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11/29 Balance Changes Still Under Discussion

Forum Index > SC2 General
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Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-11-30 09:58:54
November 29 2016 19:36 GMT
#1
Update:
On November 30 2016 07:08 Edowyth wrote:
@Musicus

These are apparently not being pushed live:

https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/

Hey everyone!
We accidentally jumped the gun here and posted this early. While we are always exploring ways to make the game better, these specific changes are still being thought out and may be tried out at a later date. Apologies for any confusion.



Source

The following changes are being implemented today to the Testing section of Multiplayer, as well as the Balance Test Extension Mod.

Cyclone

Anti-ground weapon range increased from 4 to 6.
Anti-ground weapon minimum scan range updated to 6.5.
"Mag-Field Launchers" upgrade removed.

Colossus

Thermal Lance damage increased from 12 to 12 + 4 vs Light.

Edit: Hm the source has been removed and it says 404 now.

[image loading]
Maru and Serral are probably top 5.
petro1987
Profile Joined May 2009
Brazil374 Posts
November 29 2016 19:40 GMT
#2
Still nothing about mech's viability... At least last cyclone's nerf was reverted.
Topin
Profile Blog Joined December 2010
Peru10055 Posts
November 29 2016 19:44 GMT
#3
i cant believe that buff to the colossi.
i would define my style between a mix of ByuN, Maru and MKP
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 19:49 GMT
#4
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
November 29 2016 19:49 GMT
#5
Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp
WriterDefeating a sandwich only makes it tastier. @imjustziggy
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2016-11-29 19:52:50
November 29 2016 19:50 GMT
#6
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-11-29 19:54:51
November 29 2016 19:53 GMT
#7
This will ruin bio and ling/hydra mid game compositions I think. The Colossus attacks 10% faster than in HotS already.

Many zergs have alrady gone back to ling/bling/ravager anyway and bio does not seem too strong vs Protoss. The new chargelots have not even come to full effect yet.

This also means the Viper as the only choice to counter the other races in the late game becomes even more important :/.

Not happy with this, but it's just the test map so far.
Maru and Serral are probably top 5.
petro1987
Profile Joined May 2009
Brazil374 Posts
November 29 2016 19:56 GMT
#8
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


Sure, mech is fine. It's just that no pro plays it. Theorycraft is a beautiful thing, right?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 19:59 GMT
#9
On November 30 2016 04:56 petro1987 wrote:

Sure, mech is fine. It's just that no pro plays it. Theorycraft is a beautiful thing, right?

Maybe because that huge patch is out only for 1.5 week? Were there swarm hour lasting games when SC2:HOTS was released?

Everyone is hyped about hydralisks but many people still not understood how powerfull new cruisers or seeker missiles are (seeker missile tracking range is 19 after upgrade, only Mutalisks can escape if you react ASAP)
petro1987
Profile Joined May 2009
Brazil374 Posts
November 29 2016 20:02 GMT
#10
On November 30 2016 04:59 Existor wrote:
Show nested quote +
On November 30 2016 04:56 petro1987 wrote:

Sure, mech is fine. It's just that no pro plays it. Theorycraft is a beautiful thing, right?

Maybe because that huge patch is out only for 1.5 week? Were there swarm hour lasting games when SC2:HOTS was released?

Everyone is hyped about hydralisks but many people still not understood how powerfull new cruisers or seeker missiles are (seeker missile tracking range is 19 after upgrade, only Mutalisks can escape if you react ASAP)


Oh, so the answer is just wait one year to see if mech is viable... I get it. Btw, mass ravens isn't mech. At least not the traditional meaning of the word. Would you call making 50 science vessels mech? Yeah, I don't think so.
erLL
Profile Joined December 2014
Norway13 Posts
November 29 2016 20:03 GMT
#11
Or maybe mech is just bad?
P R I M E
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:03 GMT
#12
On November 30 2016 04:53 Musicus wrote:
This will ruin bio and ling/hydra mid game compositions I think. The Colossus attacks 10% faster than in HotS already.

Many zergs have alrady gone back to ling/bling/ravager anyway and bio does not seem too strong vs Protoss. The new chargelots have not even come to full effect yet.

This also means the Viper as the only choice to counter the other races in the late game becomes even more important :/.

Not happy with this, but it's just the test map so far.

Well, if not vipers, then:

- ultralisks can counter colossies well. Except colossies are with immortals, but that would mean less anti-air and vipers might be viable? But what if protoss adds HT to robo units?

- corruptors? Now corruptors are not "dead supply" when colossies are dead, after killing colossies they become zerg void-rays against buildings.

- ravager fungals? That new combo from LOTV may work versus HT, immortals and colossies I think. Burrowed infestors doing surprizing fungals and ravagers sniping colossies. Doesn't it sound nice?
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:05:10
November 29 2016 20:03 GMT
#13
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2016-11-29 20:08:27
November 29 2016 20:06 GMT
#14
On November 30 2016 05:02 petro1987 wrote:
Show nested quote +
On November 30 2016 04:59 Existor wrote:
On November 30 2016 04:56 petro1987 wrote:

Sure, mech is fine. It's just that no pro plays it. Theorycraft is a beautiful thing, right?

Maybe because that huge patch is out only for 1.5 week? Were there swarm hour lasting games when SC2:HOTS was released?

Everyone is hyped about hydralisks but many people still not understood how powerfull new cruisers or seeker missiles are (seeker missile tracking range is 19 after upgrade, only Mutalisks can escape if you react ASAP)


Oh, so the answer is just wait one year to see if mech is viable... I get it. Btw, mass ravens isn't mech. At least not the traditional meaning of the word. Would you call making 50 science vessels mech? Yeah, I don't think so.

For me mech is not only Factory units. Starport units greatly fullfilling some weak spots of mech and its lack of mobility.

Yes, liberators might be not that effective vs mutalisk balls, but they AREN'T mean to do that. They are your support units that can deploy and protect territory versus Ultralisks for example. Versus mutalisks you have many other tools in terran factory/starport arsenal.

Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile

I think it's only because whole game became "more mobile", kinda, while mech is still kinda slow, except Cyclones. But cyclones with default 6 range might work I think.

I saw Bly vs TYTY game previous week, I thought zerg wins easily with ultras. But terran just comebacked with Liberators and bio, probably also widow mines.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:11:31
November 29 2016 20:08 GMT
#15
On November 30 2016 05:06 Existor wrote:
Show nested quote +
On November 30 2016 05:02 petro1987 wrote:
On November 30 2016 04:59 Existor wrote:
On November 30 2016 04:56 petro1987 wrote:

Sure, mech is fine. It's just that no pro plays it. Theorycraft is a beautiful thing, right?

Maybe because that huge patch is out only for 1.5 week? Were there swarm hour lasting games when SC2:HOTS was released?

Everyone is hyped about hydralisks but many people still not understood how powerfull new cruisers or seeker missiles are (seeker missile tracking range is 19 after upgrade, only Mutalisks can escape if you react ASAP)


Oh, so the answer is just wait one year to see if mech is viable... I get it. Btw, mass ravens isn't mech. At least not the traditional meaning of the word. Would you call making 50 science vessels mech? Yeah, I don't think so.

For me mech is not only Factory units. Starport units greatly fullfilling some weak spots of mech and its lack of mobility.

Yes, liberators might be not that effective vs mutalisk balls, but they AREN'T mean to do that. They are your support units that can deploy and protect territory versus Ultralisks for example. Versus mutalisks you have many other tools in terran factory/starport arsenal.

You're abusing semantics. Mech right now doesn't use starport units to "fullfl weak spots" : it is all about amassing ravens, even more than during the worse HOTS time

For record's sake, what's your personal experience with mech in terms of lvl / number of games played ?

Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile

I think it's only because whole game became "more mobile", kinda, while mech is still kinda slow, except Cyclones. But cyclones with default 6 range might work I think.

I saw Bly vs TYTY game previous week, I thought zerg wins easily with ultras. But terran just comebacked with Liberators and bio, probably also widow mines. [/QUOTE]
What has a lib/bio game to do with mech viability right now exactly ?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2016-11-29 20:16:00
November 29 2016 20:11 GMT
#16
On November 30 2016 05:08 Lyyna wrote:
You're abusing semantics. Mech right now doesn't use starport units to "fullfl weak spots" : it is all about amassing ravens, even more than during the worse HOTS time

Probably the problem is that protoss rarely did HT / phoenixes versus terrans? it's time now to do that. Zergs can chain-fungal I think (but ravens can easily kill infestors), and maybe parasitic bombs might work too.

So many things come to mind, and i think Blizzard should do these changes from test map AND let the game stabilize for at least some months, untill everyone figures that some old unit combos might work well against new treats.

For record's sake, what's your personal experience with mech in terms of lvl / number of games played ?

Why it is important? Not everyone should be GML to be pro at this game. After so many years, and especially now with completely revamped and restarted "meta", there are no "100% guaranteed" statements.

Yes, I do a lot of theorycraft, and some things might not work in real game. But you even didn't try to do anything in game, instead you only complain after being defeated by that "OP" unit combination.

What has a lib/bio game to do with mech viability right now exactly ?

