• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:48
CET 07:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC26[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video BW General Discussion Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11703 users

Let's talk about Swarmhosts/Mech - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
Phaenoman
Profile Joined February 2013
568 Posts
February 07 2017 00:02 GMT
#241
On February 07 2017 06:52 Jett.Jack.Alvir wrote:
Show nested quote +
On February 07 2017 00:51 Turb0Sw4g wrote:
On February 06 2017 23:53 Cascade wrote:
On February 06 2017 22:04 Turb0Sw4g wrote:
On February 06 2017 08:37 Cascade wrote:
On February 06 2017 01:47 Turb0Sw4g wrote:
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
On February 05 2017 05:07 Jealous wrote:
[quote]
It's crazy how people can demand evidence when you continue to make threads about the same topic for years, right? I mean, let's be real, it can't be YOUR fault that YOUR Mech play isn't working; it's that Mech is just straight up bad. Wouldn't it be great if we could go back in time, when you could wall Python diagonally with Depots and Turrets, have a 3-Turret-thick ring around your main and the 5th base you spend the better half of 30 minutes turtle-crawling to? Man, those were the days.

In other news, in order to make broad generalizations about the viability of a strategy, and then scoff at the thought of producing "some examples of your games where you are losing to them" because you find it laughable that "every single mech player need to get together to show our 100+ games of Zerg going mass swarmhost," you've essentially proven that you have no intention of proving anything. You took a reasonable request from someone who wanted to find out more about your standpoint, you exaggerated it to the point of hyperbole, phrased it as a rhetorical question, and then without blinking kept spitting the same exact narrative that you've been pushing for 10 pages. Come the fuck on.

It's the blind leading the blind. You're begging the question while simultaneously providing proof by assertion. Onus probandi.


Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.

You're actually not providing evidence but instead the conjecture that
Pros don't say SH builds in mech TvZ are problematic, therefore it's not an issue.

This is only a good argument if the meta at the pro level atm includes SH builds (or mech TvZ for that matter). If the meta does not include SH builds, we simply do not know if it's because they have not been discovered or because they're not viable. (Then again, I don't even watch a lot of SC2 anymore, so you can easily prove me wrong on this )

Put this aside for a bit, though. Let's assume that SH builds are not overpowered but balanced vs mech. Do you think it's a good state of play if one (ground) unit trades with a whole set of other (ground) units? I don't think so and it should be discussed.

Are you saying that avilo has discovered that SHs are OP vs mech, but the top zergs inno, TY and Maru play mech against haven't discovered that? I find that very hard to believe.


No, I'm just saying that SH builds might not be a stable part of the meta yet. I mean, you have to get to the mid game first before you can transition into mass SH, right? So, you need another composition (Roach + Ravager + Ling) to defend in the early game which lets you transition safely into mass SH.

What I'm saying is that a safe SH transition build like that might not have been mapped out yet (just like Broodlord + Infestor wasn't until late WoL). And therefore you don't see mass SH vs full mech in pro games.

It doesn't preclude however that a Broodlord + Infestor situation might turn up once a build has been figured out (in this case only in TvZ and only vs mech, though) This is what I think Avilo is trying to point out.




So you say that the SH meta hasn't stabilized. Then how can you claim that it is broken?

Based on avilos theorycrafting? Despite there not being any signs in top KR ladder?


Because in the event that a zerg can freely mass SHs against mech and plays on the same level, then one unit beats a whole set of units cost-for-cost (maybe even supply wise). I consider this to be broken. IMO the root of the problem here is bad design, but that's another thread.

It's a fallacy to say that there is no problem with a certain playstyle, because we never see it in pro matches. The same thing happened with Broodlord + Infestor: it took a while until this build stabilized but when it did the whole game was in a downward spiral.

You're assuming that SH will be the equivalent to BL+Infestor. We don't know just yet if SH can force a stale meta in the TvZ matchup.

Keep in mind, the BL+Infestor wasn't OP. It was just the best composition that zerg can use against everything the terran can use. It wasn't OP, but it did create a very stale and boring meta. However, it was the job of the zerg to get to BL+Infestor, and terran was always tasked with defeating the zerg if they got there.

SH aren't as restrictive. SH's only issue is that it is incredibly effective against mech terran. Otherwise, we can all agree no zerg goes SH if terran is going bio.

So BL Infestor was just the best composition Zergs had? Oh there's no doubt that this was the case, but you are saying it like there is nothing more to it. Could you beat BL Inf? Yes, you could, but ending the game before that phase in the game was everyones goal. I wonder why?
Random is hard work dude...
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 07 2017 01:37 GMT
#242
On February 07 2017 09:02 Phaenoman wrote:
Show nested quote +
On February 07 2017 06:52 Jett.Jack.Alvir wrote:
On February 07 2017 00:51 Turb0Sw4g wrote:
On February 06 2017 23:53 Cascade wrote:
On February 06 2017 22:04 Turb0Sw4g wrote:
On February 06 2017 08:37 Cascade wrote:
On February 06 2017 01:47 Turb0Sw4g wrote:
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
[quote]

Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.

You're actually not providing evidence but instead the conjecture that
Pros don't say SH builds in mech TvZ are problematic, therefore it's not an issue.

This is only a good argument if the meta at the pro level atm includes SH builds (or mech TvZ for that matter). If the meta does not include SH builds, we simply do not know if it's because they have not been discovered or because they're not viable. (Then again, I don't even watch a lot of SC2 anymore, so you can easily prove me wrong on this )

Put this aside for a bit, though. Let's assume that SH builds are not overpowered but balanced vs mech. Do you think it's a good state of play if one (ground) unit trades with a whole set of other (ground) units? I don't think so and it should be discussed.

