• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:05
CEST 15:05
KST 22:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting4[ASL20] Ro4 Preview: Descent10Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)72Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
The New Patch Killed Mech! TL.net Map Contest #21: Voting 5.0.15 Patch Balance Hotfix (2025-10-8) Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[ASL20] Ro4 Preview: Descent BW caster Sayle ASL20 General Discussion BW General Discussion BSL Season 21
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 982 users

Community Feedback Update - 8/26

Forum Index > SC2 General
132 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 26 2016 17:06 GMT
#1
http://us.battle.net/forums/en/sc2/topic/20748805214


Thoughts on the test map so far
It’s cool seeing a lot of constructive discussion on whether or not certain things are good/bad for the game as well as if certain changes are strong/weak right now. We agree that it’s a bit difficult to tell with so many things having changed at once, but we are exploring ways to have a bit more high-level game representation within the balance testing. And we would really love to encourage more players to continuously play the test maps especially after the matchmaker goes out in a couple of weeks.

Now, let’s talk about a few specific items.

Infestor
Both of the new abilities on the Infestor are kind of achieving the similar goal of surprising the enemy before Infestor spells can be cast. When we compare the two things: casting all abilities while burrowed and Deep Tunnel, we believe that the first is much cooler, while Deep Tunnel has significant overlaps with the Battlecruiser’s Tactical Jump ability. Therefore, we wanted to get your thoughts on removing Deep Tunnel, and pushing the cast while burrowed ability to be the strong add.

Adept
We are seeing feedback of trying out a change where the vision radius is reduced on the Adept shades. Unless there is strong disagreement about this change, we’ll start testing on this as well.

Banshee Speed Upgrade
This upgrade at the current tech level does seem to be a bit too much right now. We have been discussing between reducing the speed bonus a bit, or increasing the research time to delay when it is available. Please let us know what your thoughts are regarding this.
Facebook Twitter Reddit
"Morality is simply the attitude we adopt towards people we personally dislike"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-08-26 17:15:08
August 26 2016 17:12 GMT
#2
Wait, out of all the Adept discussions they single out the vision radius? I didn't know people were even discussing that. I think they should increase shade cooldown and it'd be good but whatever, maybe it will be a better change.

I agree with their infestor change though, I think deep tunnel was a bit too strong along with burrowed casting. That'd be insanely powerful.

When I think of something else, something will go here
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 26 2016 17:13 GMT
#3
Maybe allow infestors to enter/exit a nydus worm while burrowed, so it could still give infestors the "surprise" feel Deep Tunnel gives while not being something that can be done all the time.

Please remove the banshee speed upgrade, its unnecessary and ridiculously good
VHbb
Profile Joined October 2014
689 Posts
August 26 2016 17:15 GMT
#4
The adept change seems really nice, I like it, maybe it could lead to some nice counter-moves to adepts shading around, without nerfing the unit too much
Nice!
My life for Aiur !
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 26 2016 17:20 GMT
#5
Vision radius nerf instead of cooldown nerf? Uhh that's a weird change. It does make ambushing adepts when they appear easier.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16859 Posts
August 26 2016 17:23 GMT
#6
On August 27 2016 02:06 Thouhastmail wrote:
Banshee Speed Upgrade
This upgrade at the current tech level does seem to be a bit too much right now. We have been discussing between reducing the speed bonus a bit, or increasing the research time to delay when it is available. Please let us know what your thoughts are regarding this.


please increase the research time and research cost.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 26 2016 17:24 GMT
#7
On August 27 2016 02:12 blade55555 wrote:
Wait, out of all the Adept discussions they single out the vision radius? I didn't know people were even discussing that. I think they should increase shade cooldown and it'd be good but whatever, maybe it will be a better change.

I agree with their infestor change though, I think deep tunnel was a bit too strong along with burrowed casting. That'd be insanely powerful.



Surely free scouting is a problem.


