• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:40
CEST 18:40
KST 01:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)11Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results162025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S Season 2 (2025) - Qualifier Results Replay cast herO wins GSL Code S Season 1 (2025) Power Rank: October 2018
Tourneys
RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 announced (May 23-25) [GSL 2025] Code S Season 1 - RO4 and Grand Finals PIG STY FESTIVAL 6.0! (28 Apr - 4 May) Monday Nights Weeklies
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
who is JiriKara /Cipisek/ from CZ BW General Discussion Where is effort ? ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL19] Semifinal A [USBL Spring 2025] Groups cast
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games? Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7361 users

[Blizz] Swarm Host Update - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
papapanda
Profile Joined April 2010
Taiwan326 Posts
April 20 2016 19:08 GMT
#101
I can see that the PTS from HotS SH still lingers. I wasn't a huge fan of mass SH either, but watching TLO utilize SH drop harass was the most beautiful thing in starcraft. Similarly Snute's SH play in LotV left me speechless. No question, SH is the least seen unit in the game right now, even more rare than motherships. Funnily enough, the unfamiliarity playing against them is what's making building SH kind of viable.
I am only diamond, but I've been laddering by building 5-6 SH instead of mutas midgame. Although it is heavily map dependent, it is a breath of fresh air for myself and sometimes even my opponents.
I am loving the idea of less cost more supply Blizzard, I can see SH being a viable support unit in groups 5-6. Although don't rush and make huge number buffs; I don't want other people to start using them too much!
BazookaBenji1
Profile Joined February 2016
15 Posts
April 20 2016 19:57 GMT
#102
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.
Rehio
Profile Joined March 2011
United States1718 Posts
April 20 2016 20:09 GMT
#103
On April 21 2016 04:57 BazookaBenji1 wrote:so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


That is one of the silliest conspiracy theories I've heard.

It'll be interesting to see what changes occur, if any. Gotta say, I'm kinda surprised by the sheer amount of vitriol coming out of everyone at even the thought of a proposed swarm host change. It's not like the game's going to immediately switch into swarm host turtle mode.
ihatevideogames
Profile Joined August 2015
570 Posts
April 20 2016 21:00 GMT
#104
On April 21 2016 04:57 BazookaBenji1 wrote:
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


I've been thinking about that alot.
It's a bit too tinfoilhat, sure, but let's not forget this isn't the old Blizzard anymore. The fact that people even think up these theories about them says something about the state of the game.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
April 20 2016 21:05 GMT
#105
On April 21 2016 04:57 BazookaBenji1 wrote:
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


Because the first thing I'd do as an angry consumer would be to give the company that angered me MORE money
phodacbiet
Profile Joined August 2010
United States1739 Posts
April 20 2016 21:16 GMT
#106
On April 21 2016 06:05 chipmonklord17 wrote:
Show nested quote +
On April 21 2016 04:57 BazookaBenji1 wrote:
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


Because the first thing I'd do as an angry consumer would be to give the company that angered me MORE money


Sound like a Blizzard's supporter. I don't see what's wrong with this :D.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2016-04-20 21:47:10
April 20 2016 21:46 GMT
#107
I think that's a little too tinfoil hat. I think the reality, is just like any other business, they've slimmed the team down to barebones, so you have a handful of passionate yet limited individuals. The executives will never give them more resources until the next money project comes around, so they're stuck dealing with all our bullcrap about the actual game design with like 5 guys with whatever money is on the line with e-sports teams already. I'm sure there's a political side we're not even privy to, so the most politically sexy option is to not rock the boat, despite enthusiast dreams. The diehards aren't going anywhere, so who cares. They still have a brand to protect, so they won't abandon Starcraft.
The more you know, the less you understand.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-04-20 22:33:53
April 20 2016 22:13 GMT
#108
Here is the deal with Swarm Hosts... the idea wasn't executed right from the beginning...

The Swarm Host should spawn Broodlings, not a ranged unit, the Broodlings should move very quickly, (almost as fast as Speedlings) but die in ~10 or less seconds. The spawn timer should be relatively low too. Those change alone means that massing Swarm Hosts isn't viable, because only a certain amount of Broodlings could attack at once (they would have collision) and the ones in the back would die off before they got to fight.

It does mean, however, that a few Swarm Hosts split off from the main army could harass an expansion effectively and force a response. It also means that you'd see a few in an army to support the army, but again, over doing is just wasteful because the melee Broodling will just get stuck behind each other.

If you did that you could remove Broodlords and replace them with Guardians and give them more micro opportunities. Zerg doesn't need so many "free units."
Rollora
Profile Joined February 2012
2450 Posts
April 20 2016 22:32 GMT
#109
Why not take it out of the game completely. Simply the design of the unit is idiotic and frustrating sometimes because of the free unit concept.
Hotshot
Profile Joined November 2004
Canada184 Posts
April 21 2016 00:07 GMT
#110
On April 21 2016 07:32 Rollora wrote:
Why not take it out of the game completely. Simply the design of the unit is idiotic and frustrating sometimes because of the free unit concept.


I agree, remove it from the game. Units that cost minerals fighting against free units is not good in anyway.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
April 21 2016 11:06 GMT
#111
On April 21 2016 07:13 BronzeKnee wrote:
Here is the deal with Swarm Hosts... the idea wasn't executed right from the beginning...

