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Legacy of the Void - Ladder Season 2 Map Pool - Page 6

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 4 5 6 7 8 Next All
Sif_
Profile Joined January 2011
Brazil3106 Posts
March 28 2016 12:26 GMT
#101
crap, is 3rax reaper dead with central protocol and orbital shipyard gone? :'(
WGT-Baal
Profile Blog Joined June 2008
France3462 Posts
March 28 2016 13:39 GMT
#102
On March 25 2016 23:11 Cricketer12 wrote:
Show nested quote +
On March 25 2016 17:37 WGT-Baal wrote:
Only 2 new maps for 2v2? That s disappointing. The 3v3 maps look fun though

I never enjoyed 2v2...
3v3 is my "try hard" team matchup
4v4 is my "fuck it, proxy hatch their nat"


I have the same approach to 4v4. I rarely play 3v3 though and 2v2 is still fun with friends, but the maps are pretty bad and/or havr been there forever
Horang2 fan
Elentos
Profile Blog Joined February 2015
55568 Posts
Last Edited: 2016-03-28 14:03:43
March 28 2016 14:01 GMT
#103
On March 28 2016 21:26 Sif_ wrote:
crap, is 3rax reaper dead with central protocol and orbital shipyard gone? :'(

I think it should work on most of the new maps just fine. I haven't gotten around to testing it, but it shouldn't be bad on Frozen Temple and KCK. And if you can jump up and down the cliffs right between the bases (where the gold is) on Ruins of Endion, it's probably broken on that map.
Every 60 seconds in Africa, a minute passes.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 28 2016 14:32 GMT
#104
Is it known which maps are going to be replaced by those new ones and which are going to stay? I can't find this information anywhere.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Elentos
Profile Blog Joined February 2015
55568 Posts
Last Edited: 2016-03-28 14:41:07
March 28 2016 14:39 GMT
#105
On March 28 2016 23:32 opisska wrote:
Is it known which maps are going to be replaced by those new ones and which are going to stay? I can't find this information anywhere.

I have no idea about the team maps, dunno why they don't mention that in the announcement. For 1v1, Dusk Towers, Prion Terraces and Ulrena stayed (oh god why?).
Every 60 seconds in Africa, a minute passes.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 28 2016 15:06 GMT
#106
On March 28 2016 23:39 Elentos wrote:
Show nested quote +
On March 28 2016 23:32 opisska wrote:
Is it known which maps are going to be replaced by those new ones and which are going to stay? I can't find this information anywhere.

I have no idea about the team maps, dunno why they don't mention that in the announcement. For 1v1, Dusk Towers, Prion Terraces and Ulrena stayed (oh god why?).


Thanks. Prion and Ulrena, heh? Haven't they heard enough hate Dusk Towers seems to be the new Daybreak though, a solid choice.

The team maps, I am really curious - I now play virtually only 2v2s and the map pool really makes it or breaks it completely - some seasons it is great, some not so much ... and it's not really immediately obvious to me when looking at the maps which will be good. Obviously separated bases are complete shit, but beyond that, some maps just turn out to be really impossible to expand on beyond a natural. Well, let's see.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
March 28 2016 15:48 GMT
#107
so apparently Invader is all spawns BUT cross

my new map to 2 base all-in vs Terran every game
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Musicus
Profile Joined August 2011
Germany23576 Posts
March 28 2016 15:55 GMT
#108
On March 29 2016 00:48 Ej_ wrote:
so apparently Invader is all spawns BUT cross

my new map to 2 base all-in vs Terran every game


Yeah, I need an all-in for vertical spawn on this map. Close air I'll try 2 hatch muta into macro maybe.
Maru and Serral are probably top 5.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 28 2016 15:58 GMT
#109
On March 29 2016 00:55 Musicus wrote:
Show nested quote +
On March 29 2016 00:48 Ej_ wrote:
so apparently Invader is all spawns BUT cross

my new map to 2 base all-in vs Terran every game


Yeah, I need an all-in for vertical spawn on this map. Close air I'll try 2 hatch muta into macro maybe.