Are you saying that avilo has discovered that SHs are OP vs mech, but the top zergs inno, TY and Maru play mech against haven't discovered that? I find that very hard to believe.


No, I'm just saying that SH builds might not be a stable part of the meta yet. I mean, you have to get to the mid game first before you can transition into mass SH, right? So, you need another composition (Roach + Ravager + Ling) to defend in the early game which lets you transition safely into mass SH.

What I'm saying is that a safe SH transition build like that might not have been mapped out yet (just like Broodlord + Infestor wasn't until late WoL). And therefore you don't see mass SH vs full mech in pro games.

It doesn't preclude however that a Broodlord + Infestor situation might turn up once a build has been figured out (in this case only in TvZ and only vs mech, though) This is what I think Avilo is trying to point out.




So you say that the SH meta hasn't stabilized. Then how can you claim that it is broken?

Based on avilos theorycrafting? Despite there not being any signs in top KR ladder?


Because in the event that a zerg can freely mass SHs against mech and plays on the same level, then one unit beats a whole set of units cost-for-cost (maybe even supply wise). I consider this to be broken. IMO the root of the problem here is bad design, but that's another thread.

It's a fallacy to say that there is no problem with a certain playstyle, because we never see it in pro matches. The same thing happened with Broodlord + Infestor: it took a while until this build stabilized but when it did the whole game was in a downward spiral.

You're assuming that SH will be the equivalent to BL+Infestor. We don't know just yet if SH can force a stale meta in the TvZ matchup.

Keep in mind, the BL+Infestor wasn't OP. It was just the best composition that zerg can use against everything the terran can use. It wasn't OP, but it did create a very stale and boring meta. However, it was the job of the zerg to get to BL+Infestor, and terran was always tasked with defeating the zerg if they got there.

SH aren't as restrictive. SH's only issue is that it is incredibly effective against mech terran. Otherwise, we can all agree no zerg goes SH if terran is going bio.

So BL Infestor was just the best composition Zergs had? Oh there's no doubt that this was the case, but you are saying it like there is nothing more to it. Could you beat BL Inf? Yes, you could, but ending the game before that phase in the game was everyones goal. I wonder why?

To large degree, because most find it really boring to play endless turtle games.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 07 2017 17:02 GMT
#243
On February 07 2017 09:02 Phaenoman wrote:
Show nested quote +
On February 07 2017 06:52 Jett.Jack.Alvir wrote:
On February 07 2017 00:51 Turb0Sw4g wrote:
On February 06 2017 23:53 Cascade wrote:
On February 06 2017 22:04 Turb0Sw4g wrote:
On February 06 2017 08:37 Cascade wrote:
On February 06 2017 01:47 Turb0Sw4g wrote:
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
[quote]

Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.

You're actually not providing evidence but instead the conjecture that
Pros don't say SH builds in mech TvZ are problematic, therefore it's not an issue.

This is only a good argument if the meta at the pro level atm includes SH builds (or mech TvZ for that matter). If the meta does not include SH builds, we simply do not know if it's because they have not been discovered or because they're not viable. (Then again, I don't even watch a lot of SC2 anymore, so you can easily prove me wrong on this )

Put this aside for a bit, though. Let's assume that SH builds are not overpowered but balanced vs mech. Do you think it's a good state of play if one (ground) unit trades with a whole set of other (ground) units? I don't think so and it should be discussed.

Are you saying that avilo has discovered that SHs are OP vs mech, but the top zergs inno, TY and Maru play mech against haven't discovered that? I find that very hard to believe.


No, I'm just saying that SH builds might not be a stable part of the meta yet. I mean, you have to get to the mid game first before you can transition into mass SH, right? So, you need another composition (Roach + Ravager + Ling) to defend in the early game which lets you transition safely into mass SH.

What I'm saying is that a safe SH transition build like that might not have been mapped out yet (just like Broodlord + Infestor wasn't until late WoL). And therefore you don't see mass SH vs full mech in pro games.

It doesn't preclude however that a Broodlord + Infestor situation might turn up once a build has been figured out (in this case only in TvZ and only vs mech, though) This is what I think Avilo is trying to point out.




So you say that the SH meta hasn't stabilized. Then how can you claim that it is broken?

Based on avilos theorycrafting? Despite there not being any signs in top KR ladder?


Because in the event that a zerg can freely mass SHs against mech and plays on the same level, then one unit beats a whole set of units cost-for-cost (maybe even supply wise). I consider this to be broken. IMO the root of the problem here is bad design, but that's another thread.

It's a fallacy to say that there is no problem with a certain playstyle, because we never see it in pro matches. The same thing happened with Broodlord + Infestor: it took a while until this build stabilized but when it did the whole game was in a downward spiral.

You're assuming that SH will be the equivalent to BL+Infestor. We don't know just yet if SH can force a stale meta in the TvZ matchup.

Keep in mind, the BL+Infestor wasn't OP. It was just the best composition that zerg can use against everything the terran can use. It wasn't OP, but it did create a very stale and boring meta. However, it was the job of the zerg to get to BL+Infestor, and terran was always tasked with defeating the zerg if they got there.

SH aren't as restrictive. SH's only issue is that it is incredibly effective against mech terran. Otherwise, we can all agree no zerg goes SH if terran is going bio.

So BL Infestor was just the best composition Zergs had? Oh there's no doubt that this was the case, but you are saying it like there is nothing more to it. Could you beat BL Inf? Yes, you could, but ending the game before that phase in the game was everyones goal. I wonder why?

I'm not approving or saying it was fun or right or good. The BL Infestor was a giant sore in the meta. It created horribly stale games that were predictable to some degree.

