• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:16
CEST 20:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition(?)185.0.15 Balance Patch Notes (Live version)91$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition(?) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Question regarding recent ASL Bisu vs Larva game Thoughts on rarely used units RepMastered™: replay sharing and analyzer site [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1351 users

SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband - Pag…

Forum Index > SC2 General
1381 CommentsPost a Reply
Prev 1 26 27 28 29 30 70 Next
Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system.
Muffloe
Profile Joined December 2012
Sweden6061 Posts
October 18 2016 11:37 GMT
#541
On October 18 2016 20:32 Elentos wrote:
Show nested quote +
On October 18 2016 20:28 Muffloe wrote:
Time to rebuild (>'.')> And if the scene can't fight through this, maybe it deserved to die :/

You almost make it sound like it's not a big deal and should be easy to fight through.

Hey, melee was in spot post-mlg with like 10 people tournaments, and look where it is now
Yeah I know, different scenes but w/e
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
October 18 2016 11:38 GMT
#542
On October 18 2016 20:32 Elentos wrote:
Show nested quote +
On October 18 2016 20:28 Muffloe wrote:
Time to rebuild (>'.')> And if the scene can't fight through this, maybe it deserved to die :/

You almost make it sound like it's not a big deal and should be easy to fight through.

I wont be surprised if GSL and/or SSL will end too. The pro players will need salary, so i guess its game switching time.

Without the kr power house the scene just dies. Foreigners will need to train even less, games wont develop in quality.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Elentos
Profile Blog Joined February 2015
55555 Posts
October 18 2016 11:40 GMT
#543
On October 18 2016 20:38 gingerfluffmuff wrote:
Show nested quote +
On October 18 2016 20:32 Elentos wrote:
On October 18 2016 20:28 Muffloe wrote:
Time to rebuild (>'.')> And if the scene can't fight through this, maybe it deserved to die :/

You almost make it sound like it's not a big deal and should be easy to fight through.

I wont be surprised if GSL and/or SSL will end too.

Well, GSL was already announced for next year. But we'll only really know how the scene will look like when the time comes.
Every 60 seconds in Africa, a minute passes.
sh1RoKen
Profile Joined March 2012
Russian Federation93 Posts
Last Edited: 2016-10-18 11:42:51
October 18 2016 11:41 GMT
#544
I bet no one could predict such an outcome.

On August 05 2015 17:45 sh1RoKen wrote:
No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft.
More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.

That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.

Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.

And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.


http://www.teamliquid.net/forum/legacy-of-the-void/491777-why-lowering-the-mechanics-is-a-good-thing
Be polite, be professional, but have a plan to kill everybody you meet.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-10-18 11:45:37
October 18 2016 11:41 GMT
#545
On October 18 2016 20:07 letian wrote:
Show nested quote +
On October 18 2016 19:48 Glioburd wrote:
On October 18 2016 19:43 letian wrote:
It appears SC2 Proleague is coming to an end. The league ran from 2005-2016.

Why did you include BW Proleague and call it a "league"?

Because it was a league.
On October 18 2016 19:43 letian wrote:
This is not correct since BW PL ended long ago and has nothing to do with SC2 PL.

The common point between BW PL and SC2 PL is : the proleague.

Should we include other sport leagues as well, because they are leagues?
The common point between SC2 PL and SMITE league is: the proleague.
Clearly, both games share the same universe and progamers to some extend but that's it.
No, this looks like an attempt to drag BW into this and I don't like it, because SC2 was the reason why BW PL ended.

true, with the attempt of storytelling that SC2 was itself just "Starcraft", the same thing, and all should move on forcibly with lawsuit + pouring money on a game nobody knew what it was really worth ;; never mentioning BW as also still being Starcraft, the present and future of Starcraft was now SC2, and BW the past. A corporate attack (by activision) on a community, fanbase, professional scene and should I say RTS game design for its own 100% self centered profit.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 18 2016 11:45 GMT
#546
I think Blizzard will really push for at least one big tournament to stay alive in Korea, most likely GSL. There were rumors since the release of SC2 that Blizzard was secretly funding most of GSL the entire time, and I would expect them to continue using the league as the Korean arm of WCS.
ㅇㅅㅌㅅ
Elentos
Profile Blog Joined February 2015
55555 Posts
October 18 2016 11:48 GMT
#547
On October 18 2016 20:45 eviltomahawk wrote:
I think Blizzard will really push for at least one big tournament to stay alive in Korea, most likely GSL. There were rumors since the release of SC2 that Blizzard was secretly funding most of GSL the entire time, and I would expect them to continue using the league as the Korean arm of WCS.

