On March 25 2016 06:19 Cricketer12 wrote:
KCK will be the greatest SC2 map of all time.
KCK will be the greatest SC2 map of all time.
Better than Cactus Valley?
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The_Templar
your Country52797 Posts
On March 25 2016 06:19 Cricketer12 wrote: KCK will be the greatest SC2 map of all time. Better than Cactus Valley? | ||
DSK
England1110 Posts
Genuinely surprised Korhal Carnage got picked instead of some of the other fantastic designs, but here's hoping they appear next season or at other events. | ||
Cricketer12
United States13969 Posts
On March 25 2016 06:20 The_Templar wrote: Show nested quote + On March 25 2016 06:19 Cricketer12 wrote: KCK will be the greatest SC2 map of all time. Better than Cactus Valley? Anything can happen ^^ | ||
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NonY
8748 Posts
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Pseudorandom
United States120 Posts
Ruins of Endion air distances is going to make that a rough map I think. Airtoss should enjoy that one, with the liberator buffs maybe T wont have a huge field-day, but drops could be brutal if an army ever leaves the base. Invader, I have no idea. I think if air spawns are allowed, similar thoughts to Endion. Close ground and cross seem not so bad though. Are those light-bridges able to be crossed? KCK is the kind of map that makes me glad to be a spectator not a player. GL on that one ya'll, seems like whack-a-mole. | ||
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Seeker
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Where dat snitch at?36990 Posts
On March 25 2016 06:25 NonY wrote: What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points? http://www.teamliquid.net/forum/sc2-maps/447808-8-korhal-carnage-knockout?page=2#33 | ||
CxWiLL
China830 Posts
On March 25 2016 06:25 NonY wrote: What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points? make close spawn in KCK possible. I can do PF rush on that map all day. | ||
Elentos
55468 Posts
On March 25 2016 06:10 The_Templar wrote: It's 2 player. Do you mean it should be rotationally symmetric? That would be interesting. He means the bases shouldn't be close by air. Because that's never balanced. I just noticed the main/nat/3rd layout of Frozen Temple is basically Outboxer. I'm okay with that. | ||
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NonY
8748 Posts
On March 25 2016 06:33 Seeker wrote: Show nested quote + On March 25 2016 06:25 NonY wrote: What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points? http://www.teamliquid.net/forum/sc2-maps/447808-8-korhal-carnage-knockout?page=2#33 That's good. Still gonna be a wild map. | ||
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The_Templar
your Country52797 Posts
On March 25 2016 06:25 NonY wrote: What are the spawn rules for KCK? Surely it's not any possible combo with 8 possible spawn points? Seeker is possibly wrong. SetGuitarsToKill and I played the map version that was submitted to Blizzard and we spawned right next to each other (in the same quadrant), so presumably Blizzard was working with a version that had all spawns enabled. I dunno if they fixed that. | ||
ZigguratOfUr
Iraq16955 Posts
Did they change the mains of KCK to weaken siege tank liberator abuse? Because if not this map will be even rougher to play on. | ||
Solar424
United States4001 Posts
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[PkF] Wire
France24192 Posts
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Charoisaur
Germany15883 Posts
The main cool factor of this map pls... everytime I hear that statement I know bad things are about to come.. . . back door rocks to the main base this time is no exception ![]() but the other maps look good. | ||
Big J
Austria16289 Posts
I don't expect most of these to become alltime classics, but I'm definitely looking forward to trying them. | ||
MrMotionPicture
United States4327 Posts
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sparklyresidue
United States5523 Posts
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ZigguratOfUr
Iraq16955 Posts
On March 25 2016 07:51 sparklyresidue wrote: Is changing number of gases per base not a thing to ever exist for sc2? Just curious. Maps look decent. Not for ladder maps unfortunately. Blizzard inexplicably still requires standard bases. Outside ladder it happens from time to time. The GSL version of daybreak's central bases had 6 mineral patches and a single rich geyser, but the ladder version had normal bases. | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
![]() I want close positions Korhal Carnage Knockout for old time Metalopolis sake. Also LOL @ Void Zone totally fucking over 1 of the 4 players haha Ruins of Endion will be the beginning of the rise of swarmhost turtle harass. Defend the rocks and fly locust to the other players main. | ||
Elentos
55468 Posts
As a Zerg, do you not drop all-in on this map every time you meet a Protoss here? | ||
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