• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:32
CEST 01:32
KST 08:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence9Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence ASL20 General Discussion Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Ro16 Group C [Megathread] Daily Proleagues [ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1247 users

11/29 Balance Changes Still Under Discussion - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Solar424
Profile Blog Joined June 2013
United States4001 Posts
November 30 2016 03:18 GMT
#101
On November 30 2016 11:47 Advantageous wrote:
Terran is broken, the players are just a bunch of whiny little [beeps]. Same as Zergs in every expansion, except Terrans just quit the game when they didn't like balance changes in the past.

EDIT: By "Terran", I'm referring to mech-only players like Avilo. Bio players are fine, they learn to adapt and move on with life.

Bio players tend to be just as bad. When mass Marines can't counter something they whine non-stop until it gets changed.
DomeGetta
Profile Joined February 2012
480 Posts
November 30 2016 03:31 GMT
#102
Honestly all you need to do is watch Snute's stream for 20 or 30 minutes and see him hit a Terran who goes mech lol.
He explains the issue perfectly - and his play makes it obvious that he's right.

The mass hydra / viper / SH combo makes it impossible for Meching Terran to move out on the map and attack , ever.

So either you kill them before they get it - or you just get starved out while they fling thousands of SH at you picking off your shit slowly. It's not just OP though - it's horrendous for the game - the zerg really can't attack either - he can just roll up on your expos and fling free bugs at you while he mines out the map - (all of which - I'll add to toot my own horn ;D I pointed out would fucking happen if they went through with this ridiculous patch).


This is why you don't see the Kor's doing mech in tvz - and bio in tvz is imo worse off than before - even further amplifying the do horrendous damage with the first 2 mede drop or lose by a huge margin later.

Btw I hate mech - Call me a mech racist - I'd be totally ok with obliterating it completely - but the current state is just plain retarded - you can't have 2 shitty options - and even if they do decide to just keep buffing mech until it's viable and kill off bio - I gtd tons of Kor are gonna quit the game or change race - because honestly unless they redesign mech - being better mechanically at the game than your opponent is not a big advantage - having literally nothing to do for 12 hours or a day and being cool with playing 6 games in that time period is - however.
Charoisaur
Profile Joined August 2014
Germany15973 Posts
November 30 2016 03:31 GMT
#103
On November 30 2016 12:18 Solar424 wrote:
Show nested quote +
On November 30 2016 11:47 Advantageous wrote:
Terran is broken, the players are just a bunch of whiny little [beeps]. Same as Zergs in every expansion, except Terrans just quit the game when they didn't like balance changes in the past.

EDIT: By "Terran", I'm referring to mech-only players like Avilo. Bio players are fine, they learn to adapt and move on with life.

Bio players tend to be just as bad. When mass Marines can't counter something they whine non-stop until it gets changed.

Protoss players are just as bad. when they can't 1a their deathball every game to victory they whine non-stop until it gets changed.
Zerg players are just as bad. when they can't drone to 70 blindly every game they whine non-stop until it gets changed.
/s

it's getting old.
Many of the coolest moments in sc2 happen due to worker harassment
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 30 2016 06:10 GMT
#104
Are they keeping SH/hydra/viper/burrow infestor in the game?
Sup
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 30 2016 06:46 GMT
#105
So they accidently jumped the gun. LOOOOOOOOOL
prabuty
Profile Joined October 2016
Poland26 Posts
Last Edited: 2016-11-30 07:37:12
November 30 2016 07:33 GMT
#106
If I were in David Kim's shoes, I'd probably leave the current colossus dmg output as it is and experimented with increasing its base range instead
Charoisaur
Profile Joined August 2014
Germany15973 Posts
Last Edited: 2016-11-30 07:44:00
November 30 2016 07:43 GMT
#107
On November 30 2016 15:10 avilo wrote:
Are they keeping SH/hydra/viper/burrow infestor in the game?