I thought they would nerf adept itself tho.

"Morality is simply the attitude we adopt towards people we personally dislike"
ShamanElemental1
Profile Joined April 2016
56 Posts
August 26 2016 17:29 GMT
#8
I think we have a lot of obvious things that we need to talk about.

Like Winter and Lokwo said , we should buff Zerg and Protoss and not nerf the Terran buffs.

Zerg ( I will talk about them because I main that )

Hydras are to costly and to low in HP , the changes are good but the unit can hardly be a core one.

Ravagers with Armor are worse then pure roaches, this is one unit that doesn't need to be nerfed because it kills the balance in ZvP , yes their good vs tanks but with armor their absolute trash vs marauder,stalker,immortals,tanks etc.

Infestor should get a bit more love like removing the research for neural parasite ability and giving back upgrades for infested terrans.

Banelings need a speed buff not a HP buff , mostly because ZvZ is even worse , yes guys it can be worse.

Zerg economy in general feels weak, we need 4 larva tested or a buff to the larva spawning rate.

The SH needs a redesign, their still bad units because you don't harass at that point in the game as Zerg.

Early game for Zerg is still problematic, a new unit like a redesign SH should be tested. Lings and Roaches can't be the answer to everything and they shouldn't be either.
TheWinks
Profile Joined July 2011
United States572 Posts
August 26 2016 18:01 GMT
#9
On August 27 2016 02:12 blade55555 wrote:
Wait, out of all the Adept discussions they single out the vision radius? I didn't know people were even discussing that. I think they should increase shade cooldown and it'd be good but whatever, maybe it will be a better change.

It's being rallied around by protoss players in an attempt to avoid a nerf that actually matters just like msc vision during blink era.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 26 2016 18:02 GMT
#10
Infestor and battlecruiser ability overlaps ? If you MC a Battlecruiser then yes ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
petro1987
Profile Joined May 2009
Brazil374 Posts
August 26 2016 18:07 GMT
#11
So... the matchmaker for the balance tesp map only will be available in a couple weeks? That's sad =[.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
August 26 2016 18:27 GMT
#12
A couple of weeks for the matchmaker? damn....
http://www.twitch.tv/pinokotsbeer
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-08-26 18:41:12
August 26 2016 18:36 GMT
#13
i feel like the current problem for zerg is that it doesnt have the economy advantage anymore at any point of the game , or larva" that it used to have , convined with the lack of options zerg has , it's really predictable

i'll like to see overlord speed increase (better harass , and vision) , or at least the morphed one for drops , it would also help holding the abundant 10pool zvz
give the infestor a single target skill similar to high templar or ghost
reduce the cooldown of the swarmhost to reasonable lvls , maybe make its upgrades more costly
maybe even make a new early game unit for zerg for harass mainly

basically buff zerg early game , and economy , fix or replace sh
Loccstana
Profile Blog Joined November 2012
United States833 Posts
August 26 2016 18:48 GMT
#14
Please nerf Adepts into uselessness, its a toxic unit
[url]http://i.imgur.com/lw2yN.jpg[/url]
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-08-26 19:12:56
August 26 2016 19:12 GMT
#15
We are seeing feedback of trying out a change where the vision radius is reduced on the Adept shades. Unless there is strong disagreement about this change, we’ll start testing on this as well.


This isn't going to do much unless the radius is nerfed to nearly nothing.

