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On November 30 2016 07:08 Ingvar wrote: Some times I don't understand people. 1 year of whining about adepts and when they're buffing an alternative to them people whine again. Colossus isn't some devil spawn straight from hell, it's a simple aoe attack unit. Why don't you just give the game a chance and try to enjoy it in its current state whatever that is? I didn't whine about adepts but collossus play always leads to deathball play with both players massing an army and clashing in the middle of the map in 1 deciding fight. Do you really prefer collossus turtle play over the harass-heavy mass gateway style we saw in the first half of the year?
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I agree with ByuN, buff the anti air ability too, 160 over 14 seconds is not enough.
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Mech will never be good because the new economy system just flat out doesn't lend itself well to mech play. By the time a mech player has built the required infrastructure to support a large mid - late game mech army a Zerg player will be on 6 + hatcheries fielding Vipers and mass aerial armies.
It's never going to be good as long as resources deplete quickly and force a mech player to spread himself very thin to defend his expansions which pretty much violates the core tenet of mech play, which is a very slow macro defensive style with fast raider units (banshee, vulture, hellion) with vultures/spider mines really allowing mech to have a mobile anti ground force (Widow mines are too slow and Hellions are horrible combat units) alongside Goliaths being mobile anti air (something Thors can never be)
Hopefully by the end of this massive cluster fuck of a patch factory units will at the very least be viable support units to bio armies, I personally think mech sucks to play against and to watch and the golden age of Zerg vs Terran was watching Ling/Bane/Muta against MMM + Siege Tank lines.
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Russian Federation4295 Posts
On November 30 2016 07:37 scoo2r wrote: I agree with ByuN, buff the anti air ability too, 160 over 14 seconds is not enough. But why? Terran mech have a lot of other anti-air tools. This ability is strictly for chasing oracles / phoenixes / overlords / medivacs / prizms / other harass units. Most harass units have less than 160 hp
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On November 30 2016 07:14 Musicus wrote:Show nested quote +On November 30 2016 07:12 cSc.Dav1oN wrote: well it was awkward when u cant fight effectivly with double robo colosus production vs hydra/lurker/roach btw without thermal lance hydra outranges colosus good they are making slight buff for it or maybe not, while they are thinking about it, these changes were posted too early and are not final updated the OP
hope they gonna buff colosus even more a bit +4 light affects PvT harder than PvZ, i think it needs a bit more to buff in order to make a big influence on dealing with hydras for example
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there goes my 25% winrate vs protoss. perhaps 10% now? dis is disgusting. i lost 600 mmr after this patch. thats no joke.
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really feels like this approach is a few steps back, rather than forward in the right direction
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On November 30 2016 06:22 ArtyK wrote:Show nested quote +On November 30 2016 06:21 SwiftRH wrote:If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state? lol it got unbalanced when they made hydras imba the problem isn't that they're buffing toss, it's that they're buffing this unit in particular colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units good thing you're here to cry then
somone has too. its kinda pointless since most protoss lost their passion. passion =/= unconstructive feedback protoss needs something? Buff anything but the coloss and i'll be happy well, not everyone shares your opinion, if you dont like the change, dont play the game. It's as simple as that.
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On November 30 2016 07:39 Existor wrote:Show nested quote +On November 30 2016 07:37 scoo2r wrote: I agree with ByuN, buff the anti air ability too, 160 over 14 seconds is not enough. But why? Terran mech have a lot of other anti-air tools. This ability is strictly for chasing oracles / phoenixes / overlords / medivacs / prizms / other harass units. Most harass units have less than 160 hp
are you really still at it wow? plz list all the mech anti air ability and units plz. ill help cyclone- you need to click on the unit and chase it down for 14 sec to kill the unit which gives them time to run away over cliffs and get away. mines a unit that your opponent has to not be paying attention to lose there units too. and last thor do you really think you can get a thor out in time for an oracle plz.
just stop you are making yourself look bad but ill even give you starport units viking -warp prism, oracles, phoenix, overlords(with speed) bootsed medivacs are all faster than vikings and again your opponent has to not be paying attention to lose them. ravens- ROFL drop your auto turret and unless they are under it and again are not paying attention shouldn't lose there units. libs- very little range and dmg nerf to light and little to nothign vs armor. last BCs lol you going to get a bc out in time for an oracle.
