• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:43
CEST 23:43
KST 06:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off0[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Maestros of The Game—$20k event w/ live finals in Paris25Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
BW General Discussion No Rain in ASL20? [ASL20] Ro24 Preview Pt2: Take-Off Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3328 users

Tempest rushing is a huge issue on the testmap - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 09 2016 03:57 GMT
#41
Does the tempest need a free 32 second lasting psi storm in your mineral line? Yeah...no lol. Hope it's hotfixed soon.
Sup
Kiwan
Profile Joined October 2011
Australia36 Posts
October 09 2016 04:41 GMT
#42
Why do people keep freaking out when they adjust things to possibly be a little bit OP at the beginning of balance testing? It's been stated many times that they do this so they get people to use the unit/ability lots so they can get lots of data on how/when it's used. It also forces people to find counters. If every time you play protoss and you have a tempest in your mineral line at 5 minutes, then you going to figure out a way to get a counter out at that point. If this is not possible, then they do what they said, which is to change the cooldown on the ability or make it so you have to research it.
Beelzebub1
Profile Joined May 2015
1004 Posts
October 09 2016 06:03 GMT
#43
On October 09 2016 12:57 avilo wrote:
Does the tempest need a free 32 second lasting psi storm in your mineral line? Yeah...no lol. Hope it's hotfixed soon.


I disagree with 98% of what Avilo talks about but this is that rare 2%.

The ability is just OP, why anything would last 32 fucking seconds in an RTS is absurd.
Wrath
Profile Blog Joined July 2014
3174 Posts
October 09 2016 08:12 GMT
#44
I just love how every time they try to fit tempest in a role ends in utter madness. Lets see the next epic fail with this abomination.
NKexquisite
Profile Joined January 2009
United States911 Posts
October 09 2016 08:24 GMT
#45
Yeah 32 second spell, 45 second cooldown, so there is all of 12 seconds between when its doing damage...

It's broken...
Whattttt Upppppppp Im Nesteaaaaaa!!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 09 2016 10:00 GMT
#46
Yeah I stopped playing the testmap due to Tempest and mass Swarmhosts.

What is the point of trying to make mech viable if you introduce broken things like that?

I do not understand why Blizzard makes changes that makes the game worse.

It would have been sufficient to
1. Remove Tankivacs
2. Increase tank damage
3. Increase Tempest supply to 6.

No other changes are needed and they may just introduce unnecessary problems like mass swarmhost games or Tempest storming your mineral lines.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-10-09 11:23:10
October 09 2016 11:22 GMT
#47
The unit is insanely broken. Whether it's in cheeses or in macro play, the tempest is so broken you have no way to win against toss. It's the only real gamebreaking thing on the test map.

It's even more massable, because you can spamm the sphere while chasing which is completely hysterical. Seeing an air deathball chasing an army while spamming storms is the very proof blizz have no internal testing.
Also, i remember that when the test map changelog got out, someone pointed out that the spell would be broken in mineral lines. To which DK answered in the comment that it shouldn't be an issue. WELL FUCKING GUESS WHAT.
KingCobra90
Profile Joined June 2012
Russian Federation6 Posts
October 09 2016 11:40 GMT
#48
On October 09 2016 13:41 Kiwan wrote:
Why do people keep freaking out when they adjust things to possibly be a little bit OP at the beginning of balance testing? It's been stated many times that they do this so they get people to use the unit/ability lots so they can get lots of data on how/when it's used. It also forces people to find counters. If every time you play protoss and you have a tempest in your mineral line at 5 minutes, then you going to figure out a way to get a counter out at that point. If this is not possible, then they do what they said, which is to change the cooldown on the ability or make it so you have to research it.

u can build 2 vikings and kill 1st tempest, ez win
Tuczniak
Profile Joined September 2010
1561 Posts
October 09 2016 12:30 GMT
#49
I don't play test map. So I don't know if it's the case here and now.

