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On January 08 2017 09:24 DeadByDawn wrote:Show nested quote +On January 08 2017 08:54 JimmyJRaynor wrote:On January 08 2017 05:00 BronzeKnee wrote: Jimmeh, why do you troll so much?
my percentage of troll posts is low. we can go through my last 50 if you like. there is too much air shenanigans in the game. No point. His posts on this thread are just pure butt-hurt driven fantasy. I quote Show nested quote +That is how Blizzard works. "Omg the 4 gate is killing Terrans? Immediately nerf it!"
"Ahh the 1-1-1 is destroying Protoss, meh, Protoss will figure it out eventually."
Doesn't believe that the long months of blink stalker/MSC dominance of Terrans occurred before outrage finally made Blizzard correct the balance. Such blatant bias disqualifies his opinions. Sad to see Apotheosis in the map pool.
that's not me. no idea who you are quoting. but that ain't me.
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On January 08 2017 10:02 JimmyJRaynor wrote:Show nested quote +On January 08 2017 09:24 DeadByDawn wrote:On January 08 2017 08:54 JimmyJRaynor wrote:On January 08 2017 05:00 BronzeKnee wrote: Jimmeh, why do you troll so much?
my percentage of troll posts is low. we can go through my last 50 if you like. there is too much air shenanigans in the game. No point. His posts on this thread are just pure butt-hurt driven fantasy. I quote That is how Blizzard works. "Omg the 4 gate is killing Terrans? Immediately nerf it!"
"Ahh the 1-1-1 is destroying Protoss, meh, Protoss will figure it out eventually."
Doesn't believe that the long months of blink stalker/MSC dominance of Terrans occurred before outrage finally made Blizzard correct the balance. Such blatant bias disqualifies his opinions. Sad to see Apotheosis in the map pool. that's not me. no idea who you are quoting. but that ain't me. I was arguing that you are wasting your time with him. I was quoting BronzeKnee. He seems to find it hard to view things dispassionately, it is clear that balance is not right at the moment but to claim imbalances are designed to work in favour of Terran is wrong. If it was, there would not have been the seminal article 'Welcome to ZParcraft II' by TheDwf.
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On January 08 2017 10:10 DeadByDawn wrote:Show nested quote +On January 08 2017 10:02 JimmyJRaynor wrote:On January 08 2017 09:24 DeadByDawn wrote:On January 08 2017 08:54 JimmyJRaynor wrote:On January 08 2017 05:00 BronzeKnee wrote: Jimmeh, why do you troll so much?
my percentage of troll posts is low. we can go through my last 50 if you like. there is too much air shenanigans in the game. No point. His posts on this thread are just pure butt-hurt driven fantasy. I quote That is how Blizzard works. "Omg the 4 gate is killing Terrans? Immediately nerf it!"
"Ahh the 1-1-1 is destroying Protoss, meh, Protoss will figure it out eventually."
Doesn't believe that the long months of blink stalker/MSC dominance of Terrans occurred before outrage finally made Blizzard correct the balance. Such blatant bias disqualifies his opinions. Sad to see Apotheosis in the map pool. that's not me. no idea who you are quoting. but that ain't me. I was arguing that you are wasting your time with him. I was quoting BronzeKnee. He seems to find it hard to view things dispassionately, it is clear that balance is not right at the moment but to claim imbalances are designed to work in favour of Terran is wrong. If it was, there would not have been the seminal article 'Welcome to ZParcraft II' by TheDwf.
Thats because those people don't even play the game, they just like to spam vitrol everywhere because they think its fun, its one of the worst things of the internet.
