• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:02
CEST 08:02
KST 15:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released Bot on ladder BW General Discussion RepMastered™: replay sharing and analyzer site BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8763 users

Tempest rushing is a huge issue on the testmap - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
October 11 2016 02:24 GMT
#81
it lasts too long... its ridiculous
can i get my estro logo back pls
Raineeb
Profile Joined September 2016
Philippines39 Posts
Last Edited: 2016-10-11 03:14:08
October 11 2016 03:12 GMT
#82
On October 08 2016 22:03 Aegwynn wrote:
I don't know if its impossible to hold or not, i just hate this kind of stupid skills, how do they come up with these idea? seriously? What is it needed for? Protoss is already the race with most aoe.


Remember the story of Starcraft? Protoss is supposed to appear the strongest and most advanced race. That's why they have these flashy abilities. In multiplayer this is toned down in such a way that Terrans and Zergs can counter. Otherwise Starcraft will be just like Red Alert (dead game) where you expect all units to have the same abilities.
My Life for Aiur! But Freedom is priceless also :) [ Neeb | Stats | Rain | sOs | ByuN | Maru | MCanning | Winter | Lowko | PiG ]
hiroshOne
Profile Joined October 2015
Poland425 Posts
October 11 2016 04:57 GMT
#83
Also protoss units as the most powerful supposed to be the most expensive. But in LOTV economy is not an issue for Protoss as on 2-3 bases he can afford anything he want. Also he may not make lots of units to defend as he is perfectly safe with ms core and pylons so he can rush easily to this high tech expensive units. As u see the idea was disturbed by wrongg design decisions
Ultima Ratio Regum
Luolis
Profile Blog Joined May 2012
Finland7196 Posts
October 11 2016 08:12 GMT
#84
On October 09 2016 12:29 parkufarku wrote:
Show nested quote +
On October 08 2016 22:03 SC2Toastie wrote:
On October 08 2016 07:20 Jett.Jack.Alvir wrote:
So you're telling me that the Protoss can get all that (cyber, stargate, fleet beacon, 9 adepts, MoCore) and all you will have is 8 marines? 8 marines is 400 mineral.

400 mineral vs. over 1k/1k in units and structures........

Terran infrastructure is slower to kick in, Terran requires specific tech and upgrades to be competitive in a standard game, and there's the defensive advantage of travel time and planetary pylons.

The problem isn't that you can't hardcounter Tempest Rushes - the problem is that you die to everything and anything if they did not tempest rush.


Then try building a different infrastructure path?

My god, you Terrans will never change. Instead of adapting or trying new strategies, you whine until other races get nerfed to the ground. Good job, no wonder SC2 is dying since your real option of being a successful gamer is being a Terran player.

User was warned for this post

Funny thing about this post is that the only way to be competitive as a terran is to be Korean :>
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Raineeb
Profile Joined September 2016
Philippines39 Posts
Last Edited: 2016-10-11 08:32:48
October 11 2016 08:28 GMT
#85
On October 11 2016 13:57 hiroshOne wrote:
Also protoss units as the most powerful supposed to be the most expensive. But in LOTV economy is not an issue for Protoss as on 2-3 bases he can afford anything he want. Also he may not make lots of units to defend as he is perfectly safe with ms core and pylons so he can rush easily to this high tech expensive units. As u see the idea was disturbed by wrongg design decisions



In my Protoss ladder experience Terrans easily snipe the pylon shooting the overcharge so I need a handful of units to go with it.

