Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system.
On August 05 2015 17:45 sh1RoKen wrote: No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft. More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.
That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.
Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.
And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.
It appears SC2 Proleague is coming to an end. The league ran from 2005-2016.
Why did you include BW Proleague and call it a "league"?
Because it was a league.
On October 18 2016 19:43 letian wrote: This is not correct since BW PL ended long ago and has nothing to do with SC2 PL.
The common point between BW PL and SC2 PL is : the proleague.
Should we include other sport leagues as well, because they are leagues? The common point between SC2 PL and SMITE league is: the proleague. Clearly, both games share the same universe and progamers to some extend but that's it. No, this looks like an attempt to drag BW into this and I don't like it, because SC2 was the reason why BW PL ended.
true, with the attempt of storytelling that SC2 was itself just "Starcraft", the same thing, and all should move on forcibly with lawsuit + pouring money on a game nobody knew what it was really worth ;; never mentioning BW as also still being Starcraft, the present and future of Starcraft was now SC2, and BW the past. A corporate attack (by activision) on a community, fanbase, professional scene and should I say RTS game design for its own 100% self centered profit.
I think Blizzard will really push for at least one big tournament to stay alive in Korea, most likely GSL. There were rumors since the release of SC2 that Blizzard was secretly funding most of GSL the entire time, and I would expect them to continue using the league as the Korean arm of WCS.
On October 18 2016 20:45 eviltomahawk wrote: I think Blizzard will really push for at least one big tournament to stay alive in Korea, most likely GSL. There were rumors since the release of SC2 that Blizzard was secretly funding most of GSL the entire time, and I would expect them to continue using the league as the Korean arm of WCS.
Well yeah, I think so too. But the question is if GSL will still have enough players worth watching after the smoke clears.
Even though i never got into sc2 and pretty much resented blizzard after they killed bw, this feels sad. Proleague was something else. Almost too big for esports.
It appears SC2 Proleague is coming to an end. The league ran from 2005-2016.
Why did you include BW Proleague and call it a "league"?
Because it was a league.
On October 18 2016 19:43 letian wrote: This is not correct since BW PL ended long ago and has nothing to do with SC2 PL.
The common point between BW PL and SC2 PL is : the proleague.
Should we include other sport leagues as well, because they are leagues? The common point between SC2 PL and SMITE league is: the proleague. Clearly, both games share the same universe and progamers to some extend but that's it. No, this looks like an attempt to drag BW into this and I don't like it, because SC2 was the reason why BW PL ended.
true, with the attempt of storytelling that SC2 was itself just "Starcraft", the same thing, and all should move on forcibly with lawsuit + pouring money on a game nobody knew what it was really worth ;; never mentioning BW as also still being Starcraft, the present and future of Starcraft was now SC2, and BW the past. A corporate attack (by activision) on a community, fanbase, professional scene and should I say RTS game design for its own 100% self centered profit.
Not to mention Dustin Browder (many people seem to forget about him now) actually saying: "If you like BW, go play BW!" whenever anyone tried to point a design issue. I guess forcing Korea to transition to SC2 wasn't a great idea afterall, right? It didn't even make sense considering the playerbase of both games. Has SC2 ever reached 1% in those game metrics sites? It's just a shame this happened and now we have no proleague anymore. Yet, I see people here blaming everything else, but the game design. The zealous apologists should really take a time to reflect if blindly defending every poor design decision in the game was a good idea.
On August 05 2015 17:45 sh1RoKen wrote: No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft. More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.
That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.
Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.
And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.
I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.
I think marketing the game as the hardest game ever made would actually increase the playerbase.
As a Chinese, maybe it's about time to spread the influence our own team league - NSL? That could be the next target for Korean player to try to participate.
It appears SC2 Proleague is coming to an end. The league ran from 2005-2016.
Why did you include BW Proleague and call it a "league"?
Because it was a league.
On October 18 2016 19:43 letian wrote: This is not correct since BW PL ended long ago and has nothing to do with SC2 PL.
The common point between BW PL and SC2 PL is : the proleague.
