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Mech is basically unplayable on all of these maps, if not worse on these maps than the previous map pool. With that being said, i do not even understand how Protoss is playable vs Zerg on any of these maps at all.
The maps all heavily favor Zerg from what i've seen in every match-up, P is massively favored versus T, and in general the new maps are really bad imo.
A lot of them have massive amounts of rocks everywhere very arbitrarily...like one map has two sets of rocks...on your main ramp...what? Why?
I'd rather play a bo50 on ulrena than on these new maps =/ @_@ Final thought: yeh, these are even worse for mech - not too happy.
also...Why is there a 4v4 player in the 1v1 map pool? Does blizzard associate "macro map" with "MAKE IT GIGANTIC!"
A map isn't automatically a macro map just because it's gigantic.
Pretty much agree with kiwikaki:
On March 29 2016 10:39 KiWiKaKi wrote: I feel like blizzard is trolling us with these maps
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I kinda like frozen temple and ruins of endion. Invader and KCK on the other hand are pretty terrible.
Unique maps are not necessarily bad but I just wish we had at least 4 standard maps in the pool so you can veto the unique ones if you don't want to play them. That would make everyone happy. But making the community happy doesn't seem to be a high priority from blizzard unfortunately
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On March 29 2016 20:45 Charoisaur wrote:I kinda like frozen temple and ruins of endion. Invader and KCK on the other hand are pretty terrible. Unique maps are not necessarily bad but I just wish we had at least 4 standard maps in the pool so you can veto the unique ones if you don't want to play them. That would make everyone happy. But making the community happy doesn't seem to be a high priority from blizzard unfortunately 
4 is way too much, but I wouldn't mind having one or two at some point. Maybe frozen temple and ruins of endion could be such though.
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Protoss players are so fucked on this map pool, I've been getting cannon rushed more and more again.
It doesn't work, but it's quite funny how desperate they are.
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On March 29 2016 21:28 Musicus wrote: Protoss players are so fucked on this map pool, I've been getting cannon rushed more and more again.
It doesn't work, but it's quite funny how desperate they are.
Well, if the norm doesn't work, they're going to start throwing shit at the wall until something sticks.
Who knows, something revolutionary might stick.
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While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.
Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.
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On March 29 2016 23:21 BaronVonOwn wrote: While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.
Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.
The maps with a lot of rocks weren't created by blizzard.
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On March 29 2016 23:21 BaronVonOwn wrote: While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.
Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people. Only the first two are made by blizzard and they have a normal number of rocks.
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On March 29 2016 23:21 BaronVonOwn wrote: While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.
Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people.
No, they do not. Long-lived maps are a terrible thing and pros can be pros exactly as well when the maps are rotating completely every couple of months.
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On March 29 2016 23:26 InfCereal wrote:Show nested quote +On March 29 2016 23:21 BaronVonOwn wrote: While we're being negative, Blizzard is putting destructible rocks into maps like a teenybopper uses lens flares on Instagram. Holy shit... slow down.
Seriously though I like the maps and the experimentation but of course there needs to be 1-3 long-lived LOTV-standard maps for the pro/esports people. The maps with a lot of rocks weren't created by blizzard.
They were picked by Blizz from a big list of possibilites tho.
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On March 29 2016 23:34 The_Templar wrote: Only the first two are made by blizzard and they have a normal number of rocks. So Blizzard isn't responsible for the maps that they add to the pool now?
On March 29 2016 23:34 opisska wrote: No, they do not. Long-lived maps are a terrible thing and pros can be pros exactly as well when the maps are rotating completely every couple of months. Yeah you're right, everyone hates Dust 2/Summoner's Rift/Fighting Spirit etc. why won't they just die already?
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On March 30 2016 00:09 BaronVonOwn wrote:Show nested quote +On March 29 2016 23:34 opisska wrote: No, they do not. Long-lived maps are a terrible thing and pros can be pros exactly as well when the maps are rotating completely every couple of months. Yeah you're right, everyone hates Dust 2/Summoner's Rift/Fighting Spirit etc. why won't they just die already?
We had that in SC2. Daybreak, Overgrowth, Antiga Shipyard, to name a few prominent ones. People were complaining about them 24/7 because they were around for so long.
Experimental maps are fine, I'd even say they are great. But blizzard needs to switch them more often, the approach to give nearly any map two seasons of playtime is not good for those. We had Orbital and Lerilak for a year or so. Now Prion gets a second season despite being despised greatly. Same was true for the end of HotS. They should try to get 2-3 standard maps in there that are supposed to stay for 2 seasons, every other map can be experimental but should be switched after a season unless it has become decently popular like Dusk Towers or Ulrena. (2 of the 3 most popular maps from TLO's reddit poll from yesterday)
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As a toss player it feels like besides Dusk towers and maybe prion(in PvT) I am always supposed to pull some all-in or cheese to have a chance to win.Also KCK looks like a PvZ joke.
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I feel those maps add to much randomness in the game instead of bringing diversity.
What do you guys think?
In my opinion,
Frozen temple: That choke is terrible... (blink, reapers...) Ruins of Endion: Bad copy of habitation station. Invaders LE: Would be good if Cross position. But hey, what about no cross at all?  KCK: If you want to eat chicken go to KFC, if you want to eat cheese go to KCK.
-"We want to make LotV a more dynamic game by forcing players to expand faster! but wait, here is the joke: they can't expand, -"They can't expand?" -"Not at all. how awesome is that?" -"Best idea ever."
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On March 30 2016 01:59 wjat wrote:I feel those maps add to much randomness in the game instead of bringing diversity. What do you guys think? In my opinion, Frozen temple: That choke is terrible... (blink, reapers...) Ruins of Endion: Bad copy of habitation station. Invaders LE: Would be good if Cross position. But hey, what about no cross at all?  KCK: If you want to eat chicken go to KFC, if you want to eat cheese go to KCK. -"We want to make LotV a more dynamic game by forcing players to expand faster! but wait, here is the joke: they can't expand, -"They can't expand?" -"Not at all. how awesome is that?" -"Best idea ever."
Funny, I was just thinking that. With all this emphasis on taking more bases in LotV, blizzard is sure making it difficult to take more bases.
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So is there any good reason for cross spawns to be disabled on Invader? The distances on vertical/horizontal spawns aren't that long. By air the horizontal spawns are really close, actually (close enough that a Terran in diamond league tried 2-port banshee in TvT against me).
It's also hard to take 3rd and 4th bases and the main base is so small you can't even fit the majority of your infrastructure in there (sensibily) as a Terran. And the map it's supposed to replace with "better execution" (Central Protocol) had cross spawns enabled.
They had all spawns enabled on Ruins of Seras (an even bigger map), so I don't see why you'd disable cross on Invader. I think it would actually help the map. I've yet to play a macro game on it.
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haha :D dat petition Maybe, maybe, but if i got it right, it's like 4 spawns, because at start, there is 3 pings on places where enemy can spawn, so scenarios is preety fun....but i dont like this map in PvZ...
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Guess another season break for me, going well so far. Got so much more time for other things.
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Invader LE makes absolutely no sense. There's no cross spawn possibility... wat? Yet close by air on a big map. why?
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