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Yiome
China1687 Posts
Maybe there is something wrong From the screenshot it does look like an official post? | ||
Existor
Russian Federation4295 Posts
What does that even mean? How is protoss HT / phoenix related to mech right now ? You talked about ravens and I immediately thought about possible protoss counters to mass ravens. Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ? Because I really don't understand that making statements without of at least month of testing with new changes. You are not giving it a try even. is mostly about TvZ : hydra/viper is almost unbeatable Why? • battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos. • vikings still snipe vipers well • again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember • versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech. | ||
Charoisaur
Germany15614 Posts
On November 30 2016 04:50 Existor wrote: I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras). Show nested quote + Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp rip tvp? Why? * terrans still have vikings versus colossies * 250mm thors can annihilate colossies * widow mines do bonus dmg vs shields * ghosts are still viable * battlecruisers can't be feedbacked and can yamato colossies * buffed ravens work well vs protoss spam * cyclones counter stalkers super well I hope you aren't serious. On November 30 2016 05:23 NutriaKaiN wrote: Show nested quote + On November 30 2016 04:50 Existor wrote: On November 30 2016 04:44 Topin wrote: i cant believe that buff to the colossi. I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras). Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp rip tvp? Why? * terrans still have vikings versus colossies * 250mm thors can annihilate colossies * widow mines do bonus dmg vs shields * ghosts are still viable * battlecruisers can't be feedbacked and can yamato colossies * buffed ravens work well vs protoss spam * cyclones counter stalkers super well because he see a "protoss buff" and like to whine. its always the same with that topic. Maybe then terrans have to counter colossus with vikings, like protoss have to counter liberator with tempest at some point. because that's totally not what terrans are doing right now. | ||
Twine
France246 Posts
On November 30 2016 04:50 Existor wrote: I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras). Show nested quote + Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp rip tvp? Why? * terrans still have vikings versus colossies * 250mm thors can annihilate colossies * widow mines do bonus dmg vs shields * ghosts are still viable * battlecruisers can't be feedbacked and can yamato colossies * buffed ravens work well vs protoss spam * cyclones counter stalkers super well man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ | ||
Charoisaur
Germany15614 Posts
On November 30 2016 05:32 Twine wrote: Show nested quote + On November 30 2016 04:50 Existor wrote: On November 30 2016 04:44 Topin wrote: i cant believe that buff to the colossi. I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras). Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp rip tvp? Why? * terrans still have vikings versus colossies * 250mm thors can annihilate colossies * widow mines do bonus dmg vs shields * ghosts are still viable * battlecruisers can't be feedbacked and can yamato colossies * buffed ravens work well vs protoss spam * cyclones counter stalkers super well man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ I don't know. rushing BCs on 3 bases to counter collossi seems like a good answer to me. | ||
Twine
France246 Posts
On November 30 2016 05:27 Existor wrote: Why? • battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos. • vikings still snipe vipers well • again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember • versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech. Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed) who the hell would abduct a PDD? Please just play the game instead of just theorycrafting and you'd know most of your statement are not making any sense in game | ||
Existor
Russian Federation4295 Posts
man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y. I hope you aren't serious. And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons" | ||
NutriaKaiN
88 Posts
On November 30 2016 05:32 Twine wrote: Show nested quote + On November 30 2016 04:50 Existor wrote: On November 30 2016 04:44 Topin wrote: i cant believe that buff to the colossi. I think buff will be reduced to +2 cause colossies counter well hydralisks even now, with zealots and other stuff. Especially with new chargelots (that have 8 damage on charge and faster speed so harder to kite by hydras). Hey, colossi should deal with mid game hydra comps better now. I love when they balance the game without taking other matchups into consideration #riptvp rip tvp? Why? * terrans still have vikings versus colossies * 250mm thors can annihilate colossies * widow mines do bonus dmg vs shields * ghosts are still viable * battlecruisers can't be feedbacked and can yamato colossies * buffed ravens work well vs protoss spam * cyclones counter stalkers super well man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ wow welcome in the world of spellcasters, how many spells protoss need to use? blink, forcefield, guardianshield, target vikings, its fair enough when you have to do more then only split your army. raven spells? wtf? :D you dont have all off this, its possible plays, not all needed. | ||