However, my comment was direct to Turb0Sw4g. He suggested that the SH will create a similar situation to the BL infestor. I posited that would likely not happen. BL infestor was the best composition for Zerg. No one will argue it, and that's why the meta became stale.

SH is not a unit used in a 'best composition' scenario. In fact, SH will likely become the 'niche' unit used in only a handful of scenarios. SH will not create a stale meta, because it is not a great option if the terran goes bio.

With that being said, I am not against testing changes to the SH, IF, it proves to be warranted. Unfortunately, we don't have enough pro games to make that judgment.

Sure we have a lot of anecdotal evidence that suggests the SH needs to be nerfed, but the source of evidence still requires something more concrete.

As I said before, the problem is that zerg has no other viable option against a mech terran. The SH is the only unit that can put a dent in the fortification of a mech terran.
Siegetank_Dieter
Profile Joined June 2016
45 Posts
February 07 2017 20:11 GMT
#244
As I said before, the problem is that zerg has no other viable option against a mech terran. The SH is the only unit that can put a dent in the fortification of a mech terran.


I don't think that's true. Zerg has so many options that are really strong vs mech.

Just to name some :

- Viper counter's literally every mech unit, except for widow mines.
- Invincible nydus is very powerful to punish slow mech units. We even saw them back in hots, when they could get denied by a worker pull as a part of an anit-mech strategy.
- 7 armor ultralisks are very powerful vs. ground based mech compositions, especially in combination with blinding clouds.
- Zerg has much higher mobility than mech and can easily punish a mech player that's out of position.

There are a lot of very strong unit compositions for zerg combined with vipers.
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2017-02-07 20:45:03
February 07 2017 20:38 GMT
#245
On February 05 2017 23:09 Cascade wrote:
Show nested quote +
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
On February 05 2017 05:07 Jealous wrote:
On February 03 2017 17:22 avilo wrote:
On February 03 2017 17:10 Topdoller wrote:
Community has agreed this isnt an issue, please post this on the blizzard forums if you want the game changed. Blizzard do not have any representation on these forums

If you are having issues with Swarmhosts please post some examples of your games where you are losing to them on a persistent basis, a high level player may be able to offer some advice on tactics


Uh...most of the community that plays mech will tell you the swarmhost is a problem from firsthand experience. They'd equally tell you the raven is but that it's the only counter-measure you have versus swarmhosts.

I mean, does every single mech player need to get together and show our 100+ games of Zerg going mass swarmhost vs mech for the community to come to agree that it's an issue?

Current swarmhost was put on the same patch as "mech viability" and it absolutely crushes mech and forces the game to a stall. Get 50 ravens or autolose to swarmhosts is not a fun nor really healthy gameplay for people that wanna play mech.

And saying "then don't play mech" is even more unhealthy because Terran should have more strategic options than only bio.

It's crazy how people can demand evidence when you continue to make threads about the same topic for years, right? I mean, let's be real, it can't be YOUR fault that YOUR Mech play isn't working; it's that Mech is just straight up bad. Wouldn't it be great if we could go back in time, when you could wall Python diagonally with Depots and Turrets, have a 3-Turret-thick ring around your main and the 5th base you spend the better half of 30 minutes turtle-crawling to? Man, those were the days.

In other news, in order to make broad generalizations about the viability of a strategy, and then scoff at the thought of producing "some examples of your games where you are losing to them" because you find it laughable that "every single mech player need to get together to show our 100+ games of Zerg going mass swarmhost," you've essentially proven that you have no intention of proving anything. You took a reasonable request from someone who wanted to find out more about your standpoint, you exaggerated it to the point of hyperbole, phrased it as a rhetorical question, and then without blinking kept spitting the same exact narrative that you've been pushing for 10 pages. Come the fuck on.

It's the blind leading the blind. You're begging the question while simultaneously providing proof by assertion. Onus probandi.


Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.


You don't hear top players talking about it, because the top player know mech is still inferior versus Zerg. Swarmhost are not OP if you play Bio; which 95% continue to do. Why would a pro waste his/her time explaining obvious problems with a unit that nullifies an entire mech when they don't play mech? It's a moot point because it doesn't apply to their playstyle. Unless the Terran goes immediately into sky Terran, ground mech is broken versus swarmhosts.

I'm low gm/ high masters and I played a Zerg the other day who lost two of his 4 bases and was on the verge of losing the game. He was essentially mining out his main and expansion for the remaining part of the game. He made 30, NO IM NOT KIDDING, 30 swarm hosts and kept sending a never-ending wave of locust and pushed me across the map while he re-expanded and won the game. Remember, 30 swarmhosts would only cost 2.2k gas is essentially nothing in the meta game. Any other unit, muta, hydra, roach, broodlord, infestor etc he would have lost with my army supply. Is that fair? Please tell me what beats this aside from making the vastly more expensive unit, the Raven, which costs 125 gas more. I'm all ears. And don't say "don't let them get there" because this is a tier two unit which essentially costs as much as a marauder.
How much better to get wisdom than gold; to get insight rather than silver!
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
February 07 2017 20:59 GMT
#246
On February 08 2017 05:38 SirPinky wrote:
Show nested quote +
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
On February 05 2017 05:07 Jealous wrote:
On February 03 2017 17:22 avilo wrote:
On February 03 2017 17:10 Topdoller wrote:
Community has agreed this isnt an issue, please post this on the blizzard forums if you want the game changed. Blizzard do not have any representation on these forums

If you are having issues with Swarmhosts please post some examples of your games where you are losing to them on a persistent basis, a high level player may be able to offer some advice on tactics


Uh...most of the community that plays mech will tell you the swarmhost is a problem from firsthand experience. They'd equally tell you the raven is but that it's the only counter-measure you have versus swarmhosts.

