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Oh? No..
The only intent of this is to make the game cooler to watch, as always. There will be more terrible damage and blood and carnage, all while the player simply doesn´t have to pay any resources for trading his units. Constant action David Kim Let´s gooooo! Please nooooo!
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Czech Republic12129 Posts
I don't think this will work, SH needs to be usable all the time. That is the problem of disruptor too. Once it shoots it is a dead supply for a long period of time, same for SH. I don't think that in the current state of the game anyone can afford 20 dead supply.
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Czech Republic12129 Posts
I find it kinda ironic, that they want to bring the SH back to life when they nerf it to the ground so it's no longer used. Same applies for Colossus. So when we hear "I have returned" from Colossus?
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A new concept for the swarmhost they could try is to make the locusts basically free meatshields. Make them deal little damage but reduce a lot the cooldown between waves and give them decent HP, to tank for the glass cannon units behind (hydras).
I'm pretty sure this idea would not make them viable in TvZ, where you need burst damage instead of survability to deal with MMM. Might make them viable in PvZ tho.
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On April 20 2016 16:43 Salteador Neo wrote: A new concept for the swarmhost they could try is to make the locusts basically free meatshields. Make them deal little damage but reduce a lot the cooldown between waves and give them decent HP, to tank for the glass cannon units behind (hydras).
nice idea
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Swarm Hosts are still in the game?
LOTV would have been the best time in the world to remove them from the game and erase Blizzard's mistakes.
We now have the lurker, get rid of the Swarm Host, lol.
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I'd be happy to have the old swarmhost back if the unit couldn't spawn a wave locusts on its own, and instead has to be injected by a queen. In this way an injected hatchery makes (free) larva and an injected swarnhost makes (free) locusts. Let the swarmhost stack injects so you can get multiple waves if you've put in multiple injects.
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Zerg is based on larva management and economy with poor cost/supply units. Free units destroy the concept and is one of the reasons BLI in WoL and SH in HotS were issues. I'm glad they see the unit as poor/underused but it worries me that they don't see the same problem I do. + Show Spoiler +And if I'm the one that's seeing the design incorrectly that's just as worrying because it also means the design didn't get through to me...
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Swarm host should be a little nydus worm. You put units on the swarm hosts and they are sent flying to rally point !
That would be funny to see :p Espacially if you allow flying ultralisk :p
Loved to do that in supreme commander
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What if Locusts could attack air units as well (or maybe only air units), making Swarm Hosts a ground-to-air unit? I think it could work reasonably, and would also work against the mass air play that has been a problem since forever. At the same time, since Zerg already has very strong anti-air in Parasitic Bomb, PB could get an, in my opinion long overdue, nerf so it does not stack and deals considerably less damage. If SH is AA only (or deals more damage as AA than as AG), it could stop players from going mass air mindlessly (which I don't really have a problem with, by the way, but the majority of the community does) while not being an air unit itself, so there is no more "my opponent goes mass air, I have to go mass air, too."
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Or maybe a hero unit that buff unit in a way. Like the mothership does ?
Then you make a hero terran unit with the warhound :p
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I think Blizzard focus is really strange.
Zerg have lots of viable unit combos. Terran has only one.
Instead of focusing on making mech viable so that Terran is not forced to go bio every single game, in every single matchup, they bother with Swarm Hosts. Why?
Buffing underused units is a good idea, but maybe focus on the largest problems first?
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Czech Republic12129 Posts
On April 20 2016 17:35 FFW_Rude wrote: Or maybe a hero unit that buff unit in a way. Like the mothership does ?
Then you make a hero terran unit with the warhound :p Obviously the lacking anti air which is still a thing calls for a new hero unit called Patriot Leave warhound alone.
God I hope they won't add more hero units.
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Instead of trying to find a place and use for a unit nobody likes, how about removing SH alltogether and replacing them with Scourge? Scourge offers micro potential on both sides, just like banelings, plus its a good way to deal with clumped air or a harrassing liberator etc without overcommitting to spire tech or hive+vipers.
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Yesssss Make the Hosts great again, the Swarm doesn't win anymore with such weak Hosts
On April 20 2016 17:35 FFW_Rude wrote: Or maybe a hero unit that buff unit in a way. Like the mothership does ?
Then you make a hero terran unit with the warhound :p "Host of the Hosts" Looks like a big moving mushroom, can either give the SH's ability to any unit for a given amount of time (can you imagine UltraHosts, which would spawn UltraLocusts?), or give a SH a buff which doubles the damage output of its locusts, doubles the life of its locusts, and doubles the number of locusts spawned per wave.
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What is going on? Are the community managers not doing their job?
With each new community update, I get the feeling Blizzard deliberately picks a topic literally no one asked about, while topics the players want to see addressed or at least acknowledged are completely ignored. First the random banshee buff, then a short intermezzo with immortal barrier, and now their attention switched to swarmhosts.
This is just great, we will now have six months of swarmhost tweaking without any talk about mass air vs mass air bs, invincible nydus, flying tanks, useless cyclones, ...
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Remove parasite bomb. Make locust only an AA unit, maybe some kind of scourge.
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Maybe the abuse too much drugs at Blizz ?
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I just hate everything about this unit and wish they would remove it.. If they absolutely need to make it viable the 2 first changes needs to be the removal of flying locusts and each locust wave needs to cost a certain amount, then you can start to buff the stats.
If they made it so that broodlords could be killed with ground units it could be fine to redesign the swarm hosts in to a viable anti air unit..
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