• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:17
CET 17:17
KST 01:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6184 users

[Blizz] Swarm Host Update - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
papapanda
Profile Joined April 2010
Taiwan326 Posts
April 20 2016 19:08 GMT
#101
I can see that the PTS from HotS SH still lingers. I wasn't a huge fan of mass SH either, but watching TLO utilize SH drop harass was the most beautiful thing in starcraft. Similarly Snute's SH play in LotV left me speechless. No question, SH is the least seen unit in the game right now, even more rare than motherships. Funnily enough, the unfamiliarity playing against them is what's making building SH kind of viable.
I am only diamond, but I've been laddering by building 5-6 SH instead of mutas midgame. Although it is heavily map dependent, it is a breath of fresh air for myself and sometimes even my opponents.
I am loving the idea of less cost more supply Blizzard, I can see SH being a viable support unit in groups 5-6. Although don't rush and make huge number buffs; I don't want other people to start using them too much!
BazookaBenji1
Profile Joined February 2016
15 Posts
April 20 2016 19:57 GMT
#102
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.
Rehio
Profile Joined March 2011
United States1718 Posts
April 20 2016 20:09 GMT
#103
On April 21 2016 04:57 BazookaBenji1 wrote:so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


That is one of the silliest conspiracy theories I've heard.

It'll be interesting to see what changes occur, if any. Gotta say, I'm kinda surprised by the sheer amount of vitriol coming out of everyone at even the thought of a proposed swarm host change. It's not like the game's going to immediately switch into swarm host turtle mode.
ihatevideogames
Profile Joined August 2015
570 Posts
April 20 2016 21:00 GMT
#104
On April 21 2016 04:57 BazookaBenji1 wrote:
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


I've been thinking about that alot.
It's a bit too tinfoilhat, sure, but let's not forget this isn't the old Blizzard anymore. The fact that people even think up these theories about them says something about the state of the game.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
April 20 2016 21:05 GMT
#105
On April 21 2016 04:57 BazookaBenji1 wrote:
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


Because the first thing I'd do as an angry consumer would be to give the company that angered me MORE money
phodacbiet
Profile Joined August 2010
United States1740 Posts
April 20 2016 21:16 GMT
#106
On April 21 2016 06:05 chipmonklord17 wrote:
Show nested quote +
On April 21 2016 04:57 BazookaBenji1 wrote:
Im just gonna come out and say it. Starcraft must not generate a lot of capital for blizzard compared to monthly subs for WoW and all the B/s u can buy (Skins,Mounts,characters,stimpacks) for Heros of the storm. Think about it, you buy sc2 once for 40$'s and that's all the money they get off you. Meanwhile they have to keep putting money into changes, so i honestly think they are designing a game that is imbalanced and frustrating so we'll go play other blizzard games and make them more money.


Because the first thing I'd do as an angry consumer would be to give the company that angered me MORE money


Sound like a Blizzard's supporter. I don't see what's wrong with this :D.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2016-04-20 21:47:10
April 20 2016 21:46 GMT
#107
I think that's a little too tinfoil hat. I think the reality, is just like any other business, they've slimmed the team down to barebones, so you have a handful of passionate yet limited individuals. The executives will never give them more resources until the next money project comes around, so they're stuck dealing with all our bullcrap about the actual game design with like 5 guys with whatever money is on the line with e-sports teams already. I'm sure there's a political side we're not even privy to, so the most politically sexy option is to not rock the boat, despite enthusiast dreams. The diehards aren't going anywhere, so who cares. They still have a brand to protect, so they won't abandon Starcraft.
The more you know, the less you understand.
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2016-04-20 22:33:53
April 20 2016 22:13 GMT
#108
Here is the deal with Swarm Hosts... the idea wasn't executed right from the beginning...

The Swarm Host should spawn Broodlings, not a ranged unit, the Broodlings should move very quickly, (almost as fast as Speedlings) but die in ~10 or less seconds. The spawn timer should be relatively low too. Those change alone means that massing Swarm Hosts isn't viable, because only a certain amount of Broodlings could attack at once (they would have collision) and the ones in the back would die off before they got to fight.

It does mean, however, that a few Swarm Hosts split off from the main army could harass an expansion effectively and force a response. It also means that you'd see a few in an army to support the army, but again, over doing is just wasteful because the melee Broodling will just get stuck behind each other.

If you did that you could remove Broodlords and replace them with Guardians and give them more micro opportunities. Zerg doesn't need so many "free units."
Rollora
Profile Joined February 2012
2450 Posts
April 20 2016 22:32 GMT
#109
Why not take it out of the game completely. Simply the design of the unit is idiotic and frustrating sometimes because of the free unit concept.
Hotshot
Profile Joined November 2004
Canada184 Posts
April 21 2016 00:07 GMT
#110
On April 21 2016 07:32 Rollora wrote:
Why not take it out of the game completely. Simply the design of the unit is idiotic and frustrating sometimes because of the free unit concept.


I agree, remove it from the game. Units that cost minerals fighting against free units is not good in anyway.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
April 21 2016 11:06 GMT
#111
On April 21 2016 07:13 BronzeKnee wrote:
Here is the deal with Swarm Hosts... the idea wasn't executed right from the beginning...