The Swarm Host should spawn Broodlings, not a ranged unit, the Broodlings should move very quickly, (almost as fast as Speedlings) but die in ~10 or less seconds. The spawn timer should be relatively low too. Those change alone means that massing Swarm Hosts isn't viable, because only a certain amount of Broodlings could attack at once (they would have collision) and the ones in the back would die off before they got to fight.

It does mean, however, that a few Swarm Hosts split off from the main army could harass an expansion effectively and force a response. It also means that you'd see a few in an army to support the army, but again, over doing is just wasteful because the melee Broodling will just get stuck behind each other.

If you did that you could remove Broodlords and replace them with Guardians and give them more micro opportunities. Zerg doesn't need so many "free units."

Hmm, this doesn't sound like a bad idea at all to me!
Melee Broodlings could be dealt with by ranged units decently, and if they time out pretty fast, they don't give Swarm Hosts an insane siege range which made them the untouchable siege units they were in HotS. But you could plant some beside an enemy base and harass with them, and they would be viable defense as well. At the same time, they could be attacked, unlike the old Swarm Hosts, so they could be removed if it comes to a direct engagement.

One minor detail is, should SH need to be burrowed to spawn Broodlings? Because if so, it would be very reminiscent of Lurkers (a unit that has no attack normally, but deals considerable damage while burrowed) – this is not necessarily a bad thing; it could give players a choice. If not, it might be a bit strong, but at least you could micro it constantly (something, something, micro potential, something, something, cool factor).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 21 2016 11:26 GMT
#112
On April 21 2016 20:06 Sholip wrote:
Show nested quote +
On April 21 2016 07:13 BronzeKnee wrote:
Here is the deal with Swarm Hosts... the idea wasn't executed right from the beginning...

The Swarm Host should spawn Broodlings, not a ranged unit, the Broodlings should move very quickly, (almost as fast as Speedlings) but die in ~10 or less seconds. The spawn timer should be relatively low too. Those change alone means that massing Swarm Hosts isn't viable, because only a certain amount of Broodlings could attack at once (they would have collision) and the ones in the back would die off before they got to fight.

It does mean, however, that a few Swarm Hosts split off from the main army could harass an expansion effectively and force a response. It also means that you'd see a few in an army to support the army, but again, over doing is just wasteful because the melee Broodling will just get stuck behind each other.

If you did that you could remove Broodlords and replace them with Guardians and give them more micro opportunities. Zerg doesn't need so many "free units."

Hmm, this doesn't sound like a bad idea at all to me!
Melee Broodlings could be dealt with by ranged units decently, and if they time out pretty fast, they don't give Swarm Hosts an insane siege range which made them the untouchable siege units they were in HotS. But you could plant some beside an enemy base and harass with them, and they would be viable defense as well. At the same time, they could be attacked, unlike the old Swarm Hosts, so they could be removed if it comes to a direct engagement.

One minor detail is, should SH need to be burrowed to spawn Broodlings? Because if so, it would be very reminiscent of Lurkers (a unit that has no attack normally, but deals considerable damage while burrowed) – this is not necessarily a bad thing; it could give players a choice. If not, it might be a bit strong, but at least you could micro it constantly (something, something, micro potential, something, something, cool factor).

In the eyes of Blizzard micro means more buttons to press. See Protoss.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
April 21 2016 11:31 GMT
#113
Should just redesign the SH instead.
"Time won't change anything, I will."
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
April 21 2016 11:32 GMT
#114
Locusts were originally melee units; I don't think changing them back is the way to go. We HAVE something that fires broodlings already.

One idea I'd love to see tried would be this: make it so a burrowed Swarm Host generates a small patch of creep and spawns larvae. It stockpiles,say, three gradually while unburrowed and spawns them all at once when burrowed, then they tick out at intervals like a hatchery.

While unburrowed, hitting the 'spawn locusts' button would eject all stockpiled larvae as fast-hatching locusts. That way you could spawn just a few locusts at quite rapid intervals, or stockpile them for a big push.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 722
MindelVK 18
StarCraft: Brood War
Rain 4875
Bisu 3901
Horang2 2884
Shuttle 2096
Jaedong 1549
Snow 693
Soulkey 516
firebathero 335
Rush 254
BeSt 165
[ Show more ]
Dewaltoss 137
JYJ107
Hyun 43
ToSsGirL 40
sSak 31
soO 21
sorry 19
IntoTheRainbow 16
Backho 13
Terrorterran 12
ajuk12(nOOB) 11
Shine 7
Dota 2
Gorgc10507
qojqva2578
Dendi542
XcaliburYe200
Counter-Strike
olofmeister6665
fl0m3364
Other Games
hiko1242
FrodaN849
Beastyqt517
ceh9470
Lowko345
Mlord338
crisheroes255
ArmadaUGS165
Liquid`VortiX162
KnowMe106
Livibee89
Trikslyr79
QueenE53
Organizations
StarCraft 2
ESL.tv126
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 79
• LUISG 26
• Hinosc 12
• Adnapsc2 5
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV337
League of Legends
• Nemesis3188
• Jankos1353
• TFBlade383
Upcoming Events
PiGosaur Monday
7h 20m
The PondCast
17h 20m
Replay Cast
1d 7h
Replay Cast
1d 17h
Replay Cast
2 days
Replay Cast
2 days
Road to EWC
2 days
Replay Cast
3 days
SC Evo League
3 days
Road to EWC
3 days
[ Show More ]
Afreeca Starleague
4 days
BeSt vs Soulkey
Road to EWC
4 days
Wardi Open
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.