Generally it make sense to test something little OP. But it's useless to test something very OP, because the strengths and reactions are so distant to what could happen in actual games. It will happen for shorter periods, but developers should realize this fast because the testing time is being wasted for that matchup.
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
October 09 2016 12:50 GMT
#50
I think the testmap is quite interesting but I do think the new Tempest spell is a little out of order.
I do get it that the idea was to buff mech to make mech "viable" and give Protoss something that forces Terrans to change their tank setup.
But I already think that Protoss has enough stuff that can do that, we don't really need the new Tempest spell.
For example, one of my favorite ways I've seen players like puCK deal with mech back in HotS was to get 6-8 warp prisms, fill them up with immortals/archons, drop them, then reinforce with a lot of chargelots/DTs. It was fun to play and fun to watch.
Was it actually viable? I don't know, worked for me when I tried it at least and I never saw puCK lose with it.

To be fair, I have been against the Tempest since it was introduced, it is a quite boring unit that offers very little both for players and spectators. There isn't much to micro and even sound of the attacks annoys you after a while.
It was designed to help to counter Broodlords after they were deemed too powerful in WoL. Broodlords on their own are pretty bad regardless if you build Tempest or not and seeing as the infestors were nerfed, I never really saw the point of the unit.

I guess now it is needed to help deal with mass liberators. I don't know the point of my post anymore.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 09 2016 12:52 GMT
#51
Okay, so I understand that if the tempest shows up, there's nothing you can do to stop it.

However, does getting a tempest for a 5:00 timing leave the protoss vulnerable to any timings?
Cereal
FoxDog
Profile Joined October 2007
170 Posts
October 09 2016 13:28 GMT
#52
On October 09 2016 19:00 MockHamill wrote:
Yeah I stopped playing the testmap due to Tempest and mass Swarmhosts.

What is the point of trying to make mech viable if you introduce broken things like that?

I do not understand why Blizzard makes changes that makes the game worse.

It would have been sufficient to
1. Remove Tankivacs
2. Increase tank damage
3. Increase Tempest supply to 6.

No other changes are needed and they may just introduce unnecessary problems like mass swarmhost games or Tempest storming your mineral lines.
'

This is so true, what you are saying here restored my faith in humanity
Remember without fear, there is no courage!
Marcus Arcadia
Profile Joined May 2010
Philippines92 Posts
October 09 2016 15:12 GMT
#53
I'm a Diamond-3 Terran player, and I have to say. Regardless of whether its a tempest rush or a macro game, having a flying unit with long-range splash AND a 30+ second psi storm is a bit...

I mean, isn't it obvious enough? Its already a flying unit with long range splash damage. Why do you need a damage spell for it?
The decisions we made yesterday determine what we are today
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 09 2016 15:21 GMT
#54
On October 08 2016 06:18 Qwyn wrote:
Lol, I knew this would be what all the Protoss were doing every game once they tried it out ^_^. It's one of those things that is really hard to balance.

Actually if it really lasts for 32(!) seconds then you could probably cut the duration in half and it'd still be good against mech, maybe? But the problem of mineral line harass still remains.

But if he's buying a fleet beacon just to build one tempest to harass your mineral lines (lol) he's probably pretty susceptible to a timing attack...

My gut is telling me that even though it seems ridiculous there should be a way to fight around it! Investment in SG -> oracle (assuming) -> fleet beacon -> tempest + (tempest travel time if you didn't proxy) is quite a bit of money that could be invested in tech elsewhere for one unit that doesn't do much besides throw down mineral line balls, lol.

For the same price if scouted you should just be able to buy a pair of vikings and kill the tempest as it's walking over, lol, and if it's proxied you should obviously be able to shut the proxy down before he can get a fleet beacon and a tempest...

Just some food for thought, Protoss is pretty limited in tech when they do crap like this...


We come again to the problem of the Mothership Core and Photon Overcharge.

Terran has a hard time breaching Protoss defenses early on, they NEED Stim in order to do it without pulling SCVs. Do we really want to make "pulling the boys" the best viable way to handle the kind of stupid bullshit Protoss can do because the only way to stop it is to "stop them from getting there?"

Tempest rushing needs more counter-play.