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On January 08 2017 08:40 icesergio wrote: Please oh please don't buff the hydras. Give them +1 armor or something else. Psi-Storm deals exactly 80 damage which is exactly enough to kill hydralisks. Why do they insist on buffing Zerg to counter Terran and leave Protoss in the dust? It is clear Terran needs a nerf, especiaply early to midgame. Make liberator 3 shot or 4 shot stalkers and dial back some of the armored siege tank damage. With two shot liberators and 3 shot tanks good luck breaking terran all-ins in the early to mid game. These people have their heads up their asses, buff the hydras and I'm quitting forever. I'm sure nobody cares of what I say but there a lot of protoss players out there who have the same opinion as me, even pros. the buff for hydras are not for vT but to help deal with protoss air cuz carriers are absurd at the moment and corruptors are garbage
also hydras live vs a storm at 2 hp because of regen already
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edit: (HI SCARLETT <3 ^ ^)
man Paladino Terminal is just tiny and awkward as fuckin a football. really not a fan of this map pool. Abyssal is also just funky - but I guess I should applaud them for breaking up the standard main/natural setup because every map can't be Overgrowth.
I am a Zerg player and adepts kind of make me want to throw up because i get owned all the time but I think they should get more shade vision, and toss needs something to keep the colossus wars in PvT from being the only option, that'll get old super quick.
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On January 07 2017 20:54 Cosmos wrote: Well this doesn't make any sense. They picked the worst maps of the previous season. I still have nightmares of flying units doing dumb stuff in new gettys.
Also redesign of the reaper and nerf of the pylon rush aren't in order?
Honestly when they talked about PvT I thought that they meant the pylon rush and the oracle having no real counter anymore.
Also Blizzard should adapt the ladder to the GSL maps and not the way around. GSL chooses the best maps but players want to play on the same maps as tournaments.
You thought PvT changes should involve nerfing toss? They have a 42% winrates against terran atm, pretty sure they aren't gonna mess with oracles "having no counter".
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On January 08 2017 11:47 Scarlett` wrote:Show nested quote +On January 08 2017 08:40 icesergio wrote: Please oh please don't buff the hydras. Give them +1 armor or something else. Psi-Storm deals exactly 80 damage which is exactly enough to kill hydralisks. Why do they insist on buffing Zerg to counter Terran and leave Protoss in the dust? It is clear Terran needs a nerf, especiaply early to midgame. Make liberator 3 shot or 4 shot stalkers and dial back some of the armored siege tank damage. With two shot liberators and 3 shot tanks good luck breaking terran all-ins in the early to mid game. These people have their heads up their asses, buff the hydras and I'm quitting forever. I'm sure nobody cares of what I say but there a lot of protoss players out there who have the same opinion as me, even pros. the buff for hydras are not for vT but to help deal with protoss air cuz carriers are absurd at the moment and corruptors are garbage also hydras live vs a storm at 2 hp because of regen already
Wow senpai actually noticed me! Why don't they buff corruptors to deal +damage to massive? Wouldn't that work? It seems that if indeed the +10 hp hydra buff is made to counter carriers then it won't work. 10 hp more don't mean anything in front of a fleet of interceptors, especially the very late game with 3/3 carriers However the 10 hp do compromise the later mid game if and when protoss opts for a ground composition. With some decent forcefields and well placed storms hydras die fast and expose the lurkers or whatever is supporting/backing them up. If the hp buff is also directed to give the hydra more survivability against terran, well nerf the terrans. Remember when it was terran that struggled to secure a third? How times have changed. Just dial back some liberator damage and siege tank damage. Against a line of siege tanks roaches die like little ants exposing said hydralisks, which get easily taken care of. And liberators are a bit ridiculous, a starport reactor unit that one shots workers, two shots stalkers and has a siege up time just enough so that unless your attention is right there watching the liberator, in which case you can blink and snipe it right away, it just sits there and does work. Even in lategame fights you have to set up a decent flank and literally walk around the terran army and attack from behind because attacking head on is complete suicide, maybe less for zerg because of the sheer amount of units, but it doesn't work that way when you have a limited number of expensive units. (Even a dinky stalker costs 125 minerals and 50 gas) My two cents from a player in plat trying to hit dia. I guess the modern definition of "scrub"
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Oh yeah, and the +shields damage from widow mines just makes absolutely no sense. I get it back when there was hots protoss, but now it makes no sense. And dial back the hp, the fact that you need 2 psi storms to kill a mine, a MINE! Doesn't really make any sense to me
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On January 08 2017 11:47 Scarlett` wrote:Show nested quote +On January 08 2017 08:40 icesergio wrote: Please oh please don't buff the hydras. Give them +1 armor or something else. Psi-Storm deals exactly 80 damage which is exactly enough to kill hydralisks. Why do they insist on buffing Zerg to counter Terran and leave Protoss in the dust? It is clear Terran needs a nerf, especiaply early to midgame. Make liberator 3 shot or 4 shot stalkers and dial back some of the armored siege tank damage. With two shot liberators and 3 shot tanks good luck breaking terran all-ins in the early to mid game. These people have their heads up their asses, buff the hydras and I'm quitting forever. I'm sure nobody cares of what I say but there a lot of protoss players out there who have the same opinion as me, even pros. the buff for hydras are not for vT but to help deal with protoss air cuz carriers are absurd at the moment and corruptors are garbage also hydras live vs a storm at 2 hp because of regen already
Btw Scarlett, sincerest congratulations for Nation Wars, toi bad Italy didn't fare well. 