Go muta anyway, this is like the muta-est map ever, even when not close by air.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 28 2016 15:59 GMT
#110
Wait, is one of the 4v4 maps a 2v2 map with all the positions filled, or did you just use the wrong image?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 28 2016 16:15 GMT
#111
On March 29 2016 00:59 [UoN]Sentinel wrote:
Wait, is one of the 4v4 maps a 2v2 map with all the positions filled, or did you just use the wrong image?


It even has the same name in text

Happened before at least with Old Country
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
imre
Profile Blog Joined November 2011
France9263 Posts
March 28 2016 16:26 GMT
#112
Except Khoral a fun map pool so far.
Zest fanboy.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-03-28 16:54:15
March 28 2016 16:51 GMT
#113
On March 29 2016 01:26 sAsImre wrote:
Except Khoral a fun map pool so far.

I like Korhal the most out of the all maps here, looks cheesy but it's a decent macro map.

e: btw we found that 4 lings can kill the rock towers on Ruins of Endion before your 3rd hatchery finishes in ZvZ. Expecting a ton of funny builds there.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
BaronVonOwn
Profile Joined April 2011
299 Posts
March 28 2016 19:16 GMT
#114
I think the concept behind Frozen Temple is really cool but unfortunately air units and transports are so powerful that I'm not sure if strategic positioning and terrain matter very much in SC2.
imre
Profile Blog Joined November 2011
France9263 Posts
March 28 2016 22:14 GMT
#115
On March 29 2016 01:51 Ej_ wrote:
Show nested quote +
On March 29 2016 01:26 sAsImre wrote:
Except Khoral a fun map pool so far.

I like Korhal the most out of the all maps here, looks cheesy but it's a decent macro map.

e: btw we found that 4 lings can kill the rock towers on Ruins of Endion before your 3rd hatchery finishes in ZvZ. Expecting a ton of funny builds there.

I'd like Khoral if walling my main was decently possible.
Zest fanboy.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
March 29 2016 01:39 GMT
#116
I feel like blizzard is trolling us with these maps
ur pro or ur noob , thats life
Asturas
Profile Blog Joined September 2010
Finland587 Posts
March 29 2016 06:24 GMT
#117
So far my experience, recently I play Random, my best race is Terran, worst is Protoss.
Frozen Temple - I don't think I will veto it. Not my favorite, but still, quite ok. It's rather standard map.
Ruins of Endion - Same as above. With one exception, it's bit weird :D
Invader LE - My veto. Small main, so not enough place for buildings, 3rd hard to take. Nope, nope! I really don't like it.
Korhal Carnage Knockout LE - such a weird map! So far I had fun with it, however playing against Protoss is annoying. All sorts of proxies, air play and so on.


I don't care about team maps. I used to play a lot of team games in WoL and in HotS. In LotV I stopped as it is always the same (ALWAYS!) - Protoss going mass air, and you have to counter it or die trying. No fun in this for me.
There are no boundaries, that's the final conclusion.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 29 2016 06:29 GMT
#118
After playing these, heavily struggling to play ZvT on the new maps. . Maybe it just takes some time getting used to. Not to say the old maps weren't Zerg biased, but it seems like quite the shift...

Then again, i'll watch 2 months from now how Z is even more dominant than ever due to the maps...
Charoisaur
Profile Joined August 2014
Germany16062 Posts
March 29 2016 06:53 GMT
#119
invader is a complete nightmare to play as terran because the main base is so small it's impossible to fit all your production in there without blocking your units
Many of the coolest moments in sc2 happen due to worker harassment
plouer
Profile Joined October 2011
France32 Posts
March 29 2016 10:09 GMT
#120
a link to delete korhal from the map pool :

https://www.change.org/p/blizzard-entertainment-replace-korhal-carnage-knockout-le-with-a-real-map

this map is "i think" a all-in map where you cannot secure correctly any base
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