Also it was not emphasized in this thread that the Tempest Air to Ground weapon range was reduced from 15 to 6. It is now almost the same range as the Oracle. I hesitate doing the early tempest and use the Disruption sphere because a well placed turret and 5-6 marines can easily snipe it and I will be behind in economy for investing in such an expensive unit (and now w/ more supply count). Bottomline is, Tempests will still need a compliment of ground units to be truly effective. The Terran scans should easily scout the Stargate and Fleet Beacon so they can produce more marines and/or Vikings
My Life for Aiur! But Freedom is priceless also :) [ Neeb | Stats | Rain | sOs | ByuN | Maru | MCanning | Winter | Lowko | PiG ]
ejozl
Profile Joined October 2010
Denmark3553 Posts
October 11 2016 09:09 GMT
#86
Yeah.. I'm really not scared that 6 range Tempests is too strong. Sure if you try to counter with only Vikings while not mining because of Tempest storm, you might have troubles, but turrets and marines in bunkers can defend it's attack. Get more eco or make a counter attack and let him have that one storm in your mineral line.
If you know it's coming there's no way it's worse than normal Tempests, let alone Widow Mines and Liberators in your mineral line. Pretty sure this is just a post to try and get a nerf in on Protoss, since DKim already mentioned it.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
FoxDog
Profile Joined October 2007
170 Posts
October 11 2016 13:03 GMT
#87
On October 11 2016 18:09 ejozl wrote:
Yeah.. I'm really not scared that 6 range Tempests is too strong. Sure if you try to counter with only Vikings while not mining because of Tempest storm, you might have troubles, but turrets and marines in bunkers can defend it's attack. Get more eco or make a counter attack and let him have that one storm in your mineral line.
If you know it's coming there's no way it's worse than normal Tempests, let alone Widow Mines and Liberators in your mineral line. Pretty sure this is just a post to try and get a nerf in on Protoss, since DKim already mentioned it.


you cant kill his first tempest before it gets off its ability in your mineral line

you are now 1 base vs 3 base protoss, do you understand? its not about massing tempests if you had read the OP its about that silly ability shutting down every single mech build so the purpose of the test map cant reveal if mech is too strong or not vs protoss

in fact if david kim received any stats from the test map whatsoever outside "terran, protoss, zerg" he would be able to tell that mech is insanely underpowered and struggling mightily against all but in tvt
Remember without fear, there is no courage!
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
October 11 2016 13:45 GMT
#88
When blizzard showed the video with the new ability, people cried "this will make mining impossible".
And of course it became true...(dunno what they were thinking back then).

I think designwise it would be very bad but:

But could you imagine an ability or unit that cannot kill workers.
Well this sounds stupid but this would immediately solve the tempestproblem.

A certain radius in which a mineral patch neglects the field?

Additionally i dont think tempests should be harass units. Maybe they should change the ability completely into something passive?

saalih416
Profile Joined April 2016
19 Posts
October 11 2016 13:55 GMT
#89
I feel the SC2 approach to air units doesn't take into consideration the sheer intrinsic value of an air unit. An air unit can bypass any regular base defense centered around the map design itself, and forces the opponent to invest in anti-air defense/tech. It does a lot of damage with just simply being in the game. To then give them attack strength akin to strong ground units just makes them pure fuckery.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 11 2016 14:13 GMT
#90
On October 11 2016 22:55 saalih416 wrote:
I feel the SC2 approach to air units doesn't take into consideration the sheer intrinsic value of an air unit. An air unit can bypass any regular base defense centered around the map design itself, and forces the opponent to invest in anti-air defense/tech. It does a lot of damage with just simply being in the game. To then give them attack strength akin to strong ground units just makes them pure fuckery.


This has been written on this forum for years, by different people and different ways, and it's still true. Making air units like liberators or tempest way stronger than some of the most basic and massable AA ground units (like stalkers, hydras or cyclones) just means every lategame scenario is gonna be mass air battles.

The two ways to solve this issue is to either nerf the air units, or give the ground units the "queen treatment", which is make their AA attack better than their ground attack. Like the goliath.
Revolutionist fan
JackONeill
Profile Joined September 2013
861 Posts
October 11 2016 14:18 GMT
#91
trying to attack a protoss on 3 bases that's massing tempests is now completely impossible. PO + the spell DESTROYS bioball, and the spell lasts 30 secs with a 45 sec cooldown, which is completely ridiculous.