stolensheep
United Kingdom306 Posts
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bulya
Israel386 Posts
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Existor
Russian Federation4295 Posts
Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed) 1) BC can warp away instantly when abducted 2) what a terran will fight versus zerg near his spores? If zerg turtled in one area, it means some places are undefended. 3) Vikings have good range to shoot at vipers and flee away without risking to be abducted. Please just play the game instead of just theorycrafting and you'd know most of your statement are not making any sense in game Say that to yourself. let the game stabilize and evolve new metas instead of complaining that terran mech don't work. it's only 1.5 weeks since rework patch. | ||
Dungeontay
126 Posts
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Lyyna
France775 Posts
On November 30 2016 05:35 Existor wrote: Show nested quote + man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y. And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons" Problem in your vision is that these things have been tried, before and after the patch. To take your last big post .. • battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos. => Battlecruisers are fine .. once you get 8+ of them, alongside 10+ ravens. Before that, what exactly prevent the zerg from abducting them above his 30 hydras one by one and killing them . • vikings still snipe vipers well => Due to the vikings' prjectile speed and the way focus fire can be done, you can't snipe the vipers before he can land clouds / abducts. And vikings are countered by making even more vipers, forcing you to either focus fire and waste shots, or pray that the auto targeting doesn't leave them all injured but alive. • again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember => Ravens are expensive, very easy to abduct, and as several people said, mech is again over reliant on the seeker missile and its new retarded uppgrade, which is the only fine saving mech lategame again. • versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech. => That one is very dubious, zerg has been able to beat mech even before vipers were in the game. And even after that, it has stayed doable, with other options, vipers simply being the easiest. Again, theorycrafting is fine, but doesn't replace having thousands of mech games experience, including dozens since the patch. | ||
Charoisaur
Germany15614 Posts
On November 30 2016 05:35 Existor wrote: Show nested quote + man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y. And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons" I'd like to have a serious discussion too but when you think BCs, thors and ravens are a good answer to collossi I'm not sure it's worth it trying to convince you that they're not. | ||
starslayer
United States696 Posts
On November 30 2016 05:27 Existor wrote: Show nested quote + What does that even mean? How is protoss HT / phoenix related to mech right now ? You talked about ravens and I immediately thought about possible protoss counters to mass ravens. Show nested quote + Theorycrafting is fine when you have a basic knowledge of what you're talking about. You apparently don't play mech (do you actually play terran , judging from your icon ?), and yet you think your opinion has a more solid basis than actual mech player' ? Because I really don't understand that making statements without of at least month of testing with new changes. You are not giving it a try even. Why? • battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos. • vikings still snipe vipers well • again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember • versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech. you are trying way to hard to shit on any mech buffs and saying that mech is fine and its clear you dont know what you are talking about. battlecruisers - can be abducted and sniped or parasitc bombed with there slow speed can fuck a terran unless you want to tp out which make you have one less unit.but mostly abducted screws you. while yes viking can snipe vipers parastic bomb out ranges viking and with any micro you can pull the vikings into you hyrdas and heal vipers with queens you seem to for get that you can add other units in to tank for the hydras like roachs even enough lings will do (no advised but can work) I mean i get it if you hate terran but you have like 10 comments in this thread trying you balls off to argue that mech is fine and again you clearly dont have a clue only playing it from one side. also Im not even going to get into the thing you are talking about with tvp and mech tvp just no not even going to waste my time on that one plz just stop you are starting to look silly. | ||
Lyyna
France775 Posts
