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Community Feedback Update - Jan 6 + Jan 10 Update - Page 16

Forum Index > SC2 General
308 CommentsPost a Reply
Prev 1 14 15 16 All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 18 2017 08:56 GMT
#301
Well maybe it is overkill to nerf both Swarm Hosts and Vipers.

I think it would be a good start to just increase the cost of Swarm Hosts and see if this leads to mech being more common on pro level.
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2017-01-18 10:50:51
January 18 2017 10:36 GMT
#302
On January 07 2017 09:59 Solar424 wrote:
Is there a reason Blizzard loves Terran so much? PvT winrate is the worst it's been in years and they say "we're looking into it" as they always do, but when Adepts were plaguing the matchup they got nerfed within a 2 weeks.


2 weeks? release was november 10th 2015 and the adept change was on 29th january 2016...
so its been more like 3 months not 2 weeks...

i hate it when people try to sell their oppinions as facts...


also i wanna state something on the oppinion that protoss is the least played race as for now, ya thats true and i know why!
its because 90% of protoss players left the game with the start of lotv, because they didnt had any deathball army in lotv.
i know this is a fact because my protoss friends all left the game because of that reason, they didnt like the new units especially the disruptor, wich made the army harder to controll... also they didnt know how to counter the liberator at that time, wich made the game very frustrating for them.





Elentos
Profile Blog Joined February 2015
55511 Posts
January 18 2017 10:39 GMT
#303
On January 18 2017 19:36 KOtical wrote:
Show nested quote +
On January 07 2017 09:59 Solar424 wrote:
Is there a reason Blizzard loves Terran so much? PvT winrate is the worst it's been in years and they say "we're looking into it" as they always do, but when Adepts were plaguing the matchup they got nerfed within a 2 weeks.


2 weeks? release was november 10th 2015 and the adept change was on 29th january 2016...
so its been more like 3 months not 2 weeks...

i hate it when people try to sell their oppinions as facts...


Including beta adepts were in that state for almost half a year.
Every 60 seconds in Africa, a minute passes.
JackONeill
Profile Joined September 2013
861 Posts
January 18 2017 10:46 GMT
#304
Was there any reason given for why there was no community update last week?
KOtical
Profile Joined January 2011
Germany451 Posts
January 18 2017 11:12 GMT
#305
On January 18 2017 19:46 JackONeill wrote:
Was there any reason given for why there was no community update last week?


did they announce theyll do an update every week?
Aiobhill
Profile Joined June 2013
Germany283 Posts
January 18 2017 11:33 GMT
#306
On January 18 2017 19:36 KOtical wrote:
Show nested quote +
On January 07 2017 09:59 Solar424 wrote:
Is there a reason Blizzard loves Terran so much? PvT winrate is the worst it's been in years and they say "we're looking into it" as they always do, but when Adepts were plaguing the matchup they got nerfed within a 2 weeks.


i hate it when people try to sell their oppinions as facts...


also i wanna state something on the oppinion that protoss is the least played race as for now, ya thats true and i know why!
its because 90% of protoss players left the game with the start of lotv, because they didnt had any deathball army in lotv.
i know this is a fact because my protoss friends all left the game because of that reason...







Google 'fact'. Google 'anecdote'. Edit your shit.
Axslav - apm70maphacks - tak3r
parkufarku
Profile Blog Joined March 2014
882 Posts
January 19 2017 02:43 GMT
#307
On January 18 2017 17:56 MockHamill wrote:
Well maybe it is overkill to nerf both Swarm Hosts and Vipers.

I think it would be a good start to just increase the cost of Swarm Hosts and see if this leads to mech being more common on pro level.


Sure we can nerf swarm hosts if we can nerf tank damage, liberator major nerf, and widow mine cost raise
parkufarku
Profile Blog Joined March 2014
882 Posts
January 19 2017 02:44 GMT
#308
On January 18 2017 19:36 KOtical wrote:
Show nested quote +
On January 07 2017 09:59 Solar424 wrote:
Is there a reason Blizzard loves Terran so much? PvT winrate is the worst it's been in years and they say "we're looking into it" as they always do, but when Adepts were plaguing the matchup they got nerfed within a 2 weeks.


also i wanna state something on the oppinion that protoss is the least played race as for now, ya thats true and i know why!
its because 90% of protoss players left the game with the start of lotv, because they didnt had any deathball army in lotv.
i know this is a fact because my protoss friends all left the game because of that reason, they didnt like the new units especially the disruptor, wich made the army harder to controll... also they didnt know how to counter the liberator at that time, wich made the game very frustrating for them.



This is why you Terrans need to start acknowledging that your race is currently really problematic in both ZvT and TvP, for the sake of keeping this game alive

Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 19 2017 06:34 GMT
#309
On January 18 2017 15:00 Jett.Jack.Alvir wrote:
Show nested quote +
On January 18 2017 14:41 Liquid`Snute wrote:
The game i played vs gumi on overgrowth had a lot of bad decisions on my end, not my proudest zvmech

I think ZvT balance (not design) is in a good spot and that swarm host strength is not that high of a priority in terms of balance (not design).

