• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:19
CET 07:19
KST 15:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !0Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win0Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1498 users

11/29 Balance Changes Still Under Discussion - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Yiome
Profile Joined February 2014
China1687 Posts
November 29 2016 20:26 GMT
#21
The original post has been removed
Maybe there is something wrong
From the screenshot it does look like an official post?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:27 GMT
#22
What does that even mean? How is protoss HT / phoenix related to mech right now ?

You talked about ravens and I immediately thought about possible protoss counters to mass ravens.

Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ?

Because I really don't understand that making statements without of at least month of testing with new changes. You are not giving it a try even.

is mostly about TvZ : hydra/viper is almost unbeatable

Why?

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.

• vikings still snipe vipers well

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
Last Edited: 2016-11-29 20:30:24
November 29 2016 20:28 GMT
#23
On November 30 2016 04:50 Existor wrote:
Show nested quote +
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Show nested quote +
Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well

I hope you aren't serious.
On November 30 2016 05:23 NutriaKaiN wrote:
Show nested quote +
On November 30 2016 04:50 Existor wrote:
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


because he see a "protoss buff" and like to whine. its always the same with that topic. Maybe then terrans have to counter colossus with vikings, like protoss have to counter liberator with tempest at some point.

because that's totally not what terrans are doing right now.
Many of the coolest moments in sc2 happen due to worker harassment
Twine
Profile Joined June 2012
France246 Posts
November 29 2016 20:32 GMT
#24
On November 30 2016 04:50 Existor wrote:
Show nested quote +
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Show nested quote +
Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

#1 Bomber fan | Jin Air best KT
Charoisaur
Profile Joined August 2014
Germany16021 Posts
Last Edited: 2016-11-29 20:34:50
November 29 2016 20:34 GMT
#25
On November 30 2016 05:32 Twine wrote:
Show nested quote +
On November 30 2016 04:50 Existor wrote:
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^


I don't know. rushing BCs on 3 bases to counter collossi seems like a good answer to me.
Many of the coolest moments in sc2 happen due to worker harassment
Twine
Profile Joined June 2012
France246 Posts
November 29 2016 20:35 GMT
#26
On November 30 2016 05:27 Existor wrote:

Show nested quote +
is mostly about TvZ : hydra/viper is almost unbeatable

Why?

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.

• vikings still snipe vipers well

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.


Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed)
who the hell would abduct a PDD?
Please just play the game instead of just theorycrafting and you'd know most of your statement are not making any sense in game
#1 Bomber fan | Jin Air best KT
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:35 GMT
#27
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"
NutriaKaiN
Profile Joined June 2016
88 Posts
November 29 2016 20:36 GMT
#28
On November 30 2016 05:32 Twine wrote:
Show nested quote +
On November 30 2016 04:50 Existor wrote:
On November 30 2016 04:44 Topin wrote:
i cant believe that buff to the colossi.

I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras).

Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp

rip tvp? Why?

* terrans still have vikings versus colossies

* 250mm thors can annihilate colossies

* widow mines do bonus dmg vs shields

* ghosts are still viable

* battlecruisers can't be feedbacked and can yamato colossies

* buffed ravens work well vs protoss spam

* cyclones counter stalkers super well


man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^



wow welcome in the world of spellcasters, how many spells protoss need to use? blink, forcefield, guardianshield, target vikings, its fair enough when you have to do more then only split your army. raven spells? wtf? :D you dont have all off this, its possible plays, not all needed.
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
November 29 2016 20:37 GMT
#29
I hope they remove the upgrade for Neural Parasite, so that it can be a viable option when dealing with t3 units, especially carrier/colossus now that colossus is potentially seeing a buff.
twitter.com/stolensheeps
bulya
Profile Joined February 2016
Israel386 Posts
November 29 2016 20:38 GMT
#30
The source link doesn't work
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2016 20:38 GMT
#31
Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed)

1) BC can warp away instantly when abducted

2) what a terran will fight versus zerg near his spores? If zerg turtled in one area, it means some places are undefended.