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In addition to +10 HP (please god no not via upgrade)...consider reducing the damage of the liberator's ATG mode by a bit or doing some armor tag changes...
Really I think it's actually time that Blizzard took a long, hard look at the liberator's ATG mode in general...what with 3 shotting (I think it is?) stalkers and one shotting workers with minimal setup...
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On January 08 2017 18:47 icesergio wrote:Show nested quote +On January 08 2017 11:47 Scarlett` wrote:On January 08 2017 08:40 icesergio wrote: Please oh please don't buff the hydras. Give them +1 armor or something else. Psi-Storm deals exactly 80 damage which is exactly enough to kill hydralisks. Why do they insist on buffing Zerg to counter Terran and leave Protoss in the dust? It is clear Terran needs a nerf, especiaply early to midgame. Make liberator 3 shot or 4 shot stalkers and dial back some of the armored siege tank damage. With two shot liberators and 3 shot tanks good luck breaking terran all-ins in the early to mid game. These people have their heads up their asses, buff the hydras and I'm quitting forever. I'm sure nobody cares of what I say but there a lot of protoss players out there who have the same opinion as me, even pros. the buff for hydras are not for vT but to help deal with protoss air cuz carriers are absurd at the moment and corruptors are garbage also hydras live vs a storm at 2 hp because of regen already Wow senpai actually noticed me! Why don't they buff corruptors to deal +damage to massive? Wouldn't that work? It seems that if indeed the +10 hp hydra buff is made to counter carriers then it won't work. 10 hp more don't mean anything in front of a fleet of interceptors, especially the very late game with 3/3 carriers However the 10 hp do compromise the later mid game if and when protoss opts for a ground composition. With some decent forcefields and well placed storms hydras die fast and expose the lurkers or whatever is supporting/backing them up. If the hp buff is also directed to give the hydra more survivability against terran, well nerf the terrans. Remember when it was terran that struggled to secure a third? How times have changed. Just dial back some liberator damage and siege tank damage. Against a line of siege tanks roaches die like little ants exposing said hydralisks, which get easily taken care of. And liberators are a bit ridiculous, a starport reactor unit that one shots workers, two shots stalkers and has a siege up time just enough so that unless your attention is right there watching the liberator, in which case you can blink and snipe it right away, it just sits there and does work. Even in lategame fights you have to set up a decent flank and literally walk around the terran army and attack from behind because attacking head on is complete suicide, maybe less for zerg because of the sheer amount of units, but it doesn't work that way when you have a limited number of expensive units. (Even a dinky stalker costs 125 minerals and 50 gas) My two cents from a player in plat trying to hit dia. I guess the modern definition of "scrub"
oh balance whiners, they'll never stop until they stop losing games complitely.
