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[Blizz] Swarm Host Update - Page 4

Forum Index > SC2 General
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Ohyra
Profile Joined February 2012
Sweden59 Posts
April 20 2016 07:12 GMT
#61
Oh?
No..

The only intent of this is to make the game cooler to watch, as always. There will be more terrible damage and blood and carnage, all while the player simply doesn´t have to pay any resources for trading his units. Constant action David Kim Let´s gooooo! Please nooooo!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 20 2016 07:19 GMT
#62
I don't think this will work, SH needs to be usable all the time. That is the problem of disruptor too. Once it shoots it is a dead supply for a long period of time, same for SH. I don't think that in the current state of the game anyone can afford 20 dead supply.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-04-20 07:25:56
April 20 2016 07:20 GMT
#63
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 20 2016 07:22 GMT
#64
I find it kinda ironic, that they want to bring the SH back to life when they nerf it to the ground so it's no longer used. Same applies for Colossus. So when we hear "I have returned" from Colossus?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 20 2016 07:43 GMT
#65
A new concept for the swarmhost they could try is to make the locusts basically free meatshields. Make them deal little damage but reduce a lot the cooldown between waves and give them decent HP, to tank for the glass cannon units behind (hydras).

I'm pretty sure this idea would not make them viable in TvZ, where you need burst damage instead of survability to deal with MMM. Might make them viable in PvZ tho.
Revolutionist fan
bela.mervado
Profile Joined December 2008
Hungary387 Posts
April 20 2016 07:58 GMT
#66
On April 20 2016 16:43 Salteador Neo wrote:
A new concept for the swarmhost they could try is to make the locusts basically free meatshields. Make them deal little damage but reduce a lot the cooldown between waves and give them decent HP, to tank for the glass cannon units behind (hydras).


nice idea
Incognoto
Profile Blog Joined May 2010
France10239 Posts
April 20 2016 08:07 GMT
#67
Swarm Hosts are still in the game?

LOTV would have been the best time in the world to remove them from the game and erase Blizzard's mistakes.

We now have the lurker, get rid of the Swarm Host, lol.
maru lover forever
ThunderBum
Profile Joined November 2010
Australia192 Posts
April 20 2016 08:08 GMT
#68
I'd be happy to have the old swarmhost back if the unit couldn't spawn a wave locusts on its own, and instead has to be injected by a queen. In this way an injected hatchery makes (free) larva and an injected swarnhost makes (free) locusts. Let the swarmhost stack injects so you can get multiple waves if you've put in multiple injects.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 20 2016 08:17 GMT
#69
Zerg is based on larva management and economy with poor cost/supply units. Free units destroy the concept and is one of the reasons BLI in WoL and SH in HotS were issues. I'm glad they see the unit as poor/underused but it worries me that they don't see the same problem I do. + Show Spoiler +
And if I'm the one that's seeing the design incorrectly that's just as worrying because it also means the design didn't get through to me...
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2016-04-20 08:22:27
April 20 2016 08:21 GMT
#70
Swarm host should be a little nydus worm. You put units on the swarm hosts and they are sent flying to rally point !

That would be funny to see :p Espacially if you allow flying ultralisk :p

Loved to do that in supreme commander
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
April 20 2016 08:24 GMT
#71
What if Locusts could attack air units as well (or maybe only air units), making Swarm Hosts a ground-to-air unit? I think it could work reasonably, and would also work against the mass air play that has been a problem since forever.
At the same time, since Zerg already has very strong anti-air in Parasitic Bomb, PB could get an, in my opinion long overdue, nerf so it does not stack and deals considerably less damage.
If SH is AA only (or deals more damage as AA than as AG), it could stop players from going mass air mindlessly (which I don't really have a problem with, by the way, but the majority of the community does) while not being an air unit itself, so there is no more "my opponent goes mass air, I have to go mass air, too."
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 20 2016 08:35 GMT
#72
Or maybe a hero unit that buff unit in a way. Like the mothership does ?

Then you make a hero terran unit with the warhound :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 20 2016 08:48 GMT
#73
I think Blizzard focus is really strange.

Zerg have lots of viable unit combos. Terran has only one.

Instead of focusing on making mech viable so that Terran is not forced to go bio every single game, in every single matchup, they bother with Swarm Hosts. Why?

Buffing underused units is a good idea, but maybe focus on the largest problems first?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 20 2016 08:49 GMT
#74
On April 20 2016 17:35 FFW_Rude wrote:
Or maybe a hero unit that buff unit in a way. Like the mothership does ?

Then you make a hero terran unit with the warhound :p

Obviously the lacking anti air which is still a thing calls for a new hero unit called Patriot Leave warhound alone.

God I hope they won't add more hero units.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
jackacea
Profile Joined April 2014
66 Posts
April 20 2016 08:53 GMT
#75
Instead of trying to find a place and use for a unit nobody likes, how about removing SH alltogether and replacing them with Scourge? Scourge offers micro potential on both sides, just like banelings, plus its a good way to deal with clumped air or a harrassing liberator etc without overcommitting to spire tech or hive+vipers.
praise kek
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2016-04-20 09:07:43
April 20 2016 09:05 GMT
#76
Yesssss
Make the Hosts great again, the Swarm doesn't win anymore with such weak Hosts

On April 20 2016 17:35 FFW_Rude wrote:
Or maybe a hero unit that buff unit in a way. Like the mothership does ?

Then you make a hero terran unit with the warhound :p

"Host of the Hosts"
Looks like a big moving mushroom, can either give the SH's ability to any unit for a given amount of time (can you imagine UltraHosts, which would spawn UltraLocusts?), or give a SH a buff which doubles the damage output of its locusts, doubles the life of its locusts, and doubles the number of locusts spawned per wave.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
dust7
Profile Joined March 2010
199 Posts
Last Edited: 2016-04-20 09:28:11
April 20 2016 09:24 GMT
#77
What is going on? Are the community managers not doing their job?

With each new community update, I get the feeling Blizzard deliberately picks a topic literally no one asked about, while topics the players want to see addressed or at least acknowledged are completely ignored. First the random banshee buff, then a short intermezzo with immortal barrier, and now their attention switched to swarmhosts.

This is just great, we will now have six months of swarmhost tweaking without any talk about mass air vs mass air bs, invincible nydus, flying tanks, useless cyclones, ...
Vanadiel
Profile Joined April 2012
France961 Posts
April 20 2016 09:42 GMT
#78
Remove parasite bomb. Make locust only an AA unit, maybe some kind of scourge.
xongnox
Profile Joined November 2011
540 Posts
Last Edited: 2016-04-20 09:45:25
April 20 2016 09:45 GMT
#79
Maybe the abuse too much drugs at Blizz ?
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2016-04-20 10:36:43
April 20 2016 10:36 GMT
#80
I just hate everything about this unit and wish they would remove it..
If they absolutely need to make it viable the 2 first changes needs to be the removal of flying locusts and each locust wave needs to cost a certain amount, then you can start to buff the stats.

If they made it so that broodlords could be killed with ground units it could be fine to redesign the swarm hosts in to a viable anti air unit..
I would rather eat than see my children starve.
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