• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:24
CET 05:24
KST 13:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion What monitor do you use for playing Remastered? (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1098 users

[Blizz] Swarm Host Update

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
Jonsoload
Profile Joined October 2011
Germany62 Posts
April 19 2016 20:09 GMT
#1
In the thought of keeping everyone updated, we're wanted to let you know we've been looking at Swarm Host buffs internally. We've been busy testing various things this week, and we realized we didn't give you guys a heads up yet.

The main gist of it is to have a version of the Swarm Host that is straight up much stronger than right now, but make sure that mass Swarm Hosts aren't a thing still. We can do a straight up power buff such as a cost reduction in combination with a nerf such as supply cost nerf to prevent mass Swarm Hosts to be too effective in the maxed out army scenarios.

Let's work together on testing the changes quickly, because we'd like to aim for testing/locking down the specific changes for the actual patch to go live ~2 weeks after that.


Source
I want a TC icon,not a race icon of scII :(
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 19 2016 20:12 GMT
#2
The only real way to make the SH concept viable is to reduce the downtime between locust waves. The zerg army is already supply inefficient enough that we can't afford to have dead supply lying around (as opposed to protoss, who can have inactive disruptors because the rest of the army doesn't such so badly in the meantime). But I am afraid that would inevitably lead to the good old drawn out infinite locust stream games where nothing is really killed. I liked those, but I know that I was in a small minority.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
pr0n3d91
Profile Joined September 2009
18 Posts
April 19 2016 20:36 GMT
#3
This patch is going to be interesting........
lol
Mojzii1
Profile Joined March 2016
30 Posts
April 19 2016 20:37 GMT
#4
Talking about too effective maxed out army scenarios protoss late game air + ht should be looked into
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 19 2016 20:40 GMT
#5
Swarm hosts are a flawed concept to begin with, pls don't try to bring them back -.-
If you wanna use the game model then redesign it from scratch
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Bareleon
Profile Blog Joined May 2011
371 Posts
April 19 2016 20:41 GMT
#6
I wonder if this can help against Terrans and Protoss that turtle.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-04-19 20:47:35
April 19 2016 20:42 GMT
#7
Nice, stronger Swarmhosts. Now zerg can turtle harder and mech will be even worse to play vs zerg. Does Blizzard really want to see EVERY FCKING match Bio liberator? oh wait, they said once: "we see too much bio parades" so we buffed the ultralisk, and the counter to the biocounter is ANOTHER bio unit (ghost).

Epic army composition, lurker, swarmhost, broodlord (nice siege units) with ultralisk, infestor and corruptor. Try to beat that! oh wait and the endless static defence + queens

Is blizzard really forcing us to leave sc2 and start playing Overwatch?...
http://www.twitch.tv/pinokotsbeer
RoomOfMush
Profile Joined March 2015
1296 Posts
April 19 2016 20:54 GMT
#8
I dont know how blizzard could fix the swarm host just by playing with numbers. I think some kind of redesign is necessary if this unit is really supposed to be fixed. Maybe if they unburrow all their locusts die instantly? This way they would be more or less static while attacking? Or maybe make individual locusts cost money, or perhaps energy?

As it is its just a unit with ridiculous attack range and DPS potential.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
April 19 2016 20:58 GMT
#9
On April 20 2016 05:41 Bareleon wrote:
I wonder if this can help against Terrans and Protoss that turtle.

There are terrans that turtle?
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16021 Posts
April 19 2016 21:02 GMT
#10
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?
Many of the coolest moments in sc2 happen due to worker harassment
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 19 2016 21:04 GMT
#11
On April 20 2016 06:02 Charoisaur wrote:
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?

Hellbats are never used? Someone doesn't watch enough Kelazhur games
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Charoisaur
Profile Joined August 2014
Germany16021 Posts
April 19 2016 21:08 GMT
#12
On April 20 2016 06:04 SetGuitarsToKill wrote:
Show nested quote +
On April 20 2016 06:02 Charoisaur wrote:
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?