Sorry it was answer to other guy in this thread. I wanted to say that the only mobile things in terran's mech arsenal are banshees, liberators (kinda), hellions and cyclones. Why you call it not viable?
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:18:56
November 29 2016 20:16 GMT
#17
On November 30 2016 05:11 Existor wrote:
Show nested quote +
On November 30 2016 05:08 Lyyna wrote:
You're abusing semantics. Mech right now doesn't use starport units to "fullfl weak spots" : it is all about amassing ravens, even more than during the worse HOTS time

Probably the problem is that protoss rarely did HT / phoenixes versus terrans? it's time now to do that. Zergs can chain-fungal I think (but ravens can easily kill infestors), and maybe parasitic bombs might work too.

So many things come to mind, and i think Blizzard should do these changes from test map AND let the game stabilize for at least some months, untill everyone figures that some old unit combos might work well against new treats.

What does that even mean? How is protoss HT / phoenix related to mech right now ?

On November 30 2016 05:11 Existor wrote:
Show nested quote +
For record's sake, what's your personal experience with mech in terms of lvl / number of games played ?

Why it is important? Not everyone should be GML to be pro at this game. After so many years, and especially now with completely revamped and restarted "meta", there are no "100% guaranteed" statements.

Yes, I do a lot of theorycraft, and some things might not work in real game. But you even didn't try to do anything in game, instead you only complain after being defeated by that "OP" unit combination.

Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ?

On November 30 2016 05:11 Existor wrote:
Sorry it was answer to other guy in this thread. I wanted to say that the only mobile things in terran's mech arsenal are banshees, liberators (kinda), hellions and cyclones. Why you call it not viable?

Fair enough . The main reason i call it not viable, and this is shared by other mech players, is mostly about TvZ : hydra/viper is almost unbeatable, and overall, all 3 match-ups in the lategame relies on getting mass ravens. Boring, and relying on the stupid missile
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Edowyth
Profile Joined October 2010
United States183 Posts
November 29 2016 20:23 GMT
#18
Thermal Lance damage increased from 12 to 12 + 4 vs Light.


There is something seriously wrong with Blizzard's approach to Protoss' design.


Protoss is the powerhouse race. This means few-in-number, but packs-a-punch. It doesn't mean 3-5 units to rule (or lose) every single battle.

I don't know if they'll ever make a gateway unit comparable to marines / lings / hydras, but it's what Protoss really needs. Something to stabilize the early- and mid- game so that Protoss can reach the late-game with relative stability. Meanwhile, things like PO and disruptors need to be scaled back so that there are opportunities for opponents to attack and the game is less instantly-punishing of single mistakes.

A game between equal opponents should be a back and forth of poking and prodding. Peeling off small victories (and losses) everywhere across the map until a victory finally emerges: bloodied but alive.

Instead we have boomcraft. Inspired by Michael Bay.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
NutriaKaiN
Profile Joined June 2016
88 Posts
Last Edited: 2016-11-29 20:25:23
November 29 2016 20:23 GMT
#19
On November 30 2016 04:50 Existor wrote:
Show nested quote +
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Show nested quote +
Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


because he see a "protoss buff" and like to whine. its always the same with that topic. Maybe then terrans have to counter colossus with vikings, like protoss have to counter liberator with tempest at some point.
Charoisaur
Profile Joined August 2014
Germany15918 Posts
November 29 2016 20:25 GMT
#20
omg collossus buff. I don't know what to say, tvp will be so hard
Many of the coolest moments in sc2 happen due to worker harassment
Yiome
Profile Joined February 2014
China1687 Posts
November 29 2016 20:26 GMT
#21
The original post has been removed
Maybe there is something wrong
From the screenshot it does look like an official post?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:27 GMT
#22
What does that even mean? How is protoss HT / phoenix related to mech right now ?

You talked about ravens and I immediately thought about possible protoss counters to mass ravens.

Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ?

Because I really don't understand that making statements without of at least month of testing with new changes. You are not giving it a try even.

is mostly about TvZ : hydra/viper is almost unbeatable

Why?

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.

• vikings still snipe vipers well

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.
Charoisaur
Profile Joined August 2014
Germany15918 Posts
Last Edited: 2016-11-29 20:30:24
November 29 2016 20:28 GMT
#23
On November 30 2016 04:50 Existor wrote:
Show nested quote +
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Show nested quote +
Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well

I hope you aren't serious.
On November 30 2016 05:23 NutriaKaiN wrote:
Show nested quote +
On November 30 2016 04:50 Existor wrote:
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


because he see a "protoss buff" and like to whine. its always the same with that topic. Maybe then terrans have to counter colossus with vikings, like protoss have to counter liberator with tempest at some point.

because that's totally not what terrans are doing right now.
Many of the coolest moments in sc2 happen due to worker harassment
Twine
Profile Joined June 2012
France246 Posts
November 29 2016 20:32 GMT
#24
On November 30 2016 04:50 Existor wrote:
Show nested quote +
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Show nested quote +
Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

#1 Bomber fan | Jin Air best KT
Charoisaur
Profile Joined August 2014
Germany15918 Posts
Last Edited: 2016-11-29 20:34:50
November 29 2016 20:34 GMT
#25
On November 30 2016 05:32 Twine wrote:
Show nested quote +
On November 30 2016 04:50 Existor wrote:
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^


I don't know. rushing BCs on 3 bases to counter collossi seems like a good answer to me.
Many of the coolest moments in sc2 happen due to worker harassment
Twine
Profile Joined June 2012
France246 Posts
November 29 2016 20:35 GMT
#26
On November 30 2016 05:27 Existor wrote:

Show nested quote +
is mostly about TvZ : hydra/viper is almost unbeatable

Why?

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.

• vikings still snipe vipers well

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.


Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed)
who the hell would abduct a PDD?
Please just play the game instead of just theorycrafting and you'd know most of your statement are not making any sense in game
#1 Bomber fan | Jin Air best KT
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:35 GMT
#27
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"
NutriaKaiN
Profile Joined June 2016
88 Posts
November 29 2016 20:36 GMT
#28
On November 30 2016 05:32 Twine wrote:
Show nested quote +
On November 30 2016 04:50 Existor wrote:
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^



wow welcome in the world of spellcasters, how many spells protoss need to use? blink, forcefield, guardianshield, target vikings, its fair enough when you have to do more then only split your army. raven spells? wtf? :D you dont have all off this, its possible plays, not all needed.
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
November 29 2016 20:37 GMT
#29
I hope they remove the upgrade for Neural Parasite, so that it can be a viable option when dealing with t3 units, especially carrier/colossus now that colossus is potentially seeing a buff.
twitter.com/stolensheeps
bulya
Profile Joined February 2016
Israel386 Posts
November 29 2016 20:38 GMT
#30
The source link doesn't work
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:38 GMT
#31
Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed)

1) BC can warp away instantly when abducted

2) what a terran will fight versus zerg near his spores? If zerg turtled in one area, it means some places are undefended.

3) Vikings have good range to shoot at vipers and flee away without risking to be abducted.

Please just play the game instead of just theorycrafting and you'd know most of your statement are not making any sense in game

Say that to yourself. let the game stabilize and evolve new metas instead of complaining that terran mech don't work. it's only 1.5 weeks since rework patch.
Dungeontay
Profile Joined December 2015
126 Posts
November 29 2016 20:39 GMT
#32
Byun *Kappa*
Zzz
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:42:02
November 29 2016 20:41 GMT
#33
On November 30 2016 05:35 Existor wrote:
Show nested quote +
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

Show nested quote +
I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"

Problem in your vision is that these things have been tried, before and after the patch. To take your last big post ..

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.
=> Battlecruisers are fine .. once you get 8+ of them, alongside 10+ ravens. Before that, what exactly prevent the zerg from abducting them above his 30 hydras one by one and killing them .

• vikings still snipe vipers well
=> Due to the vikings' prjectile speed and the way focus fire can be done, you can't snipe the vipers before he can land clouds / abducts. And vikings are countered by making even more vipers, forcing you to either focus fire and waste shots, or pray that the auto targeting doesn't leave them all injured but alive.

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember
=> Ravens are expensive, very easy to abduct, and as several people said, mech is again over reliant on the seeker missile and its new retarded uppgrade, which is the only fine saving mech lategame again.

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.
=> That one is very dubious, zerg has been able to beat mech even before vipers were in the game. And even after that, it has stayed doable, with other options, vipers simply being the easiest.


Again, theorycrafting is fine, but doesn't replace having thousands of mech games experience, including dozens since the patch.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Charoisaur
Profile Joined August 2014
Germany15918 Posts
November 29 2016 20:41 GMT
#34
On November 30 2016 05:35 Existor wrote:
Show nested quote +
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

Show nested quote +
I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"

I'd like to have a serious discussion too but when you think BCs, thors and ravens are a good answer to collossi I'm not sure it's worth it trying to convince you that they're not.
Many of the coolest moments in sc2 happen due to worker harassment
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2016-11-29 20:48:24
November 29 2016 20:42 GMT
#35
On November 30 2016 05:27 Existor wrote:
Show nested quote +
What does that even mean? How is protoss HT / phoenix related to mech right now ?

You talked about ravens and I immediately thought about possible protoss counters to mass ravens.

Show nested quote +
Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ?

Because I really don't understand that making statements without of at least month of testing with new changes. You are not giving it a try even.

Show nested quote +
is mostly about TvZ : hydra/viper is almost unbeatable

Why?

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.