3) Vikings have good range to shoot at vipers and flee away without risking to be abducted.

Please just play the game instead of just theorycrafting and you'd know most of your statement are not making any sense in game

Say that to yourself. let the game stabilize and evolve new metas instead of complaining that terran mech don't work. it's only 1.5 weeks since rework patch.
Dungeontay
Profile Joined December 2015
126 Posts
November 29 2016 20:39 GMT
#32
Byun *Kappa*
Zzz
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:42:02
November 29 2016 20:41 GMT
#33
On November 30 2016 05:35 Existor wrote:
Show nested quote +
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

Show nested quote +
I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"

Problem in your vision is that these things have been tried, before and after the patch. To take your last big post ..

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.
=> Battlecruisers are fine .. once you get 8+ of them, alongside 10+ ravens. Before that, what exactly prevent the zerg from abducting them above his 30 hydras one by one and killing them .

• vikings still snipe vipers well
=> Due to the vikings' prjectile speed and the way focus fire can be done, you can't snipe the vipers before he can land clouds / abducts. And vikings are countered by making even more vipers, forcing you to either focus fire and waste shots, or pray that the auto targeting doesn't leave them all injured but alive.

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember
=> Ravens are expensive, very easy to abduct, and as several people said, mech is again over reliant on the seeker missile and its new retarded uppgrade, which is the only fine saving mech lategame again.

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.
=> That one is very dubious, zerg has been able to beat mech even before vipers were in the game. And even after that, it has stayed doable, with other options, vipers simply being the easiest.


Again, theorycrafting is fine, but doesn't replace having thousands of mech games experience, including dozens since the patch.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Charoisaur
Profile Joined August 2014
Germany16021 Posts
November 29 2016 20:41 GMT
#34
On November 30 2016 05:35 Existor wrote:
Show nested quote +
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

Show nested quote +
I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"

I'd like to have a serious discussion too but when you think BCs, thors and ravens are a good answer to collossi I'm not sure it's worth it trying to convince you that they're not.
Many of the coolest moments in sc2 happen due to worker harassment
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2016-11-29 20:48:24
November 29 2016 20:42 GMT
#35
On November 30 2016 05:27 Existor wrote:
Show nested quote +
What does that even mean? How is protoss HT / phoenix related to mech right now ?

You talked about ravens and I immediately thought about possible protoss counters to mass ravens.

Show nested quote +
Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ?

Because I really don't understand that making statements without of at least month of testing with new changes. You are not giving it a try even.

Show nested quote +
is mostly about TvZ : hydra/viper is almost unbeatable

Why?

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.

• vikings still snipe vipers well

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.


you are trying way to hard to shit on any mech buffs and saying that mech is fine and its clear you dont know what you are talking about.

battlecruisers - can be abducted and sniped or parasitc bombed with there slow speed can fuck a terran unless you want to tp out which make you have one less unit.but mostly abducted screws you.

while yes viking can snipe vipers parastic bomb out ranges viking and with any micro you can pull the vikings into you hyrdas and heal vipers with queens

you seem to for get that you can add other units in to tank for the hydras like roachs even enough lings will do (no advised but can work)

I mean i get it if you hate terran but you have like 10 comments in this thread trying you balls off to argue that mech is fine and again you clearly dont have a clue only playing it from one side.

also Im not even going to get into the thing you are talking about with tvp and mech tvp just no not even going to waste my time on that one plz just stop you are starting to look silly.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2016-11-29 20:45:00
November 29 2016 20:43 GMT
#36
On November 30 2016 05:38 Existor wrote:
Show nested quote +
Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed)

1) BC can warp away instantly when abducted

2) what a terran will fight versus zerg near his spores? If zerg turtled in one area, it means some places are undefended.

3) Vikings have good range to shoot at vipers and flee away without risking to be abducted.

1) Yes, and then you are keeping the BCs out of the frontline for the next 2 minutes until warp recharges . . . ?

