colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units
Adepts?
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Existor
Russian Federation4295 Posts
colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units Adepts? | ||
Tuczniak
1561 Posts
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SetGuitarsToKill
Canada28396 Posts
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PharaphobiaSC
Czech Republic457 Posts
On November 30 2016 06:08 SwiftRH wrote: lol why so many players complain about colossus buff? when was the last time you seen a protoss on ladder. protoss is underpowered and underrepresented on ladder they desperatly need a buff. zerg comps can fight protoss head on with hydra comps now where before you had to outmaneuver the protoss. and protoss still has shit dps with ground to air so lybs are still ridiculously overpowered and useless tempest vs ground make it impossible to enter a sieged position without getting shredded. And patch only been live for a short bit once builds get refined the abuse will begin and the sad part is there isnt enough protoss to cry about balance like terrans or zergs do R.I.P how can you play protoss and look at your self in the mirror ? Thats why you dont see protoss on ladder anymore ppl woke up from a dream and started playing real races Bonus m*me: They can buff anything else than collo | ||
Edowyth
United States183 Posts
On November 30 2016 06:27 Existor wrote: Show nested quote + colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units Adepts? Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all. Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good. In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then. Personally, I'd love an adept without an ability, but I doubt we'll ever see it. | ||
WeddingEpisode
United States355 Posts
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Existor
Russian Federation4295 Posts
On November 30 2016 06:37 Edowyth wrote: Show nested quote + On November 30 2016 06:27 Existor wrote: colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units Adepts? Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all. Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good. In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then. Personally, I'd love an adept without an ability, but I doubt we'll ever see it. On other side, adepts can sometimes harass better (a lot) than zealots. Zealots with charge upgrade can annihilate hydralisks super well. | ||
Edowyth
United States183 Posts
On November 30 2016 06:40 Existor wrote: Show nested quote + On November 30 2016 06:37 Edowyth wrote: On November 30 2016 06:27 Existor wrote: colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units Adepts? Adepts suck without their ability. They get kited to death versus MMM, could never approach tanks, and just die to anything zerg at all. Their ability allows them to close the range, to surround units (preventing escape), and to always engage in a favorable position. Without a favorable position, adepts are too slow and too low damage to do anything remotely good. In fact, you can try it out. Take 5 minutes to remove shade from the command card for adepts in an extension mod and play versus a friend. See how relevant they are to ... anything ... then. Personally, I'd love an adept without an ability, but I doubt we'll ever see it. On other side, adepts can sometimes harass better (a lot) than zealots. Zealots with charge upgrade can annihilate hydralisks super well. - Protoss didn't need yet another dedicated harassment unit. - Zealots get wrecked if there's anything to stand in front of the hydras like ... banelings, lings, roaches, lurkers, broodlings, spines, spores, ... or paper airplanes Nonetheless, Protoss still has too many abilities to manage. (or rather, too many high-maintenance abilities) | ||
Psychobabas
2531 Posts
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Lightrush
Bulgaria164 Posts
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SwiftRH
United States105 Posts
On November 30 2016 06:27 Existor wrote: Show nested quote + colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units Adepts? haha lol adepts dont have an ability o wait..... even if they did not have an ability once stim or or any zerg units besides zerglings enter the game they dont trade effectively | ||
Edowyth
United States183 Posts
These are apparently not being pushed live: https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/ | ||
Ingvar
Russian Federation421 Posts
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SlammerSC2
77 Posts
Blizzard: Hey everyone! We accidentally jumped the gun here and posted this early. While we are always exploring ways to make the game better, these specific changes are still being thought out and may be tried out at a later date. Apologies for any confusion. | ||
Musicus
Germany23567 Posts
On November 30 2016 07:08 Edowyth wrote: @Musicus These are apparently not being pushed live: https://www.reddit.com/r/starcraft/comments/5fko36/new_balance_testing_collossus_stronger_vs_light/dal4okm/ Good to know! Now I have to wonder if the community reactions will influence their decision . | ||
Dav1oN
Ukraine3159 Posts
btw without thermal lance hydra outranges colosus good they are making slight buff for it | ||
WidowMineHero
New Zealand143 Posts
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Musicus
Germany23567 Posts
On November 30 2016 07:12 cSc.Dav1oN wrote: well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach btw without thermal lance hydra outranges colosus good they are making slight buff for it or maybe not, while they are thinking about it, these changes were posted too early and are not final updated the OP | ||
Edowyth
United States183 Posts
On November 30 2016 07:14 Musicus wrote: updated the OP Ah, you don't have to quote me. You can just put the link with his text quoted. :D Would be easier for those coming to the thread than linking through to reddit. | ||
showstealer1829
Australia3123 Posts
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