• vikings still snipe vipers well

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.


you are trying way to hard to shit on any mech buffs and saying that mech is fine and its clear you dont know what you are talking about.

battlecruisers - can be abducted and sniped or parasitc bombed with there slow speed can fuck a terran unless you want to tp out which make you have one less unit.but mostly abducted screws you.

while yes viking can snipe vipers parastic bomb out ranges viking and with any micro you can pull the vikings into you hyrdas and heal vipers with queens

you seem to for get that you can add other units in to tank for the hydras like roachs even enough lings will do (no advised but can work)

I mean i get it if you hate terran but you have like 10 comments in this thread trying you balls off to argue that mech is fine and again you clearly dont have a clue only playing it from one side.

also Im not even going to get into the thing you are talking about with tvp and mech tvp just no not even going to waste my time on that one plz just stop you are starting to look silly.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:45:00
November 29 2016 20:43 GMT
#36
On November 30 2016 05:38 Existor wrote:
Show nested quote +
Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed)

1) BC can warp away instantly when abducted

2) what a terran will fight versus zerg near his spores? If zerg turtled in one area, it means some places are undefended.

3) Vikings have good range to shoot at vipers and flee away without risking to be abducted.

1) Yes, and then you are keeping the BCs out of the frontline for the next 2 minutes until warp recharges . . . ?

2) Because any competent zerg will have the control of most of the map, and the terran has to fight lategame to push him back and get his last expands

3) You have never played the vikings vs vipers scenario, right ???????? Vikings vs Vipers is always a losing fight for the terran vs a half competent zerg. As mentioned in my previous post, the way vikings's projectile and auto targeting / focus fire works, the terran can't efficiently trade here without god-like viking fire spreading
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
starslayer
Profile Joined August 2011
United States696 Posts
November 29 2016 20:43 GMT
#37
On November 30 2016 05:41 Lyyna wrote:
Show nested quote +
On November 30 2016 05:35 Existor wrote:
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"

Problem in your vision is that these things have been tried, before and after the patch. To take your last big post ..

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.
=> Battlecruisers are fine .. once you get 8+ of them, alongside 10+ ravens. Before that, what exactly prevent the zerg from abducting them above his 30 hydras one by one and killing them .

• vikings still snipe vipers well
=> Due to the vikings' prjectile speed and the way focus fire can be done, you can't snipe the vipers before he can land clouds / abducts. And vikings are countered by making even more vipers, forcing you to either focus fire and waste shots, or pray that the auto targeting doesn't leave them all injured but alive.

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember
=> Ravens are expensive, very easy to abduct, and as several people said, mech is again over reliant on the seeker missile and its new retarded uppgrade, which is the only fine saving mech lategame again.

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.
=> That one is very dubious, zerg has been able to beat mech even before vipers were in the game. And even after that, it has stayed doable, with other options, vipers simply being the easiest.


Again, theorycrafting is fine, but doesn't replace having thousands of mech games experience, including dozens since the patch.


you beat me to it ROFL
i came here to kickass and chew bubblegum and i'm all out of bubble gum
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 29 2016 20:44 GMT
#38
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing



but muh tanklines and endless turtling and mass raven O:
Charoisaur
Profile Joined August 2014
Germany15918 Posts
November 29 2016 20:46 GMT
#39
On November 30 2016 05:38 Existor wrote:

3) Vikings have good range to shoot at vipers and flee away without risking to be abducted.

no they don't
vikings have 9 range, abduct has 9 range.
Many of the coolest moments in sc2 happen due to worker harassment
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-11-29 20:52:09
November 29 2016 20:50 GMT
#40
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:53 GMT
#41
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-11-29 20:55:41
November 29 2016 20:55 GMT
#42
On November 30 2016 05:53 Existor wrote:
Show nested quote +
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.


I didn't say this buff would push it back to the top, but the simple fact that they're trying makes me ill
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 21:01 GMT
#43
On November 30 2016 05:55 ArtyK wrote:
Show nested quote +
On November 30 2016 05:53 Existor wrote:
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.


I didn't say this buff would push it back to the top, but the simple fact that they're trying makes me ill

Probably blizzard is tired of everyone is whining about hydralisks and buffed their protoss counter? It's only versus light, meaning only marines, lings, hydras, zealots and adepts will be affected (I listed those who MAY confront colossies most often).


In my opinion such buffs are just to encourage players finally do RIGHT counter units instead of talking about how hydra is op.
swissman777
Profile Joined September 2014
1106 Posts
November 29 2016 21:02 GMT
#44
On November 30 2016 05:03 Lyyna wrote:
Show nested quote +
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile

Doesn't seem like Gumiho is, whihc is a good sign.
ArtyK
Profile Joined June 2011
France3143 Posts
November 29 2016 21:03 GMT
#45
On November 30 2016 06:01 Existor wrote:
Show nested quote +
On November 30 2016 05:55 ArtyK wrote:
On November 30 2016 05:53 Existor wrote:
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.


I didn't say this buff would push it back to the top, but the simple fact that they're trying makes me ill

Probably blizzard is tired of everyone is whining about hydralisks and buffed their protoss counter? It's only versus light, meaning only marines, lings, hydras, zealots and adepts will be affected (I listed those who MAY confront colossies most often).


In my opinion such buffs are just to encourage players finally do RIGHT counter units instead of talking about how hydra is op.


Or you know...nerf hydras...doesn't have to be a nerf compared to 3.7
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 21:05 GMT
#46
On November 30 2016 06:03 ArtyK wrote:
Show nested quote +
On November 30 2016 06:01 Existor wrote:
On November 30 2016 05:55 ArtyK wrote:
On November 30 2016 05:53 Existor wrote:
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.


I didn't say this buff would push it back to the top, but the simple fact that they're trying makes me ill

Probably blizzard is tired of everyone is whining about hydralisks and buffed their protoss counter? It's only versus light, meaning only marines, lings, hydras, zealots and adepts will be affected (I listed those who MAY confront colossies most often).


In my opinion such buffs are just to encourage players finally do RIGHT counter units instead of talking about how hydra is op.


Or you know...nerf hydras...doesn't have to be a nerf compared to 3.7

I'd prefer buffing everything around rather than nerfing hydras.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 21:07:44
November 29 2016 21:06 GMT
#47
On November 30 2016 06:02 swissman777 wrote:
Show nested quote +
On November 30 2016 05:03 Lyyna wrote:
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile

Doesn't seem like Gumiho is, whihc is a good sign.

I've heard he has a few nice games floating around but couldn't find any. Do you know where i could find some ?

The only one i managed to get a quick look at was him basically destroying a zerg with a totally unopposed push pre-vipers
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
ArtyK
Profile Joined June 2011
France3143 Posts
November 29 2016 21:07 GMT
#48
On November 30 2016 06:05 Existor wrote:
Show nested quote +
On November 30 2016 06:03 ArtyK wrote:
On November 30 2016 06:01 Existor wrote:
On November 30 2016 05:55 ArtyK wrote:
On November 30 2016 05:53 Existor wrote:
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.


I didn't say this buff would push it back to the top, but the simple fact that they're trying makes me ill

Probably blizzard is tired of everyone is whining about hydralisks and buffed their protoss counter? It's only versus light, meaning only marines, lings, hydras, zealots and adepts will be affected (I listed those who MAY confront colossies most often).


In my opinion such buffs are just to encourage players finally do RIGHT counter units instead of talking about how hydra is op.


Or you know...nerf hydras...doesn't have to be a nerf compared to 3.7

I'd prefer buffing everything around rather than nerfing hydras.


which would result in colossi coming back...
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada16674 Posts
November 29 2016 21:07 GMT
#49
for me playing at 125 APM in Diamond i find Mech to be weak. However, the buff to the Cyclone should help my mech play.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SwiftRH
Profile Joined August 2013
United States105 Posts
November 29 2016 21:08 GMT
#50
lol why so many players complain about colossus buff? when was the last time you seen a protoss on ladder. protoss is underpowered and underrepresented on ladder they desperatly need a buff. zerg comps can fight protoss head on with hydra comps now where before you had to outmaneuver the protoss. and protoss still has shit dps with ground to air so lybs are still ridiculously overpowered and useless tempest vs ground make it impossible to enter a sieged position without getting shredded. And patch only been live for a short bit once builds get refined the abuse will begin and the sad part is there isnt enough protoss to cry about balance like terrans or zergs do R.I.P
Man MODE!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 29 2016 21:08 GMT
#51
On November 30 2016 06:05 Existor wrote:
Show nested quote +
On November 30 2016 06:03 ArtyK wrote:
On November 30 2016 06:01 Existor wrote:
On November 30 2016 05:55 ArtyK wrote:
On November 30 2016 05:53 Existor wrote:
On November 30 2016 05:50 ArtyK wrote:
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.

Meh? Now there are a lot more tools versus colossies in lotv, than in hots.


I didn't say this buff would push it back to the top, but the simple fact that they're trying makes me ill

Probably blizzard is tired of everyone is whining about hydralisks and buffed their protoss counter? It's only versus light, meaning only marines, lings, hydras, zealots and adepts will be affected (I listed those who MAY confront colossies most often).


In my opinion such buffs are just to encourage players finally do RIGHT counter units instead of talking about how hydra is op.


Or you know...nerf hydras...doesn't have to be a nerf compared to 3.7

I'd prefer buffing everything around rather than nerfing hydras.


If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state?
swissman777
Profile Joined September 2014
1106 Posts
November 29 2016 21:10 GMT
#52
On November 30 2016 06:06 Lyyna wrote:
Show nested quote +
On November 30 2016 06:02 swissman777 wrote:
On November 30 2016 05:03 Lyyna wrote:
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile

Doesn't seem like Gumiho is, whihc is a good sign.

I've heard he has a few nice games floating around but couldn't find any. Do you know where i could find some ?