I mean, does every single mech player need to get together and show our 100+ games of Zerg going mass swarmhost vs mech for the community to come to agree that it's an issue?

Current swarmhost was put on the same patch as "mech viability" and it absolutely crushes mech and forces the game to a stall. Get 50 ravens or autolose to swarmhosts is not a fun nor really healthy gameplay for people that wanna play mech.

And saying "then don't play mech" is even more unhealthy because Terran should have more strategic options than only bio.

It's crazy how people can demand evidence when you continue to make threads about the same topic for years, right? I mean, let's be real, it can't be YOUR fault that YOUR Mech play isn't working; it's that Mech is just straight up bad. Wouldn't it be great if we could go back in time, when you could wall Python diagonally with Depots and Turrets, have a 3-Turret-thick ring around your main and the 5th base you spend the better half of 30 minutes turtle-crawling to? Man, those were the days.

In other news, in order to make broad generalizations about the viability of a strategy, and then scoff at the thought of producing "some examples of your games where you are losing to them" because you find it laughable that "every single mech player need to get together to show our 100+ games of Zerg going mass swarmhost," you've essentially proven that you have no intention of proving anything. You took a reasonable request from someone who wanted to find out more about your standpoint, you exaggerated it to the point of hyperbole, phrased it as a rhetorical question, and then without blinking kept spitting the same exact narrative that you've been pushing for 10 pages. Come the fuck on.

It's the blind leading the blind. You're begging the question while simultaneously providing proof by assertion. Onus probandi.


Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.


You don't hear top players talking about it, because the top player know mech is still inferior versus Zerg. Swarmhost are not OP if you play Bio; which 95% continue to do. Why would a pro waste his/her time explaining obvious problems with a unit that nullifies an entire mech when they don't play mech? It's a moot point because it doesn't apply to their playstyle. Unless the Terran goes immediately into sky Terran, ground mech is broken versus swarmhosts.

I'm low gm/ high masters and I played a Zerg the other day who lost two of his 4 bases and was on the verge of losing the game. He was essentially mining out his main and expansion for the remaining part of the game. He made 30, NO IM NOT KIDDING, 30 swarm hosts and kept sending a never-ending wave of locust and pushed me across the map while he re-expanded and won the game. Remember, 30 swarmhosts would only cost 2.2k gas is essentially nothing in the meta game. Any other unit, muta, hydra, roach, broodlord, infestor etc he would have lost with my army supply. Is that fair?

Well, it sounds to me like the Zerg player was capable of winning with anything and it just so happened to be Swarm Hosts instead of Roaches or Hydralisks or another type of army. "He was mining from his and expansion for the rest of the game. ... Except when he re-expanded and won" sounds like you're just upset at losing that match and feel justified about your feelings towards Zerg because there's a thread complaining about SH. If you upload the replay for people to watch, I'm sure it'd help a lot more than just saying you don't like a game you lost that supposedly should have won.
Blunder Man doing everything thing a blunder can.
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2017-02-07 21:05:47
February 07 2017 21:01 GMT
#247
If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.


^ I mean, while I do think that Swarm Hosts are really good against mech, this is kind of a compelling argument, and to the person above me, not all play styles are equally viable and trying to make them so is just not feasible. Roach Hydra used to be doable vs. Terran but they learned how to out bio it until it's doable (debatable I admit but it USED to be doable) but just not viable vs bio compared to mech, but if Roach/Hydra was further buffed to be completely viable like LBM is, ZvP would be broken, not sure how the same principle doesn't apply to mech. Bio kinda sucked in BW where mech was the more the standard of play, in my opinion it's just the same thing but reversed for SC2.

I still think Swarm Hosts would better serve the Overmind if they were turned into an anti mass sky army unit that could effectively take down Skyterran/Skytoss, not in an OP fashion, just one that a massing sky army player might actually have to fear.

I also have to ask, does anyone here besides a handful of Terran players actually WANT mech to be viable? Mech sucks to watch and play against, I'm fine with tanks being buffed or redesigned into working better with bio but tank turtle mech into Ravens is just trash.
"SO MANY BANELINGS!"
Turb0Sw4g
Profile Joined August 2015
74 Posts
February 07 2017 22:43 GMT
#248
On February 08 2017 02:02 Jett.Jack.Alvir wrote:
Show nested quote +
On February 07 2017 09:02 Phaenoman wrote:
On February 07 2017 06:52 Jett.Jack.Alvir wrote:
On February 07 2017 00:51 Turb0Sw4g wrote:
On February 06 2017 23:53 Cascade wrote:
On February 06 2017 22:04 Turb0Sw4g wrote:
On February 06 2017 08:37 Cascade wrote:
On February 06 2017 01:47 Turb0Sw4g wrote:
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
[quote]

So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.

You're actually not providing evidence but instead the conjecture that
Pros don't say SH builds in mech TvZ are problematic, therefore it's not an issue.

This is only a good argument if the meta at the pro level atm includes SH builds (or mech TvZ for that matter). If the meta does not include SH builds, we simply do not know if it's because they have not been discovered or because they're not viable. (Then again, I don't even watch a lot of SC2 anymore, so you can easily prove me wrong on this )

Put this aside for a bit, though. Let's assume that SH builds are not overpowered but balanced vs mech. Do you think it's a good state of play if one (ground) unit trades with a whole set of other (ground) units? I don't think so and it should be discussed.

Are you saying that avilo has discovered that SHs are OP vs mech, but the top zergs inno, TY and Maru play mech against haven't discovered that? I find that very hard to believe.


No, I'm just saying that SH builds might not be a stable part of the meta yet. I mean, you have to get to the mid game first before you can transition into mass SH, right? So, you need another composition (Roach + Ravager + Ling) to defend in the early game which lets you transition safely into mass SH.