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I don't really know if it is a good idea to bring back Gettysburg or Galactic Process. As someone with lots of personal bias I enjoy this current map pool a lot it uses my most favorite maps in the entire game ( I am a Terran player ) I think it would be interesting to maybe use maps like Coda, Deadwing(Amazing map), Terraform and if you want old LotV maps I think Dusktowers (Though very bad map for some Zergs) was possibly the most popular and fun map in all of LotV's original maps to play on. As for the Hydralisk buff I think it is an incredible idea. It will help a lot of Zergs vs the heavy carrier army and storms. It will also be more rewarding for some players like ByuL for an example who has incredible hydralisk micro (as seen in Stats vs ByuL game 1 in IEM Gyeonggi) However I very much love the new cyclone in TvZ but I find it can break certain TvT's. Ultimately thank you Blizzard for the amazing updates and constant changes to map pool while it may not always be new I still enjoy replaying on some of the older maps (Vaani, Overgrowth, Etc) It has really been a great experience! My only complaint is towards Terran vs Protoss I find that the match up is either a stomp for the Terran or Protoss and finding close games is quite rare.
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On January 08 2017 19:56 Ryu3600 wrote: I don't really know if it is a good idea to bring back Gettysburg or Galactic Process. As someone with lots of personal bias I enjoy this current map pool a lot it uses my most favorite maps in the entire game ( I am a Terran player ) I think it would be interesting to maybe use maps like Coda, Deadwing(Amazing map), Terraform and if you want old LotV maps I think Dusktowers (Though very bad map for some Zergs) was possibly the most popular and fun map in all of LotV's original maps to play on. As for the Hydralisk buff I think it is an incredible idea. It will help a lot of Zergs vs the heavy carrier army and storms. It will also be more rewarding for some players like ByuL for an example who has incredible hydralisk micro (as seen in Stats vs ByuL game 1 in IEM Gyeonggi) However I very much love the new cyclone in TvZ but I find it can break certain TvT's. Ultimately thank you Blizzard for the amazing updates and constant changes to map pool while it may not always be new I still enjoy replaying on some of the older maps (Vaani, Overgrowth, Etc) It has really been a great experience! My only complaint is towards Terran vs Protoss I find that the match up is either a stomp for the Terran or Protoss and finding close games is quite rare.
Dusk towers is the most boring map of LOTV and I really hope to never see it again. I'm a zerg player though, so I may be biased . I don't think they should bring back apotheosis because it's just fucking broken (even if it is in favor of my race). Galactic process was also quite imbalanced in terran's favor. I love the map because I just double gold and play super aggro, but I'm definitely in the minority for zerg players on that map. I also love new Gettysburg, but realize most players hate the air blockers. I guess this has been a long way of saying that I agree that they shouldn't bring back any of those maps.
I'm not a big fan of the current map pool. I really like most of the maps, but don't like them all at once because I find they are all too straightforward. It's made for a boring map pool in my opinion. However, a couple of the new maps are different enough I think it would offset that feeling if we were to keep 3 maps from the current pool. Say overgrowth, habitation station, and daybreak.
I like the idea of a Hydra buff because I am fully on board with making them a core unit, but protoss really needs some love. Hopefully we will see something in the works for them very soon!
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On January 08 2017 19:29 Qwyn wrote: In addition to +10 HP (please god no not via upgrade)...consider reducing the damage of the liberator's ATG mode by a bit or doing some armor tag changes...
Really I think it's actually time that Blizzard took a long, hard look at the liberator's ATG mode in general...what with 3 shotting (I think it is?) stalkers and one shotting workers with minimal setup...