2) Because any competent zerg will have the control of most of the map, and the terran has to fight lategame to push him back and get his last expands

3) You have never played the vikings vs vipers scenario, right ???????? Vikings vs Vipers is always a losing fight for the terran vs a half competent zerg. As mentioned in my previous post, the way vikings's projectile and auto targeting / focus fire works, the terran can't efficiently trade here without god-like viking fire spreading
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
starslayer
Profile Joined August 2011
United States696 Posts
November 29 2016 20:43 GMT
#37
On November 30 2016 05:41 Lyyna wrote:
Show nested quote +
On November 30 2016 05:35 Existor wrote:
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^

See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y.

I hope you aren't serious.

And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons"

Problem in your vision is that these things have been tried, before and after the patch. To take your last big post ..

• battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos.
=> Battlecruisers are fine .. once you get 8+ of them, alongside 10+ ravens. Before that, what exactly prevent the zerg from abducting them above his 30 hydras one by one and killing them .

• vikings still snipe vipers well
=> Due to the vikings' prjectile speed and the way focus fire can be done, you can't snipe the vipers before he can land clouds / abducts. And vikings are countered by making even more vipers, forcing you to either focus fire and waste shots, or pray that the auto targeting doesn't leave them all injured but alive.

• again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember
=> Ravens are expensive, very easy to abduct, and as several people said, mech is again over reliant on the seeker missile and its new retarded uppgrade, which is the only fine saving mech lategame again.

• versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech.
=> That one is very dubious, zerg has been able to beat mech even before vipers were in the game. And even after that, it has stayed doable, with other options, vipers simply being the easiest.


Again, theorycrafting is fine, but doesn't replace having thousands of mech games experience, including dozens since the patch.


you beat me to it ROFL
i came here to kickass and chew bubblegum and i'm all out of bubble gum
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 29 2016 20:44 GMT
#38
On November 30 2016 04:49 Existor wrote:
Show nested quote +
On November 30 2016 04:40 petro1987 wrote:
Still nothing about mech's viability... At least last cyclone's nerf was reverted.

Mech is fine.

* Want to harass with mobile units? Banshees, ravens, hellions.

* Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also.

* Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers.

* Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible)

* Need anti-mech? Ground vikings, siege tanks, thors, cyclones.

* Need mobile anti-armored? Cyclones, siege tanks.

* Need anti air-armored? Vikings, 2nd Thor mode.

* Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range.

* Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees

* Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing



but muh tanklines and endless turtling and mass raven O:
Charoisaur
Profile Joined August 2014
Germany16021 Posts
November 29 2016 20:46 GMT
#39
On November 30 2016 05:38 Existor wrote:

3) Vikings have good range to shoot at vipers and flee away without risking to be abducted.

no they don't
vikings have 9 range, abduct has 9 range.
Many of the coolest moments in sc2 happen due to worker harassment
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-11-29 20:52:09
November 29 2016 20:50 GMT
#40
One of the main reasons i came back to sc2 was LotV, and the fact that the worst designed unit after the SH wasn't viable anymore.
Now they want to see mass amove deathball again?
I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft556
RuFF_SC2 173
SortOf 56
StarCraft: Brood War
Shuttle 1429
Aegong 48
Mong 23
Sacsri 23
Hm[arnc] 22
Noble 18
ZergMaN 16
Icarus 10
Dota 2
monkeys_forever629
League of Legends
JimRising 672
C9.Mang0485
Counter-Strike
Coldzera 1541
Other Games
summit1g10565
Mew2King52
Trikslyr35
Organizations
Other Games
gamesdonequick930
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Light_VIP 102
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 17
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1483
• Lourlo1415
• HappyZerGling139
Other Games
• Scarra3714
Upcoming Events
Sparkling Tuna Cup
3h 41m
WardiTV 2025
5h 41m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
18h 41m
WardiTV 2025
1d 5h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 8h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.