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Every two weeks or so Blizz change their priority for "the next patch", for no reason whatsoever. One time we discussed tank(ivacs) and Mech, then early game protoss vs Z "weakness" with ovie drops, then the ravager nerf, Libs nerf+buff banshee speed thing, then immortals and protoss anit-mutas, without forgetting the proposed thor change.
Seems like to me we are in a beta state, but with all the competitions running atm, they can't patch heavily every 2 weaks, so they go round and round in circles with nothing interesting popping out.
And now they even want more SH. God. Must. Hate. Starcraft.
Meanwhile, they seems so worried about ZvP they don't even see how, at the top Korean level, Protoss wrecks terrans hard. ( and, i call it now, it will only go worse and worse until a patch )
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On April 20 2016 06:57 xongnox wrote: Every two weeks or so Blizz change their priority for "the next patch", for no reason whatsoever. One time we discussed tank(ivacs) and Mech, then early game protoss vs Z "weakness" with ovie drops, then the ravager nerf, Libs nerf+buff banshee speed thing, then immortals and protoss anit-mutas, without forgetting the proposed thor change.
Seems like to me we are in a beta state, but with all the competitions running atm, they can't patch heavily every 2 weaks, so they go round and round in circles with nothing interesting popping out.
And now they even want more SH. God. Must. Hate. Starcraft.
Meanwhile, they seems so worried about ZvP they don't even see how, at the top Korean level, Protoss wrecks terrans hard. ( and, i call it now, it will only go worse and worse until a patch ) I agree the direction seems rather unclear ; and their ways of achieving their strange goals are even stranger.
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I've wondered what would happen if we reverted SH to EXACTLY the HOTS version (need to burrow to send locusts, locusts auto-spawn, locusts don't fly, etc) BUT have the SH lose health every time they spawn locusts. So each locust spawn effectively slowly kills the SH. Maybe take away their zergy regen powers too...
Just a theorycraft thought...
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am i the only person who notices how often the state they want to change zerg or terran without changing protoss at all, even when they specifically state toss is having troubles? this kind of stuff continues to baffle me @_@
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On April 20 2016 06:08 avilo wrote: Blizzard, that's fine and great. But then do the same thing and fix supply cost on tempest right now is absurd at 4 supply, and fix more important issues like mech viability, cyclones, para bomb, 8 armor ultras....etc the list goes on.
I want swarm hosts to be viable too, and think they should be. But they are not top priority especially considering how strong Zerg already is atm.
MAKE MECH VIABLE please, and fix tempests supply cost.
Do you ever do anything but complain? The list does not go on and on.. The game is in a really good state right now. Anyway, I think it might be safer to not do any drastic changes to the Swarmhost, and just focus on the other changes for this patch,
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SH should have movement ala Colossus so they can retreat into an army without getting stuck?
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Oh god i hope they dont bring them back in a similar iteration.
The whole process of free Units makes it automatically be either way too strong or too weak..there is no inbetween when you are fighting free units. Its the worst feeling in starcraft to take fights against free spawned units and absolutely *not-fun*
I really like the ingame model tho, so if they redesign the unit and find a different approach or purpose for it, i'm all ears :D
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Why am I not surprised that they are addressing the Swarm Host but they haven't said ANYTHING for a very long time about Mech and BCs? I remembered something funny actually. It was around the early days of WOL. BCs used to do 10 damage vs ground, but they were still considered pretty trash in competitive. Literally noone ever made them. Blizz decided to nerf it to 8, for some weird reason.
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Oh I have the best idea.
Rework Swarm host and make it a ground transport unit that can move around. Make it to were when it dies, the units inside it deload from it. Units inside cannot attack, can be deploy on the go. The SH itself has no attack. Breaks siege lines (though, that really isn't a prob., with the ravager being in the game now) and gives us the swarm, without it being free units only.
What does this fix? -Massablity -Turtlezerg -Protental ways to stop late game slug feasts.
What can go wrong? -To easy to break siege lines -Could be broken
Host of the Swarm.