IF only it was 3 shot stalkers, it two shots them, but what really pisses me off is that once you have stepped in the circle even if you step out your unit has been "locked on" so to speak which means it'll get hit anyways
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On January 08 2017 19:36 SCHWARZENEGGER wrote:Show nested quote +On January 08 2017 18:47 icesergio wrote:On January 08 2017 11:47 Scarlett` wrote:On January 08 2017 08:40 icesergio wrote: Please oh please don't buff the hydras. Give them +1 armor or something else. Psi-Storm deals exactly 80 damage which is exactly enough to kill hydralisks. Why do they insist on buffing Zerg to counter Terran and leave Protoss in the dust? It is clear Terran needs a nerf, especiaply early to midgame. Make liberator 3 shot or 4 shot stalkers and dial back some of the armored siege tank damage. With two shot liberators and 3 shot tanks good luck breaking terran all-ins in the early to mid game. These people have their heads up their asses, buff the hydras and I'm quitting forever. I'm sure nobody cares of what I say but there a lot of protoss players out there who have the same opinion as me, even pros. the buff for hydras are not for vT but to help deal with protoss air cuz carriers are absurd at the moment and corruptors are garbage also hydras live vs a storm at 2 hp because of regen already Wow senpai actually noticed me! Why don't they buff corruptors to deal +damage to massive? Wouldn't that work? It seems that if indeed the +10 hp hydra buff is made to counter carriers then it won't work. 10 hp more don't mean anything in front of a fleet of interceptors, especially the very late game with 3/3 carriers However the 10 hp do compromise the later mid game if and when protoss opts for a ground composition. With some decent forcefields and well placed storms hydras die fast and expose the lurkers or whatever is supporting/backing them up. If the hp buff is also directed to give the hydra more survivability against terran, well nerf the terrans. Remember when it was terran that struggled to secure a third? How times have changed. Just dial back some liberator damage and siege tank damage. Against a line of siege tanks roaches die like little ants exposing said hydralisks, which get easily taken care of. And liberators are a bit ridiculous, a starport reactor unit that one shots workers, two shots stalkers and has a siege up time just enough so that unless your attention is right there watching the liberator, in which case you can blink and snipe it right away, it just sits there and does work. Even in lategame fights you have to set up a decent flank and literally walk around the terran army and attack from behind because attacking head on is complete suicide, maybe less for zerg because of the sheer amount of units, but it doesn't work that way when you have a limited number of expensive units. (Even a dinky stalker costs 125 minerals and 50 gas) My two cents from a player in plat trying to hit dia. I guess the modern definition of "scrub" oh balance whiners, they'll never stop until they stop losing games complitely.
Here, let me setup 2 siege tanks, a liberator and a bunch of marines on your ramp, now try breaking through with stalkers and adepts, and maybeee one immortal. Siege tanks 3 shot stalkers, liberators two shot them, non glaived adepts don't stand a chance and the immortal without the hardened shields is a slow unit that quickly gets focused down. It's easy to call me a balance whiner now that you are in superior shape, do you want me to link you the millions of posts of terran players back in HoTS who wanted to beat colossi with only marines and marauders? In the end you even got your nerf because supposedly tier 3.5 expensive massive units wear supposed to be beaten by a handful of cheap tier 1 barracks units. It's easy to forget, easy to call someone else a whiner when everything is going smooth for you, do remember however that even YOU, the terrans were in this exact position and YOU finally got your oh so pledged nerf, so please, before opening your mouth and letting nonsense come out of it please take a think of what it was like only one and a half/ two years back
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protoss doesnt have 1 million abusive cheeses anymore to keep the winrate at 50%. terran finally has some claws to counter their bullshit.
boo fucking hoo.
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On January 08 2017 21:52 GrandSmurf wrote: protoss doesnt have 1 million abusive cheeses anymore to keep the winrate at 50%. terran finally has some claws to counter their bullshit.
boo fucking hoo.
Because 1/1/1 isn't abusive? Like I told the other guy, let me setup a bunch of stuff on the ramp, and expand while leapfrogging up said ramp, try and break it with liberators 2 shotting stalkers, unapproachable siege tanks and adepts that without glaives are probably worth less than a sack of horse shit. Read what I told the other guy, about when it was Terran whining about colossi and all-ins, you guys got the nerfs you were pledging for, you even got 7 armor ultralisks because your puny marines couldn't beat an expensive (both tech wise and resource wise) unit
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On January 08 2017 16:43 CursOr wrote: man Paladino Terminal is just tiny and awkward as fuckin a football. really not a fan of this map pool. Abyssal is also just funky - but I guess I should applaud them for breaking up the standard main/natural setup because every map can't be Overgrowth.
