Community Feedback Update - 8/26 - Page 2
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jackacea
66 Posts
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Beelzebub1
1004 Posts
On August 27 2016 04:58 insitelol wrote: Agreed on everything but adepts. I guess poeple had figured them out. They are not as dominant as they used to be. A very slight HP buff is, may be, the only thing that could be done. I'm not sure if you just meant that they should slightly buff Adept HP but if that is what you meant, you are absolutely dead wrong lol unless they drastically reduced it's damage or nerfed the living shit out of the Shade ability, it's already more tanky then a Zealot. | ||
washikie
United States752 Posts
On August 27 2016 04:35 gab12 wrote: I agree with infestor deep tunnel ability to be a bit similar or nearly the same as bc tactical jump... however casting speels while burrowed is kinda op as fuck in my opinion it can be to deadly specially when paired with banes vs infantry or toss deathball... also i still think that nerfing tempest range vs ground to 6 is overreaction killing the unit, and the spell on it is kinda useless, it cant kill running through ling, only good vs cannons and tanks... much more like worse storm or damageing FF.banshee speed upgread must be moved somewhere, otherwise meching players have justto many opening options as zergs have vs toss now- insane, imagine toss haveing to be ready for banshee opener, tank pushes, helion/mines drop standard bio, cyclone pushes and more ( tested it on balance map ![]() Realy? For years Terran have complaned about build variety disparity in tvp. Protoss have so many early game options. Pylon rush, proxy oracle,in base oracle dt Rush, blink Allin, blink fast 3rd, 6 gate adept drop, 8 gate adept Allin,3 gate proxy stargate void ray bust. 3 gate adept prism pressure, proxy robo, cannon rush, proxy tempest, 2 gate stalker pressure, 4 gate Allin, 2 gate adept pressure. 2 base imortal, disrupter drop, Phenix expand, proxy robo dt drop and many other builds. In addition p have many valid unit comps, collosi+support, blink stalker disrupter, mass gate way into storm+tempest. Imortal gateway into storm and tempest. Charglot archon+storm. Gateway+phenix into storm and tempest. Meanwhile Terran prity much has had reaper into mine drop. 1-1-1. Proxy rax. Reaper into 2 hellion into bio, fast expand, cyclone expand, fast lib range rush, and surprise I hope he has no robo or stargate clock banshee rush.. The only valid unit comp is bio lib with occasional tank or mine support in the early game and ocasional ghost support in the late game. So finally Terran has some parity in options and you want them taken away?? | ||
JackONeill
861 Posts
It's amazing how the dev team seems to grasp very well the issues of their game, then throw it away for the "cool factor" | ||
BaronVonOwn
299 Posts
This recall-type ability would make the adept a lot more flexible - it's usable for defense, harassment, denying expansions etc. It overlaps with the MSC but it is overall more flexible because it's not tied to a nexus and there is still an offensive use case. I was actually planning on putting this into an arcade map/mod where the MSC would just be removed among many other changes... I guess one problem is that the shades might be able to block building construction, not sure if there's a way around that. Maybe they would need to have HP and lose invulnerability. | ||
FoxDog
170 Posts
on the other hand what needs looking into is mech against air which still is massively underpowered and we can tell by the fact this has not been adressed you arrent balancing according to data yet, please fix mech against air specificly: Mass carrier/tempest Viper broodlord infestor corruptor Please wait for the testmap ladder so you can test the changes before you make up your mind. | ||
Randomaccount#77123
United States5003 Posts
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Jett.Jack.Alvir
Canada2250 Posts
On August 27 2016 03:01 TheWinks wrote: It's being rallied around by protoss players in an attempt to avoid a nerf that actually matters just like msc vision during blink era. I can't comment on the proposed nerf to Adept, but your example was quite the nerf to the blink play. The MSC was able to give high-ground vision with absolutely no risk. The MSC was completely safe to any attacks while allowing stalkers to blink up. Granted it wasn't the nerf everyone expected, but it did limit the success of blink play. The MSC vision nerf mattered. edit: Now that I think about it, the proposed nerf to adept vision will be impactful. Currently, protoss can send the shade out and know exactly if it is risky to complete the shade or cancel. With the vision nerfed on shade, protoss won't know the risk invovled, and might accidentally complete the shades near a stack of roaches or any defensive units/structures. | ||
Grumbels
Netherlands7028 Posts
On August 27 2016 03:01 TheWinks wrote: It's being rallied around by protoss players in an attempt to avoid a nerf that actually matters just like msc vision during blink era. Do you know where that discussion happened? On TL or Reddit or in progamer feedback maybe? I can't recall it being discussed in one of these threads. | ||
yolteotl
France76 Posts
Change hydras like you want, but Queens are way too critical to be THAT versatile. | ||
Edowyth
United States183 Posts
