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and most of all... u should keep the same tank's damage as always and maybe accelerate a bit the siege animation so that it could shoot earlier.
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On January 10 2017 02:15 junkdrop wrote: and most of all... u should keep the same tank's damage as always and maybe accelerate a bit the siege animation so that it could shoot earlier.
The entire point of the siege tank is the be already sieged. Why would you reward a terran player who is out of position by reducing the siege animation.
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i cant se how protoss can have trouble.. i have 2-8 in tvp right now just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it.
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On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it.
You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right?
Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin.
I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right?
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On January 10 2017 19:28 fx9 wrote:Show nested quote +On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right?
some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe.
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On January 10 2017 20:23 SCHWARZENEGGER wrote:Show nested quote +On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe.
You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example.
And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy.
Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them.
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On January 10 2017 23:01 Freeborn wrote:Show nested quote +On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them.
Nooooo you are COMPLETELY wrong about overcharge, I expect to drop, kill all the probes, maybe snipe a bit of tech and run off, that's just the way midgame aggression works!
-Every terran player 2k17
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On January 10 2017 23:01 Freeborn wrote:Show nested quote +On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them.
I said late game but you tried lol
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On January 10 2017 23:39 SCHWARZENEGGER wrote:Show nested quote +On January 10 2017 23:01 Freeborn wrote:On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them. I said late game but you tried lol
Lol, you are such a troll, the terran has that off two base and toss can barely manage colossi in time. If you let toss get to super late game with tempest or carriers than you probably just played bad. but even then you just add in some vikings and maybe ghosts and you are good.
Sorry that you cant beat everything with mmm alone Maybe we need some more balance patches for terran?
Sad little terran troll...
User was warned for this post
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On January 11 2017 00:01 Freeborn wrote:Show nested quote +On January 10 2017 23:39 SCHWARZENEGGER wrote:On January 10 2017 23:01 Freeborn wrote:On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them. I said late game but you tried lol Lol, you are such a troll, the terran has that off two base and toss can barely manage colossi in time. If you let toss get to super late game with tempest or carriers than you probably just played bad. but even then you just add in some vikings and maybe ghosts and you are good. Sorry that you cant beat everything with mmm alone Maybe we need some more balance patches for terran? Sad little terran troll...
I just answered to other guy who said that libs and tanks beat colossi templar disruptor in the late game. jesus you're an idiot xD
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On January 10 2017 18:54 InfCereal wrote:Show nested quote +On January 10 2017 02:15 junkdrop wrote: and most of all... u should keep the same tank's damage as always and maybe accelerate a bit the siege animation so that it could shoot earlier. The entire point of the siege tank is the be already sieged. Why would you reward a terran player who is out of position by reducing the siege animation.
Exactly.
Reducing the Siege animation is a bad idea because it removes what makes the tank unique. Unfortunately, the incredible burst damage it does is not unique in SC2.
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On January 11 2017 00:15 SCHWARZENEGGER wrote:Show nested quote +On January 11 2017 00:01 Freeborn wrote:On January 10 2017 23:39 SCHWARZENEGGER wrote:On January 10 2017 23:01 Freeborn wrote:On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them. I said late game but you tried lol Lol, you are such a troll, the terran has that off two base and toss can barely manage colossi in time. If you let toss get to super late game with tempest or carriers than you probably just played bad. but even then you just add in some vikings and maybe ghosts and you are good. Sorry that you cant beat everything with mmm alone Maybe we need some more balance patches for terran? Sad little terran troll... I just answered to other guy who said that libs and tanks beat colossi templar disruptor in the late game. jesus you're an idiot xD
You are such a troll, lol. You don't even try to use arguments or valid points. Don't they ban people like youa round here..?
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On January 11 2017 01:36 Freeborn wrote:Show nested quote +On January 11 2017 00:15 SCHWARZENEGGER wrote:On January 11 2017 00:01 Freeborn wrote:On January 10 2017 23:39 SCHWARZENEGGER wrote:On January 10 2017 23:01 Freeborn wrote:On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them. Lol, you are such a troll, the terran has that off two base and toss can barely manage colossi in time. If you let toss get to super late game with tempest or carriers than you probably just played bad. but even then you just add in some vikings and maybe ghosts and you are good. Sorry that you cant beat everything with mmm alone Maybe we need some more balance patches for terran? Sad little terran troll... I just answered to other guy who said that libs and tanks beat colossi templar disruptor in the late game. jesus you're an idiot xD You are such a troll, lol. You don't even try to use arguments or valid points. Don't they ban people like youa round here..? thanks for further proving that you're pathetic whiner. isn't you Freeborn from eu serv with 5k games and still only diamond? looking for some self-affirmation here and choose me like your victim haha.
User was temp banned for this post.
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On January 10 2017 19:28 fx9 wrote:Show nested quote +On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? Im a terran, i never a moves, thats death in every matchup. even if im maxed, 3-3, dodge all disrutpor shots, and storms, stil the toss army wins,.
