• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:42
CEST 22:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion 25 Years Since Brood War Patch 1.08 [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2406 users

Community Feedback Update - 8/26 - Page 7

Forum Index > SC2 General
132 CommentsPost a Reply
Prev 1 5 6 7 All
VHbb
Profile Joined October 2014
692 Posts
August 29 2016 15:17 GMT
#121
Maybe the harass role of the banshee now is a bit shadowed by the liberator ?
I don't know, I see many players going for liberator harass, because you can re-utilize the liberators in the following push and in your standard composition, while for the banshee is more difficult (not sure since I don't play terran)
My life for Aiur !
Elentos
Profile Blog Joined February 2015
55578 Posts
August 29 2016 16:54 GMT
#122
On August 30 2016 00:17 VHbb wrote:
Maybe the harass role of the banshee now is a bit shadowed by the liberator ?
I don't know, I see many players going for liberator harass, because you can re-utilize the liberators in the following push and in your standard composition, while for the banshee is more difficult (not sure since I don't play terran)

Also liberator harass strains your opponent's multitasking much more than your own, unlike banshees, and it can be reactored/made without add-ons (in case you get all-in'd) and fight air units. It's just all around better.
Every 60 seconds in Africa, a minute passes.
emc
Profile Joined September 2010
United States3088 Posts
August 30 2016 00:19 GMT
#123
i dont have much of a problem with adept itself, but I do have issue with the ability to cancel the shade at will, it should cost shields or health or something as a risk/reward for a free scout on a very strong early game unit.

deep tunneling wasn't all that great anyways, I prefer being able to cast while burrowed but it sure is odd seeing the burrow model for those infestors and the fact that they can block units makes it pretty obvious they are there.
VHbb
Profile Joined October 2014
692 Posts
August 30 2016 00:26 GMT
#124
It could be that when you cancel the shade you have some additional cooldown on the shade ability itself (it may be frozen for some amount of time, to be tweaked).

This way if you decide to cancel the shade you won't have the opportunity to re-shade again shortly and you are somehow committing to the current move (it may mean that you won't be able to escape from the enemy base, of that you will retard the next shading enough so that the opponent can prepare more defense).
My life for Aiur !
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
August 30 2016 14:16 GMT
#125
I'd personally redesign the Colossus in the following way:
  • Slower attack speed.
  • Larger range, slightly less than a Siege Tank.
  • Moves very slowly - has to be microed with a Warp Prism for mobility.
  • No longer considered an air unit, so you can't just mass Corruptors to counter them.
VHbb
Profile Joined October 2014
692 Posts
August 30 2016 15:55 GMT
#126
Why should we touch the colossus now? I think it's in a good place, with a not so dominant but not useless role..
My life for Aiur !
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
August 30 2016 16:22 GMT
#127
Adept
We are seeing feedback of trying out a change where the vision radius is reduced on the Adept shades. Unless there is strong disagreement about this change, we’ll start testing on this as well.


The fundamental problem with Adepts, as with many other Protoss abilities, is noncommitment. Vision radius does zilch to fix it. The basic problem is you can have an army in one base, fighting, and threaten that same army in a different place without any need to make good on that threat. An army that's ace at slaughtering workers at that. An army that can start that fight in one place by deciding that they are in your base now, and get out all the same.

The unit is fundamentally, completely anti-commitment as it stands. A proper fix to the Adept means shelving the shitfest that is Shade completely or to do something to make it a commitment - making it uncancelable and/or blockable with units would probably be my favourites after removing the POS completely in the first place and giving them something more interesting to do, something that plays with the basic mechanisms of the game: Movement, threat of force, the way all basic combat units do it: Bio, Lings, Blings, Roaches, Stalkers, Ravagers, Tanks, Hellions, you name it.

Normal, but interesting movement, and a threat of force that needs the unit to be there to present it. These are fundamental tenets of interesting engagements, and Protoss as a faction shits all over them in a myriad of ways already. We need less, not more.
Squee
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
August 30 2016 17:46 GMT
#128
I loathe the boost on Medivacs, it is the most problematic unit in the game and has been for a very long time, if you ask me. Not in terms of pure balancing, but in terms of design.


Ability to proxy most of your production to any random farm
Ability to proxy most of your production to a dropship
Ability to whip up indestructible unpathable obstacles on a whim to the point you dictate engagements
A button to turn random farms into übercannons
übercannon maker is also a quickly online flier to make long-term contains by Z untenable early
A button to threaten an army in a different place with no need to make good on the threat
A button to zap an army out of a deeply committed position while continuing to fight
A button to zap an army out of a deeply committed position

Medivac boost may be too strong, but as far as egregious game design goes, a temporary speed boost doesn't hold a candle to Protoss. The faction isn't just a bit too good at moving around - it directly breaks a ridiculous number of the basic dynamics of logistics and engagements with special abilities that are often unilateral decisions by the Protoss player.
Squee
VHbb
Profile Joined October 2014
692 Posts
August 30 2016 17:57 GMT
#129
The whining and complaining about protoss is really strong.. honestly I can't remember the last ladder game when I won and someone said gg to me, it's always some variation of "protoss lol" "easy race" , etc.

Yes P has very different mechanics, but they characterize the race wrt T and Z.. you cannot compare too much how the difference races works since the production mechanisms are deeply different. A protoss cannot really macro his production while fighting because you have to go back to a pylon / energy field and warp in units, while as T and Z you do everything with hotkeys and keyboard (this is just *one* example)..