What I'm saying is that a safe SH transition build like that might not have been mapped out yet (just like Broodlord + Infestor wasn't until late WoL). And therefore you don't see mass SH vs full mech in pro games.

It doesn't preclude however that a Broodlord + Infestor situation might turn up once a build has been figured out (in this case only in TvZ and only vs mech, though) This is what I think Avilo is trying to point out.




So you say that the SH meta hasn't stabilized. Then how can you claim that it is broken?

Based on avilos theorycrafting? Despite there not being any signs in top KR ladder?


Because in the event that a zerg can freely mass SHs against mech and plays on the same level, then one unit beats a whole set of units cost-for-cost (maybe even supply wise). I consider this to be broken. IMO the root of the problem here is bad design, but that's another thread.

It's a fallacy to say that there is no problem with a certain playstyle, because we never see it in pro matches. The same thing happened with Broodlord + Infestor: it took a while until this build stabilized but when it did the whole game was in a downward spiral.

You're assuming that SH will be the equivalent to BL+Infestor. We don't know just yet if SH can force a stale meta in the TvZ matchup.

Keep in mind, the BL+Infestor wasn't OP. It was just the best composition that zerg can use against everything the terran can use. It wasn't OP, but it did create a very stale and boring meta. However, it was the job of the zerg to get to BL+Infestor, and terran was always tasked with defeating the zerg if they got there.

SH aren't as restrictive. SH's only issue is that it is incredibly effective against mech terran. Otherwise, we can all agree no zerg goes SH if terran is going bio.

So BL Infestor was just the best composition Zergs had? Oh there's no doubt that this was the case, but you are saying it like there is nothing more to it. Could you beat BL Inf? Yes, you could, but ending the game before that phase in the game was everyones goal. I wonder why?

However, my comment was direct to Turb0Sw4g. He suggested that the SH will create a similar situation to the BL infestor. I posited that would likely not happen. BL infestor was the best composition for Zerg. No one will argue it, and that's why the meta became stale.

SH is not a unit used in a 'best composition' scenario. In fact, SH will likely become the 'niche' unit used in only a handful of scenarios. SH will not create a stale meta, because it is not a great option if the terran goes bio.


I agree, but I was specifically talking about mech TvZ.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 08 2017 00:08 GMT
#249
On February 08 2017 05:38 SirPinky wrote:
Show nested quote +
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
On February 05 2017 05:07 Jealous wrote:
On February 03 2017 17:22 avilo wrote:
On February 03 2017 17:10 Topdoller wrote:
Community has agreed this isnt an issue, please post this on the blizzard forums if you want the game changed. Blizzard do not have any representation on these forums

If you are having issues with Swarmhosts please post some examples of your games where you are losing to them on a persistent basis, a high level player may be able to offer some advice on tactics


Uh...most of the community that plays mech will tell you the swarmhost is a problem from firsthand experience. They'd equally tell you the raven is but that it's the only counter-measure you have versus swarmhosts.

I mean, does every single mech player need to get together and show our 100+ games of Zerg going mass swarmhost vs mech for the community to come to agree that it's an issue?

Current swarmhost was put on the same patch as "mech viability" and it absolutely crushes mech and forces the game to a stall. Get 50 ravens or autolose to swarmhosts is not a fun nor really healthy gameplay for people that wanna play mech.

And saying "then don't play mech" is even more unhealthy because Terran should have more strategic options than only bio.

It's crazy how people can demand evidence when you continue to make threads about the same topic for years, right? I mean, let's be real, it can't be YOUR fault that YOUR Mech play isn't working; it's that Mech is just straight up bad. Wouldn't it be great if we could go back in time, when you could wall Python diagonally with Depots and Turrets, have a 3-Turret-thick ring around your main and the 5th base you spend the better half of 30 minutes turtle-crawling to? Man, those were the days.

In other news, in order to make broad generalizations about the viability of a strategy, and then scoff at the thought of producing "some examples of your games where you are losing to them" because you find it laughable that "every single mech player need to get together to show our 100+ games of Zerg going mass swarmhost," you've essentially proven that you have no intention of proving anything. You took a reasonable request from someone who wanted to find out more about your standpoint, you exaggerated it to the point of hyperbole, phrased it as a rhetorical question, and then without blinking kept spitting the same exact narrative that you've been pushing for 10 pages. Come the fuck on.

It's the blind leading the blind. You're begging the question while simultaneously providing proof by assertion. Onus probandi.


Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.


You don't hear top players talking about it, because the top player know mech is still inferior versus Zerg. Swarmhost are not OP if you play Bio; which 95% continue to do. Why would a pro waste his/her time explaining obvious problems with a unit that nullifies an entire mech when they don't play mech? It's a moot point because it doesn't apply to their playstyle. Unless the Terran goes immediately into sky Terran, ground mech is broken versus swarmhosts.

I'm low gm/ high masters and I played a Zerg the other day who lost two of his 4 bases and was on the verge of losing the game. He was essentially mining out his main and expansion for the remaining part of the game. He made 30, NO IM NOT KIDDING, 30 swarm hosts and kept sending a never-ending wave of locust and pushed me across the map while he re-expanded and won the game. Remember, 30 swarmhosts would only cost 2.2k gas is essentially nothing in the meta game. Any other unit, muta, hydra, roach, broodlord, infestor etc he would have lost with my army supply. Is that fair? Please tell me what beats this aside from making the vastly more expensive unit, the Raven, which costs 125 gas more. I'm all ears. And don't say "don't let them get there" because this is a tier two unit which essentially costs as much as a marauder.