The only one i managed to get a quick look at was him basically destroying a zerg with a totally unopposed push pre-vipers


Those are the ones I saw, but since historically mech was viable in TvZ, I am not too worried about that. The question is TvP...
JimmyJRaynor
Profile Blog Joined April 2010
Canada16674 Posts
November 29 2016 21:10 GMT
#53
On November 30 2016 06:08 SwiftRH wrote:
lol why so many players complain about colossus buff? when was the last time you seen a protoss on ladder. protoss is underpowered and underrepresented on ladder they desperatly need a buff.

ya, i think u r right.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-11-29 21:13:59
November 29 2016 21:11 GMT
#54
On November 30 2016 06:08 SwiftRH wrote:
lol why so many players complain about colossus buff? when was the last time you seen a protoss on ladder. protoss is underpowered and underrepresented on ladder they desperatly need a buff. zerg comps can fight protoss head on with hydra comps now where before you had to outmaneuver the protoss. and protoss still has shit dps with ground to air so lybs are still ridiculously overpowered and useless tempest vs ground make it impossible to enter a sieged position without getting shredded. And patch only been live for a short bit once builds get refined the abuse will begin and the sad part is there isnt enough protoss to cry about balance like terrans or zergs do R.I.P


good thing you're here to cry then

the problem isn't that they're buffing toss, it's that they're buffing this unit in particular

...again though...this is just a test map
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Nerchio
Profile Joined October 2009
Poland2633 Posts
November 29 2016 21:15 GMT
#55
They can buff whatever they want just remove skytoss
Progamer"I am the best" - Nerchio , 2017.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 21:19:58
November 29 2016 21:15 GMT
#56
On November 30 2016 06:10 swissman777 wrote:
Show nested quote +
On November 30 2016 06:06 Lyyna wrote:
On November 30 2016 06:02 swissman777 wrote:
On November 30 2016 05:03 Lyyna wrote:
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


Every mech player is struggling super hard and openly saying it but hey, mech stronk right now. Litterally the only thing savig mech is the new retarded seeker missile

Doesn't seem like Gumiho is, whihc is a good sign.

I've heard he has a few nice games floating around but couldn't find any. Do you know where i could find some ?

The only one i managed to get a quick look at was him basically destroying a zerg with a totally unopposed push pre-vipers


Those are the ones I saw, but since historically mech was viable in TvZ, I am not too worried about that. The question is TvP...

Sadly mech TvZ right now is in a very, very bad spot following the hydras nerf, to the point no competent zerg should lose after vipers hit the field. TvP is a bit ambiguous, mech is overall stronger but some hard counters remains, and carriers being what they are now...
The new missile uppgrade kinda saves the deal, but it keeps pigeonholing mech into the "turtle into raven" playstyle that is plaguing it since WoL.

The map pool doesn't help, especially with the new eco, which was a huge blow to mech.

It's interesting to see that Blizzard over the years has been consistently very good at one thing : making sure every time they talked about making mech a better option, that they instead, more or less indirectly, buried it even deeper, somehow.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
AnDro_
Profile Joined September 2013
8 Posts
November 29 2016 21:19 GMT
#57
I always thought that additional damage vs light would make some sense for collosi - but combined with lower dmg against anything else.
I really don't enjoy playing with collosi and they already seem to be coming back to the meta game to some extend... I don't like this direction at all - I would be ok with a buff to pretty much any core Protoss unit but the collossus.
SwiftRH
Profile Joined August 2013
United States105 Posts
November 29 2016 21:21 GMT
#58
If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state?


lol it got unbalanced when they made hydras imba

the problem isn't that they're buffing toss, it's that they're buffing this unit in particular


colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

good thing you're here to cry then


somone has too. its kinda pointless since most protoss lost their passion.
Man MODE!
ArtyK
Profile Joined June 2011
France3143 Posts
November 29 2016 21:22 GMT
#59
On November 30 2016 06:21 SwiftRH wrote:
Show nested quote +
If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state?


lol it got unbalanced when they made hydras imba

Show nested quote +
the problem isn't that they're buffing toss, it's that they're buffing this unit in particular


colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units
Show nested quote +

good thing you're here to cry then


somone has too. its kinda pointless since most protoss lost their passion.


passion =/= unconstructive feedback

protoss needs something? Buff anything but the coloss and i'll be happy
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
woodedmicrobe9
Profile Joined October 2014
Finland18 Posts
November 29 2016 21:27 GMT
#60
we are coming back to HOTS ones again :D
My Life For Special Tactics
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 21:27 GMT
#61
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?

Tuczniak
Profile Joined September 2010
1561 Posts
November 29 2016 21:29 GMT
#62
Those changes are bandaids without any imagination and a will to push the game forward.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 29 2016 21:36 GMT
#63
What happened to that reaper change they were looking at?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 29 2016 21:36 GMT
#64
On November 30 2016 06:08 SwiftRH wrote:
lol why so many players complain about colossus buff? when was the last time you seen a protoss on ladder. protoss is underpowered and underrepresented on ladder they desperatly need a buff. zerg comps can fight protoss head on with hydra comps now where before you had to outmaneuver the protoss. and protoss still has shit dps with ground to air so lybs are still ridiculously overpowered and useless tempest vs ground make it impossible to enter a sieged position without getting shredded. And patch only been live for a short bit once builds get refined the abuse will begin and the sad part is there isnt enough protoss to cry about balance like terrans or zergs do R.I.P


how can you play protoss and look at your self in the mirror ? Thats why you dont see protoss on ladder anymore ppl woke up from a dream and started playing real races

Bonus m*me: They can buff anything else than collo
twitch.tv/pharaphobia
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-11-29 21:37:54
November 29 2016 21:37 GMT
#65
On November 30 2016 06:27 Existor wrote:
Show nested quote +
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?



Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all.

Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good.

In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then.


Personally, I'd love an adept without an ability, but I doubt we'll ever see it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2016-11-29 21:39:38
November 29 2016 21:39 GMT
#66
What was the effect of the Cyclone (pre-patch) that it was needing to be changed?
Still diamond
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 21:40 GMT
#67
On November 30 2016 06:37 Edowyth wrote:
Show nested quote +
On November 30 2016 06:27 Existor wrote:
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?



Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all.

Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good.

In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then.


Personally, I'd love an adept without an ability, but I doubt we'll ever see it.

On other side, adepts can sometimes harass better (a lot) than zealots. Zealots with charge upgrade can annihilate hydralisks super well.
Edowyth
Profile Joined October 2010
United States183 Posts
November 29 2016 21:44 GMT
#68
On November 30 2016 06:40 Existor wrote:
Show nested quote +
On November 30 2016 06:37 Edowyth wrote:
On November 30 2016 06:27 Existor wrote:
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?



Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all.

Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good.

In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then.


Personally, I'd love an adept without an ability, but I doubt we'll ever see it.

On other side, adepts can sometimes harass better (a lot) than zealots. Zealots with charge upgrade can annihilate hydralisks super well.


- Protoss didn't need yet another dedicated harassment unit.
- Zealots get wrecked if there's anything to stand in front of the hydras like ... banelings, lings, roaches, lurkers, broodlings, spines, spores, ... or paper airplanes

Nonetheless, Protoss still has too many abilities to manage. (or rather, too many high-maintenance abilities)
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 29 2016 21:46 GMT
#69
If they want to save mech at least buff the damage on the cyclone anti air and make it autocast
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
November 29 2016 21:47 GMT
#70
byun made a valid point there :/
User was warned for this post
SwiftRH
Profile Joined August 2013
United States105 Posts
November 29 2016 21:55 GMT
#71
On November 30 2016 06:27 Existor wrote:
Show nested quote +
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

Adepts?




haha lol adepts dont have an ability o wait..... even if they did not have an ability once stim or or any zerg units besides zerglings enter the game they dont trade effectively
Man MODE!
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-11-29 22:08:24
November 29 2016 22:08 GMT
#72
@Musicus

These are apparently not being pushed live:

https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
November 29 2016 22:08 GMT
#73
Some times I don't understand people. 1 year of whining about adepts and when they're buffing an alternative to them people whine again. Colossus isn't some devil spawn straight from hell, it's a simple aoe attack unit. Why don't you just give the game a chance and try to enjoy it in its current state whatever that is?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
SlammerSC2
Profile Joined April 2013
77 Posts
Last Edited: 2016-11-29 22:10:15
November 29 2016 22:08 GMT
#74
Theese changes got posted too early. You can delete the thread

Blizzard:
Hey everyone!
We accidentally jumped the gun here and posted this early. While we are always exploring ways to make the game better, these specific changes are still being thought out and may be tried out at a later date. Apologies for any confusion.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 29 2016 22:09 GMT
#75
On November 30 2016 07:08 Edowyth wrote:
@Musicus

These are apparently not being pushed live:

https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/

Good to know!