Well yeah, I think so too. But the question is if GSL will still have enough players worth watching after the smoke clears.
Every 60 seconds in Africa, a minute passes.
Elroi
Profile Joined August 2009
Sweden5599 Posts
October 18 2016 11:50 GMT
#548
Even though i never got into sc2 and pretty much resented blizzard after they killed bw, this feels sad. Proleague was something else. Almost too big for esports.

"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
petro1987
Profile Joined May 2009
Brazil374 Posts
October 18 2016 11:52 GMT
#549
On October 18 2016 20:41 ProMeTheus112 wrote:
Show nested quote +
On October 18 2016 20:07 letian wrote:
On October 18 2016 19:48 Glioburd wrote:
On October 18 2016 19:43 letian wrote:
It appears SC2 Proleague is coming to an end. The league ran from 2005-2016.

Why did you include BW Proleague and call it a "league"?

Because it was a league.
On October 18 2016 19:43 letian wrote:
This is not correct since BW PL ended long ago and has nothing to do with SC2 PL.

The common point between BW PL and SC2 PL is : the proleague.

Should we include other sport leagues as well, because they are leagues?
The common point between SC2 PL and SMITE league is: the proleague.
Clearly, both games share the same universe and progamers to some extend but that's it.
No, this looks like an attempt to drag BW into this and I don't like it, because SC2 was the reason why BW PL ended.

true, with the attempt of storytelling that SC2 was itself just "Starcraft", the same thing, and all should move on forcibly with lawsuit + pouring money on a game nobody knew what it was really worth ;; never mentioning BW as also still being Starcraft, the present and future of Starcraft was now SC2, and BW the past. A corporate attack (by activision) on a community, fanbase, professional scene and should I say RTS game design for its own 100% self centered profit.


Not to mention Dustin Browder (many people seem to forget about him now) actually saying: "If you like BW, go play BW!" whenever anyone tried to point a design issue. I guess forcing Korea to transition to SC2 wasn't a great idea afterall, right? It didn't even make sense considering the playerbase of both games. Has SC2 ever reached 1% in those game metrics sites? It's just a shame this happened and now we have no proleague anymore. Yet, I see people here blaming everything else, but the game design. The zealous apologists should really take a time to reflect if blindly defending every poor design decision in the game was a good idea.
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
October 18 2016 11:53 GMT
#550
On October 18 2016 20:41 sh1RoKen wrote:
I bet no one could predict such an outcome.

Show nested quote +
On August 05 2015 17:45 sh1RoKen wrote:
No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft.
More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.

That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.

Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.

And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.


http://www.teamliquid.net/forum/legacy-of-the-void/491777-why-lowering-the-mechanics-is-a-good-thing


I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.

I think marketing the game as the hardest game ever made would actually increase the playerbase.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
FakeYIFENG
Profile Joined October 2016
1 Post
October 18 2016 11:57 GMT
#551
xteam.Dark; xteam.INnoVaTioN; xteam.TY; xteam.herO
Wellcome to China
Edooooooooo
Profile Joined October 2016
China1 Post
October 18 2016 11:59 GMT
#552
As a Chinese, maybe it's about time to spread the influence our own team league - NSL? That could be the next target for Korean player to try to participate.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-10-18 12:15:04
October 18 2016 12:00 GMT
#553
On October 18 2016 20:52 petro1987 wrote:
Show nested quote +
On October 18 2016 20:41 ProMeTheus112 wrote:
On October 18 2016 20:07 letian wrote:
On October 18 2016 19:48 Glioburd wrote:
On October 18 2016 19:43 letian wrote:
It appears SC2 Proleague is coming to an end. The league ran from 2005-2016.

Why did you include BW Proleague and call it a "league"?

Because it was a league.
On October 18 2016 19:43 letian wrote:
This is not correct since BW PL ended long ago and has nothing to do with SC2 PL.

The common point between BW PL and SC2 PL is : the proleague.

Should we include other sport leagues as well, because they are leagues?
The common point between SC2 PL and SMITE league is: the proleague.
Clearly, both games share the same universe and progamers to some extend but that's it.
No, this looks like an attempt to drag BW into this and I don't like it, because SC2 was the reason why BW PL ended.

true, with the attempt of storytelling that SC2 was itself just "Starcraft", the same thing, and all should move on forcibly with lawsuit + pouring money on a game nobody knew what it was really worth ;; never mentioning BW as also still being Starcraft, the present and future of Starcraft was now SC2, and BW the past. A corporate attack (by activision) on a community, fanbase, professional scene and should I say RTS game design for its own 100% self centered profit.