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On April 20 2016 07:00 -Kyo- wrote: am i the only person who notices how often the state they want to change zerg or terran without changing protoss at all, even when they specifically state toss is having troubles? this kind of stuff continues to baffle me @_@ It seems that Protoss is slightly (and maybe even not so slightly) favored in both non mirror match-ups at the highest level atm, so I can understand their stance.
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Swarmhosts? Really? Thats their priority?
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I think they could try to give SHs an entirely different role, maybe have it help vs airtoss in some weird way. But I'm pretty sure the intended design they have in mind since the HotS change (harass, which is of course the coolest thing on earth)+ Show Spoiler + will fail again and again.
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United States572 Posts
Making buffing zerg a priority given the state of the game seems backwards to me.
I think the sh should stay a dead unit. Bad design that can't be redeemed.
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why don't swarm hosts attack air?
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On April 20 2016 08:00 art_of_turtle wrote: why don't swarm hosts attack air? what if swarm hosts spawned scourges ?
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On April 20 2016 08:08 [PkF] Wire wrote:Show nested quote +On April 20 2016 08:00 art_of_turtle wrote: why don't swarm hosts attack air? what if swarm hosts spawned scourges ? 
You beat me to it. I've always felt like they should redesign the SH as a ground-to-air unit.
Rather than be free units the scourge should cost money like interceptors and die automatically after a duration like locusts.
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On April 20 2016 08:17 FrostedMiniWheats wrote:Show nested quote +On April 20 2016 08:08 [PkF] Wire wrote:On April 20 2016 08:00 art_of_turtle wrote: why don't swarm hosts attack air? what if swarm hosts spawned scourges ?  You beat me to it. I've always felt like they should redesign the SH as a ground-to-air unit. Rather than be free units the scourge should cost money like interceptors and die automatically after a duration like locusts. I wrote it as a joke but -given the scourges cost money ofc- this would actually make some sense
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On April 20 2016 07:00 Yuk.on wrote:Show nested quote +On April 20 2016 06:08 avilo wrote: Blizzard, that's fine and great. But then do the same thing and fix supply cost on tempest right now is absurd at 4 supply, and fix more important issues like mech viability, cyclones, para bomb, 8 armor ultras....etc the list goes on.
I want swarm hosts to be viable too, and think they should be. But they are not top priority especially considering how strong Zerg already is atm.
MAKE MECH VIABLE please, and fix tempests supply cost. Do you ever do anything but complain? The list does not go on and on.. The game is in a really good state right now. Anyway, I think it might be safer to not do any drastic changes to the Swarmhost, and just focus on the other changes for this patch,
It's avilo, that should answer your question
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On April 20 2016 07:00 -Kyo- wrote: am i the only person who notices how often the state they want to change zerg or terran without changing protoss at all, even when they specifically state toss is having troubles? this kind of stuff continues to baffle me @_@
More like Protoss was having troubles. We all know Zest is on fire right now but at the highest levels of play Zerg actually is a bit underpowered vs. Protoss and Terran is balanced but is walking a tight rope in the match up.
PKf you always have good/sensible things to say, agree with both of your posts, I don't even think the Swarm Host can fill any role in the Zerg army.
In HOTS it was there to fight against turtle mech and Protoss deathballs, both of which are essentially extinct (shame for mech but it's cancer to play against and to watch unless your name is Avilo) in LOTV.
Maybe give them a way to combat Skytoss? That's pretty much the only thing that feels "unbeatable" at the moment now that they balanced PB a little bit.
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On April 20 2016 08:17 FrostedMiniWheats wrote:Show nested quote +On April 20 2016 08:08 [PkF] Wire wrote:On April 20 2016 08:00 art_of_turtle wrote: why don't swarm hosts attack air? what if swarm hosts spawned scourges ?  You beat me to it. I've always felt like they should redesign the SH as a ground-to-air unit. Rather than be free units the scourge should cost money like interceptors and die automatically after a duration like locusts. That sounds incredibly gimmicky :/
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