I'm no good at starcraft, so I can't give you advice. I suggest you look at how TY, Innovation and Gumiho (I think?) deals with this at the top of KR ladder. That should work at your level as well. I think they stream sometimes, right? Scarlett said that they play Mech a lot in TvZ. Maybe you can try to find some vods? And I'm pretty sure there has been a few streamed tournament games with TvZ mech from koreans. Don't remember who it was... Maybe have a look at those? Or try asking in the strategy section?

Sorry for telling you what to do, but when you lose a game, I think it's healthier to look at how better players deal with it, rather than hit the forums and complain that it isn't fair. I think that goes for both gold players like me and master/low GM like you.

If a large fraction of the very top players struggle for a long time, then I'm happy to start talking about balance. But I don't see that right now. If I just missed that conversation, please link and I'll reconsider.
phodacbiet
Profile Joined August 2010
United States1740 Posts
February 08 2017 00:22 GMT
#250
On February 08 2017 05:38 SirPinky wrote:
Show nested quote +
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
On February 05 2017 05:07 Jealous wrote:
On February 03 2017 17:22 avilo wrote:
On February 03 2017 17:10 Topdoller wrote:
Community has agreed this isnt an issue, please post this on the blizzard forums if you want the game changed. Blizzard do not have any representation on these forums

If you are having issues with Swarmhosts please post some examples of your games where you are losing to them on a persistent basis, a high level player may be able to offer some advice on tactics


Uh...most of the community that plays mech will tell you the swarmhost is a problem from firsthand experience. They'd equally tell you the raven is but that it's the only counter-measure you have versus swarmhosts.

I mean, does every single mech player need to get together and show our 100+ games of Zerg going mass swarmhost vs mech for the community to come to agree that it's an issue?

Current swarmhost was put on the same patch as "mech viability" and it absolutely crushes mech and forces the game to a stall. Get 50 ravens or autolose to swarmhosts is not a fun nor really healthy gameplay for people that wanna play mech.

And saying "then don't play mech" is even more unhealthy because Terran should have more strategic options than only bio.

It's crazy how people can demand evidence when you continue to make threads about the same topic for years, right? I mean, let's be real, it can't be YOUR fault that YOUR Mech play isn't working; it's that Mech is just straight up bad. Wouldn't it be great if we could go back in time, when you could wall Python diagonally with Depots and Turrets, have a 3-Turret-thick ring around your main and the 5th base you spend the better half of 30 minutes turtle-crawling to? Man, those were the days.

In other news, in order to make broad generalizations about the viability of a strategy, and then scoff at the thought of producing "some examples of your games where you are losing to them" because you find it laughable that "every single mech player need to get together to show our 100+ games of Zerg going mass swarmhost," you've essentially proven that you have no intention of proving anything. You took a reasonable request from someone who wanted to find out more about your standpoint, you exaggerated it to the point of hyperbole, phrased it as a rhetorical question, and then without blinking kept spitting the same exact narrative that you've been pushing for 10 pages. Come the fuck on.

It's the blind leading the blind. You're begging the question while simultaneously providing proof by assertion. Onus probandi.


Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.


You don't hear top players talking about it, because the top player know mech is still inferior versus Zerg. Swarmhost are not OP if you play Bio; which 95% continue to do. Why would a pro waste his/her time explaining obvious problems with a unit that nullifies an entire mech when they don't play mech? It's a moot point because it doesn't apply to their playstyle. Unless the Terran goes immediately into sky Terran, ground mech is broken versus swarmhosts.

I'm low gm/ high masters and I played a Zerg the other day who lost two of his 4 bases and was on the verge of losing the game. He was essentially mining out his main and expansion for the remaining part of the game. He made 30, NO IM NOT KIDDING, 30 swarm hosts and kept sending a never-ending wave of locust and pushed me across the map while he re-expanded and won the game. Remember, 30 swarmhosts would only cost 2.2k gas is essentially nothing in the meta game. Any other unit, muta, hydra, roach, broodlord, infestor etc he would have lost with my army supply. Is that fair? Please tell me what beats this aside from making the vastly more expensive unit, the Raven, which costs 125 gas more. I'm all ears. And don't say "don't let them get there" because this is a tier two unit which essentially costs as much as a marauder.


Can you post a replay? I have a hard time picturing a Zerg being able to dump 90 supplies worth into Swarm Host after losing 2 bases and come out ahead. How many bases were you on? Let's see what went wrong for you and right for the Zerg that game.
SWAAAARM
Profile Joined October 2015
10 Posts
February 08 2017 02:53 GMT
#251
On February 08 2017 05:38 SirPinky wrote:
Show nested quote +
On February 05 2017 23:09 Cascade wrote:
On February 05 2017 21:31 Turb0Sw4g wrote:
On February 05 2017 12:29 showstealer1829 wrote:
On February 05 2017 05:07 Jealous wrote:
On February 03 2017 17:22 avilo wrote:
On February 03 2017 17:10 Topdoller wrote:
Community has agreed this isnt an issue, please post this on the blizzard forums if you want the game changed. Blizzard do not have any representation on these forums

If you are having issues with Swarmhosts please post some examples of your games where you are losing to them on a persistent basis, a high level player may be able to offer some advice on tactics


Uh...most of the community that plays mech will tell you the swarmhost is a problem from firsthand experience. They'd equally tell you the raven is but that it's the only counter-measure you have versus swarmhosts.

I mean, does every single mech player need to get together and show our 100+ games of Zerg going mass swarmhost vs mech for the community to come to agree that it's an issue?

Current swarmhost was put on the same patch as "mech viability" and it absolutely crushes mech and forces the game to a stall. Get 50 ravens or autolose to swarmhosts is not a fun nor really healthy gameplay for people that wanna play mech.