Some players do mech in KR gm. It's still viable in some scenarios assuming zerg goes a certain route, and there are some moves you can make vs hosts: trying to force zerg away from making swarm host, pushing SH tech further back in time (say, a banshee into liberator opening) - the first minutes of the game are very important. When you delay the onset of the hosts, they lose their snowball effect. From there you can do a lot of cool fake pressure moves, too. But if you do something like 2base cloakshee expand and run into 2base muta into 3base swarm host, you will probably lose. Mech usually is not very favorable unless Zerg makes roach/hydra/viper/etc.

I know there aren't that many swarm host games for reference. But I do have a small library of them and when I do play well, I find hosts to just destroy T if I get them out early enough. I've also played some SH games in previous series vs Gumiho and those games were wins in my favor. I'm a little bit surprised to not see hosts used more on the KR streams I've watched - there's actually a lot of roach hydra viper into broodlord going on still, and it often loses to bc/raven and stuff.

I would love to contribute with something useful but honestly the mech samples on the highest levels of play are so small I don't really know what to think besides this.

Thanks Snute for a well detailed experience with swarm hosts.

A question, when you say delay the hosts, do you mean things like drone harass (esp. the ones in gas), or forcing you to use larvae on combat units instead of drones? What are some of the effective ways your hosts are delayed? And what numbers do you need to start that 'snowball' effect you mentioned?

On January 18 2017 14:50 hiroshOne wrote:
Show nested quote +
On January 18 2017 14:41 Liquid`Snute wrote:
The game i played vs gumi on overgrowth had a lot of bad decisions on my end, not my proudest zvmech

I think ZvT balance (not design) is in a good spot and that swarm host strength is not that high of a priority in terms of balance (not design).

Some players do mech in KR gm. It's still viable in some scenarios assuming zerg goes a certain route, and there are some moves you can make vs hosts: trying to force zerg away from making swarm host, pushing SH tech further back in time (say, a banshee into liberator opening) - the first minutes of the game are very important. When you delay the onset of the hosts, they lose their snowball effect. From there you can do a lot of cool fake pressure moves, too. But if you do something like 2base cloakshee expand and run into 2base muta into 3base swarm host, you will probably lose. Mech usually is not very favorable unless Zerg makes roach/hydra/viper/etc.

I know there aren't that many swarm host games for reference. But I do have a small library of them and when I do play well, I find hosts to just destroy T if I get them out early enough. I've also played some SH games in previous series vs Gumiho and those games were wins in my favor. I'm a little bit surprised to not see hosts used more on the KR streams I've watched - there's actually a lot of roach hydra viper into broodlord going on still, and it often loses to bc/raven and stuff.

I would love to contribute with something useful but honestly the mech samples on the highest levels of play are so small I don't really know what to think besides this.


Thank You Snute for jumping in. But concidering all things you said. Do u think that Swarmhosts along with Vipers should be nerfed because they are making mech unviable? Honestly i also think that all the problems with balancing mech are sourced in design, but nerfing those two units would break the game for Zerg and we could have HOTS mech after SH nerf again.

what I meant by delaying the hosts is that, say, if you open up with a cloak banshee build, it's very hard for the swarm host player to move out. you'll have to invest into a spire, nydus, queendrops, etc. before it's possible to move out with the hosts. this pushes the hosts back in time. I think 15-20 hosts is where things start getting really out of hand for terran, but it also depends on what stage of the game terran is in. a 200/200 terran will be able to deal with a lot of hosts pretty well, but the sooner they hit the more damage they can cause. Whirlwind Cross positions with a banshee hellion opening is a good example of shutting down someone who forgets their spire, for example. Great setup for mech.

I really don't know what to nerf if you'd nerf zerg. Ground zerg is garbage vs tanks save for the hosts (for a while) - hosts fall off around 200/200, and raven/bc/ghost destroys sky zerg very well (?). It's just about the timing windows, maybe? I wouldn't mind a small price increase for the hosts to make the host count increase more slowly.. but if you nerf the cost too much and it becomes unusable you might end up with an OP situation if T super-late game proves to be unbeatable. Thors for example are really really good vs brood lords, and yamato is crazy good.

The blinding cloud nerf was already a very big nerf to zerg ground vs mech, viper doesn't feel too strong vs that. I wouldn't nerf the viper that much. Pbomb and abduct are the best spells right now. But idk if sky zerg vs sky terran is what people are complaining about. Most of what I've heard from mech terrans is actually about the early hosts, not sky zerg/pbomb lategame. So who knows <_> personally i don't think sky zerg is even that strong, playing with hosts feels way better.
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