It's true that P can easily disengage in many situations, but it's also true that when you loose an engagement as T or Z, often you have a second army at home composed of units you produced during the engagement. If a P looses all its army it's generally game over..
My life for Aiur !
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-08-30 18:26:20
August 30 2016 18:25 GMT
#130
On August 31 2016 02:57 VHbb wrote:
The whining and complaining about protoss is really strong.. honestly I can't remember the last ladder game when I won and someone said gg to me, it's always some variation of "protoss lol" "easy race" , etc.

Yes P has very different mechanics, but they characterize the race wrt T and Z.. you cannot compare too much how the difference races works since the production mechanisms are deeply different. A protoss cannot really macro his production while fighting because you have to go back to a pylon / energy field and warp in units, while as T and Z you do everything with hotkeys and keyboard (this is just *one* example)..

It's true that P can easily disengage in many situations, but it's also true that when you loose an engagement as T or Z, often you have a second army at home composed of units you produced during the engagement. If a P looses all its army it's generally game over..

This sounds just like Terran Mech, minus the ability to disengage...
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-08-30 18:34:23
August 30 2016 18:32 GMT
#131
On August 31 2016 02:46 Coffeeling wrote:
Show nested quote +
I loathe the boost on Medivacs, it is the most problematic unit in the game and has been for a very long time, if you ask me. Not in terms of pure balancing, but in terms of design.


Ability to proxy most of your production to any random farm
Ability to proxy most of your production to a dropship
Ability to whip up indestructible unpathable obstacles on a whim to the point you dictate engagements
A button to turn random farms into übercannons
übercannon maker is also a quickly online flier to make long-term contains by Z untenable early
A button to threaten an army in a different place with no need to make good on the threat
A button to zap an army out of a deeply committed position while continuing to fight
A button to zap an army out of a deeply committed position

Medivac boost may be too strong, but as far as egregious game design goes, a temporary speed boost doesn't hold a candle to Protoss. The faction isn't just a bit too good at moving around - it directly breaks a ridiculous number of the basic dynamics of logistics and engagements with special abilities that are often unilateral decisions by the Protoss player.

Medivac Boost is the sole reason why Blink Stalkers and Mutalisks became mandatory in the HotS PvT and ZvT metagames. With any other style, you'd be overwhelmed by the mobility of bio drops. It's why every professional game became Blink Stalker Colossus or Ling Bling Muta versus MMMM, with a few exceptions (Oracle cheese, or Swarm Hosts vs Mech.)

Granted, the Mothership Core was honestly far more broken back in HotS when it used to outrange Siege Tanks and effectively hold off every 1-1-1 all in. Now, it just feels like a safety crutch that falls apart once you spend your energy.
VHbb
Profile Joined October 2014
692 Posts
August 30 2016 18:52 GMT
#132
On August 31 2016 03:25 Clbull wrote:
Show nested quote +
On August 31 2016 02:57 VHbb wrote:
The whining and complaining about protoss is really strong.. honestly I can't remember the last ladder game when I won and someone said gg to me, it's always some variation of "protoss lol" "easy race" , etc.

Yes P has very different mechanics, but they characterize the race wrt T and Z.. you cannot compare too much how the difference races works since the production mechanisms are deeply different. A protoss cannot really macro his production while fighting because you have to go back to a pylon / energy field and warp in units, while as T and Z you do everything with hotkeys and keyboard (this is just *one* example)..

It's true that P can easily disengage in many situations, but it's also true that when you loose an engagement as T or Z, often you have a second army at home composed of units you produced during the engagement. If a P looses all its army it's generally game over..

This sounds just like Terran Mech, minus the ability to disengage...



Mech units are much more powerful one by one than gateway units, especially in this new patch, which I would say balance for the difficulty to replenish you army and to move around / disengage
(just my thoughts , I may well be off track )
My life for Aiur !
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
August 31 2016 12:53 GMT
#133
Adepts are absurdly broken because they have superior mobility to Zealots, are ranged, and have the same effective HP (combination of Life and Shields) and armour values. They need a big nerf (perhaps justified by a 25 mineral cost reduction) to bring back the Zealot in the metagame.

Also, the Shade ability completely breaks the concept of using Siege Tanks to hold a defensive position, since you can just project your Adepts right on top of the tank and negate any kind of advantage your opponent would have achieved.

Infestors would be good with burrowed casting alone - at least for Neural Parasite, which means that it might finally be used once again.

As for Banshee Speed, I'd prefer things the way they were. Banshees are fine in the meta. Giving them increased speed just makes them absurdly hard to catch out.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 712
mouzHeroMarine 374
LamboSC2 230
ProTech106
UpATreeSC 78
JuggernautJason32
StarCraft: Brood War
firebathero 102
ajuk12(nOOB) 18
NaDa 13
Dota 2
canceldota47
League of Legends
JimRising 316
Counter-Strike
kRYSTAL_37
Super Smash Bros
PPMD28
Heroes of the Storm
Liquid`Hasu420
Other Games
summit1g8093
Grubby4941
FrodaN1428
Liquid`RaSZi1408
B2W.Neo708
hungrybox559
ceh9458
uThermal157
ArmadaUGS90
C9.Mang074
ViBE38
Organizations
Counter-Strike
PGL333
Other Games
BasetradeTV283
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 73
• Reevou 3
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21123
• WagamamaTV424
League of Legends
• TFBlade519
Other Games
• imaqtpie1401
• Scarra800
• Shiphtur154
Upcoming Events
PiGosaur Cup
3h 18m
GSL
12h 48m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
18h 18m
Replay Cast
1d 3h
GSL
1d 12h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 15h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 22h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.