And saying "then don't play mech" is even more unhealthy because Terran should have more strategic options than only bio.

It's crazy how people can demand evidence when you continue to make threads about the same topic for years, right? I mean, let's be real, it can't be YOUR fault that YOUR Mech play isn't working; it's that Mech is just straight up bad. Wouldn't it be great if we could go back in time, when you could wall Python diagonally with Depots and Turrets, have a 3-Turret-thick ring around your main and the 5th base you spend the better half of 30 minutes turtle-crawling to? Man, those were the days.

In other news, in order to make broad generalizations about the viability of a strategy, and then scoff at the thought of producing "some examples of your games where you are losing to them" because you find it laughable that "every single mech player need to get together to show our 100+ games of Zerg going mass swarmhost," you've essentially proven that you have no intention of proving anything. You took a reasonable request from someone who wanted to find out more about your standpoint, you exaggerated it to the point of hyperbole, phrased it as a rhetorical question, and then without blinking kept spitting the same exact narrative that you've been pushing for 10 pages. Come the fuck on.

It's the blind leading the blind. You're begging the question while simultaneously providing proof by assertion. Onus probandi.


Do not. Argue. With. The Con Man. He has to make posts like this saying the game is broken to keep getting the money from deluded people he's conned into believing his bullshit.


So, where's the proof that SH are not a problem?

Not to start a flame war, but in all seriousness you are doing the exact same thing that you say avilo is doing: neither of you is trying to establish their point by providing solid evidence (e.g. a collection of replays which show imbalance or lack of imbalance on the highest level). It's all theory crafting and rhetoric.

If you just happen to like SHs, that's alright. But keep the rhetoric to yourself. You're just sidetracking the issue.

It's up to avilo to prove they are broken, not to everyone else that they are not broken. I mean... You can't have random masters (or even, gasp, low GM!) players claiming that unit X is broken, and then expect everyone to believe that until someone goes through all the trouble to prove otherwise, according to whatever standard you deem to be necessary. Doesn't make any sense. We would have every unit in the game considered broken in no time. But sure. Let's talk about evidence for SHs not being OP. For me, the most telling piece of information is this:

If SHs were indeed a problem, we'd hear about it from the best players.

We have a code-S player posting in this thread, that is regularly playing the very best terrans in the world on the KR ladder, as well as in tournaments. I'm trusting her posts over a lower level player with known bias towards mech.

If there are indeed several top level players (including non-terrans) saying similar things, then that will be by far your strongest argument for SH being OP, and you should push that. I will reconsider myself at that point. Yes, I will reconsider if there is good evidence for the other side of an argument. But if this observation isn't shared by top players, and all we have is avilo and his followers, then, imo, there is little reason for us to take it seriously. Indeed, maybe you should reconsider your position yourself at that point.


You don't hear top players talking about it, because the top player know mech is still inferior versus Zerg. Swarmhost are not OP if you play Bio; which 95% continue to do. Why would a pro waste his/her time explaining obvious problems with a unit that nullifies an entire mech when they don't play mech? It's a moot point because it doesn't apply to their playstyle. Unless the Terran goes immediately into sky Terran, ground mech is broken versus swarmhosts.

I'm low gm/ high masters and I played a Zerg the other day who lost two of his 4 bases and was on the verge of losing the game. He was essentially mining out his main and expansion for the remaining part of the game. He made 30, NO IM NOT KIDDING, 30 swarm hosts and kept sending a never-ending wave of locust and pushed me across the map while he re-expanded and won the game. Remember, 30 swarmhosts would only cost 2.2k gas is essentially nothing in the meta game. Any other unit, muta, hydra, roach, broodlord, infestor etc he would have lost with my army supply. Is that fair? Please tell me what beats this aside from making the vastly more expensive unit, the Raven, which costs 125 gas more. I'm all ears. And don't say "don't let them get there" because this is a tier two unit which essentially costs as much as a marauder.


We heard the same back in the days with mutalisks ...
JuanDi
Profile Joined February 2016
45 Posts
February 08 2017 04:56 GMT
#252
On January 04 2017 12:56 Solar424 wrote:
Show nested quote +
On January 04 2017 12:52 avilo wrote:
Also to add...i don't think a lot of people even know about this issue yet because there haven't been many tournaments on the current patch, and most Terrans still go bio for the majority of their games.

I get that not everyone wants every game to be mech 100% either...but imagine if banelings were given another 50 extra HP on top of what they were already given. Bio would be unplayable because of 1 unit. That's kind of analogous to the situation here.

If you opt for mech, the guy just starts making swarmhosts and collects free cash for 20 minutes.

Plenty of Terrans like Innovation and Gumiho have been making mech work, just not your "turtle for 30 minutes and mass Ravens" style. They focus on more mobile units like Hellions, Cyclones, and Banshees and end the game in around 10 minutes.


That's a timing. Not a viable macro style if you don't do significant damage early on. I'm zerg and I despise mech with all my soul, but fuck I'll defend terrans' right to have their mech games.

If "mech" is based around finishing the game in 10 minutes then it just becomes the PvZ immortal-sentry all-in from HotS that was literally just either "oh does the guy have enough defense? no? well, GG" or "Well, the zerg has enough units, GG"
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 17 2017 05:20 GMT
#253
Swarmhosts are still not addressed by the developers. It's been months, it's really about time TL start an initiative here along with the community to get this stuff addressed.
Sup
FoxDog
Profile Joined October 2007
170 Posts
March 17 2017 05:28 GMT
#254
yeah atleast make them require hive for the flying ability, atm you get boxed in on 3 base and then z takes bases while you die slowly

its just swarmhosts and carriers, both which received mad buffs in the "mech patch 3.8" just revert those buffs and the game would be fine imo.
Remember without fear, there is no courage!
hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2017-03-17 05:51:28
March 17 2017 05:51 GMT
#255
On March 17 2017 14:28 FoxDog wrote:
yeah atleast make them require hive for the flying ability, atm you get boxed in on 3 base and then z takes bases while you die slowly

its just swarmhosts and carriers, both which received mad buffs in the "mech patch 3.8" just revert those buffs and the game would be fine imo.


