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Interactive build order guides - Page 2

Forum Index > SC2 General
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Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 07 2016 02:11 GMT
#21
This seems neat. Thanks!
I think esports is pretty nice.
turtles
Profile Blog Joined August 2011
Australia360 Posts
April 07 2016 03:56 GMT
#22
This is cool, but it completely forces you to stop for a few seconds at every step...


This is so it can be ultra noob friendly. But I agree that it could get obnoxious when trying to play over and over. This is something that I could make an option for in the settings such that it turns off the screen pan and pause, or alternatively only has it on for the first time you try a build.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 07 2016 11:01 GMT
#23
On April 07 2016 12:56 turtles wrote:
Show nested quote +
This is cool, but it completely forces you to stop for a few seconds at every step...


This is so it can be ultra noob friendly. But I agree that it could get obnoxious when trying to play over and over. This is something that I could make an option for in the settings such that it turns off the screen pan and pause, or alternatively only has it on for the first time you try a build.

on/off option would make more sense than being active only once (first time)
DarkokraD
Profile Joined April 2016
1 Post
April 07 2016 11:37 GMT
#24
First of all - this is amazing, can't wait to try this out when I get home. Thank you for your work!
On April 07 2016 12:56 turtles wrote:
This is so it can be ultra noob friendly. But I agree that it could get obnoxious when trying to play over and over. This is something that I could make an option for in the settings such that it turns off the screen pan and pause, or alternatively only has it on for the first time you try a build.

The ability to turn it off/on would be amazing.
propagare
Profile Joined April 2013
Germany93 Posts
April 07 2016 11:44 GMT
#25
On April 07 2016 08:55 DuckloadBlackra wrote:
This is cool, but it completely forces you to stop for a few seconds at every step... That makes it unplayable for me. It's extremely annoying and breaks the flow. Without that I would be so into this.


I haven't found out yet how this could be fixed. Alos sometime some steps aren't mentioned too. Unfortunately.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Adreaver
Profile Joined February 2016
26 Posts
April 07 2016 14:32 GMT
#26
Tried the 1/1/1 and proxy reaper builds, was very interesting. Nice to have the audio cues.

Couple bugs -
1) In both builds, selecting "Restart" from the F10 menu at any point granted vision of the entire map.
2) On the proxy reaper build, the pause and pan didn't work to show where to send the SCV for the proxy. It paused, and the audio cue "Send an SCV here in preparation to build your barracks" played, but the camera didn't actually pan. In base pause/pan is more annoying than anything else, but knowing where the build expects you to put the proxy rax is very important for timing.
3) If you have buildings next in the BO and hit restart, the wireframes persist into the new game.

Possibly a bug, not entirely sure:
Under SALT options, you have the ability to select a new BO, but it doesn't actually change anything. Not sure if you have the BOs hardcoded to the map (which would make sense, for the wireframe placement at least), or if you are supposed to be able to switch on the fly, but it doesn't work.

Questions/Feedback:
1) Do you record voiceover for each build, or is it performed by text-to-speech?
2) How difficult would it be to incorporate new BOs?

Overall, this is a really interesting project that can potentially have major benefits for players trying to learn. I would suggest (as others have posted above) a setting to enable/disable the pause & pan - this is useful for new players, but for experienced players learning a new build the audio cues and wireframes should be sufficient.

I would suggest placing a minimap ping for events not currently in view - see the proxy rax build. Rather than try (and fail) to pan all the way across the map, have an alert show on the minimap where the proxy should be built.

Great job, I really look forward to seeing where this goes.
dahappychappy
Profile Joined July 2015
19 Posts
April 08 2016 01:35 GMT
#27
This is so cool!! I love it!
propagare
Profile Joined April 2013
Germany93 Posts
April 08 2016 20:01 GMT
#28
I would like to see a kind of archive with lots of standard situations to train like TvP defending cannon rush or Zerg defending Hellbat Ghost all-in's.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
dylanht
Profile Joined April 2016
4 Posts
June 17 2016 20:25 GMT
#29
This is such a fantastic idea in general to train responses whether for builds, defense, engagements or harass - I agree with propagare that it would be fantastic to have some kind of "attack planner" so that you could test your build out against a certain combination of units, or a "response timer" so that you could set a trigger to randomly go off and show you a piece of scouting info and time how quickly you could build a spore/spine and an overseer, and even set the precise locations the buildings should be built. I saw a youtube video you posted about your work on an SC2 AI turtles - do you think it could be adapted to this kind of scenario?

Very cool to have this option although I have been too lazy to actually create my own interactive build order yet. I'm surprised there isn't some kind of archive growing around this though, hopefully I'm not just feeding into the reason why in not creating them myself. Is there some kind of official repository for them? Have you asked the spawningtool people to feature it on their website or do you think the process needs to be more streamlined first?

Anyways too many questions, I just find this to be a really sweet concept. Nice!
turtles
Profile Blog Joined August 2011
Australia360 Posts
June 18 2016 19:47 GMT
#30
Thanks dylanht,

For personal use it is easier to use spawning tool to rip a build order from a replay or use the inbuild editing tool (go menu->build orders->create build order). This method would just be a little extra you can do which would make a nice addition to a build order guide to help newbies out.

That was origionally the plan and I was discussing it with a group who were thinking of using it to create and release regular builds but that fell through. But since I had already created it I released it to the public.

There have been people experimenting with it. But like I said, if it is for your own benefit there are easier ways to use SALT.

The AI is on hold for the moment. Don't have time to complete it

Thanks for the message
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