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11/29 Balance Changes Still Under Discussion - Page 4

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 21:27 GMT
#61
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?

Tuczniak
Profile Joined September 2010
1561 Posts
November 29 2016 21:29 GMT
#62
Those changes are bandaids without any imagination and a will to push the game forward.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 29 2016 21:36 GMT
#63
What happened to that reaper change they were looking at?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 29 2016 21:36 GMT
#64
On November 30 2016 06:08 SwiftRH wrote:
lol why so many players complain about colossus buff? when was the last time you seen a protoss on ladder. protoss is underpowered and underrepresented on ladder they desperatly need a buff. zerg comps can fight protoss head on with hydra comps now where before you had to outmaneuver the protoss. and protoss still has shit dps with ground to air so lybs are still ridiculously overpowered and useless tempest vs ground make it impossible to enter a sieged position without getting shredded. And patch only been live for a short bit once builds get refined the abuse will begin and the sad part is there isnt enough protoss to cry about balance like terrans or zergs do R.I.P


how can you play protoss and look at your self in the mirror ? Thats why you dont see protoss on ladder anymore ppl woke up from a dream and started playing real races

Bonus m*me: They can buff anything else than collo
twitch.tv/pharaphobia
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-11-29 21:37:54
November 29 2016 21:37 GMT
#65
On November 30 2016 06:27 Existor wrote:
Show nested quote +
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?



Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all.

Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good.

In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then.


Personally, I'd love an adept without an ability, but I doubt we'll ever see it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2016-11-29 21:39:38
November 29 2016 21:39 GMT
#66
What was the effect of the Cyclone (pre-patch) that it was needing to be changed?
Still diamond
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 21:40 GMT
#67
On November 30 2016 06:37 Edowyth wrote:
Show nested quote +
On November 30 2016 06:27 Existor wrote:
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?



Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all.

Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good.

In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then.


Personally, I'd love an adept without an ability, but I doubt we'll ever see it.

On other side, adepts can sometimes harass better (a lot) than zealots. Zealots with charge upgrade can annihilate hydralisks super well.
Edowyth
Profile Joined October 2010
United States183 Posts
November 29 2016 21:44 GMT
#68
On November 30 2016 06:40 Existor wrote:
Show nested quote +
On November 30 2016 06:37 Edowyth wrote:
On November 30 2016 06:27 Existor wrote:
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?



Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all.

Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good.

In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then.


Personally, I'd love an adept without an ability, but I doubt we'll ever see it.

On other side, adepts can sometimes harass better (a lot) than zealots. Zealots with charge upgrade can annihilate hydralisks super well.


- Protoss didn't need yet another dedicated harassment unit.
- Zealots get wrecked if there's anything to stand in front of the hydras like ... banelings, lings, roaches, lurkers, broodlings, spines, spores, ... or paper airplanes

Nonetheless, Protoss still has too many abilities to manage. (or rather, too many high-maintenance abilities)
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 29 2016 21:46 GMT
#69
If they want to save mech at least buff the damage on the cyclone anti air and make it autocast
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
November 29 2016 21:47 GMT
#70
byun made a valid point there :/
User was warned for this post
SwiftRH
Profile Joined August 2013
United States105 Posts
November 29 2016 21:55 GMT
#71
On November 30 2016 06:27 Existor wrote:
Show nested quote +
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?




haha lol adepts dont have an ability o wait..... even if they did not have an ability once stim or or any zerg units besides zerglings enter the game they dont trade effectively
Man MODE!
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-11-29 22:08:24
November 29 2016 22:08 GMT
#72
@Musicus

These are apparently not being pushed live:

https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
November 29 2016 22:08 GMT
#73
Some times I don't understand people. 1 year of whining about adepts and when they're buffing an alternative to them people whine again. Colossus isn't some devil spawn straight from hell, it's a simple aoe attack unit. Why don't you just give the game a chance and try to enjoy it in its current state whatever that is?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
SlammerSC2
Profile Joined April 2013
77 Posts
Last Edited: 2016-11-29 22:10:15
November 29 2016 22:08 GMT
#74
Theese changes got posted too early. You can delete the thread

Blizzard:
Hey everyone!
We accidentally jumped the gun here and posted this early. While we are always exploring ways to make the game better, these specific changes are still being thought out and may be tried out at a later date. Apologies for any confusion.
Musicus
Profile Joined August 2011
Germany23579 Posts
November 29 2016 22:09 GMT
#75
On November 30 2016 07:08 Edowyth wrote:
@Musicus

These are apparently not being pushed live:

https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/

Good to know!

Now I have to wonder if the community reactions will influence their decision .
Maru and Serral are probably top 5.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 29 2016 22:12 GMT
#76
well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach
btw without thermal lance hydra outranges colosus
good they are making slight buff for it
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
November 29 2016 22:12 GMT
#77
404 not found? i guess they realize it's not a good idea already.
"Time won't change anything, I will."
Musicus
Profile Joined August 2011
Germany23579 Posts
November 29 2016 22:14 GMT
#78
On November 30 2016 07:12 cSc.Dav1oN wrote:
well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach
btw without thermal lance hydra outranges colosus
good they are making slight buff for it

or maybe not, while they are thinking about it, these changes were posted too early and are not final

updated the OP
Maru and Serral are probably top 5.
Edowyth
Profile Joined October 2010
United States183 Posts
November 29 2016 22:19 GMT
#79
On November 30 2016 07:14 Musicus wrote:
updated the OP


Ah, you don't have to quote me. You can just put the link with his text quoted. :D Would be easier for those coming to the thread than linking through to reddit.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2016-11-29 22:20:57
November 29 2016 22:20 GMT
#80
NM
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
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