Yeah. But in the same time reverse Blinding Cloud nerf. Because with SH back to "dead unit" state, Zerg would have nothing to break lines of buffed tanks and thors.
Ultima Ratio Regum
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
March 17 2017 05:55 GMT
#256
On March 17 2017 14:51 hiroshOne wrote:
Show nested quote +
On March 17 2017 14:28 FoxDog wrote:
yeah atleast make them require hive for the flying ability, atm you get boxed in on 3 base and then z takes bases while you die slowly

its just swarmhosts and carriers, both which received mad buffs in the "mech patch 3.8" just revert those buffs and the game would be fine imo.


Yeah. But in the same time reverse Blinding Cloud nerf. Because with SH back to "dead unit" state, Zerg would have nothing to break lines of buffed tanks and thors.


That's what they want. If they don't win 1337% of their games they'll never be satisfied

User was warned for this post
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
FoxDog
Profile Joined October 2007
170 Posts
March 17 2017 05:59 GMT
#257
On March 17 2017 14:51 hiroshOne wrote:
Show nested quote +
On March 17 2017 14:28 FoxDog wrote:
yeah atleast make them require hive for the flying ability, atm you get boxed in on 3 base and then z takes bases while you die slowly

its just swarmhosts and carriers, both which received mad buffs in the "mech patch 3.8" just revert those buffs and the game would be fine imo.


Yeah. But in the same time reverse Blinding Cloud nerf. Because with SH back to "dead unit" state, Zerg would have nothing to break lines of buffed tanks and thors.


say WHAT? it wouldnt be dead it would just require ~100 more seconds, if you had any idea how underpowered mech is against the swarmhosts you would say not only shouldnt they be able to fly, but the swarmhost cost should be increased as well as they are nigh uncatchable with their new speed buff

are you serious you think zerg cant win without the super powerful new swarmhost? even after hydra corruptor and queen buffs?
Remember without fear, there is no courage!
Meepman
Profile Joined December 2009
Canada610 Posts
March 17 2017 06:20 GMT
#258
i saw the title in the sidebar and thought "probably an avilo thread hehe"
Imagine my surprise....
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2017-03-17 06:51:54
March 17 2017 06:51 GMT
#259
On March 17 2017 14:59 FoxDog wrote:
Show nested quote +
On March 17 2017 14:51 hiroshOne wrote:
On March 17 2017 14:28 FoxDog wrote:
yeah atleast make them require hive for the flying ability, atm you get boxed in on 3 base and then z takes bases while you die slowly

its just swarmhosts and carriers, both which received mad buffs in the "mech patch 3.8" just revert those buffs and the game would be fine imo.


Yeah. But in the same time reverse Blinding Cloud nerf. Because with SH back to "dead unit" state, Zerg would have nothing to break lines of buffed tanks and thors.


say WHAT? it wouldnt be dead it would just require ~100 more seconds, if you had any idea how underpowered mech is against the swarmhosts you would say not only shouldnt they be able to fly, but the swarmhost cost should be increased as well as they are nigh uncatchable with their new speed buff

are you serious you think zerg cant win without the super powerful new swarmhost? even after hydra corruptor and queen buffs?


On March 17 2017 14:55 showstealer1829 wrote:
That's what they want. If they don't win 1337% of their games they'll never be satisfied


I rest my case.
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 17 2017 07:49 GMT
#260
On March 17 2017 14:59 FoxDog wrote:
Show nested quote +
On March 17 2017 14:51 hiroshOne wrote:
On March 17 2017 14:28 FoxDog wrote:
yeah atleast make them require hive for the flying ability, atm you get boxed in on 3 base and then z takes bases while you die slowly

its just swarmhosts and carriers, both which received mad buffs in the "mech patch 3.8" just revert those buffs and the game would be fine imo.


Yeah. But in the same time reverse Blinding Cloud nerf. Because with SH back to "dead unit" state, Zerg would have nothing to break lines of buffed tanks and thors.


say WHAT? it wouldnt be dead it would just require ~100 more seconds, if you had any idea how underpowered mech is against the swarmhosts you would say not only shouldnt they be able to fly, but the swarmhost cost should be increased as well as they are nigh uncatchable with their new speed buff

are you serious you think zerg cant win without the super powerful new swarmhost? even after hydra corruptor and queen buffs?


You're right. I don't recognize how overpowered SH vs mech are. The only thing i recognize is that mech players are biased more than ISIS extremists about destroying infidels.


User was warned for this post
Ultima Ratio Regum
Prev 1 11 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 214
ProTech151
StarCraft: Brood War
Rain 1874
GuemChi 1043
Mind 72
Sacsri 35
Bale 25
ajuk12(nOOB) 19
ZergMaN 17
soO 17
Leta 12
sOs 11
[ Show more ]
Noble 9
Icarus 7
Mong 5
Force[name] 5
NotJumperer 3
League of Legends
JimRising 697
Other Games
summit1g9153
C9.Mang0240
Happy159
Sick142
NeuroSwarm72
Mew2King55
ViBE51
Organizations
Other Games
BasetradeTV141
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2190
League of Legends
• Rush1498
Upcoming Events
Ultimate Battle
5h 12m
OSC
7h 12m
OSC
16h 42m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 3h
WardiTV Invitational
1d 5h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 10h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 13h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.