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Legacy of the Void - Ladder Season 2 Map Pool

Forum Index > SC2 General
142 CommentsPost a Reply
1 2 3 4 5 6 7 8 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 24 2016 20:26 GMT
#1
With the new Ladder season comes a new map pool! But before the maps enter the fray on Ladder, they will be available for testing in Custom Games starting today. Read on for more of our philosophy on maps.

1v1

Thank you everyone for working towards pushing map diversity through really distinct maps. As we’ve discussed many times before, the primary goal of map diversity is to mix up strategies and build orders—when playing online as well as when viewing tournaments. It’s a much better experience to be able to explore various strategies by making each map as unique and different as possible compared to other maps in the pool. For map cuts, the obvious three to cut are the oldest maps, Orbital Shipyard, Lerilak Crest, and Ruins of Seras. The last map we decided to cut was Central Protocol, the weakest map out of the remaining four.

With that said, let’s talk about the unique features of each new map going into 1v1.

(2) Frozen Temple

[image loading]


This is one of the map layouts that we discussed with the community a couple months ago. This map features an easily defended main attack path. A small ramp leads down to the center path that players can easily build structures and send units to defend. Once this is taken care of, the main avenues of attack will be the farther ground paths. We’re hoping to see a good mix of positional play around the center of the map as well as mobile or air units being a bit more effective in utilizing the far paths.

(2) Ruins of Endion

[image loading]


This is the second map that came from the many community discussions asking “Are there ways to slowly push a more island-like map, without making an actual island map?” Destructible Rock Towers right outside of your natural expansion can cut off all ground paths to your base, and provide up to four bases that you can secure while watching over the blocked-off paths. We will evaluate how something like this works, and then maybe push the idea further in the future.

(4) Invader LE

[image loading]


This is the map we also discussed as being a potential replacement to Central Protocol. The main similarity is that the third base is much more difficult to take than other maps. The improvement we believe Invader has to compensate for this disadvantage is that the fourth base is much easier to take once the third is secured. We’re excited to see how this map turns out.

(8) Korhal Carnage Knockout LE

[image loading]


The main cool factor of this map looks to be the fact that Destructible Rocks and Rock Tower usage will be critical both on offense and defense. For example, if the back door rocks to the main base aren’t broken at the correct time, it could be very difficult to stop harassment attacks. On the flip side, we liked the fact that there is a Rock Tower that can be broken very close by, so holding that location is much easier. Overall, this map really pushes the boundaries of heavy strategic usage of Destructible Rocks and Rock Tower mechanics, so we’re very interested in seeing how the maps turn out.

Team Maps

For team maps, our main focus was to create overall good diversity on a per format basis, and we also wanted to make sure that each map doesn’t become too complicated, especially if the formats were bigger. There are so many more variables in team games due to more players being involved, so we feel that it’s important to not overdo the complexity.



2v2

(4) Magma Mines

[image loading]


This map is a close quarters air fortress style map where players will have a fairly easy time coordinating with their allies. We expect that players can play a straight forward macro game on this map.

(8) Mobius Facility XX-1

[image loading]


By introducing multiple spawn points, we hope to bring in the importance of scouting and reacting gameplay that we have on 1v1 to 2v2. As there is a lot of fun to be had in terms of scouting the opponent’s location before committing to a strategic decision, we wanted to create a bigger map again.



3v3

(6) New Richmond

[image loading]


This is a map where all players start separated, and more aggressive play will be rewarded. The center of the map is the main (and only) attack path, so gaining control of that location will be important. We feel that we were a bit low on this type of map for 3v3, so we wanted to create a fun map that can fill this slot.

(6) Slaying Fields

[image loading]


This map features one of the players gaining easy access to a High Yield base as the natural expansion, and other players have potential High Yield bases that they can utilize. We hope to have a lot of interaction and engagements at these key locations.



4v4

(8) Mobius Facility XX-1

[image loading]


This is a 4v4 map where two sets of two players start together, and the other teammates start separated. Depending on which teammate started next to you, players will have to plan their strategy accordingly.

(8) Void Zone

[image loading]


This map is unique in that three of the players start in the same fortress, but the rush distance to the opposing team’s three players is quite close. On the other hand, the separated players per team have a really far attack path. What makes things more interesting is that the main path leading to allies can be blocked off by breaking Rock Towers. We hope to have some cool situations that arise from such a unique map.

We look forward to seeing what kind of unique strategies players are capable of on these new maps. Thank you for your time and we’ll see you on Ladder!


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ModeratorI am still alive, somehow
TL+ Member
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
March 24 2016 20:28 GMT
#2
Frozen Temple and Ruins of Endion is absolutely gorgeous imo
I kinda thought KCK was made as a troll map, but it's visually beautiful. Let's see how this map turns out to be
Invader is also cool as well I think
all in all I think Blizz is being overproductive today
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2016-03-24 20:32:02
March 24 2016 20:31 GMT
#3
My thoughts: We will live with the team maps. 3v3 ones look nice, not really the 4v4 ones or 2v2 ones. I'm very disappointed Blizzard had a huge selection of excellent community maps (see here) and they went with one of the less inspired Avex maps and Korhal Carnage Knockout (which is pretty old and designed for HotS). These four are still a step up from the last season, but could be much better.