If that's the case, then shading around for harassment is slightly more risky ... but it's still not going to change how the unit is primarily used. That's the real complaint people have: mass adepts + warp prisms shading around all their mineral lines focusing workers.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
August 26 2016 19:31 GMT
#16
Nothing on how useless ravagers are with armored tag?
gab12
Profile Joined June 2016
Poland147 Posts
August 26 2016 19:35 GMT
#17
I agree with infestor deep tunnel ability to be a bit similar or nearly the same as bc tactical jump... however casting speels while burrowed is kinda op as fuck in my opinion it can be to deadly specially when paired with banes vs infantry or toss deathball... also i still think that nerfing tempest range vs ground to 6 is overreaction killing the unit, and the spell on it is kinda useless, it cant kill running through ling, only good vs cannons and tanks... much more like worse storm or damageing FF.banshee speed upgread must be moved somewhere, otherwise meching players have justto many opening options as zergs have vs toss now- insane, imagine toss haveing to be ready for banshee opener, tank pushes, helion/mines drop standard bio, cyclone pushes and more ( tested it on balance map ) also i disagree on nerfing adept.i even think that instead of nerfing terran mech now, we should focus on buffing both zerg and toss abit, not to much but small buffs to more units instead of buffing 1 unit to be just ridicoulus effective
gab12
Profile Joined June 2016
Poland147 Posts
August 26 2016 19:38 GMT
#18
Also as guys aove stated the nerf on ravager is also a killing blow to this unit as nerf to tempest- they will be new Swarm hosts which by the way need redesign...
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-08-26 19:52:52
August 26 2016 19:39 GMT
#19
All I play is the test map nowadays since once this goes through those who are prepared will excel in the new meta, this is a mildly disappointing update but only because the Adept isn't being taken seriously as a balance problem.

The problem with the Adept is threefold

1. Bonus damage vs. almost everything Zerg/Terran has in the early game (especially Zerg) while being BEEFY AS HELL
2. The Shade allowing the Adepts to perfectly and with zero risk scout for holes/weaknesses
3. Easy to mass and once massed can attack 2 - 3 different places at once with an innate ability

1. Give the shade a weakness (it's a spam ability with no energy and low cool down) not something lame like they can't see as well that is a terrible PR "Yea we know Adepts are OP let's give it more time" nerf.

2. Nerf it's damn HP or shields or something, they take more punishment then a Zealot while dealing much more damage and being infinitely more mobile, the unit is just absurdly tanky for how mobile it is. Generally units that hit hard are either slow or fragile or why would you even bother building anything else?

3. Do something about the fact that Protoss players mass Adepts over and over again and Blink Stalkers are still horrible, there needs to be a power balance shift between the 2 units. Stalkers need to hit harder out of the gate, and Adepts need to be mellowed out. Notice how there is no mass stalker or mass zealot builds but mass adepts builds are dominating the ladder and pro scene.

anyways...

Remove the goddamn Banshee speed change, stop making everything so fast, that isn't balance, this isn't FastCraft 2. It was OP when they tried it before and it's OP now, give the Banshee a useful change like +1 range upgrade, make the Banshee better offensively not broken.

Change the Raven some other way, auto turret buffs? Hello mass Raven cancer builds, if anything buff this unit's speed it's slow as hell but turrets are so cancerous.

Remove the Swarm Host from the game, please, or make it counter mass air or give it some actual useful role in the Zerg Swarm. It has no identity, why would I build these siege unit wannabe's when I can use that gas for Brood Lords which do the job better?

Disruption Web (the Corsair/Tempest thingy) seems cool but with how long it lasts it can kind of be a bit broken, I think if the duration wasn't almost a minute it would be a cool addition to the game but in it's current form it's just OP as shit.

Pretty much every other change besides these ones seem fantastic, Hydralisks are awesome, scarier Zealots are awesome, the new Cyclone seems cool.
insitelol
Profile Joined August 2012
845 Posts
August 26 2016 19:58 GMT
#20
On August 27 2016 04:39 Beelzebub1 wrote:
All I play is the test map nowadays since once this goes through those who are prepared will excel in the new meta, this is a mildly disappointing update but only because the Adept isn't being taken seriously as a balance problem.