Hellbats are never used? Someone doesn't watch enough Kelazhur games

When does he build hellbats?
Many of the coolest moments in sc2 happen due to worker harassment
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 19 2016 21:08 GMT
#13
Blizzard, that's fine and great. But then do the same thing and fix supply cost on tempest right now is absurd at 4 supply, and fix more important issues like mech viability, cyclones, para bomb, 8 armor ultras....etc the list goes on.

I want swarm hosts to be viable too, and think they should be. But they are not top priority especially considering how strong Zerg already is atm.

MAKE MECH VIABLE please, and fix tempests supply cost.
Sup
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2016-04-19 21:11:26
April 19 2016 21:09 GMT
#14
I'm really not convinced swarm hosts have anything to bring to the game. I would say the whole concept is flawed and I really don't see a way to salvage them. I have to say recent community updates are a bit unsettling : a lot of propositions with no real direction or concrete action, I find it somewhat worrisome.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
April 19 2016 21:11 GMT
#15
Mass air battles are the biggest problem atm and it's worrying DK hasn't even acknowledged it.
Many of the coolest moments in sc2 happen due to worker harassment
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 19 2016 21:12 GMT
#16
On April 20 2016 06:08 Charoisaur wrote:
Show nested quote +
On April 20 2016 06:04 SetGuitarsToKill wrote:
On April 20 2016 06:02 Charoisaur wrote:
Why is it a problem that swarmhost aren't used but it's okay that cyclones/ravens/bcs/hellbats/thors are almost never used?

Hellbats are never used? Someone doesn't watch enough Kelazhur games

When does he build hellbats?

HotS style timings mostly. Maybe he doesn't anymore though but a few months ago Im pretty sure I saw some
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jonsoload
Profile Joined October 2011
Germany62 Posts
Last Edited: 2016-04-19 21:23:34
April 19 2016 21:22 GMT
#17
A numbers game of the following:
-Lower the timer of Spawn locust
-Increase the HP of Locusts a little
-Increase the spawning time of Locusts a little
-Make Locusts lose HP/per second.

If you want your Siege units ( Locusts) to be powerful at soaking and dealing damage, then you need to have your siege machinery (Swarm Host) closer to the enemy, making it more risky to deploy Locusts on a "permanent" sieging position, yet more powerful if it hits, while also helping T/P be actually able to chuck away something besides free units.
I want a TC icon,not a race icon of scII :(
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-04-19 21:37:48
April 19 2016 21:36 GMT
#18
I agree with supply and/or cost changes for the SH, but honestly, the flying locusts are way too fucking slow. It makes no sense that anything that flies would be so slow, they are faster on the ground than in the air.... Please make them a lot faster and they could become a fun harassment tool.
Maru and Serral are probably top 5.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
April 19 2016 21:44 GMT
#19
...what? Why?
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2016-04-19 21:48:37
April 19 2016 21:44 GMT
#20
For those that don't know. Catz made a sick article that should be featured on teamliquid. Its about the swarm host, its purpose and ways to achieve that purpose. Catz also streamed several swarm hosts games yesterday. He effectively demonstrated a swarm host viper style ZvZ and ZvP and talked about why its good for the game and why it promotes healthy play. I admit i am a bit biased because i do consider catz a friend. Here's the vod of the zvz game.

Despite my thoughts about the cannon buff primarily effecting the protoss late game, the cannon buffs would be countered by this new swarm host style which would be effective. I think overall more healthy rather than just always try to mass one unit and win.
Smile
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:15
Best Games of SC
SHIN vs sOs
Reynor vs Zoun
herO vs Classic
Solar vs Reynor
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 209
Nina 98
Ketroc 47
StarCraft: Brood War
Leta 184
ZergMaN 47
Noble 31
Hm[arnc] 29
Icarus 8
Dota 2
monkeys_forever419
LuMiX1
League of Legends
JimRising 684
C9.Mang0526
Counter-Strike
summit1g9652
tarik_tv5541
minikerr39
Super Smash Bros
hungrybox1904
Organizations
Other Games
gamesdonequick1255
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH224
• practicex 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1313
Upcoming Events
OSC
2 days
Korean StarCraft League
2 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.