• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:59
CEST 14:59
KST 21:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League35Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1335.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Terran AddOns placement No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War BW General Discussion Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10288 users

[Blizz] Swarm Host Update

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
Jonsoload
Profile Joined October 2011
Germany62 Posts
April 19 2016 20:09 GMT
#1
In the thought of keeping everyone updated, we're wanted to let you know we've been looking at Swarm Host buffs internally. We've been busy testing various things this week, and we realized we didn't give you guys a heads up yet.

The main gist of it is to have a version of the Swarm Host that is straight up much stronger than right now, but make sure that mass Swarm Hosts aren't a thing still. We can do a straight up power buff such as a cost reduction in combination with a nerf such as supply cost nerf to prevent mass Swarm Hosts to be too effective in the maxed out army scenarios.

Let's work together on testing the changes quickly, because we'd like to aim for testing/locking down the specific changes for the actual patch to go live ~2 weeks after that.


Source
I want a TC icon,not a race icon of scII :(
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 19 2016 20:12 GMT
#2
The only real way to make the SH concept viable is to reduce the downtime between locust waves. The zerg army is already supply inefficient enough that we can't afford to have dead supply lying around (as opposed to protoss, who can have inactive disruptors because the rest of the army doesn't such so badly in the meantime). But I am afraid that would inevitably lead to the good old drawn out infinite locust stream games where nothing is really killed. I liked those, but I know that I was in a small minority.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
pr0n3d91
Profile Joined September 2009
18 Posts
April 19 2016 20:36 GMT
#3
This patch is going to be interesting........
lol
Mojzii1
Profile Joined March 2016
30 Posts
April 19 2016 20:37 GMT
#4
Talking about too effective maxed out army scenarios protoss late game air + ht should be looked into
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 19 2016 20:40 GMT
#5
Swarm hosts are a flawed concept to begin with, pls don't try to bring them back -.-
If you wanna use the game model then redesign it from scratch
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Bareleon
Profile Blog Joined May 2011
371 Posts
April 19 2016 20:41 GMT
#6
I wonder if this can help against Terrans and Protoss that turtle.
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2016-04-19 20:47:35
April 19 2016 20:42 GMT
#7
Nice, stronger Swarmhosts. Now zerg can turtle harder and mech will be even worse to play vs zerg. Does Blizzard really want to see EVERY FCKING match Bio liberator? oh wait, they said once: "we see too much bio parades" so we buffed the ultralisk, and the counter to the biocounter is ANOTHER bio unit (ghost).

Epic army composition, lurker, swarmhost, broodlord (nice siege units) with ultralisk, infestor and corruptor. Try to beat that! oh wait and the endless static defence + queens

Is blizzard really forcing us to leave sc2 and start playing Overwatch?...
http://www.twitch.tv/pinokotsbeer
RoomOfMush
Profile Joined March 2015
1296 Posts
April 19 2016 20:54 GMT
#8
I dont know how blizzard could fix the swarm host just by playing with numbers. I think some kind of redesign is necessary if this unit is really supposed to be fixed. Maybe if they unburrow all their locusts die instantly? This way they would be more or less static while attacking? Or maybe make individual locusts cost money, or perhaps energy?

As it is its just a unit with ridiculous attack range and DPS potential.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 19 2016 20:58 GMT
#9
On April 20 2016 05:41 Bareleon wrote:
I wonder if this can help against Terrans and Protoss that turtle.

There are terrans that turtle?
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 19 2016 21:02 GMT
#10
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?
Many of the coolest moments in sc2 happen due to worker harassment
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 19 2016 21:04 GMT
#11
On April 20 2016 06:02 Charoisaur wrote:
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?

Hellbats are never used? Someone doesn't watch enough Kelazhur games
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 19 2016 21:08 GMT
#12
On April 20 2016 06:04 SetGuitarsToKill wrote:
Show nested quote +
On April 20 2016 06:02 Charoisaur wrote:
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?

Hellbats are never used? Someone doesn't watch enough Kelazhur games

When does he build hellbats?
Many of the coolest moments in sc2 happen due to worker harassment
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 19 2016 21:08 GMT
#13
Blizzard, that's fine and great. But then do the same thing and fix supply cost on tempest right now is absurd at 4 supply, and fix more important issues like mech viability, cyclones, para bomb, 8 armor ultras....etc the list goes on.

I want swarm hosts to be viable too, and think they should be. But they are not top priority especially considering how strong Zerg already is atm.