and for late game there are thing like vipers that counter the air and ground and carriers that counter everything but maybe bcs but havent seen/played that fight enough to know yet.
mech is not good stop acting like it is and stop acting you know what you are talking about. stop acting like your thoerycrafting is applyable to real in game situations
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On November 30 2016 08:32 AzAlexZ wrote:Show nested quote +On November 30 2016 06:22 ArtyK wrote:On November 30 2016 06:21 SwiftRH wrote:If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state? lol it got unbalanced when they made hydras imba the problem isn't that they're buffing toss, it's that they're buffing this unit in particular colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units good thing you're here to cry then
somone has too. its kinda pointless since most protoss lost their passion. passion =/= unconstructive feedback protoss needs something? Buff anything but the coloss and i'll be happy well, not everyone shares your opinion, if you dont like the change, dont play the game. It's as simple as that.
Would the Colossus be strong even if they were back in their original forms? Corruptors are better, Vipers are still just as much of a soft counter to them as they always were, and now super Hydralisks can both retreat and attack much more safe and from a bigger concave.
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On November 30 2016 08:32 AzAlexZ wrote:Show nested quote +On November 30 2016 06:22 ArtyK wrote:On November 30 2016 06:21 SwiftRH wrote:If it was only PvZ that would make sense, but with hydras also being problematic in TvZ a hydra nerf the cleanest solution. Otherwise you risk unbalancing all the match-ups. Why exactly do you insist on hydras being in their buffed state? lol it got unbalanced when they made hydras imba the problem isn't that they're buffing toss, it's that they're buffing this unit in particular colo underused tbh protoss needs something in the midgame and toss needs more amove potential. too many ability units good thing you're here to cry then
somone has too. its kinda pointless since most protoss lost their passion. passion =/= unconstructive feedback protoss needs something? Buff anything but the coloss and i'll be happy well, not everyone shares your opinion, if you dont like the change, dont play the game. It's as simple as that.
Yeah well the change isn't live, and even if it was we can't guess yet if colossi will be standard again, so i'm playing this game still :p
I will only really have a problem if this goes back to wol style protoss deathballs, and you all know how fun that was...
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They should give up in making Balance changes once and for all.
Not making them does not please people, making them does not make people happy. Making small changes gets outburst, making big changes get outburst, giving testmaps for 3 months and nobody plays them and on day one the changes go live...again outburst.
Just give up patching.
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laz0rs are back on the menu boys
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collosus buff yuck. I'd rather they do almost anything else to buff protoss. Such a boring unit.
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Mechers will never be happy, so i say fix the turtle cancer and let the other players have fun, because playing against someone that just sits there massing defense is absolutely awful.
BTW, why is reaper grenade still in the game?
And why is music loud as hell in replays?
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On November 30 2016 09:48 Clonester wrote: They should give up in making Balance changes once and for all.
Not making them does not please people, making them does not make people happy. Making small changes gets outburst, making big changes get outburst, giving testmaps for 3 months and nobody plays them and on day one the changes go live...again outburst.
Just give up patching. I wouldn't call the reaction to the patch an outburst. there may be some things slightly to strong but from watching streams and reading the forums the majority seems thinks the patch was pretty good overall.
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Making colos stronger than hots with a ground army of adepts as a buffer. I don't even know what to say.
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Remove Adept, and:
-buff Zealot and Stalker HP (around 20-25%) -nerf Protoss AoE (around 20-25%)
This will make Protoss able to play early mid-game against all races (and be in-line with a more a traditional RTS gameplay), and takes away some of the NEED for AoE/ focus on spells (MOBA-like gameplay).
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Terran is broken, the players are just a bunch of whiny little [beeps]. Same as Zergs in every expansion, except Terrans just quit the game when they didn't like balance changes in the past.
EDIT: By "Terran", I'm referring to mech-only players like Avilo. Bio players are fine, they learn to adapt and move on with life.
User was warned for this post
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