The problem with the Adept is threefold

1. Bonus damage vs. almost everything Zerg/Terran has in the early game (especially Zerg) while being BEEFY AS HELL
2. The Shade allowing the Adepts to perfectly and with zero risk scout for holes/weaknesses
3. Easy to mass and once massed can attack 2 - 3 different places at once with an innate ability

1. Give the shade a weakness (it's a spam ability with no energy and low cool down) not something lame like they can't see as well that is a terrible PR "Yea we know Adepts are OP let's give it more time" nerf.

2. Nerf it's damn HP or shields or something, they take more punishment then a Zealot while dealing much more damage and being infinitely more mobile, the unit is just absurdly tanky for how mobile it is. Generally units that hit hard are either slow or fragile or why would you even bother building anything else?

3. Do something about the fact that Protoss players mass Adepts over and over again and Blink Stalkers are still horrible, there needs to be a power balance shift between the 2 units. Stalkers need to hit harder out of the gate, and Adepts need to be mellowed out. Notice how there is no mass stalker or mass zealot builds but mass adepts builds are dominating the ladder and pro scene.

anyways...

Remove the goddamn Banshee speed change, stop making everything so fast, that isn't balance, this isn't FastCraft 2. It was OP when they tried it before and it's OP now, give the Banshee a useful change like +1 range upgrade, make the Banshee better offensively not broken.

Change the Raven some other way, auto turret buffs? Hello mass Raven cancer builds, if anything buff this unit's speed it's slow as hell but turrets are so cancerous.

Remove the Swarm Host from the game, please, or make it counter mass air or give it some actual useful role in the Zerg Swarm. It has no identity, why would I build these siege unit wannabe's when I can use that gas for Brood Lords which do the job better?

Disruption Web (the Corsair/Tempest thingy) seems cool but with how long it lasts it can kind of be a bit broken, I think if the duration wasn't almost a minute it would be a cool addition to the game but in it's current form it's just OP as shit.

Pretty much every other change besides these ones seem fantastic, Hydralisks are awesome, scarier Zealots are awesome, the new Cyclone seems cool.


Agreed on everything but adepts. I guess poeple had figured them out. They are not as dominant as they used to be. A very slight HP buff is, may be, the only thing that could be done.
Less is more.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
46
herO vs ClemLIVE!
Creator vs TBD
WardiTV1033
TKL 179
IndyStarCraft 143
Rex143
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 195
TKL 179
Rex 143
IndyStarCraft 143
ProTech55
LamboSC2 46
StarCraft: Brood War
Calm 8386
Sea 5787
Rain 3821
Horang2 1440
Flash 1403
Zeus 848
actioN 787
Leta 736
Soma 573
BeSt 414
[ Show more ]
Stork 407
Snow 315
Mini 254
Last 195
ZerO 183
hero 180
Hyun 179
EffOrt 178
Light 160
Mong 134
PianO 117
Barracks 71
ToSsGirL 70
Larva 68
Sharp 68
JYJ67
Pusan 55
Rush 54
Mind 48
JulyZerg 42
Killer 39
Movie 35
Backho 27
Shine 23
sas.Sziky 22
Icarus 19
Shinee 17
soO 17
Terrorterran 15
scan(afreeca) 15
Sacsri 12
Noble 10
HiyA 9
Bale 7
Dota 2
qojqva3116
Gorgc2575
Dendi1279
XcaliburYe325
420jenkins297
BananaSlamJamma159
League of Legends
JimRising 397
Counter-Strike
x6flipin336
Other Games
singsing2204
olofmeister953
B2W.Neo606
crisheroes321
DeMusliM313
Pyrionflax265
byalli171
Fuzer 104
Mew2King34
QueenE23
ZerO(Twitch)9
Organizations
Counter-Strike
PGL4679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 363
League of Legends
• Jankos1695
Upcoming Events
OSC
9h 56m
Replay Cast
9h 56m
The PondCast
20h 56m
OSC
22h 56m
Wardi Open
1d 21h
CranKy Ducklings
2 days
Safe House 2
3 days
Sparkling Tuna Cup
3 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.