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Legacy of the Void - Ladder Season 2 Map Pool - Page 2

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 24 2016 21:20 GMT
#21
On March 25 2016 06:19 Cricketer12 wrote:
KCK will be the greatest SC2 map of all time.

Better than Cactus Valley?
Moderatorshe/her
TL+ Member
DSK
Profile Blog Joined February 2015
England1110 Posts
March 24 2016 21:24 GMT
#22
Endion reminds me of Ulrena, minus the close rush distance but still with the close air. Then again there's the possibility of ballsy as hell Gangnam terran at the central gold base.

Genuinely surprised Korhal Carnage got picked instead of some of the other fantastic designs, but here's hoping they appear next season or at other events.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Cricketer12
Profile Blog Joined May 2012
United States13980 Posts
March 24 2016 21:24 GMT
#23
On March 25 2016 06:20 The_Templar wrote:
Show nested quote +
On March 25 2016 06:19 Cricketer12 wrote:
KCK will be the greatest SC2 map of all time.

Better than Cactus Valley?

Anything can happen ^^
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
NonY
Profile Blog Joined June 2007
8750 Posts
March 24 2016 21:25 GMT
#24
What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Pseudorandom
Profile Joined April 2010
United States120 Posts
March 24 2016 21:28 GMT
#25
Frozen Temple looks pretty bad for taking 3rd/4th bases.

Ruins of Endion air distances is going to make that a rough map I think. Airtoss should enjoy that one, with the liberator buffs maybe T wont have a huge field-day, but drops could be brutal if an army ever leaves the base.

Invader, I have no idea. I think if air spawns are allowed, similar thoughts to Endion. Close ground and cross seem not so bad though. Are those light-bridges able to be crossed?

KCK is the kind of map that makes me glad to be a spectator not a player. GL on that one ya'll, seems like whack-a-mole.
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37032 Posts
March 24 2016 21:33 GMT
#26
On March 25 2016 06:25 NonY wrote:
What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points?

http://www.teamliquid.net/forum/sc2-maps/447808-8-korhal-carnage-knockout?page=2#33
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
CxWiLL
Profile Joined May 2013
China830 Posts
March 24 2016 21:34 GMT
#27
On March 25 2016 06:25 NonY wrote:
What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points?

make close spawn in KCK possible.
I can do PF rush on that map all day.
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2016-03-24 21:37:47
March 24 2016 21:35 GMT
#28
On March 25 2016 06:10 The_Templar wrote:
Show nested quote +
On March 25 2016 06:02 PinoKotsBeer wrote:
Ruins of Endion should be cross map

It's 2 player. Do you mean it should be rotationally symmetric? That would be interesting.

He means the bases shouldn't be close by air. Because that's never balanced.

I just noticed the main/nat/3rd layout of Frozen Temple is basically Outboxer. I'm okay with that.
Every 60 seconds in Africa, a minute passes.
NonY
Profile Blog Joined June 2007
8750 Posts
March 24 2016 21:38 GMT
#29
On March 25 2016 06:33 Seeker wrote:
Show nested quote +
On March 25 2016 06:25 NonY wrote:
What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points?

http://www.teamliquid.net/forum/sc2-maps/447808-8-korhal-carnage-knockout?page=2#33

That's good. Still gonna be a wild map.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 24 2016 21:40 GMT
#30
On March 25 2016 06:25 NonY wrote:
What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points?

Seeker is possibly wrong. SetGuitarsToKill and I played the map version that was submitted to Blizzard and we spawned right next to each other (in the same quadrant), so presumably Blizzard was working with a version that had all spawns enabled. I dunno if they fixed that.
Moderatorshe/her
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 24 2016 22:23 GMT
#31
Frozen Temple seems okay at a glance. I'm not sure why they want the Ruins of Endion spawns to be so close by air--we already have Ulrena. The fact that they chose Invader because it has a very difficult to hold third is perplexing. The thirds of Frozen Temple and Korhal Carnage Knockout are already on the less easy to hold side of the spectrum, so I'm not sure we needed to fill that niche. And Korhal Carnage Knockout is Korhal Carnage Knockout.

Did they change the mains of KCK to weaken siege tank liberator abuse? Because if not this map will be even rougher to play on.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 24 2016 22:23 GMT
#32
Ruins of Endion looks like a vertical Ulrena
[PkF] Wire
Profile Joined March 2013
France24211 Posts
March 24 2016 22:40 GMT
#33
Those maps look decent overall, though I don't get why Invader disables cross and not close by air. I'm fed up with close by air maps and we're getting some more of those Scrap Station like maps.
Charoisaur
Profile Joined August 2014
Germany15979 Posts
March 24 2016 22:42 GMT
#34
The main cool factor of this map

pls... everytime I hear that statement I know bad things are about to come..

.

.

back door rocks to the main base

this time is no exception

but the other maps look good.
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
March 24 2016 22:46 GMT
#35
Don't like Frozen Temple, it looks plain, boring and the third and 4th bases are weirdly placed and look like they don't contribute to a good gameflow.
I don't expect most of these to become alltime classics, but I'm definitely looking forward to trying them.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 24 2016 22:49 GMT
#36
How do the spawns work on some of these maps? KCK? Invader? Any disabled possibilities?
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
sparklyresidue
Profile Joined August 2011
United States5523 Posts
March 24 2016 22:51 GMT
#37
Is changing number of gases per base not a thing to ever exist for sc2? Just curious. Maps look decent.
Like Tinkerbelle, I leave behind a sparkly residue.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-03-24 23:11:27
March 24 2016 22:59 GMT
#38
On March 25 2016 07:51 sparklyresidue wrote:
Is changing number of gases per base not a thing to ever exist for sc2? Just curious. Maps look decent.


Not for ladder maps unfortunately. Blizzard inexplicably still requires standard bases. Outside ladder it happens from time to time. The GSL version of daybreak's central bases had 6 mineral patches and a single rich geyser, but the ladder version had normal bases.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2016-03-24 23:06:45
March 24 2016 23:00 GMT
#39
Well, it looks like the season 2 map pool...... rocks!

I want close positions Korhal Carnage Knockout for old time Metalopolis sake.

Also LOL @ Void Zone totally fucking over 1 of the 4 players haha

Ruins of Endion will be the beginning of the rise of swarmhost turtle harass. Defend the rocks and fly locust to the other players main.
Neosteel Enthusiast
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2016-03-24 23:20:46
March 24 2016 23:16 GMT
#40
I look at Ruins of Endion and all I think about is building a factory and a starport outside of my base, as close by air as possible.

As a Zerg, do you not drop all-in on this map every time you meet a Protoss here?
Every 60 seconds in Africa, a minute passes.
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