MAKE MECH VIABLE please, and fix tempests supply cost.
Sup
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2016-04-19 21:11:26
April 19 2016 21:09 GMT
#14
I'm really not convinced swarm hosts have anything to bring to the game. I would say the whole concept is flawed and I really don't see a way to salvage them. I have to say recent community updates are a bit unsettling : a lot of propositions with no real direction or concrete action, I find it somewhat worrisome.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 19 2016 21:11 GMT
#15
Mass air battles are the biggest problem atm and it's worrying DK hasn't even acknowledged it.
Many of the coolest moments in sc2 happen due to worker harassment
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 19 2016 21:12 GMT
#16
On April 20 2016 06:08 Charoisaur wrote:
Show nested quote +
On April 20 2016 06:04 SetGuitarsToKill wrote:
On April 20 2016 06:02 Charoisaur wrote:
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?

Hellbats are never used? Someone doesn't watch enough Kelazhur games

When does he build hellbats?

HotS style timings mostly. Maybe he doesn't anymore though but a few months ago Im pretty sure I saw some
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jonsoload
Profile Joined October 2011
Germany62 Posts
Last Edited: 2016-04-19 21:23:34
April 19 2016 21:22 GMT
#17
A numbers game of the following:
-Lower the timer of Spawn locust
-Increase the HP of Locusts a little
-Increase the spawning time of Locusts a little
-Make Locusts lose HP/per second.

If you want your Siege units ( Locusts) to be powerful at soaking and dealing damage, then you need to have your siege machinery (Swarm Host) closer to the enemy, making it more risky to deploy Locusts on a "permanent" sieging position, yet more powerful if it hits, while also helping T/P be actually able to chuck away something besides free units.
I want a TC icon,not a race icon of scII :(
Musicus
Profile Joined August 2011
Germany23580 Posts
Last Edited: 2016-04-19 21:37:48
April 19 2016 21:36 GMT
#18
I agree with supply and/or cost changes for the SH, but honestly, the flying locusts are way too fucking slow. It makes no sense that anything that flies would be so slow, they are faster on the ground than in the air.... Please make them a lot faster and they could become a fun harassment tool.
Maru and Serral are probably top 5.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
April 19 2016 21:44 GMT
#19
...what? Why?
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2016-04-19 21:48:37
April 19 2016 21:44 GMT
#20
For those that don't know. Catz made a sick article that should be featured on teamliquid. Its about the swarm host, its purpose and ways to achieve that purpose. Catz also streamed several swarm hosts games yesterday. He effectively demonstrated a swarm host viper style ZvZ and ZvP and talked about why its good for the game and why it promotes healthy play. I admit i am a bit biased because i do consider catz a friend. Here's the vod of the zvz game.

Despite my thoughts about the cannon buff primarily effecting the protoss late game, the cannon buffs would be countered by this new swarm host style which would be effective. I think overall more healthy rather than just always try to mass one unit and win.
Smile
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
#109
IntoTheiNu 920
WardiTV800
OGKoka 413
Rex131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 413
Rex 131
Codebar 0
StarCraft: Brood War
Britney 53081
Calm 4459
Shuttle 1845
Rain 1817
Bisu 1097
Jaedong 772
Horang2 681
FanTaSy 568
Stork 466
firebathero 460
[ Show more ]
Mini 294
EffOrt 273
Soulkey 250
Soma 239
BeSt 232
Mind 206
actioN 198
Snow 190
Light 176
sorry 175
Rush 149
ZerO 139
Barracks 119
Zeus 96
hero 70
Killer 68
Mong 60
Bishop 54
Noble 44
Bale 39
Shinee 34
Hm[arnc] 32
soO 32
Shine 31
Creator 30
Terrorterran 25
Aegong 22
Sacsri 20
HiyA 19
Sexy 17
ToSsGirL 16
zelot 14
yabsab 12
ajuk12(nOOB) 11
scan(afreeca) 8
Icarus 4
Dota 2
Dendi767
syndereN182
Counter-Strike
olofmeister1568
kennyS1304
byalli663
x6flipin413
shoxiejesuss374
Other Games
singsing2432
B2W.Neo1510
hiko597
Lowko339
Mlord312
crisheroes305
Pyrionflax246
QueenE32
ZerO(Twitch)6
Liquid`VortiX0
Organizations
StarCraft: Brood War
UltimateBattle 2019
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV471
League of Legends
• Jankos2315
• TFBlade410
Upcoming Events
Monday Night Weeklies
3h 1m
IntoTheTV X SOOP
22h 1m
PiGosaur Cup
1d 11h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.