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Legacy of the Void - Ladder Season 2 Map Pool - Page 7

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-03-29 10:36:49
March 29 2016 10:34 GMT
#121
Mech is basically unplayable on all of these maps, if not worse on these maps than the previous map pool. With that being said, i do not even understand how Protoss is playable vs Zerg on any of these maps at all.

The maps all heavily favor Zerg from what i've seen in every match-up, P is massively favored versus T, and in general the new maps are really bad imo.

A lot of them have massive amounts of rocks everywhere very arbitrarily...like one map has two sets of rocks...on your main ramp...what? Why?

I'd rather play a bo50 on ulrena than on these new maps =/ @_@
Final thought: yeh, these are even worse for mech - not too happy.

also...Why is there a 4v4 player in the 1v1 map pool? Does blizzard associate "macro map" with "MAKE IT GIGANTIC!"

A map isn't automatically a macro map just because it's gigantic.

Pretty much agree with kiwikaki:

On March 29 2016 10:39 KiWiKaKi wrote:
I feel like blizzard is trolling us with these maps

Sup
Charoisaur
Profile Joined August 2014
Germany16089 Posts
March 29 2016 11:45 GMT
#122
I kinda like frozen temple and ruins of endion.
Invader and KCK on the other hand are pretty terrible.

Unique maps are not necessarily bad but I just wish we had at least 4 standard maps in the pool so you can veto the unique ones if you don't want to play them. That would make everyone happy.
But making the community happy doesn't seem to be a high priority from blizzard unfortunately
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
March 29 2016 12:03 GMT
#123
On March 29 2016 20:45 Charoisaur wrote:
I kinda like frozen temple and ruins of endion.
Invader and KCK on the other hand are pretty terrible.

Unique maps are not necessarily bad but I just wish we had at least 4 standard maps in the pool so you can veto the unique ones if you don't want to play them. That would make everyone happy.
But making the community happy doesn't seem to be a high priority from blizzard unfortunately


4 is way too much, but I wouldn't mind having one or two at some point. Maybe frozen temple and ruins of endion could be such though.
Musicus
Profile Joined August 2011
Germany23580 Posts
March 29 2016 12:28 GMT
#124
Protoss players are so fucked on this map pool, I've been getting cannon rushed more and more again.

It doesn't work, but it's quite funny how desperate they are.
Maru and Serral are probably top 5.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 29 2016 13:12 GMT
#125
On March 29 2016 21:28 Musicus wrote:
Protoss players are so fucked on this map pool, I've been getting cannon rushed more and more again.

It doesn't work, but it's quite funny how desperate they are.


Well, if the norm doesn't work, they're going to start throwing shit at the wall until something sticks.

Who knows, something revolutionary might stick.
Cereal
BaronVonOwn
Profile Joined April 2011
299 Posts
March 29 2016 14:21 GMT
#126
While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.

Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 29 2016 14:26 GMT
#127
On March 29 2016 23:21 BaronVonOwn wrote:
While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.

Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.



The maps with a lot of rocks weren't created by blizzard.
Cereal
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
March 29 2016 14:28 GMT
#128
the new maps look nice
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2016 14:34 GMT
#129
On March 29 2016 23:21 BaronVonOwn wrote:
While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.

Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.

Only the first two are made by blizzard and they have a normal number of rocks.
ModeratorI am still alive, somehow
TL+ Member
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 29 2016 14:34 GMT
#130
On March 29 2016 23:21 BaronVonOwn wrote:
While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.

Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.


No, they do not. Long-lived maps are a terrible thing and pros can be pros exactly as well when the maps are rotating completely every couple of months.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 29 2016 14:38 GMT
#131
On March 29 2016 23:26 InfCereal wrote:
Show nested quote +
On March 29 2016 23:21 BaronVonOwn wrote:
While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.

Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.


The maps with a lot of rocks weren't created by blizzard.


They were picked by Blizz from a big list of possibilites tho.
Revolutionist fan
BaronVonOwn
Profile Joined April 2011
299 Posts
March 29 2016 15:09 GMT
#132
On March 29 2016 23:34 The_Templar wrote:
Only the first two are made by blizzard and they have a normal number of rocks.

So Blizzard isn't responsible for the maps that they add to the pool now?

On March 29 2016 23:34 opisska wrote:
No, they do not. Long-lived maps are a terrible thing and pros can be pros exactly as well when the maps are rotating completely every couple of months.