I am a Zerg player and adepts kind of make me want to throw up because i get owned all the time but I think they should get more shade vision, and toss needs something to keep the colossus wars in PvT from being the only option, that'll get old super quick.
Isn't paladino one of the bigger maps released recently?
edit: nope, I'm wrong. It's 144x112
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On January 08 2017 08:40 icesergio wrote: Here, let me setup 2 siege tanks, a liberator and a bunch of marines on your ramp, now try breaking through with stalkers and adepts, and maybeee one immortal. Siege tanks 3 shot stalkers, liberators two shot them, non glaived adepts don't stand a chance and the immortal without the hardened shields is a slow unit that quickly gets focused down. It's easy to call me a balance whiner now that you are in superior shape, do you want me to link you the millions of posts of terran players back in HoTS who wanted to beat colossi with only marines and marauders? In the end you even got your nerf because supposedly tier 3.5 expensive massive units wear supposed to be beaten by a handful of cheap tier 1 barracks units. It's easy to forget, easy to call someone else a whiner when everything is going smooth for you, do remember however that even YOU, the terrans were in this exact position and YOU finally got your oh so pledged nerf, so please, before opening your mouth and letting nonsense come out of it please take a think of what it was like only one and a half/ two years back
you're losing not because of liberators 2 shot stalkers etc. etc. believe me xD colossi was nerfed just because you've got a disruptor, so bio can kill colossi? lings eat thors on breakfast and what? stop that bullshit 'cheap units shouldn't kill expensive units' sounds ridiculous and smells like low league, just get good.
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On January 08 2017 23:33 SCHWARZENEGGER wrote:Show nested quote +On January 08 2017 08:40 icesergio wrote: Here, let me setup 2 siege tanks, a liberator and a bunch of marines on your ramp, now try breaking through with stalkers and adepts, and maybeee one immortal. Siege tanks 3 shot stalkers, liberators two shot them, non glaived adepts don't stand a chance and the immortal without the hardened shields is a slow unit that quickly gets focused down. It's easy to call me a balance whiner now that you are in superior shape, do you want me to link you the millions of posts of terran players back in HoTS who wanted to beat colossi with only marines and marauders? In the end you even got your nerf because supposedly tier 3.5 expensive massive units wear supposed to be beaten by a handful of cheap tier 1 barracks units. It's easy to forget, easy to call someone else a whiner when everything is going smooth for you, do remember however that even YOU, the terrans were in this exact position and YOU finally got your oh so pledged nerf, so please, before opening your mouth and letting nonsense come out of it please take a think of what it was like only one and a half/ two years back
you're losing not because of liberators 2 shot stalkers etc. etc. believe me xD colossi was nerfed just because you've got a disruptor, so bio can kill colossi? lings eat thors on breakfast and what? stop that bullshit 'cheap units shouldn't kill expensive units' sounds ridiculous and smells like low league, just get good.
I'm not losing because of 2 shot stalker etc etc believe me, ok I believe you, so basically you are implying that I'm shit, fair enough then. But at least give me the benefit of the doubt to think that you're not much of a player either, it doesn't take a rocket scientist to deduce this, but I digress. You try to be a smartass by saying that "Lings eat Thors for breakfast" well of course they do smart guy, lings are supposed to counter thors and thors are supposed to be weak to lings. The problem with colossus is that the colossus was nerfed because it supposedly dealt too much damage to units that were supposed to be eaten by the colossi (i.e. MMM compositions) The disruptor is way too unreliable and by itself it cannot guarantee an effective AoE damage, which is why, apart from PvP you see Colossi mixed in with disruptors, the former of which have become almost a compromise between a meat shield (along with gateway units) and damage dealer. Your last sentence represents the absolute oxymore and allows everyone to understand that you have not comprehended anything of what I said. With my post I wanted to communicate the fact that now you are all acting cool and denigrating the protoss players because it seems you forgot back when you whined oh so terribly because Colossi were too good, they were OP, that your MMM couldn't beat them, boo hoo.
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