You then realize that protoss can make terran not leave base whit warp prism while take third every game? Drops are kinda waste because whn you get so much medivacs n marines, the toss have observers which will spot the drop ( if the protoss are good) ghost is useless since u cant snipe templars anymore. guess how much gas it cost to make vikings + lib + medivacs? i cant afford all those + everything else i need. and my macro is under 300 unspent every game
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On January 11 2017 01:51 SCHWARZENEGGER wrote:Show nested quote +On January 11 2017 01:36 Freeborn wrote:On January 11 2017 00:15 SCHWARZENEGGER wrote:On January 11 2017 00:01 Freeborn wrote:On January 10 2017 23:39 SCHWARZENEGGER wrote:On January 10 2017 23:01 Freeborn wrote:On January 10 2017 20:23 SCHWARZENEGGER wrote:On January 10 2017 19:28 fx9 wrote:On January 10 2017 19:14 MiCroLiFe wrote:i cant se how protoss can have trouble.. i have 2-8 in tvp right now  just make disruptor templar and collosus, its extremly hard for terran do micro everythin . while protoss can basically move forward whit A move, and storm a bit.. early stages of game, drops n stuff, isnt a problem because you have overcharge that stops it. You realize all 3techs that you mentioned (disruptor templar & collosus) are tier 3 units that requires upgrade right? Getting all 3 requires obscene amount of gas & you just cannot afford to mass them. If you let a Protoss to get to such late game with no supply parity, then the onus is on you! Guess what, this supposedly supreme late game combo still get beaten liberators & siege tank, by a huge margin. I bet you expect to A-move into them with marines marauders & Medivacs every single time & come out on top every time right? some fairy tales here, siege tanks AND liberators in late tvp haha, how completely stationary terran can win a single fight at least, somewhere in plat maybe. You are so noob, dude. Byun vs stats today in the Olimoleague, just as an example. And all over the tournaments pro protoss fall to mmm liberator combos, which are combined with either tanks or widow mines or both. Byun vs stats today was mm tanks liberator with maybe 1-2 mines out of two bases. This is probably a bit harder to play than most terran players are used too (more than 3 unit types!), but half of your army is stationary so you end up just microing your stimmed bio, while the toss can barely move without being shot by tanks or libs and you attack in, you die to widow mines. If you dont have ranged colossus at that point you are already dead, if you do you probably just die slowy. Oh btw you realize that a mother ship core with full energy has 4 overcharges max and that it cn only be in one place? you just drop and leave and repeat, or drop in two places. It's way easier to drop than to defend, since one pylon will insta die vs 2 medivac drops and warpins will always lose vs stimmed bio thats already there shooting at them. Lol, you are such a troll, the terran has that off two base and toss can barely manage colossi in time. If you let toss get to super late game with tempest or carriers than you probably just played bad. but even then you just add in some vikings and maybe ghosts and you are good. Sorry that you cant beat everything with mmm alone Maybe we need some more balance patches for terran? Sad little terran troll... I just answered to other guy who said that libs and tanks beat colossi templar disruptor in the late game. jesus you're an idiot xD You are such a troll, lol. You don't even try to use arguments or valid points. Don't they ban people like youa round here..? thanks for further proving that you're pathetic whiner. isn't you Freeborn from eu serv with 5k games and still only diamond? looking for some self-affirmation here and choose me like your victim haha.
Uh.. and where are your arguments again..? Resorting to personal attacks..?
You just prove again how much of a sad and mean troll you are.
What's your account btw? Show me your gm league then?
It doesn't really matter but argueing without arguments and resorting to insults and personal attacks makes you seem like you have no clue and are just looking for attention or trying to justify yourself for playing terran or something weird like that.
I'm trying to argue to hopefully come to some kind of idea of what we can do to improve protoss, but you are just blowing hot air and insults.
No Point in talking to you any longer.
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reason i quit sc2. i will do more research and let you know more about it later.
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I think Blizz has to solve an unsolved problem with Terran race. Terran is a race relying a lot on mechanics, so better terran player you are better mechanics you have. No data here, but I m pretty sure in the lowest league Terran is the weakest race, while the very best Terran players in the world seem to be unbeatable ATM.
As mentionned often in this topic, Terran army is just crushed when you "a move" it on a decent Toss or Zerg army. You have to multistask like jesus as siege/unsiege tanks and liberators, burrow/unborrow mines, manage drops in opponent bases or libs harass ALL during the fight against opponent s army in the middle of the map.
When you watch Inno stream, it is just indecent as he rolls upon opponent face, as guys like Soo Classic or others top korean ladder players look like Diams scrub next to him because he is mechanics monster. I think Inno Byun Maru are able to use Terran race to make it become the best race. For the others Terran players... that is harder.
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I suggest the following units should be toned down based on my ladder experience and from watching high level streamers.
Reapers 3-rax reaper is much to strong. Increase the cool down on the reaper grenades in order to adjust this.
Swarm Hosts Prevents mech from being used at all in TvZ. They are basically the reason that Korean pro gamers stopped using mech in TvZ. Swarm Hoss need to cost more resources.
Ravens Ravens are ok in low numbers but much to strong when massed. Increase supply from 2 to 4. No one wants to play against mass Ravens again.
Liberators Are too strong vs ground. Decrease damage so that they 2-shot Hydras and 3-shot stalkers.
Carriers Are too strong vs all races. Either decrease DPS or revert the interceptor cost to 25.
Battlecruicers The teleport ability is to abusive. Increase the cool down so that you have to be more restrictive with when to use teleport.
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I can't believe the whining. For once Terran is in a good place against Protoss and Protoss players just resort to whining. Everything was fine when you could adept shade into all 3 terran bases and kill 30 scvs with 6-8 adepts, right? Forcing the terran player to multi-task like bajeezus while you sit back and macro some more.
Now that Protoss is forced to multi-task as well it's suddenly a huge issue. Zerg players didn't moan nearly as much when they were considered underpowered towards the beginning of LOTV.
People mentioning a Byun vs Stats match as evidence Terran is too strong? Byun is literally the BEST Terran player in the world, of course he's going to make the race look good. The fact is, there is only a handful of Terran players capable of doing what these guys do with Terran, the rest struggle. Both Zerg and Protoss, as long as they have free supply, larvae and resources can insta-max. Don't forget that nice tidbit as well,
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