On August 27 2016 06:11 Grumbels wrote: Do you know where that discussion happened? On TL or Reddit or in progamer feedback maybe? I can't recall it being discussed in one of these threads. It was mentioned a few places by people as a counter to the scouting of the adept. I've never seen it mentioned as a nerf to the harassment or rallied behind by anybody. | ||
TheWinks
United States572 Posts
On August 27 2016 06:08 Jett.Jack.Alvir wrote: I can't comment on the proposed nerf to Adept, but your example was quite the nerf to the blink play. The MSC was able to give high-ground vision with absolutely no risk. The MSC was completely safe to any attacks while allowing stalkers to blink up. Granted it wasn't the nerf everyone expected, but it did limit the success of blink play. The MSC vision nerf mattered. The msc still gave enough high ground vision to keep blink broken. It made msc control more important, but it didn't really impact the strength of the strategy itself. Now that I think about it, the proposed nerf to adept vision will be impactful. Currently, protoss can send the shade out and know exactly if it is risky to complete the shade or cancel. With the vision nerfed on shade, protoss won't know the risk invovled, and might accidentally complete the shades near a stack of roaches or any defensive units/structures. They will still know the risk. The actual transit will show a lot of information and if they arrive at their intended destination before the cooldown is up they can just move around a little and see all that needs to be seen. For committed adept attacks like in ZvP the vision doesn't even matter because almost the entire zerg army has to fight the protoss adept ball anyway and you're going to know where that is because they're attacking the adepts. The vision would have to be reduced to like 1 in order for things like widow mines and units to surprise them. | ||
Grumbels
Netherlands7028 Posts
On August 27 2016 05:25 JackONeill wrote: What the actual hell. Infestor burrowed casting is making ambush infestor moves completely braindead. Whereas deep tunnel would help infestors to deal with multiproned threats, offering zerg another tech path to deal with drops than mutas. It's amazing how the dev team seems to grasp very well the issues of their game, then throw it away for the "cool factor" An invisible spellcaster that can instantly lock down your entire army seems like good design...(not) To me the fact that Blizzard is even contemplating this shows that something somewhere has gone wrong, perhaps with the relative power of invisible units, the strength of the infestor itself or the relevance of high tech caster units. And it is certainly not cool. What was kind of cool was the bug in beta where you could cast while burrowed if you used an exploit at the cost of requiring a fair amount of control. That would have been weird to have in the game maybe, but at least wouldn't be a blatant example of power creep. Certainly the current infestor is quite flexible and intriguing, but it lacks a good replacement for neural parasite and is probably undertuned. Perhaps deep burrow was the better approach because at least it fits into the new gameplay of super dynamic harassment units. I guess both iterations can end up being balanced, but I like neither. Why can't Blizzard just fix it in a normal way instead of constantly making everything more dynamic and powerful? | ||
Jett.Jack.Alvir
Canada2250 Posts
On August 27 2016 06:20 TheWinks wrote: The msc still gave enough high ground vision to keep blink broken. It made msc control more important, but it didn't really impact the strength of the strategy itself. They will still know the risk. The actual transit will show a lot of information and if they arrive at their intended destination before the cooldown is up they can just move around a little and see all that needs to be seen. For committed adept attacks like in ZvP the vision doesn't even matter because almost the entire zerg army has to fight the protoss adept ball anyway and you're going to know where that is because they're attacking the adepts. The vision would have to be reduced to like 1 in order for things like widow mines and units to surprise them. Yes it depends on the vision nerf to shade. It needs to be enough that you can surprise the adept if they misplay the shade, but not enough that protoss would use it solely as an escape mechanism. | ||
Jaedrik
113 Posts
On August 27 2016 03:02 FFW_Rude wrote: Infestor and battlecruiser ability overlaps ? If you MC a Battlecruiser then yes ? They are of the (stupid, IMO) disposition that there must be radical asymmetry between the factions. | ||
Randomaccount#77123
United States5003 Posts
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Qwyn
United States2779 Posts
Blizzard needs to make the shade ability uncancellable and increase the cool down. Free scouting + the ability to pull the opponent's army around without commitment + insane synergy with warprism is just way too much versatility from such a cheap low tech unit. I would also like to see hydras get an HP buff, please. | ||
lestye
United States4135 Posts
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Edowyth
United States183 Posts
On August 27 2016 06:55 Barrin wrote: were abandoned since after WC2 What I've been waiting on since the final expansion to WC2 is another WC2 game. I guess that's never going to happen, but it's what I really want. | ||
CannonsNCarriers
United States638 Posts
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