Not to mention Dustin Browder (many people seem to forget about him now) actually saying: "If you like BW, go play BW!" whenever anyone tried to point a design issue. I guess forcing Korea to transition to SC2 wasn't a great idea afterall, right? It didn't even make sense considering the playerbase of both games. Has SC2 ever reached 1% in those game metrics sites? It's just a shame this happened and now we have no proleague anymore. Yet, I see people here blaming everything else, but the game design. The zealous apologists should really take a time to reflect if blindly defending every poor design decision in the game was a good idea.

It's true, you know I remember from the very start, even if all games have criticism that's normal, but SC2 was always quite heavily criticised. There was not so much passion, lots of hype, and lots of attraction to money and fame. Guys like Dustin Browder giving an example of how to bully people who would try to go in depth, while they also shut down public conversations as possible on a new battle.net interface with unpractical chat system. They used this stuff to propel SC2 to where it could never have been if it hadn't stolen as much as possible from what people had built on BW.

Because nobody could compete in terms of advertising in the RTS business, they have dealt this damage and now we are stuck with a culture that MOBAs are the new RTS, or that RTS have to be that way and online interface are all about auto matchmaking, achievements and diminished social features.

Now SC2 has some of the qualities of BW in it, so it is still more of a strategy game than a MOBA for sure. But I hope, that wherever the future takes us with a new RTS, people will know not to just take SC2's features as a good example of what RTS can be.
duke91
Profile Joined April 2014
Germany1458 Posts
October 18 2016 12:01 GMT
#554
After all that was forced upon BW, I really feel little sympathy here
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
riotjune
Profile Blog Joined January 2008
United States3393 Posts
Last Edited: 2016-10-18 12:08:05
October 18 2016 12:03 GMT
#555
At this rate green sc3 fans won't even get the chance to shit on teh 'greatness' that is sc2!
sh1RoKen
Profile Joined March 2012
Russian Federation93 Posts
October 18 2016 12:06 GMT
#556
On October 18 2016 20:53 Hildegard wrote:
Show nested quote +
On October 18 2016 20:41 sh1RoKen wrote:
I bet no one could predict such an outcome.

On August 05 2015 17:45 sh1RoKen wrote:
No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft.
More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.

That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.

Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.

And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.


http://www.teamliquid.net/forum/legacy-of-the-void/491777-why-lowering-the-mechanics-is-a-good-thing


I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.

I think marketing the game as the hardest game ever made would actually increase the playerbase.


Spending 90% of your in-game time to fight PvE macro mechanics is really unique. And FUN! Let's promote this to 100%. First player who's production will be resting for more than 1 second instantly loses.

The game should be as hard as your opponent makes it to you. Not workers-> pylons-> production-> workers-> production-> pylons-> expanding-> production -> pylons -> upgrades -> 4 second fight. I want to lose to my opponent who made me to lose with his micro and tactical moves. Not because he is building pylons better than me.
Be polite, be professional, but have a plan to kill everybody you meet.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 18 2016 12:09 GMT
#557
Man this hurts....
The harder it becomes, the more you should focus on the basics.
Charoisaur
Profile Joined August 2014
Germany15988 Posts
October 18 2016 12:11 GMT
#558
On October 18 2016 21:06 sh1RoKen wrote:
Show nested quote +
On October 18 2016 20:53 Hildegard wrote:
On October 18 2016 20:41 sh1RoKen wrote:
I bet no one could predict such an outcome.

On August 05 2015 17:45 sh1RoKen wrote:
No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft.
More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.

That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.

Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.

And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.


http://www.teamliquid.net/forum/legacy-of-the-void/491777-why-lowering-the-mechanics-is-a-good-thing


I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.

I think marketing the game as the hardest game ever made would actually increase the playerbase.


Spending 90% of your in-game time to fight PvE macro mechanics is really unique. And FUN! Let's promote this to 100%. First player who's production will be resting for more than 1 second instantly loses.

The game should be as hard as your opponent makes it to you. Not workers-> pylons-> production-> workers-> production-> pylons-> expanding-> production -> pylons -> upgrades -> 4 second fight. I want to lose to my opponent who made me to lose with his micro and tactical moves. Not because he is building pylons better than me.