Yeah you're right, everyone hates Dust 2/Summoner's Rift/Fighting Spirit etc. why won't they just die already?
Big J
Profile Joined March 2011
Austria16289 Posts
March 29 2016 15:26 GMT
#133
On March 30 2016 00:09 BaronVonOwn wrote:
Show nested quote +
On March 29 2016 23:34 opisska wrote:
No, they do not. Long-lived maps are a terrible thing and pros can be pros exactly as well when the maps are rotating completely every couple of months.

Yeah you're right, everyone hates Dust 2/Summoner's Rift/Fighting Spirit etc. why won't they just die already?


We had that in SC2. Daybreak, Overgrowth, Antiga Shipyard, to name a few prominent ones. People were complaining about them 24/7 because they were around for so long.

Experimental maps are fine, I'd even say they are great. But blizzard needs to switch them more often, the approach to give nearly any map two seasons of playtime is not good for those. We had Orbital and Lerilak for a year or so. Now Prion gets a second season despite being despised greatly. Same was true for the end of HotS.
They should try to get 2-3 standard maps in there that are supposed to stay for 2 seasons, every other map can be experimental but should be switched after a season unless it has become decently popular like Dusk Towers or Ulrena. (2 of the 3 most popular maps from TLO's reddit poll from yesterday)
Alluton
Profile Joined February 2015
Finland113 Posts
March 29 2016 15:50 GMT
#134
As a toss player it feels like besides Dusk towers and maybe prion(in PvT) I am always supposed to pull some all-in or cheese to have a chance to win.Also KCK looks like a PvZ joke.
wjat
Profile Joined August 2015
385 Posts
March 29 2016 16:59 GMT
#135
I feel those maps add to much randomness in the game instead of bringing diversity.

What do you guys think?

In my opinion,

Frozen temple: That choke is terrible... (blink, reapers...)
Ruins of Endion: Bad copy of habitation station.
Invaders LE: Would be good if Cross position. But hey, what about no cross at all?
KCK: If you want to eat chicken go to KFC, if you want to eat cheese go to KCK.

-"We want to make LotV a more dynamic game by forcing players to expand faster! but wait, here is the joke: they can't expand,
-"They can't expand?"
-"Not at all. how awesome is that?"
-"Best idea ever."
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 29 2016 17:34 GMT
#136
On March 30 2016 01:59 wjat wrote:
I feel those maps add to much randomness in the game instead of bringing diversity.

What do you guys think?

In my opinion,

Frozen temple: That choke is terrible... (blink, reapers...)
Ruins of Endion: Bad copy of habitation station.
Invaders LE: Would be good if Cross position. But hey, what about no cross at all?
KCK: If you want to eat chicken go to KFC, if you want to eat cheese go to KCK.

-"We want to make LotV a more dynamic game by forcing players to expand faster! but wait, here is the joke: they can't expand,
-"They can't expand?"
-"Not at all. how awesome is that?"
-"Best idea ever."


Funny, I was just thinking that. With all this emphasis on taking more bases in LotV, blizzard is sure making it difficult to take more bases.
Cereal
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-03-29 18:04:31
March 29 2016 17:52 GMT
#137
So is there any good reason for cross spawns to be disabled on Invader? The distances on vertical/horizontal spawns aren't that long. By air the horizontal spawns are really close, actually (close enough that a Terran in diamond league tried 2-port banshee in TvT against me).

It's also hard to take 3rd and 4th bases and the main base is so small you can't even fit the majority of your infrastructure in there (sensibily) as a Terran. And the map it's supposed to replace with "better execution" (Central Protocol) had cross spawns enabled.

They had all spawns enabled on Ruins of Seras (an even bigger map), so I don't see why you'd disable cross on Invader. I think it would actually help the map. I've yet to play a macro game on it.
Every 60 seconds in Africa, a minute passes.
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
Last Edited: 2016-03-29 18:02:44
March 29 2016 18:01 GMT
#138
On March 29 2016 19:09 plouer wrote:
a link to delete korhal from the map pool :

https://www.change.org/p/blizzard-entertainment-replace-korhal-carnage-knockout-le-with-a-real-map

this map is "i think" a all-in map where you cannot secure correctly any base

haha :D dat petition
Maybe, maybe, but if i got it right, it's like 4 spawns, because at start, there is 3 pings on places where enemy can spawn, so scenarios is preety fun....but i dont like this map in PvZ...
Unbeatable Protoss
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
March 29 2016 18:33 GMT
#139
Guess another season break for me, going well so far. Got so much more time for other things.
http://www.twitch.tv/pinokotsbeer
Grippe87
Profile Joined August 2010
Sweden59 Posts
March 29 2016 19:19 GMT
#140
Invader LE makes absolutely no sense. There's no cross spawn possibility... wat? Yet close by air on a big map. why?
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