Now I have to wonder if the community reactions will influence their decision .
Maru and Serral are probably top 5.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 29 2016 22:12 GMT
#76
well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach
btw without thermal lance hydra outranges colosus
good they are making slight buff for it
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
November 29 2016 22:12 GMT
#77
404 not found? i guess they realize it's not a good idea already.
"Time won't change anything, I will."
Musicus
Profile Joined August 2011
Germany23576 Posts
November 29 2016 22:14 GMT
#78
On November 30 2016 07:12 cSc.Dav1oN wrote:
well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach
btw without thermal lance hydra outranges colosus
good they are making slight buff for it

or maybe not, while they are thinking about it, these changes were posted too early and are not final

updated the OP
Maru and Serral are probably top 5.
Edowyth
Profile Joined October 2010
United States183 Posts
November 29 2016 22:19 GMT
#79
On November 30 2016 07:14 Musicus wrote:
updated the OP


Ah, you don't have to quote me. You can just put the link with his text quoted. :D Would be easier for those coming to the thread than linking through to reddit.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2016-11-29 22:20:57
November 29 2016 22:20 GMT
#80
NM
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
Charoisaur
Profile Joined August 2014
Germany15918 Posts
November 29 2016 22:36 GMT
#81
On November 30 2016 07:08 Ingvar wrote:
Some times I don't understand people. 1 year of whining about adepts and when they're buffing an alternative to them people whine again. Colossus isn't some devil spawn straight from hell, it's a simple aoe attack unit. Why don't you just give the game a chance and try to enjoy it in its current state whatever that is?

I didn't whine about adepts but collossus play always leads to deathball play with both players massing an army and clashing in the middle of the map in 1 deciding fight.
Do you really prefer collossus turtle play over the harass-heavy mass gateway style we saw in the first half of the year?
Many of the coolest moments in sc2 happen due to worker harassment
scoo2r
Profile Joined December 2015
Canada90 Posts
November 29 2016 22:37 GMT
#82
I agree with ByuN, buff the anti air ability too, 160 over 14 seconds is not enough.
Another day, another depot.
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-11-29 22:40:15
November 29 2016 22:38 GMT
#83
Mech will never be good because the new economy system just flat out doesn't lend itself well to mech play. By the time a mech player has built the required infrastructure to support a large mid - late game mech army a Zerg player will be on 6 + hatcheries fielding Vipers and mass aerial armies.

It's never going to be good as long as resources deplete quickly and force a mech player to spread himself very thin to defend his expansions which pretty much violates the core tenet of mech play, which is a very slow macro defensive style with fast raider units (banshee, vulture, hellion) with vultures/spider mines really allowing mech to have a mobile anti ground force (Widow mines are too slow and Hellions are horrible combat units) alongside Goliaths being mobile anti air (something Thors can never be)

Hopefully by the end of this massive cluster fuck of a patch factory units will at the very least be viable support units to bio armies, I personally think mech sucks to play against and to watch and the golden age of Zerg vs Terran was watching Ling/Bane/Muta against MMM + Siege Tank lines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 22:39 GMT
#84
On November 30 2016 07:37 scoo2r wrote:
I agree with ByuN, buff the anti air ability too, 160 over 14 seconds is not enough.

But why? Terran mech have a lot of other anti-air tools. This ability is strictly for chasing oracles / phoenixes / overlords / medivacs / prizms / other harass units. Most harass units have less than 160 hp
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 29 2016 22:39 GMT
#85
On November 30 2016 07:14 Musicus wrote:
Show nested quote +
On November 30 2016 07:12 cSc.Dav1oN wrote:
well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach
btw without thermal lance hydra outranges colosus
good they are making slight buff for it

or maybe not, while they are thinking about it, these changes were posted too early and are not final

updated the OP


hope they gonna buff colosus even more a bit +4 light affects PvT harder than PvZ, i think it needs a bit more to buff in order to make a big influence on dealing with hydras for example
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
November 29 2016 22:45 GMT
#86
there goes my 25% winrate vs protoss. perhaps 10% now? dis is disgusting. i lost 600 mmr after this patch. thats no joke.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Comedy
Profile Joined March 2016
456 Posts
November 29 2016 22:51 GMT
#87
really feels like this approach is a few steps back, rather than forward in the right direction
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
November 29 2016 23:32 GMT
#88
On November 30 2016 06:22 ArtyK wrote:
Show nested quote +
On November 30 2016 06:21 SwiftRH wrote:
If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state?


lol it got unbalanced when they made hydras imba

the problem isn't that they're buffing toss, it's that they're buffing this unit in particular


colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

good thing you're here to cry then


somone has too. its kinda pointless since most protoss lost their passion.


passion =/= unconstructive feedback

protoss needs something? Buff anything but the coloss and i'll be happy

well, not everyone shares your opinion, if you dont like the change, dont play the game.
It's as simple as that.
Faker is the GOAT!
starslayer
Profile Joined August 2011
United States696 Posts
November 29 2016 23:33 GMT
#89
On November 30 2016 07:39 Existor wrote:
Show nested quote +
On November 30 2016 07:37 scoo2r wrote:
I agree with ByuN, buff the anti air ability too, 160 over 14 seconds is not enough.

But why? Terran mech have a lot of other anti-air tools. This ability is strictly for chasing oracles / phoenixes / overlords / medivacs / prizms / other harass units. Most harass units have less than 160 hp


are you really still at it wow? plz list all the mech anti air ability and units plz. ill help cyclone- you need to click on the unit and chase it down for 14 sec to kill the unit which gives them time to run away over cliffs and get away. mines a unit that your opponent has to not be paying attention to lose there units too. and last thor do you really think you can get a thor out in time for an oracle plz.

just stop you are making yourself look bad but ill even give you starport units viking -warp prism, oracles, phoenix, overlords(with speed) bootsed medivacs are all faster than vikings and again your opponent has to not be paying attention to lose them. ravens- ROFL drop your auto turret and unless they are under it and again are not paying attention shouldn't lose there units. libs- very little range and dmg nerf to light and little to nothign vs armor. last BCs lol you going to get a bc out in time for an oracle.

and for late game there are thing like vipers that counter the air and ground and carriers that counter everything but maybe bcs but havent seen/played that fight enough to know yet.

mech is not good stop acting like it is and stop acting you know what you are talking about. stop acting like your thoerycrafting is applyable to real in game situations
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Beelzebub1
Profile Joined May 2015
1004 Posts
November 29 2016 23:37 GMT
#90
On November 30 2016 08:32 AzAlexZ wrote:
Show nested quote +
On November 30 2016 06:22 ArtyK wrote:
On November 30 2016 06:21 SwiftRH wrote:
If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state?


lol it got unbalanced when they made hydras imba

the problem isn't that they're buffing toss, it's that they're buffing this unit in particular


colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

good thing you're here to cry then


somone has too. its kinda pointless since most protoss lost their passion.


passion =/= unconstructive feedback

protoss needs something? Buff anything but the coloss and i'll be happy

well, not everyone shares your opinion, if you dont like the change, dont play the game.
It's as simple as that.


Would the Colossus be strong even if they were back in their original forms? Corruptors are better, Vipers are still just as much of a soft counter to them as they always were, and now super Hydralisks can both retreat and attack much more safe and from a bigger concave.
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-11-29 23:57:56
November 29 2016 23:53 GMT
#91
On November 30 2016 08:32 AzAlexZ wrote:
Show nested quote +
On November 30 2016 06:22 ArtyK wrote:
On November 30 2016 06:21 SwiftRH wrote:
If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state?


lol it got unbalanced when they made hydras imba

the problem isn't that they're buffing toss, it's that they're buffing this unit in particular


colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units

good thing you're here to cry then


somone has too. its kinda pointless since most protoss lost their passion.


passion =/= unconstructive feedback

protoss needs something? Buff anything but the coloss and i'll be happy

well, not everyone shares your opinion, if you dont like the change, dont play the game.
It's as simple as that.


Yeah well the change isn't live, and even if it was we can't guess yet if colossi will be standard again, so i'm playing this game still :p

I will only really have a problem if this goes back to wol style protoss deathballs, and you all know how fun that was...
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
necrosexy
Profile Joined March 2011
451 Posts
November 30 2016 00:16 GMT
#92
this is a cruel joke
Clonester
Profile Joined August 2014
Germany2808 Posts
November 30 2016 00:48 GMT
#93
They should give up in making Balance changes once and for all.

Not making them does not please people, making them does not make people happy. Making small changes gets outburst, making big changes get outburst, giving testmaps for 3 months and nobody plays them and on day one the changes go live...again outburst.

Just give up patching.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Penev
Profile Joined October 2012
28472 Posts
November 30 2016 00:56 GMT
#94
laz0rs are back on the menu boys
I Protoss winner, could it be?
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 30 2016 01:10 GMT
#95
collosus buff yuck. I'd rather they do almost anything else to buff protoss. Such a boring unit.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
xTJx
Profile Joined May 2014
Brazil419 Posts
November 30 2016 01:16 GMT
#96
Mechers will never be happy, so i say fix the turtle cancer and let the other players have fun, because playing against someone that just sits there massing defense is absolutely awful.

BTW, why is reaper grenade still in the game?

And why is music loud as hell in replays?
No prejudices, i hate everyone equally.
Charoisaur
Profile Joined August 2014
Germany15918 Posts
November 30 2016 01:23 GMT
#97
On November 30 2016 09:48 Clonester wrote:
They should give up in making Balance changes once and for all.

Not making them does not please people, making them does not make people happy. Making small changes gets outburst, making big changes get outburst, giving testmaps for 3 months and nobody plays them and on day one the changes go live...again outburst.

Just give up patching.