Overall the tempest needs to fit its role better. It's supposed to be a SUPPORT UNIT that helps protoss make terrans uncomfortable on taking positions. The void ray is supposed to be the general purpose air unit, and the carrier the end game capital ship.
Right now the tempest occupies these 3 roles, time to redistribute a little.
Raineeb
Profile Joined September 2016
Philippines39 Posts
Last Edited: 2016-10-12 03:38:34
October 12 2016 03:36 GMT
#92
On October 11 2016 22:03 FoxDog wrote:
Show nested quote +
On October 11 2016 18:09 ejozl wrote:
Yeah.. I'm really not scared that 6 range Tempests is too strong. Sure if you try to counter with only Vikings while not mining because of Tempest storm, you might have troubles, but turrets and marines in bunkers can defend it's attack. Get more eco or make a counter attack and let him have that one storm in your mineral line.
If you know it's coming there's no way it's worse than normal Tempests, let alone Widow Mines and Liberators in your mineral line. Pretty sure this is just a post to try and get a nerf in on Protoss, since DKim already mentioned it.


you cant kill his first tempest before it gets off its ability in your mineral line

you are now 1 base vs 3 base protoss, do you understand? its not about massing tempests if you had read the OP its about that silly ability shutting down every single mech build so the purpose of the test map cant reveal if mech is too strong or not vs protoss

in fact if david kim received any stats from the test map whatsoever outside "terran, protoss, zerg" he would be able to tell that mech is insanely underpowered and struggling mightily against all but in tvt


That is exactly the purpose of the early Tempest: To try to prevent Mech from happening. Because when Terrans arrive at the mech composition Protoss or Zerg is basically dead. The damage of the new siege tanks is ridiculous and the new Cyclone is also a pain. The essence of Starcraft is to find counters. Find a way to kill the early Tempest and don't say it's impossible to stop.

Now if you just want to try out the new Mech vs Protoss or Zerg tell your opponent at the start of the Test Map game that you want to tech up to Mech compo and try it out. People in test map ladder are very accomodating because they want to test their new unit abilities also. In my last Test map game I agreed with my Zerg opponent that I will try the Tempest and he will try the swarm host.
My Life for Aiur! But Freedom is priceless also :) [ Neeb | Stats | Rain | sOs | ByuN | Maru | MCanning | Winter | Lowko | PiG ]
bypLy
Profile Joined June 2013
757 Posts
October 12 2016 03:44 GMT
#93
are u here dayvie?
Charoisaur
Profile Joined August 2014
Germany16100 Posts
October 12 2016 04:47 GMT
#94
On October 12 2016 12:36 Raineeb wrote:
Show nested quote +
On October 11 2016 22:03 FoxDog wrote:
On October 11 2016 18:09 ejozl wrote:
Yeah.. I'm really not scared that 6 range Tempests is too strong. Sure if you try to counter with only Vikings while not mining because of Tempest storm, you might have troubles, but turrets and marines in bunkers can defend it's attack. Get more eco or make a counter attack and let him have that one storm in your mineral line.
If you know it's coming there's no way it's worse than normal Tempests, let alone Widow Mines and Liberators in your mineral line. Pretty sure this is just a post to try and get a nerf in on Protoss, since DKim already mentioned it.


you cant kill his first tempest before it gets off its ability in your mineral line

you are now 1 base vs 3 base protoss, do you understand? its not about massing tempests if you had read the OP its about that silly ability shutting down every single mech build so the purpose of the test map cant reveal if mech is too strong or not vs protoss

in fact if david kim received any stats from the test map whatsoever outside "terran, protoss, zerg" he would be able to tell that mech is insanely underpowered and struggling mightily against all but in tvt


That is exactly the purpose of the early Tempest: To try to prevent Mech from happening. Because when Terrans arrive at the mech composition Protoss or Zerg is basically dead. The damage of the new siege tanks is ridiculous and the new Cyclone is also a pain. The essence of Starcraft is to find counters. Find a way to kill the early Tempest and don't say it's impossible to stop.


The essence of Starcraft is to find counters.

Because when Terrans arrive at the mech composition Protoss or Zerg is basically dead.