On November 30 2016 05:38 Existor wrote: Show nested quote + Rofl OK you clearly have no clue about how terran works, BCs get adbucted and you insta lose 400 300, vikings can snipe vipers but try sniping vipers underneath spores(+ they can get grabbed) 1) BC can warp away instantly when abducted 2) what a terran will fight versus zerg near his spores? If zerg turtled in one area, it means some places are undefended. 3) Vikings have good range to shoot at vipers and flee away without risking to be abducted. 1) Yes, and then you are keeping the BCs out of the frontline for the next 2 minutes until warp recharges . . . ? 2) Because any competent zerg will have the control of most of the map, and the terran has to fight lategame to push him back and get his last expands 3) You have never played the vikings vs vipers scenario, right ???????? Vikings vs Vipers is always a losing fight for the terran vs a half competent zerg. As mentioned in my previous post, the way vikings's projectile and auto targeting / focus fire works, the terran can't efficiently trade here without god-like viking fire spreading | ||
starslayer
United States696 Posts
On November 30 2016 05:41 Lyyna wrote: Show nested quote + On November 30 2016 05:35 Existor wrote: man, just using little stars at the beginning of each affirmation doesn't make your statement true. As said above, its nice to theorycraft but have fun kiting colossi with vikings while burrowing widow mines, emping protoss army and spamming ravens spells lol. Also regarding the thor 250mm who's supposed to "annihilate" colossies, I'm not quite sure dude ^^ See. You already doing statement that none of my words actually work in game. You even didn't try that. It is of course easier to whine about balance and OP thing rather than try to figure what can work vs X and Y. I hope you aren't serious. And you are? I'd prefer to do a full discussion rather than complains like "that doesn't work, you're bronze trash" instead of something constructive like "that doesn't work because X, Y and Z reasons" Problem in your vision is that these things have been tried, before and after the patch. To take your last big post .. • battlecruisers (and sky-terran) don't work vs that combination? battlecruisers have huge amount of armor (shared from mech Armor upgrade) to hold versus high-atk-speed Hydralisks, they can snipe vipers with yamatos. => Battlecruisers are fine .. once you get 8+ of them, alongside 10+ ravens. Before that, what exactly prevent the zerg from abducting them above his 30 hydras one by one and killing them . • vikings still snipe vipers well => Due to the vikings' prjectile speed and the way focus fire can be done, you can't snipe the vipers before he can land clouds / abducts. And vikings are countered by making even more vipers, forcing you to either focus fire and waste shots, or pray that the auto targeting doesn't leave them all injured but alive. • again, seeker missiles work fine vs both and PDD can block hydralisk shots and can;'t be abducted cause it's building, as I remember => Ravens are expensive, very easy to abduct, and as several people said, mech is again over reliant on the seeker missile and its new retarded uppgrade, which is the only fine saving mech lategame again. • versus early hydralisk attacks there are siege tanks. In late game vipers are supposed to counter siege tanks, otherwise zergs are doomed vs mech. => That one is very dubious, zerg has been able to beat mech even before vipers were in the game. And even after that, it has stayed doable, with other options, vipers simply being the easiest. Again, theorycrafting is fine, but doesn't replace having thousands of mech games experience, including dozens since the patch. you beat me to it ROFL | ||
NEEDZMOAR
Sweden1277 Posts
On November 30 2016 04:49 Existor wrote: Show nested quote + On November 30 2016 04:40 petro1987 wrote: Still nothing about mech's viability... At least last cyclone's nerf was reverted. Mech is fine. * Want to harass with mobile units? Banshees, ravens, hellions. * Need anti-ground-light? Hellbats vs ling runby, and hellions to chase and kite. Widow mines also. * Need soft-anti-air with aoe damage? Liberators. Otherwise make thors, seeker missiles and battlecruisers. * Need to protect territories? Siege tanks, hellbats, widow mines, liberator zones, cruisers can warp-in to defend (last one will rarely occur but it's possible) * Need anti-mech? Ground vikings, siege tanks, thors, cyclones. * Need mobile anti-armored? Cyclones, siege tanks. * Need anti air-armored? Vikings, 2nd Thor mode. * Need burst aoe-damage that only mutas can escape? Seeker missiles that can chase up for 19 range. * Need to snipe core targets? Yamato cannons, vikings / 250mm thors / banshees * Need anti-ultralisk as mech? Siege tanks, banshees, liberation zones, thors, yamato cannons, mules (they fk ultralisk pathing late game), Raven turrets also breaking ultralisk pathing but muh tanklines and endless turtling and mass raven O: | ||
Charoisaur
Germany15614 Posts
On November 30 2016 05:38 Existor wrote: 3) Vikings have good range to shoot at vipers and flee away without risking to be abducted. no they don't vikings have 9 range, abduct has 9 range. | ||
ArtyK
France3143 Posts
Now they want to see mass amove deathball again? I know this is just a test map but if coloss ever come back as a staple in PvX i'll stop playing again. | ||
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