I wouldn't call the reaction to the patch an outburst. there may be some things slightly to strong but from watching streams and reading the forums the majority seems thinks the patch was pretty good overall.
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
November 30 2016 01:47 GMT
#98
Making colos stronger than hots with a ground army of adepts as a buffer. I don't even know what to say.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
November 30 2016 02:34 GMT
#99
Remove Adept, and:

-buff Zealot and Stalker HP (around 20-25%)
-nerf Protoss AoE (around 20-25%)

This will make Protoss able to play early mid-game against all races (and be in-line with a more a traditional RTS gameplay), and takes away some of the NEED for AoE/ focus on spells (MOBA-like gameplay).
*burp*
Advantageous
Profile Blog Joined May 2012
China1350 Posts
Last Edited: 2016-11-30 02:48:03
November 30 2016 02:47 GMT
#100
Terran is broken, the players are just a bunch of whiny little [beeps]. Same as Zergs in every expansion, except Terrans just quit the game when they didn't like balance changes in the past.

EDIT: By "Terran", I'm referring to mech-only players like Avilo. Bio players are fine, they learn to adapt and move on with life.

User was warned for this post
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
November 30 2016 03:18 GMT
#101
On November 30 2016 11:47 Advantageous wrote:
Terran is broken, the players are just a bunch of whiny little [beeps]. Same as Zergs in every expansion, except Terrans just quit the game when they didn't like balance changes in the past.

EDIT: By "Terran", I'm referring to mech-only players like Avilo. Bio players are fine, they learn to adapt and move on with life.

Bio players tend to be just as bad. When mass Marines can't counter something they whine non-stop until it gets changed.
DomeGetta
Profile Joined February 2012
480 Posts
November 30 2016 03:31 GMT
#102
Honestly all you need to do is watch Snute's stream for 20 or 30 minutes and see him hit a Terran who goes mech lol.
He explains the issue perfectly - and his play makes it obvious that he's right.

The mass hydra / viper / SH combo makes it impossible for Meching Terran to move out on the map and attack , ever.

So either you kill them before they get it - or you just get starved out while they fling thousands of SH at you picking off your shit slowly. It's not just OP though - it's horrendous for the game - the zerg really can't attack either - he can just roll up on your expos and fling free bugs at you while he mines out the map - (all of which - I'll add to toot my own horn ;D I pointed out would fucking happen if they went through with this ridiculous patch).


This is why you don't see the Kor's doing mech in tvz - and bio in tvz is imo worse off than before - even further amplifying the do horrendous damage with the first 2 mede drop or lose by a huge margin later.

Btw I hate mech - Call me a mech racist - I'd be totally ok with obliterating it completely - but the current state is just plain retarded - you can't have 2 shitty options - and even if they do decide to just keep buffing mech until it's viable and kill off bio - I gtd tons of Kor are gonna quit the game or change race - because honestly unless they redesign mech - being better mechanically at the game than your opponent is not a big advantage - having literally nothing to do for 12 hours or a day and being cool with playing 6 games in that time period is - however.
Charoisaur
Profile Joined August 2014
Germany15918 Posts
November 30 2016 03:31 GMT
#103
On November 30 2016 12:18 Solar424 wrote:
Show nested quote +
On November 30 2016 11:47 Advantageous wrote:
Terran is broken, the players are just a bunch of whiny little [beeps]. Same as Zergs in every expansion, except Terrans just quit the game when they didn't like balance changes in the past.

EDIT: By "Terran", I'm referring to mech-only players like Avilo. Bio players are fine, they learn to adapt and move on with life.

Bio players tend to be just as bad. When mass Marines can't counter something they whine non-stop until it gets changed.

Protoss players are just as bad. when they can't 1a their deathball every game to victory they whine non-stop until it gets changed.
Zerg players are just as bad. when they can't drone to 70 blindly every game they whine non-stop until it gets changed.
/s

it's getting old.
Many of the coolest moments in sc2 happen due to worker harassment
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 30 2016 06:10 GMT
#104
Are they keeping SH/hydra/viper/burrow infestor in the game?
Sup
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 30 2016 06:46 GMT
#105
So they accidently jumped the gun. LOOOOOOOOOL
prabuty
Profile Joined October 2016
Poland26 Posts
Last Edited: 2016-11-30 07:37:12
November 30 2016 07:33 GMT
#106
If I were in David Kim's shoes, I'd probably leave the current colossus dmg output as it is and experimented with increasing its base range instead
Charoisaur
Profile Joined August 2014
Germany15918 Posts
Last Edited: 2016-11-30 07:44:00
November 30 2016 07:43 GMT
#107
On November 30 2016 15:10 avilo wrote:
Are they keeping SH/hydra/viper/burrow infestor in the game?

I'm very confident SHs won't stay in the game for long as they invalidate mech play atm and they said they want to make mech more viable.
not so sure about the other things..
Many of the coolest moments in sc2 happen due to worker harassment
Penev
Profile Joined October 2012
28472 Posts
November 30 2016 09:27 GMT
#108
Because people can be characterized by playing a certain faction of a video game

..
I Protoss winner, could it be?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 09:41 GMT
#109
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing

I need a cost effective way to deal with SHs doing free dmg to tank hellion armies and expos.

I need a way not to die to Vipers pulling tanks and thors and decimating vikings.

I'm not calling imba, but TvZ feels the most difficult right now.
Head Coach Park: "They should buff tanks!"
Comedy
Profile Joined March 2016
456 Posts
Last Edited: 2016-11-30 09:50:36
November 30 2016 09:48 GMT
#110
It's actually hilarious.

Skytoss has been impossible to crack for z/t for years - they introduce an even more OP Carrier which literally has no answer when massed. PvZ is all about spamming pylons, cannons, and finding ways to survive into getting a cpl of carriers (mass adept into 2 gate phoenix into carrier for example).

Lotv ment to adress the deathball issue of protoss - which, somewhat succeeded, the immortal chargelot archon deathball was not as potent as the collosis storm stalker deathball and impossible to crack sentry/blink combos are not as common anymore. Now they want to buff collosus again?

Mech fucking sucks as a playstyle to watch/play against/do, it makes for slow games, for god knows what reason blizzard has (After listening to the community, consisting of mostly players with low apm/skill), put it in their head that they have to make this playstyle viable. If you want people to not have a good time playing/watching your game, sure.

They should make the game fun. None of the shit they are doing makes any sense. Their primary focus should be maximizing fun for everyone involved. This does not mean, giving a race a super fun harass unit but not giving the other races a FUN counter-play, as they have often done in the past, however. (oracle/adept/liberator might be fun to use , but dealing with it - even when quite possible and clearly balanced, simply gives hand/brain cancer)

It means looking at what SC2 does well and what attracts people to this game, and then expanding on it. The primary matchup in Sc2 has always been muta/ling/bio vs m&m/mine etc. Expand on this. Make it even better. Keep frantic fast gameplay and multitask with action on both sides and try to implement it in other matchups as well. Make a public statement that says Fuck mech.

Oh well, one can dream.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 30 2016 09:51 GMT
#111
On November 30 2016 12:31 DomeGetta wrote:
Honestly all you need to do is watch Snute's stream for 20 or 30 minutes and see him hit a Terran who goes mech lol.
He explains the issue perfectly - and his play makes it obvious that he's right.

The mass hydra / viper / SH combo makes it impossible for Meching Terran to move out on the map and attack , ever.

So either you kill them before they get it - or you just get starved out while they fling thousands of SH at you picking off your shit slowly. It's not just OP though - it's horrendous for the game - the zerg really can't attack either - he can just roll up on your expos and fling free bugs at you while he mines out the map - (all of which - I'll add to toot my own horn ;D I pointed out would fucking happen if they went through with this ridiculous patch).


This is why you don't see the Kor's doing mech in tvz - and bio in tvz is imo worse off than before - even further amplifying the do horrendous damage with the first 2 mede drop or lose by a huge margin later.

Btw I hate mech - Call me a mech racist - I'd be totally ok with obliterating it completely - but the current state is just plain retarded - you can't have 2 shitty options - and even if they do decide to just keep buffing mech until it's viable and kill off bio - I gtd tons of Kor are gonna quit the game or change race - because honestly unless they redesign mech - being better mechanically at the game than your opponent is not a big advantage - having literally nothing to do for 12 hours or a day and being cool with playing 6 games in that time period is - however.

If this is true, THEN WHY BUFF RAVEN OF ALL UNITS
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 10:06 GMT
#112
On November 30 2016 18:51 Foxxan wrote:
Show nested quote +
On November 30 2016 12:31 DomeGetta wrote:
Honestly all you need to do is watch Snute's stream for 20 or 30 minutes and see him hit a Terran who goes mech lol.
He explains the issue perfectly - and his play makes it obvious that he's right.

The mass hydra / viper / SH combo makes it impossible for Meching Terran to move out on the map and attack , ever.

So either you kill them before they get it - or you just get starved out while they fling thousands of SH at you picking off your shit slowly. It's not just OP though - it's horrendous for the game - the zerg really can't attack either - he can just roll up on your expos and fling free bugs at you while he mines out the map - (all of which - I'll add to toot my own horn ;D I pointed out would fucking happen if they went through with this ridiculous patch).


This is why you don't see the Kor's doing mech in tvz - and bio in tvz is imo worse off than before - even further amplifying the do horrendous damage with the first 2 mede drop or lose by a huge margin later.

Btw I hate mech - Call me a mech racist - I'd be totally ok with obliterating it completely - but the current state is just plain retarded - you can't have 2 shitty options - and even if they do decide to just keep buffing mech until it's viable and kill off bio - I gtd tons of Kor are gonna quit the game or change race - because honestly unless they redesign mech - being better mechanically at the game than your opponent is not a big advantage - having literally nothing to do for 12 hours or a day and being cool with playing 6 games in that time period is - however.