I'm very confident SHs won't stay in the game for long as they invalidate mech play atm and they said they want to make mech more viable.
not so sure about the other things..
Many of the coolest moments in sc2 happen due to worker harassment
Penev
Profile Joined October 2012
28483 Posts
November 30 2016 09:27 GMT
#108
Because people can be characterized by playing a certain faction of a video game

..
I Protoss winner, could it be?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 09:41 GMT
#109
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing

I need a cost effective way to deal with SHs doing free dmg to tank hellion armies and expos.

I need a way not to die to Vipers pulling tanks and thors and decimating vikings.

I'm not calling imba, but TvZ feels the most difficult right now.
Head Coach Park: "They should buff tanks!"
Comedy
Profile Joined March 2016
456 Posts
Last Edited: 2016-11-30 09:50:36
November 30 2016 09:48 GMT
#110
It's actually hilarious.

Skytoss has been impossible to crack for z/t for years - they introduce an even more OP Carrier which literally has no answer when massed. PvZ is all about spamming pylons, cannons, and finding ways to survive into getting a cpl of carriers (mass adept into 2 gate phoenix into carrier for example).

Lotv ment to adress the deathball issue of protoss - which, somewhat succeeded, the immortal chargelot archon deathball was not as potent as the collosis storm stalker deathball and impossible to crack sentry/blink combos are not as common anymore. Now they want to buff collosus again?

Mech fucking sucks as a playstyle to watch/play against/do, it makes for slow games, for god knows what reason blizzard has (After listening to the community, consisting of mostly players with low apm/skill), put it in their head that they have to make this playstyle viable. If you want people to not have a good time playing/watching your game, sure.

They should make the game fun. None of the shit they are doing makes any sense. Their primary focus should be maximizing fun for everyone involved. This does not mean, giving a race a super fun harass unit but not giving the other races a FUN counter-play, as they have often done in the past, however. (oracle/adept/liberator might be fun to use , but dealing with it - even when quite possible and clearly balanced, simply gives hand/brain cancer)

It means looking at what SC2 does well and what attracts people to this game, and then expanding on it. The primary matchup in Sc2 has always been muta/ling/bio vs m&m/mine etc. Expand on this. Make it even better. Keep frantic fast gameplay and multitask with action on both sides and try to implement it in other matchups as well. Make a public statement that says Fuck mech.

Oh well, one can dream.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 30 2016 09:51 GMT
#111
On November 30 2016 12:31 DomeGetta wrote:
Honestly all you need to do is watch Snute's stream for 20 or 30 minutes and see him hit a Terran who goes mech lol.
He explains the issue perfectly - and his play makes it obvious that he's right.

The mass hydra / viper / SH combo makes it impossible for Meching Terran to move out on the map and attack , ever.

So either you kill them before they get it - or you just get starved out while they fling thousands of SH at you picking off your shit slowly. It's not just OP though - it's horrendous for the game - the zerg really can't attack either - he can just roll up on your expos and fling free bugs at you while he mines out the map - (all of which - I'll add to toot my own horn ;D I pointed out would fucking happen if they went through with this ridiculous patch).


This is why you don't see the Kor's doing mech in tvz - and bio in tvz is imo worse off than before - even further amplifying the do horrendous damage with the first 2 mede drop or lose by a huge margin later.

Btw I hate mech - Call me a mech racist - I'd be totally ok with obliterating it completely - but the current state is just plain retarded - you can't have 2 shitty options - and even if they do decide to just keep buffing mech until it's viable and kill off bio - I gtd tons of Kor are gonna quit the game or change race - because honestly unless they redesign mech - being better mechanically at the game than your opponent is not a big advantage - having literally nothing to do for 12 hours or a day and being cool with playing 6 games in that time period is - however.

If this is true, THEN WHY BUFF RAVEN OF ALL UNITS
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 10:06 GMT
#112
On November 30 2016 18:51 Foxxan wrote:
Show nested quote +
On November 30 2016 12:31 DomeGetta wrote:
Honestly all you need to do is watch Snute's stream for 20 or 30 minutes and see him hit a Terran who goes mech lol.
He explains the issue perfectly - and his play makes it obvious that he's right.