Hmmmmmm...
Many of the coolest moments in sc2 happen due to worker harassment
FoxDog
Profile Joined October 2007
170 Posts
Last Edited: 2016-10-12 15:49:03
October 12 2016 15:45 GMT
#95
On October 12 2016 12:36 Raineeb wrote:
Show nested quote +
On October 11 2016 22:03 FoxDog wrote:
On October 11 2016 18:09 ejozl wrote:
Yeah.. I'm really not scared that 6 range Tempests is too strong. Sure if you try to counter with only Vikings while not mining because of Tempest storm, you might have troubles, but turrets and marines in bunkers can defend it's attack. Get more eco or make a counter attack and let him have that one storm in your mineral line.
If you know it's coming there's no way it's worse than normal Tempests, let alone Widow Mines and Liberators in your mineral line. Pretty sure this is just a post to try and get a nerf in on Protoss, since DKim already mentioned it.


you cant kill his first tempest before it gets off its ability in your mineral line

you are now 1 base vs 3 base protoss, do you understand? its not about massing tempests if you had read the OP its about that silly ability shutting down every single mech build so the purpose of the test map cant reveal if mech is too strong or not vs protoss

in fact if david kim received any stats from the test map whatsoever outside "terran, protoss, zerg" he would be able to tell that mech is insanely underpowered and struggling mightily against all but in tvt


That is exactly the purpose of the early Tempest: To try to prevent Mech from happening. Because when Terrans arrive at the mech composition Protoss or Zerg is basically dead. The damage of the new siege tanks is ridiculous and the new Cyclone is also a pain. The essence of Starcraft is to find counters. Find a way to kill the early Tempest and don't say it's impossible to stop.

Now if you just want to try out the new Mech vs Protoss or Zerg tell your opponent at the start of the Test Map game that you want to tech up to Mech compo and try it out. People in test map ladder are very accomodating because they want to test their new unit abilities also. In my last Test map game I agreed with my Zerg opponent that I will try the Tempest and he will try the swarm host.



at 5 minutes nothing in the game can stop tempestrushes in pvt, you are so far behind by the end of the first ability cast from a tempest that the game is over

but MECH is now acknowledged as a sovereign style and david kim should put equal effort into balancing mech as bio and right now no testing of any kind if possible due to the silly giant changes hes making arbitrarily

dts never needed blink, tempests never needed psistorm, zerg never needed more powerful hydralisk but terran desperately needed more powerful tanks and an actual worthwhile cyclone...

To add to this, your league and race means you should watch the added replay in the OP, i reccomend you trying the build for yourself before its patched just to see what i mean, it is unholdable for terran, it can also be used to kill the very buildings forcing a liftoff at any rate...
Remember without fear, there is no courage!
FoxDog
Profile Joined October 2007
170 Posts
October 14 2016 03:35 GMT
#96
On October 11 2016 23:18 JackONeill wrote:
trying to attack a protoss on 3 bases that's massing tempests is now completely impossible. PO + the spell DESTROYS bioball, and the spell lasts 30 secs with a 45 sec cooldown, which is completely ridiculous.

Overall the tempest needs to fit its role better. It's supposed to be a SUPPORT UNIT that helps protoss make terrans uncomfortable on taking positions. The void ray is supposed to be the general purpose air unit, and the carrier the end game capital ship.
Right now the tempest occupies these 3 roles, time to redistribute a little.


its even worse for mech, but i can see this being gamebreaking in pvz as well its just that protosses arrent exploring it yet
Remember without fear, there is no courage!
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 98
StarCraft: Brood War
Hyuk 549
Larva 466
Leta 150
ZergMaN 10
Dota 2
NeuroSwarm226
League of Legends
JimRising 758
Other Games
summit1g8596
WinterStarcraft495
Mew2King85
ArmadaUGS48
Organizations
Other Games
gamesdonequick859
Dota 2
PGL Dota 2 - Main Stream182
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2294
League of Legends
• Rush1370
• Lourlo1126
Upcoming Events
Sparkling Tuna Cup
3h 58m
INu's Battles
5h 58m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
8h 58m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
12h 58m
BSL Open Qualifier
12h 58m
Replay Cast
16h 58m
Afreeca Starleague
1d 3h
Rush vs Light
WardiTV Weekly
1d 4h
Monday Night Weeklies
1d 9h
Replay Cast
1d 16h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.