If this is true, THEN WHY BUFF RAVEN OF ALL UNITS

Yeah, the worst thing they can do with mech, even worse then having it nonviable, is to have it be dependent on Ravens. We already know how shitty games of mass air and mass air casters can be.
Head Coach Park: "They should buff tanks!"
VHbb
Profile Joined October 2014
689 Posts
November 30 2016 11:11 GMT
#113
"Carrier is OP", it's amazing what you can learn from this kind of thread..
My life for Aiur !
Penev
Profile Joined October 2012
28472 Posts
November 30 2016 11:12 GMT
#114
On November 30 2016 18:41 Sapphire.lux wrote:
Show nested quote +
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing

I need a cost effective way to deal with SHs doing free dmg to tank hellion armies and expos.

I need a way not to die to Vipers pulling tanks and thors and decimating vikings.

I'm not calling imba, but TvZ feels the most difficult right now.

Blizz should really overhaul the SH completely or this issue will keep popping up, it's either unplayable or op the way they designed it.

They should swap the neural and yank abilities of the Infestor and Viper to make yanking more difficult, adjust abilities if needed
(It looks ridiculous anyway, a skinny hovering thing that apparently can cling on to air to move (massive) units towards it)
I Protoss winner, could it be?
ihatevideogames
Profile Joined August 2015
570 Posts
November 30 2016 12:22 GMT
#115
Is a Colossus buff really the end of the world as many people make it seem to be?

I think it would be fine, would make toss a bit friendlier to play outside the top 5% of the playerbase. Also, it would bring into light how god-awful Vikings are currently and maybe we could get a buff to those so lategame terran could stand a chance.
fx9
Profile Joined November 2013
117 Posts
November 30 2016 12:43 GMT
#116
On November 30 2016 07:08 Ingvar wrote:
Some times I don't understand people. 1 year of whining about adepts and when they're buffing an alternative to them people whine again. Colossus isn't some devil spawn straight from hell, it's a simple aoe attack unit. Why don't you just give the game a chance and try to enjoy it in its current state whatever that is?


that's right.
Those hypocrites that say "Buff anything but Collosi" were probably the same bunch that whines about adepts.
JackONeill
Profile Joined September 2013
861 Posts
November 30 2016 13:31 GMT
#117
This patch marks the return of "safe free damage", that has always been, and will always be an extremely idiotic dynamic in this game.
We've all seen the game being plagued by units dealing free and safe damage", through free units or energy.

15 range tempest with relevation, HOTS SHs, vipers yanking 300/200 6 supply units with little risk, all these things are horrible for the game.

And now? Now the best build in TvZ is probably the raven rush to spam turrets in mineral lines to 2shot drones. Now we've got a 100/75 unit that spams free units, because DK felt it was a good idea to overbuff the SH to see "how things turn out". And now we've got 5 minerals interceptors.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 13:56 GMT
#118
On November 30 2016 22:31 JackONeill wrote:
And now we've got 5 minerals interceptors.

That's something else i'm not a fan of. Balance aside, i thought carriers are interesting because you have a decision in how to fight them: vikings and go in trying to kill the carriers directly, or libs, turrets mines to kill interceptors and starve the protoss out of minerals.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 13:58 GMT
#119
On November 30 2016 20:12 Penev wrote:
Show nested quote +
On November 30 2016 18:41 Sapphire.lux wrote:
On November 30 2016 04:49 Existor wrote:
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing

I need a cost effective way to deal with SHs doing free dmg to tank hellion armies and expos.

I need a way not to die to Vipers pulling tanks and thors and decimating vikings.

I'm not calling imba, but TvZ feels the most difficult right now.

Blizz should really overhaul the SH completely or this issue will keep popping up, it's either unplayable or op the way they designed it.

They should swap the neural and yank abilities of the Infestor and Viper to make yanking more difficult, adjust abilities if needed
(It looks ridiculous anyway, a skinny hovering thing that apparently can cling on to air to move (massive) units towards it)

Yeah i have a bit of a fixation on the SH as a generator of free units that has very long range and good mobility. It probably can't be balanced to be both fair and a fun unit to watch and play.
Head Coach Park: "They should buff tanks!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16674 Posts
Last Edited: 2016-11-30 15:13:49
November 30 2016 15:01 GMT
#120
On November 30 2016 22:31 JackONeill wrote:
This patch marks the return of "safe free damage", that has always been, and will always be an extremely idiotic dynamic in this game.
We've all seen the game being plagued by units dealing free and safe damage", through free units or energy.

15 range tempest with relevation, HOTS SHs, vipers yanking 300/200 6 supply units with little risk, all these things are horrible for the game.

And now? Now the best build in TvZ is probably the raven rush to spam turrets in mineral lines to 2shot drones. Now we've got a 100/75 unit that spams free units, because DK felt it was a good idea to overbuff the SH to see "how things turn out". And now we've got 5 minerals interceptors.


i agree with the over all spirit of your post re: Viper yank, however, i prefer to allow Blizzard the space to work out big changes during the off-season. Re: SH .. the volleys out of Siege Tank are free as well. If Blizz is experimenting right now then its the people playing in that IEM Qualifier who should really be angry. not us.

The IEM Qualifier was interesting to watch; the TvT between TY and Maru was incredible. people saying the game is horribly imbalanced are off base. The game might be somewhat imbalanced at this stage. Its not like any of the races has no chance at the top level of the game.

I've gone from Tier 1 Diamond to the top of Tier 3 Diamond with this new patch. I don't think 125 APM Diamond players like me are all that important though. If the patch means slow players like me who are slow to react take a negative ranking hit. whatever... i don't think its evidence DK is a bad designer... maybe i suck more than i thought i did and it was covered up by the original LotV design.

i've heard other non-pro Terran mech players whining and i don't think their whining is important either. To get Mech play used more at the top level of the game its importan to listen to the players at the top.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-11-30 15:12:07
November 30 2016 15:10 GMT
#121
So, finally! The circle is complete.

-> make light units op (so that protoss can't handle them w/o splash)
-> introduce colossi
-> colossi are boring as fuck
-> nerf colossi to the ground (introduce gimick aoe unit instead that noone uses anyway)
-> overbuff light units (hydra) (?????????????????) so they melt everything
-> buff colossi

Another indication of DK's clear master plan. I have no doubt it was all planned from the start.
Less is more.
Lexender
Profile Joined September 2013
Mexico2627 Posts
November 30 2016 15:17 GMT
#122
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems
EatingBomber
Profile Joined August 2015
1017 Posts
November 30 2016 16:20 GMT
#123
On December 01 2016 00:17 Lexender wrote:
Show nested quote +
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems

Or, you can watch FlaSh turtle with a million Turrets and tanks and fall asleep, or watch horrors like ByuL's final engagement against INnoVation on Coda, to understand why people don't want mech to come back.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 16:35 GMT
#124
On December 01 2016 01:20 EatingBomber wrote:
Show nested quote +
On December 01 2016 00:17 Lexender wrote:
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems

Or, you can watch FlaSh turtle with a million Turrets and tanks and fall asleep, or watch horrors like ByuL's final engagement against INnoVation on Coda, to understand why people don't want mech to come back.

If the constant "action" of bio was what the RTS community wanted in SC2 for every game,SC2 would not be in the state that it is and BW would have been dead a long time ago.

If there's one thing we can put to bad is the idea that bio is more exciting then mech for the casual viewer. We have the numbers and they tell a different story.

Finally Blizz realized this through the massive exodus that happened with the promotion of bio only games. Face it, bio lovers are in a huge minority
Head Coach Park: "They should buff tanks!"
Comedy
Profile Joined March 2016
456 Posts
Last Edited: 2016-11-30 16:49:17
November 30 2016 16:42 GMT
#125
On December 01 2016 01:35 Sapphire.lux wrote:
Show nested quote +
On December 01 2016 01:20 EatingBomber wrote:
On December 01 2016 00:17 Lexender wrote:
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems

Or, you can watch FlaSh turtle with a million Turrets and tanks and fall asleep, or watch horrors like ByuL's final engagement against INnoVation on Coda, to understand why people don't want mech to come back.

If the constant "action" of bio was what the RTS community wanted in SC2 for every game,SC2 would not be in the state that it is and BW would have been dead a long time ago.

If there's one thing we can put to bad is the idea that bio is more exciting then mech for the casual viewer. We have the numbers and they tell a different story.

Finally Blizz realized this through the massive exodus that happened with the promotion of bio only games. Face it, bio lovers are in a huge minority


You are absolutely wrong. The most epic game SC2 have ever produced has always been muta ling bane vs bio.

While there are nice mech games out there, such as forgg vs life, it is the exception. Almost all mech games towards the end of hots, and especially in the EU scene, were complete abuse of cost efficient units like the raven/bc. pdd spam + mass turtle.

The cyclone style which was rising to popularity right before this patch, was also pure cancer. The Terran player had the rax for vision, and as long as they baby sitted the cyclones they could just scan + kill units indefinitely as they move commanded back. I admit that I am a zerg player, I can tell you, by playing 100's of games, that this process was never any 'fun' to me. Regardless of wether or not I could win games against it (I could and did), it just felt truely retarded, and mech has always felt that way when playing against it.

Action packed mech games, are a nice theory, but not reality. If you played high level Hots on EU ladder and ran into happy a million times who just spammed turrets, camped, and micro'ed his energy units till zerg was out of money, you'd agree.

You have to remember these games, there were loads of them at the end of hots.