The mass hydra / viper / SH combo makes it impossible for Meching Terran to move out on the map and attack , ever.

So either you kill them before they get it - or you just get starved out while they fling thousands of SH at you picking off your shit slowly. It's not just OP though - it's horrendous for the game - the zerg really can't attack either - he can just roll up on your expos and fling free bugs at you while he mines out the map - (all of which - I'll add to toot my own horn ;D I pointed out would fucking happen if they went through with this ridiculous patch).


This is why you don't see the Kor's doing mech in tvz - and bio in tvz is imo worse off than before - even further amplifying the do horrendous damage with the first 2 mede drop or lose by a huge margin later.

Btw I hate mech - Call me a mech racist - I'd be totally ok with obliterating it completely - but the current state is just plain retarded - you can't have 2 shitty options - and even if they do decide to just keep buffing mech until it's viable and kill off bio - I gtd tons of Kor are gonna quit the game or change race - because honestly unless they redesign mech - being better mechanically at the game than your opponent is not a big advantage - having literally nothing to do for 12 hours or a day and being cool with playing 6 games in that time period is - however.

If this is true, THEN WHY BUFF RAVEN OF ALL UNITS

Yeah, the worst thing they can do with mech, even worse then having it nonviable, is to have it be dependent on Ravens. We already know how shitty games of mass air and mass air casters can be.
Head Coach Park: "They should buff tanks!"
VHbb
Profile Joined October 2014
689 Posts
November 30 2016 11:11 GMT
#113
"Carrier is OP", it's amazing what you can learn from this kind of thread..
My life for Aiur !
Penev
Profile Joined October 2012
28483 Posts
November 30 2016 11:12 GMT
#114
On November 30 2016 18:41 Sapphire.lux wrote:
Show nested quote +
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing

I need a cost effective way to deal with SHs doing free dmg to tank hellion armies and expos.

I need a way not to die to Vipers pulling tanks and thors and decimating vikings.

I'm not calling imba, but TvZ feels the most difficult right now.

Blizz should really overhaul the SH completely or this issue will keep popping up, it's either unplayable or op the way they designed it.

They should swap the neural and yank abilities of the Infestor and Viper to make yanking more difficult, adjust abilities if needed
(It looks ridiculous anyway, a skinny hovering thing that apparently can cling on to air to move (massive) units towards it)
I Protoss winner, could it be?
ihatevideogames
Profile Joined August 2015
570 Posts
November 30 2016 12:22 GMT
#115
Is a Colossus buff really the end of the world as many people make it seem to be?

I think it would be fine, would make toss a bit friendlier to play outside the top 5% of the playerbase. Also, it would bring into light how god-awful Vikings are currently and maybe we could get a buff to those so lategame terran could stand a chance.
fx9
Profile Joined November 2013
117 Posts
November 30 2016 12:43 GMT
#116
On November 30 2016 07:08 Ingvar wrote:
Some times I don't understand people. 1 year of whining about adepts and when they're buffing an alternative to them people whine again. Colossus isn't some devil spawn straight from hell, it's a simple aoe attack unit. Why don't you just give the game a chance and try to enjoy it in its current state whatever that is?


that's right.
Those hypocrites that say "Buff anything but Collosi" were probably the same bunch that whines about adepts.
JackONeill
Profile Joined September 2013
861 Posts
November 30 2016 13:31 GMT
#117
This patch marks the return of "safe free damage", that has always been, and will always be an extremely idiotic dynamic in this game.
We've all seen the game being plagued by units dealing free and safe damage", through free units or energy.

15 range tempest with relevation, HOTS SHs, vipers yanking 300/200 6 supply units with little risk, all these things are horrible for the game.

And now? Now the best build in TvZ is probably the raven rush to spam turrets in mineral lines to 2shot drones. Now we've got a 100/75 unit that spams free units, because DK felt it was a good idea to overbuff the SH to see "how things turn out". And now we've got 5 minerals interceptors.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 13:56 GMT
#118
On November 30 2016 22:31 JackONeill wrote:
And now we've got 5 minerals interceptors.