On March 25 2016 05:28 NinjaToss wrote:
Frozen Temple and Ruins of Endion is absolutely gorgeous imo
I kinda thought KCK was made as a troll map, but it's visually beautiful. Let's see how this map turns out to be
Invader is also cool as well I think
all in all I think Blizz is being overproductive today

Funny, the two you really like are actually blizzard-made . They've gotten better.
ModeratorI am still alive, somehow
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
March 24 2016 20:33 GMT
#4
Blizzard maps need to finally go and they need to rotate every single map from the abomination of the current pool.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55573 Posts
March 24 2016 20:36 GMT
#5
I like the new maps. They're also a bit brighter which is what many people wanted. Hope they're fun to play.

Ofc it's disappointing for the map makers if what Templar says is true.
Every 60 seconds in Africa, a minute passes.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 24 2016 20:40 GMT
#6
The maps look fun to play, but im going to veto korhal for sure.
http://www.twitch.tv/pinokotsbeer
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 24 2016 20:41 GMT
#7
On March 25 2016 05:33 Ej_ wrote:
Blizzard maps need to finally go and they need to rotate every single map from the abomination of the current pool.

I would have done that for this season and picked these seven or something similar:

+ Show Spoiler +
&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;

&#91;image loading&#93;


There were a lot of choices, and although a lot of them are pretty old that doesn't really seem to be an issue.
ModeratorI am still alive, somehow
TL+ Member
lastride
Profile Joined April 2014
2390 Posts
March 24 2016 20:43 GMT
#8
Some of the current maps are good. Theres no reason to change everything
SmykuToronto
Profile Joined October 2014
Poland269 Posts
March 24 2016 20:45 GMT
#9
I know it's impossible but I kind of wish there would be a close spawn possibility on Korhal Carnage. Just cuz I'm an asshole.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 24 2016 20:45 GMT
#10
On March 25 2016 05:45 SmykuToronto wrote:
I know it's impossible but I kind of wish there would be a close spawn possibility on Korhal Carnage. Just cuz I'm an asshole.

SGTK and I played it a while ago. It was close spawns, and sometimes this stuff slips past Blizzard
ModeratorI am still alive, somehow
TL+ Member
geokilla
Profile Joined May 2011
Canada8246 Posts
March 24 2016 20:45 GMT
#11
Ruins of Endion is close by air. Not sure I like close by air.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
March 24 2016 20:54 GMT
#12
On March 25 2016 05:45 geokilla wrote:
Ruins of Endion is close by air. Not sure I like close by air.

Yeah i'm in the same boat. It's cool the rocks block off the ground paths, but with such a close path for air I don't see how the rocks are relevant.
TL+ Member
Savven
Profile Joined September 2015
8 Posts
March 24 2016 20:57 GMT
#13
Looks as blizzard is like a kid which wanna capture a butterfly but they don't have a butterfly net.
Musicus
Profile Joined August 2011
Germany23577 Posts
March 24 2016 20:58 GMT
#14
Really happy about how the maps look. I will just veto Corhal Karnage, that's fine.
Maru and Serral are probably top 5.
adnap2
Profile Joined December 2014
France26 Posts
March 24 2016 20:59 GMT
#15
new 2v2 maps? cool
Universum
Profile Joined January 2011
Canada192 Posts
March 24 2016 21:00 GMT
#16
Can't wait to try them all (at least the 1vs1) on ladder and see how they play out ! First glance though, pretty sure I'm not gonna like the 8 player 1vs1 one.
You often learn more from losing than winning. Don't rage, it's a game!
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 24 2016 21:02 GMT
#17
Ruins of Endion should be cross map
http://www.twitch.tv/pinokotsbeer
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 24 2016 21:10 GMT
#18
On March 25 2016 06:02 PinoKotsBeer wrote:
Ruins of Endion should be cross map

It's 2 player. Do you mean it should be rotationally symmetric? That would be interesting.
ModeratorI am still alive, somehow
TL+ Member
Redfish
Profile Joined April 2010
United States142 Posts
March 24 2016 21:11 GMT
#19
I hope I'm not the only one that is very underwhelmed by some of these.

Frozen Temple looks great visually, but in practice I'm very concerned with the location of third bases. With rocks broken there are four different attack paths to it, as opposed to the one or two of many of the current maps. Invader has the same issue with extremely difficult third bases. Unfortunately this will probably lead towards skewed winrates again for races that have a much easier time taking a quick third and force races that can't expand as fast into a lot of two base all-ins to try and win on those maps.

Endion is kind of the opposite. I can see it being a very Protoss favored map instead since Stargate-into-third builds will be amazing with that close air distance and protected third and fourth base locations.

And KCK could be cool, but those main base locations at 3/6/9/12 instead of corner spots are gonna be an absolute bitch to defend from drops. I had also hoped that we'd finally realized that backdoor rocks are always terrible, but apparently they haven't put down that kool-aid yet.

Gonna be a looooong season.
Cricketer12
Profile Blog Joined May 2012
United States13996 Posts
March 24 2016 21:19 GMT
#20
KCK will be the greatest SC2 map of all time.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
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