I highly doubt bio lovers are in the minority, since every zerg player out there by definition enjoys bio more, since mech units are just completly not fun to play against. On top of that I bet anyone that doesn't actually play the game much prefers bio, when there are 3-4 things happening at the same time it really pushes the most out of players. That is more fun to watch than 100 turrets, tanks, vikings, ravens, all bunched up waiting for the other race to 'charge' in. Lol

I imagine the only people who prefer mech are diamond/low master terrans with little apm who want an easy time macro'ing/slow game.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 30 2016 16:48 GMT
#126
On December 01 2016 01:42 Comedy wrote:
Show nested quote +
On December 01 2016 01:35 Sapphire.lux wrote:
On December 01 2016 01:20 EatingBomber wrote:
On December 01 2016 00:17 Lexender wrote:
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems

Or, you can watch FlaSh turtle with a million Turrets and tanks and fall asleep, or watch horrors like ByuL's final engagement against INnoVation on Coda, to understand why people don't want mech to come back.

If the constant "action" of bio was what the RTS community wanted in SC2 for every game,SC2 would not be in the state that it is and BW would have been dead a long time ago.

If there's one thing we can put to bad is the idea that bio is more exciting then mech for the casual viewer. We have the numbers and they tell a different story.

Finally Blizz realized this through the massive exodus that happened with the promotion of bio only games. Face it, bio lovers are in a huge minority


You are absolutely wrong. The most epic game SC2 have ever produced has always been muta ling bane vs bio.

While there are nice mech games out there, such as forgg vs life, it is the exception. Almost all mech games towards the end of hots, and especially in the EU scene, were complete abuse of cost efficient units like the raven/bc. pdd spam + mass turtle.

Action packed mech games, are a nice theory, but not reality. If you played high level Hots on EU ladder and ran into happy a million times who just spammed turrets, camped, and micro'ed his energy units till zerg was out of money, you'd agree.

You have to remember these games, there were loads of them at the end of hots.


The games you talk about were hated by everyone, including mech players. That was mass air, mass air casters at that that created that horror, not mech. Blizz made mech rubbish that the only thing it was decent at was to ease an air transition.

The "good" mech games are the ones where you have actual mech wining or loosing the game without the turtle to mass air. Tank hellion viking has always created cool games, be it vs bio, roach hydra, etc. Air armies just suck in SC2, be they Ravens or BL-Inf or Tempests.
Head Coach Park: "They should buff tanks!"
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 30 2016 17:03 GMT
#127
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing


I'm not sure it's all that useful to think up unit counters in a vacuum, there's also the question of timings and cost.
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2016-11-30 17:16:02
November 30 2016 17:14 GMT
#128
On December 01 2016 01:35 Sapphire.lux wrote:
Show nested quote +
On December 01 2016 01:20 EatingBomber wrote:
On December 01 2016 00:17 Lexender wrote:
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems

Or, you can watch FlaSh turtle with a million Turrets and tanks and fall asleep, or watch horrors like ByuL's final engagement against INnoVation on Coda, to understand why people don't want mech to come back.

If the constant "action" of bio was what the RTS community wanted in SC2 for every game,SC2 would not be in the state that it is and BW would have been dead a long time ago.

If there's one thing we can put to bad is the idea that bio is more exciting then mech for the casual viewer. We have the numbers and they tell a different story.

Finally Blizz realized this through the massive exodus that happened with the promotion of bio only games. Face it, bio lovers are in a huge minority

Nonsense. SC2 declined for a variety of reasons besides the fact that Terran played mostly bio, which is minuscule(if it even is a factor, which iT isn't )compared to the much larger, external factors.

Furthermore, to suggest that mech in SC2 is even comparable to BW's mech is laughable. SC2's mech is one of the most boring, cancerous, and least taxing play style to both watch, and play against.

Fortunately, Zerg and Protoss have been given various tools to kill the tumour before it grows. Unfortunately, the mirror will not be spared.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2016-11-30 17:27:24
November 30 2016 17:26 GMT
#129
New hotfix is up

http://us.battle.net/forums/en/sc2/topic/20752357659

Relevant balance change is that Siege Tank's Siege Damage vs non-armored now receives +4 (10%) from the Vehicle Weapon upgrade, up from +3. This aligns it with the general +10% rule for attack upgrades with other units. I'm not sure if the bonus damage vs armor attack upgrades got upped from +2 to +3 to also align with the +10% rule.
ㅇㅅㅌㅅ
JimmyJRaynor
Profile Blog Joined April 2010
Canada16674 Posts
Last Edited: 2016-11-30 18:41:33
November 30 2016 18:01 GMT
#130
On December 01 2016 01:35 Sapphire.lux wrote:
Show nested quote +
On December 01 2016 01:20 EatingBomber wrote:
On December 01 2016 00:17 Lexender wrote:
On November 30 2016 12:31 DomeGetta wrote:
This is why you don't see the Kor's doing mech in tvz


Korean players where the ones that created the mech meta in HotS, they where consistent with it playing pretty commonly and some players where even know mech players, like Flash, Gumiho, Bbyong, ForGG, etc.

Saying that mech doesn't benefits from multitask and micro is the most stupid argument I've seen that somehow gets thrown around like its an absolute truth, see a ForGG game and tell me anybody can pull the same moves as the master of hellions did, its not as easy as it seems

Or, you can watch FlaSh turtle with a million Turrets and tanks and fall asleep, or watch horrors like ByuL's final engagement against INnoVation on Coda, to understand why people don't want mech to come back.

If the constant "action" of bio was what the RTS community wanted in SC2 for every game,SC2 would not be in the state that it is and BW would have been dead a long time ago.

If there's one thing we can put to bad is the idea that bio is more exciting then mech for the casual viewer. We have the numbers and they tell a different story.

Finally Blizz realized this through the massive exodus that happened with the promotion of bio only games. Face it, bio lovers are in a huge minority


i posted the #s. massive exodus LOL. that is great emo hyperbole.
http://www.teamliquid.net/forum/starcraft-2/516753-firecakes-opinion-on-the-decline-of-starcraft-2?page=16#319

every game declines as it ages. the sea level of the entire RTS ocean is lowering. Blizzard RTSs including SC2 are the only boats able to float as the sea level plummets and the ice age is imminent. Considering how bad RTS is doing and the alternatives that have usurped the general player from their giant desktop PCs .. Blizzard has retained its customers better than any other RTS developer.

those are the #s that keep the full context of the marketplace and the consumers expanding base of choices in mind.

The #s indicate Blizzard is doing a great job with SC2 and Blizzard is the best RTS game maker in the world.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Beelzebub1
Profile Joined May 2015
1004 Posts
November 30 2016 18:25 GMT
#131
Bio lovers are a huge minority? All I see regarding mech "fixes" (gross) is from the same 8 people making constant posts and threads about how the most boring and turtle friendly style in the game should be made just as viable as a fun to watch and play against style.

Don't get me wrong, I understand Terran lack diversity and people get tired of MMMM all day, but making the worst style in the game viable when the game is already declining isn't the best thing to do at all. If you think viewership is low now, wait until we have 30 minute long mech TvT and cancer style mech ZvT where the whole map get's taken and Zerg can't attack into the tank lines and Terran can't unsiege the tank lines. Once tank mech into mass Ravens crept it's way into the master league level I straight up left the game for HOTS. It's not fun to play against, it's not fun to watch, it's hardly even fun to win when the games are 30 + minutes of chasing a flock of super strong energy units and trying to Nydus into small pockets of non tank lines.

Personally, I'm hoping for bio mech to become the new metagame. The Golden Age of Zerg vs Terran wasn't watching ForGG whip out the ever so random mech game at a high level, not by a long shot. It was watching Ling/Bane/Mutalisk vs Bio/Tank.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
November 30 2016 19:41 GMT
#132
Keep bio alive <3
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
bObA
Profile Joined May 2012
France300 Posts
December 01 2016 06:56 GMT
#133
Looks like Cyclone is dead with the new patch.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
December 01 2016 14:15 GMT
#134
Blizzard shouldn't be designing balance around a "Mech" schematic at all anyways, a Terran army should
be "BioMech". Make the reactor quadruple production after a certain upgrade.. No race squeaks by like Terran does anyways, solely relying on the player's super reflexes for kiting like crazy.
Still diamond
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
December 01 2016 18:40 GMT
#135
looks like fake actually
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 01 2016 19:03 GMT
#136
On December 02 2016 03:40 Ganseng wrote:
looks like fake actually

It's not fake. Blizzard devs already confirmed that it was posted early and it is not a finalized list of changes.
ㅇㅅㅌㅅ
p68
Profile Joined November 2015
100 Posts
December 01 2016 21:52 GMT
#137
The colossus just needs to be scrapped. Horrible unit design all-around: high ground vision and no unit collision on a siege unit? No wonder the damn thing encourages deathball gameplay.

If Protoss is struggling vs light, there are so many possibilities regarding how this may be addressed!
p68
Profile Joined November 2015
100 Posts
December 01 2016 21:57 GMT
#138
On December 01 2016 23:15 WeddingEpisode wrote:
Blizzard shouldn't be designing balance around a "Mech" schematic at all anyways, a Terran army should
be "BioMech". Make the reactor quadruple production after a certain upgrade.. No race squeaks by like Terran does anyways, solely relying on the player's super reflexes for kiting like crazy.


If Terran ground units had shared upgrades instead of factory sharing with starport, perhaps. Even though each race has five upgrades, the way Terran upgrades are distributed does not encourage biomech past early game.
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