Should we include other sport leagues as well, because they are leagues? The common point between SC2 PL and SMITE league is: the proleague. Clearly, both games share the same universe and progamers to some extend but that's it. No, this looks like an attempt to drag BW into this and I don't like it, because SC2 was the reason why BW PL ended.
true, with the attempt of storytelling that SC2 was itself just "Starcraft", the same thing, and all should move on forcibly with lawsuit + pouring money on a game nobody knew what it was really worth ;; never mentioning BW as also still being Starcraft, the present and future of Starcraft was now SC2, and BW the past. A corporate attack (by activision) on a community, fanbase, professional scene and should I say RTS game design for its own 100% self centered profit.
Not to mention Dustin Browder (many people seem to forget about him now) actually saying: "If you like BW, go play BW!" whenever anyone tried to point a design issue. I guess forcing Korea to transition to SC2 wasn't a great idea afterall, right? It didn't even make sense considering the playerbase of both games. Has SC2 ever reached 1% in those game metrics sites? It's just a shame this happened and now we have no proleague anymore. Yet, I see people here blaming everything else, but the game design. The zealous apologists should really take a time to reflect if blindly defending every poor design decision in the game was a good idea.
It's true, you know I remember from the very start, even if all games have criticism that's normal, but SC2 was always quite heavily criticised. There was not so much passion, lots of hype, and lots of attraction to money and fame. Guys like Dustin Browder giving an example of how to bully people who would try to go in depth, while they also shut down public conversations as possible on a new battle.net interface with unpractical chat system. They used this stuff to propel SC2 to where it could never have been if it hadn't stolen as much as possible from what people had built on BW.
Because nobody could compete in terms of advertising in the RTS business, they have dealt this damage and now we are stuck with a culture that MOBAs are the new RTS, or that RTS have to be that way and online interface are all about auto matchmaking, achievements and diminished social features.
Now SC2 has some of the qualities of BW in it, so it is still more of a strategy game than a MOBA for sure. But I hope, that wherever the future takes us with a new RTS, people will know not to just take SC2's features as a good example of what RTS can be.
On October 18 2016 20:41 sh1RoKen wrote: I bet no one could predict such an outcome.
On August 05 2015 17:45 sh1RoKen wrote: No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft. More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.
That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.
Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.
And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.
I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.
I think marketing the game as the hardest game ever made would actually increase the playerbase.
Spending 90% of your in-game time to fight PvE macro mechanics is really unique. And FUN! Let's promote this to 100%. First player who's production will be resting for more than 1 second instantly loses.
The game should be as hard as your opponent makes it to you. Not workers-> pylons-> production-> workers-> production-> pylons-> expanding-> production -> pylons -> upgrades -> 4 second fight. I want to lose to my opponent who made me to lose with his micro and tactical moves. Not because he is building pylons better than me.
On October 18 2016 20:41 sh1RoKen wrote: I bet no one could predict such an outcome.
On August 05 2015 17:45 sh1RoKen wrote: No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft. More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.
That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.
Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.
And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.
I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.
I think marketing the game as the hardest game ever made would actually increase the playerbase.
Spending 90% of your in-game time to fight PvE macro mechanics is really unique. And FUN! Let's promote this to 100%. First player who's production will be resting for more than 1 second instantly loses.
The game should be as hard as your opponent makes it to you. Not workers-> pylons-> production-> workers-> production-> pylons-> expanding-> production -> pylons -> upgrades -> 4 second fight. I want to lose to my opponent who made me to lose with his micro and tactical moves. Not because he is building pylons better than me.
On October 18 2016 20:41 sh1RoKen wrote: I bet no one could predict such an outcome.
On August 05 2015 17:45 sh1RoKen wrote: No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft. More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.
That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.
Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.
And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.
I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.
I think marketing the game as the hardest game ever made would actually increase the playerbase.
Spending 90% of your in-game time to fight PvE macro mechanics is really unique. And FUN! Let's promote this to 100%. First player who's production will be resting for more than 1 second instantly loses.
The game should be as hard as your opponent makes it to you. Not workers-> pylons-> production-> workers-> production-> pylons-> expanding-> production -> pylons -> upgrades -> 4 second fight. I want to lose to my opponent who made me to lose with his micro and tactical moves. Not because he is building pylons better than me.
I wanna lose because my opponent places pylons better than me. Not because his micro.
sh1RoKen is not 100% correct but also not 100% wrong. There is not that deep strategic part in sc2 as it was in sc1. High ground doesnt give that much advantage, mostly it is only max army and fight into instant win/lose. Too many hard counters as well as well as abilities that were not fun to play against.