Sounds like LoL would be the right game for you.
Many of the coolest moments in sc2 happen due to worker harassment
Aegwynn
Profile Joined September 2015
Italy460 Posts
October 18 2016 12:13 GMT
#559
On October 18 2016 21:06 sh1RoKen wrote:
Show nested quote +
On October 18 2016 20:53 Hildegard wrote:
On October 18 2016 20:41 sh1RoKen wrote:
I bet no one could predict such an outcome.

On August 05 2015 17:45 sh1RoKen wrote:
No casual players -> no viewers -> no sponsors -> no money -> no tournaments -> no progamers -> no starcraft.
More casual players -> more viewers -> more sponsors -> more money -> more tournaments -> more progamers -> more starcraft.

That is the MOBA recipe for being a successful competitive game and they (MOBAs) are beating the shit out of starcraft right now. More and more people can afford living being a MOBA progamer all over the world (not in just one country). And they are developing 10 times faster than starcraft in order to become a worldwide sport.

Meanwhile "thi bast geme evar" or "altimate brein campetition" is dying in convulsions. Top-level starcraft events have less viewers than above average MOBA player's streams with no comments.

And for those who "Will be playing hardcore starcraft no matter what because they are to smart for MOBA". Stop lying to yourself and look at warcraft 3 competitive scene. What? You can't? Why? Because there is no such thing? Well, that is exactly how "hardcore starcraft only for geniuses" will look like in 2 years.


http://www.teamliquid.net/forum/legacy-of-the-void/491777-why-lowering-the-mechanics-is-a-good-thing


I don't think imitating the Moba model is the right direction to go for today. Starcraft is unique as a game and I think the way to go in the long run is to promote that uniqueness instead of imitating. Increase the options even further with more micro potential but make the multiplayer game F2P or at least open up the option to play in Internet Cafes without having to buy the game.

I think marketing the game as the hardest game ever made would actually increase the playerbase.


Spending 90% of your in-game time to fight PvE macro mechanics is really unique. And FUN! Let's promote this to 100%. First player who's production will be resting for more than 1 second instantly loses.

The game should be as hard as your opponent makes it to you. Not workers-> pylons-> production-> workers-> production-> pylons-> expanding-> production -> pylons -> upgrades -> 4 second fight. I want to lose to my opponent who made me to lose with his micro and tactical moves. Not because he is building pylons better than me.

I wanna lose because my opponent places pylons better than me. Not because his micro.
gTank
Profile Joined January 2011
Austria2583 Posts
Last Edited: 2016-10-18 12:14:45
October 18 2016 12:14 GMT
#560
sh1RoKen is not 100% correct but also not 100% wrong.
There is not that deep strategic part in sc2 as it was in sc1. High ground doesnt give that much advantage, mostly it is only max army and fight into instant win/lose. Too many hard counters as well as well as abilities that were not fun to play against.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Prev 1 26 27 28 29 30 70 Next
Please log in or register to reply.
Live Events Refresh
Safe House 2
18:00
Qualifier #1
ZombieGrub92
EnkiAlexander 41
LiquipediaDiscussion
[BSL 2025] Weekly
18:00
#16
LiquipediaDiscussion
PSISTORM Gaming Misc
14:55
FSL TeamLeague: PTBvsIC, CNvRR
Freeedom31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub92
ProTech89
Livibee 88
BRAT_OK 57
MindelVK 22
StarCraft: Brood War
Britney 29551
Rain 7320
Larva 207
Dewaltoss 91
Mind 70
HiyA 38
ZZZero.O 38
ivOry 30
Rock 26
sas.Sziky 24
[ Show more ]
NaDa 6
Dota 2
qojqva3758
Fuzer 224
monkeys_forever131
LuMiX1
Counter-Strike
fl0m1566
ScreaM295
flusha46
Heroes of the Storm
Khaldor585
Liquid`Hasu572
Other Games
FrodaN4407
Grubby2280
Mlord748
RotterdaM489
KnowMe367
B2W.Neo364
ArmadaUGS118
Mew2King65
XaKoH 59
UpATreeSC50
rGuardiaN32
JuggernautJason16
Organizations
Other Games
EGCTV1240
gamesdonequick733
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 60
• LUISG 25
• davetesta22
• Hupsaiya 8
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4413
League of Legends
• Jankos2599
• Nemesis2133
Other Games
• imaqtpie1013
• Shiphtur334
Upcoming Events
Sparkling Tuna Cup
15h 44m
BSL Team Wars
1d
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
1d 15h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Map Test Tournament
4 days
Map Test Tournament
5 days
OSC
5 days
[ Show More ]
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

C-Race Season 1
IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.