The Swarm Host should spawn Broodlings, not a ranged unit, the Broodlings should move very quickly, (almost as fast as Speedlings) but die in ~10 or less seconds. The spawn timer should be relatively low too. Those change alone means that massing Swarm Hosts isn't viable, because only a certain amount of Broodlings could attack at once (they would have collision) and the ones in the back would die off before they got to fight.

It does mean, however, that a few Swarm Hosts split off from the main army could harass an expansion effectively and force a response. It also means that you'd see a few in an army to support the army, but again, over doing is just wasteful because the melee Broodling will just get stuck behind each other.

If you did that you could remove Broodlords and replace them with Guardians and give them more micro opportunities. Zerg doesn't need so many "free units."

Hmm, this doesn't sound like a bad idea at all to me!
Melee Broodlings could be dealt with by ranged units decently, and if they time out pretty fast, they don't give Swarm Hosts an insane siege range which made them the untouchable siege units they were in HotS. But you could plant some beside an enemy base and harass with them, and they would be viable defense as well. At the same time, they could be attacked, unlike the old Swarm Hosts, so they could be removed if it comes to a direct engagement.

One minor detail is, should SH need to be burrowed to spawn Broodlings? Because if so, it would be very reminiscent of Lurkers (a unit that has no attack normally, but deals considerable damage while burrowed) – this is not necessarily a bad thing; it could give players a choice. If not, it might be a bit strong, but at least you could micro it constantly (something, something, micro potential, something, something, cool factor).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
April 21 2016 11:26 GMT
#112
On April 21 2016 20:06 Sholip wrote:
Show nested quote +
On April 21 2016 07:13 BronzeKnee wrote:
Here is the deal with Swarm Hosts... the idea wasn't executed right from the beginning...

The Swarm Host should spawn Broodlings, not a ranged unit, the Broodlings should move very quickly, (almost as fast as Speedlings) but die in ~10 or less seconds. The spawn timer should be relatively low too. Those change alone means that massing Swarm Hosts isn't viable, because only a certain amount of Broodlings could attack at once (they would have collision) and the ones in the back would die off before they got to fight.

It does mean, however, that a few Swarm Hosts split off from the main army could harass an expansion effectively and force a response. It also means that you'd see a few in an army to support the army, but again, over doing is just wasteful because the melee Broodling will just get stuck behind each other.

If you did that you could remove Broodlords and replace them with Guardians and give them more micro opportunities. Zerg doesn't need so many "free units."

Hmm, this doesn't sound like a bad idea at all to me!
Melee Broodlings could be dealt with by ranged units decently, and if they time out pretty fast, they don't give Swarm Hosts an insane siege range which made them the untouchable siege units they were in HotS. But you could plant some beside an enemy base and harass with them, and they would be viable defense as well. At the same time, they could be attacked, unlike the old Swarm Hosts, so they could be removed if it comes to a direct engagement.

One minor detail is, should SH need to be burrowed to spawn Broodlings? Because if so, it would be very reminiscent of Lurkers (a unit that has no attack normally, but deals considerable damage while burrowed) – this is not necessarily a bad thing; it could give players a choice. If not, it might be a bit strong, but at least you could micro it constantly (something, something, micro potential, something, something, cool factor).

In the eyes of Blizzard micro means more buttons to press. See Protoss.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
April 21 2016 11:31 GMT
#113
Should just redesign the SH instead.
"Time won't change anything, I will."
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
April 21 2016 11:32 GMT
#114
Locusts were originally melee units; I don't think changing them back is the way to go. We HAVE something that fires broodlings already.

One idea I'd love to see tried would be this: make it so a burrowed Swarm Host generates a small patch of creep and spawns larvae. It stockpiles,say, three gradually while unburrowed and spawns them all at once when burrowed, then they tick out at intervals like a hatchery.

While unburrowed, hitting the 'spawn locusts' button would eject all stockpiled larvae as fast-hatching locusts. That way you could spawn just a few locusts at quite rapid intervals, or stockpile them for a big push.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV655
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 170
BRAT_OK 67
EmSc Tv 20
MindelVK 17
StarCraft: Brood War
Britney 35806
Calm 4045
Rain 1575
Mini 372
ggaemo 157
Dewaltoss 87
Pusan 57
Hyun 56
Classic 39
scan(afreeca) 37
[ Show more ]
Yoon 33
Rock 22
Movie 20
ajuk12(nOOB) 17
Aegong 17
Sacsri 12
sOs 12
yabsab 10
Dota 2
qojqva3315
Dendi1356
420jenkins226
Counter-Strike
jkaem63
Super Smash Bros
hungrybox209
Other Games
B2W.Neo912
Lowko499
Fuzer 242
DeMusliM221
PiGStarcraft204
Mew2King98
QueenE94
KnowMe86
NeuroSwarm43
Railgan21
fpsfer 1
Organizations
Other Games
EGCTV920
ComeBackTV 280
Counter-Strike
PGL114
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 40
• poizon28 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• HerbMon 28
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1844
Other Games
• Shiphtur429
• WagamamaTV403
Upcoming Events
IPSL
43m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2h 43m
IntoTheTV X SOOP
18h 43m
IPSL
1d
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 6h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
WardiTV Invitational
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.