That's something else i'm not a fan of. Balance aside, i thought carriers are interesting because you have a decision in how to fight them: vikings and go in trying to kill the carriers directly, or libs, turrets mines to kill interceptors and starve the protoss out of minerals.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 13:58 GMT
#119
On November 30 2016 20:12 Penev wrote:
Show nested quote +
On November 30 2016 18:41 Sapphire.lux wrote:
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing

I need a cost effective way to deal with SHs doing free dmg to tank hellion armies and expos.

I need a way not to die to Vipers pulling tanks and thors and decimating vikings.

I'm not calling imba, but TvZ feels the most difficult right now.

Blizz should really overhaul the SH completely or this issue will keep popping up, it's either unplayable or op the way they designed it.

They should swap the neural and yank abilities of the Infestor and Viper to make yanking more difficult, adjust abilities if needed
(It looks ridiculous anyway, a skinny hovering thing that apparently can cling on to air to move (massive) units towards it)

Yeah i have a bit of a fixation on the SH as a generator of free units that has very long range and good mobility. It probably can't be balanced to be both fair and a fun unit to watch and play.
Head Coach Park: "They should buff tanks!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16767 Posts
Last Edited: 2016-11-30 15:13:49
November 30 2016 15:01 GMT
#120
On November 30 2016 22:31 JackONeill wrote:
This patch marks the return of "safe free damage", that has always been, and will always be an extremely idiotic dynamic in this game.
We've all seen the game being plagued by units dealing free and safe damage", through free units or energy.

15 range tempest with relevation, HOTS SHs, vipers yanking 300/200 6 supply units with little risk, all these things are horrible for the game.

And now? Now the best build in TvZ is probably the raven rush to spam turrets in mineral lines to 2shot drones. Now we've got a 100/75 unit that spams free units, because DK felt it was a good idea to overbuff the SH to see "how things turn out". And now we've got 5 minerals interceptors.


i agree with the over all spirit of your post re: Viper yank, however, i prefer to allow Blizzard the space to work out big changes during the off-season. Re: SH .. the volleys out of Siege Tank are free as well. If Blizz is experimenting right now then its the people playing in that IEM Qualifier who should really be angry. not us.

The IEM Qualifier was interesting to watch; the TvT between TY and Maru was incredible. people saying the game is horribly imbalanced are off base. The game might be somewhat imbalanced at this stage. Its not like any of the races has no chance at the top level of the game.

I've gone from Tier 1 Diamond to the top of Tier 3 Diamond with this new patch. I don't think 125 APM Diamond players like me are all that important though. If the patch means slow players like me who are slow to react take a negative ranking hit. whatever... i don't think its evidence DK is a bad designer... maybe i suck more than i thought i did and it was covered up by the original LotV design.

i've heard other non-pro Terran mech players whining and i don't think their whining is important either. To get Mech play used more at the top level of the game its importan to listen to the players at the top.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 63
trigger 1
StarCraft: Brood War
Artosis 652
Backho 93
ggaemo 41
NaDa 13
Dota 2
monkeys_forever315
Counter-Strike
fl0m289
kRYSTAL_47
Super Smash Bros
C9.Mang063
Heroes of the Storm
NeuroSwarm118
Other Games
summit1g7626
Grubby3826
FrodaN1087
shahzam627
Day[9].tv467
ToD245
Sick103
Maynarde93
XaKoH 68
Trikslyr61
ViBE59
Nathanias27
Organizations
Other Games
gamesdonequick508
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta48
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22098
Other Games
• Scarra979
• imaqtpie952
• Day9tv467
Upcoming Events
PiGosaur Monday
28m
LiuLi Cup
11h 28m
OSC
19h 28m
RSL Revival
1d 10h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 13h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
[ Show More ]
RSL Revival
4 days
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.