This is really quite a simple solution IMO. If you're going to keep it at all, put Disruption Sphere as a researchable ability on the Fleet Beacon and put it with a hefty cost (200/200 sounds about right, same as Psionic Storm) and research time.

That will eliminate the viability of rushing to it and we can put this issue to bed.
aka: KTVindicare the Geeky Bartender
parkufarku
Profile Blog Joined March 2014
882 Posts
October 09 2016 16:00 GMT
#55
^ That's absurd. Stim is a staple tech regardless. It's like a Protoss complaining they can't use their stalkers without researching Blink. You Terrans are so spoiled these days, asking for everything for other races to be nerfed while trying to get the easy way out for yourselves.

I would nerf Tanks, Liberators, Widow Mines right now. Marines are fine as it is.
FoxDog
Profile Joined October 2007
170 Posts
October 09 2016 21:21 GMT
#56
On October 09 2016 12:57 avilo wrote:
Does the tempest need a free 32 second lasting psi storm in your mineral line? Yeah...no lol. Hope it's hotfixed soon.


It isnt so bad an ability, but the fact they can bumrush you and it prevents literally all mech testing is tantemount to absolute retardation on david kims behalf

and this proves he is lying about all his stats on mech and puts in question everything else he has said i mean come on...
Remember without fear, there is no courage!
[PkF] Wire
Profile Joined March 2013
France24203 Posts
October 09 2016 21:23 GMT
#57
remove the tempest please. If the carrier becomes good at last, no one will ever complain the tempest was gone.
Haighstrom
Profile Joined March 2011
United Kingdom201 Posts
Last Edited: 2016-10-09 21:36:54
October 09 2016 21:36 GMT
#58
On October 08 2016 03:31 Beelzebub1 wrote:
Mutalisks? OP as shit and has required so many band aid buffs that now they aren't even viable because they threat of them being viable is enough to force a blind counter (Opening Stargate) or kill them before Spire (2 base allins)

Liberators? Massacres drones, massacres all aerial units except dedicated anti - air units like the Corruptor with carapace upgrades and good splits. Required band aid buffs to actually have a non ludicrous place in the game

Oracles? Ending games with proxy nonsense since HOTS and it's even more strong in LOTV due to kick started economy. Incinerates workers too fast to even react, incinerates small groups of light units too fast to micro against, OP vision granting abilities that last for almost a minute.

Void Rays? Pretty much had to be nerfed to shit because they are the ultimate snow ball out of control unit that is only countered by money fungals

Carriers? So strong that even high level Zergs usually just get lucky when they defeat this composition in mass, I'm never going to have unit control like Snute and he barely scrapes by the skin of his teeth vs mass Carrier turtle Protoss.


Speaking only from the ZvP perspective, this is total bollocks.

Mutas in small-medium numbers are bad against stalkers, archons, cannons, pylon overcharge. If it's late enough in the game to mass switch, getting 2 stargates up while overcharging / warping in stalkers/archons gets pheonix out in plenty of time.

Liberators are trivial to defend. Queens much better, spores burrow faster, ravagers hard counter them. Hardly any terrans are doing liberator harrass in early game now because of the queen and spore buffs. Occasional lib range can be annoying but ovie speed scout / grab a spire sorts it most times.

Oracles are easy if you get ovie speed and scout their main. Sure, once in a while I won't scout proxy oracles and they'll do a lot of damage, but as long as you pull fast and have multiple queens it's not game ending even if you didn't build spores. Most games it's scouted, 1 spore in main/natural, 2 queens at 3rd, negligible damage done.

If the early-mid game goes your way, voids / carriers are easy with mass ling/hydra, protoss just can't get onto 4 base if you got into a solid 9-10 min hydra/ling +2 push, and you can starve them out. It is up to the Zerg to make something happen if they're massing carriers, but it can be done without too much trouble.

That's not to say the new tempests aren't OP, I think they definitely need a nerf. But only them. Claiming air is too strong right now is BS.
FoxDog
Profile Joined October 2007
170 Posts
October 09 2016 21:41 GMT
#59
On October 10 2016 00:21 Vindicare605 wrote:
Show nested quote +
On October 08 2016 06:18 Qwyn wrote:
Lol, I knew this would be what all the Protoss were doing every game once they tried it out ^_^. It's one of those things that is really hard to balance.

Actually if it really lasts for 32(!) seconds then you could probably cut the duration in half and it'd still be good against mech, maybe? But the problem of mineral line harass still remains.

But if he's buying a fleet beacon just to build one tempest to harass your mineral lines (lol) he's probably pretty susceptible to a timing attack...

My gut is telling me that even though it seems ridiculous there should be a way to fight around it! Investment in SG -> oracle (assuming) -> fleet beacon -> tempest + (tempest travel time if you didn't proxy) is quite a bit of money that could be invested in tech elsewhere for one unit that doesn't do much besides throw down mineral line balls, lol.

For the same price if scouted you should just be able to buy a pair of vikings and kill the tempest as it's walking over, lol, and if it's proxied you should obviously be able to shut the proxy down before he can get a fleet beacon and a tempest...

Just some food for thought, Protoss is pretty limited in tech when they do crap like this...


We come again to the problem of the Mothership Core and Photon Overcharge.

Terran has a hard time breaching Protoss defenses early on, they NEED Stim in order to do it without pulling SCVs. Do we really want to make "pulling the boys" the best viable way to handle the kind of stupid bullshit Protoss can do because the only way to stop it is to "stop them from getting there?"

Tempest rushing needs more counter-play.

This is really quite a simple solution IMO. If you're going to keep it at all, put Disruption Sphere as a researchable ability on the Fleet Beacon and put it with a hefty cost (200/200 sounds about right, same as Psionic Storm) and research time.

That will eliminate the viability of rushing to it and we can put this issue to bed.


So basicly what you are saying is to use common sense... hmm
Remember without fear, there is no courage!
Phaenoman
Profile Joined February 2013
568 Posts
October 09 2016 23:05 GMT
#60
On October 10 2016 00:12 Marcus Arcadia wrote:
I'm a Diamond-3 Terran player, and I have to say. Regardless of whether its a tempest rush or a macro game, having a flying unit with long-range splash AND a 30+ second psi storm is a bit...

I mean, isn't it obvious enough? Its already a flying unit with long range splash damage. Why do you need a damage spell for it?

The Tempest does splash dmg? I am pretty sure that's not the case
And its ability is neither interesting nor needed. Not sure what Blizzard is aiming for,
Random is hard work dude...
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ggaemo 47
Pusan 26
NaDa 13
Dota 2
XaKoH 493
capcasts361
Pyrionflax243
NeuroSwarm60
League of Legends
JimRising 420
Reynor82
Counter-Strike
Stewie2K720
Foxcn352
flusha234
Super Smash Bros
amsayoshi60
Heroes of the Storm
Khaldor231
Other Games
tarik_tv17628
gofns13369
Grubby2852
summit1g2037
fl0m1232
shahzam323
RotterdaM275
ViBE5
Organizations
Other Games
gamesdonequick1457
BasetradeTV48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 41
• davetesta33
• tFFMrPink 19
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22085
League of Legends
• Doublelift4970
Counter-Strike
• imaqtpie1174
• Shiphtur204
Other Games
• WagamamaTV254
Upcoming Events
Replay Cast
2h 18m
Afreeca Starleague
12h 18m
Queen vs HyuN
EffOrt vs Calm
Wardi Open
13h 18m
RotterdaM Event
17h 18m
Replay Cast
1d 2h
Afreeca Starleague
1d 12h
Rush vs TBD
Jaedong vs Mong
WardiTV Summer Champion…
1d 13h
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
1d 14h
PiGosaur Monday
2 days
Afreeca Starleague
2 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
Replay Cast
4 days
LiuLi Cup
4 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
4 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
BSL Team Wars
4 days
Team Hawk vs Team Bonyth
SC Evo League
5 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[BSL 2025] Weekly
5 days
SC Evo League
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
BSL Team Wars
6 days
Team Dewalt vs Team Sziky
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.