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Legacy of the Void - Ladder Season 2 Map Pool - Page 3

Forum Index > SC2 General
142 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-03-24 23:41:23
March 24 2016 23:28 GMT
#41
On March 25 2016 08:16 Elentos wrote:
I look at Ruins of Endion and all I think about is building a factory and a starport outside of my base, as close by air as possible.

As a Zerg, do you not drop all-in on this map every time you meet a Protoss here?


Ling drops look slightly worse on this map than Ulrena. Ling-drops are still probably extremely strong.

edit: It's hard to evaluate exactly how strong ling-drops are compared to Ulrena without seeing games. The main/natural layout is less favourable for ling-drops, ling-drops are more scoutable on this map, and the ground reinforcement distance is longer. The strength of ling drops on this map is somewhere between viable and Ulrena at any rate.
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
March 24 2016 23:30 GMT
#42
What maps are staying?
Elentos
Profile Blog Joined February 2015
55586 Posts
March 24 2016 23:31 GMT
#43
On March 25 2016 08:30 HelpMeGetBetter wrote:
What maps are staying?

Dusk Towers, Ulrena and Prion Terraces.
Every 60 seconds in Africa, a minute passes.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
March 24 2016 23:36 GMT
#44
On March 25 2016 08:31 Elentos wrote:
Show nested quote +
On March 25 2016 08:30 HelpMeGetBetter wrote:
What maps are staying?

Dusk Towers, Ulrena and Prion Terraces.


2/3 of my vetos woo
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Dalmatica
Profile Joined March 2011
United States39 Posts
Last Edited: 2016-03-24 23:40:58
March 24 2016 23:40 GMT
#45
I absolutely love all the low ground natural expansions. It'll probably be rough going into it at first for everyone, but I'm excited to see what comes out of it!
Elentos
Profile Blog Joined February 2015
55586 Posts
March 24 2016 23:41 GMT
#46
On March 25 2016 08:36 Jer99 wrote:
Show nested quote +
On March 25 2016 08:31 Elentos wrote:
On March 25 2016 08:30 HelpMeGetBetter wrote:
What maps are staying?

Dusk Towers, Ulrena and Prion Terraces.


2/3 of my vetos woo

I have adapted to Prion Terraces. I just make reapers. And if it's TvP I just try not to lose too quickly.
Every 60 seconds in Africa, a minute passes.
Supah
Profile Joined August 2010
708 Posts
March 24 2016 23:45 GMT
#47
On March 25 2016 08:41 Elentos wrote:
Show nested quote +
On March 25 2016 08:36 Jer99 wrote:
On March 25 2016 08:31 Elentos wrote:
On March 25 2016 08:30 HelpMeGetBetter wrote:
What maps are staying?

Dusk Towers, Ulrena and Prion Terraces.


2/3 of my vetos woo

I have adapted to Prion Terraces. I just make reapers. And if it's TvP I just try not to lose too quickly.


You play P's on this map? I thought it was an auto veto because of Zerg and double gold.
Elentos
Profile Blog Joined February 2015
55586 Posts
March 24 2016 23:48 GMT
#48
On March 25 2016 08:45 Supah wrote:
Show nested quote +
On March 25 2016 08:41 Elentos wrote:
On March 25 2016 08:36 Jer99 wrote:
On March 25 2016 08:31 Elentos wrote:
On March 25 2016 08:30 HelpMeGetBetter wrote:
What maps are staying?

Dusk Towers, Ulrena and Prion Terraces.


2/3 of my vetos woo

I have adapted to Prion Terraces. I just make reapers. And if it's TvP I just try not to lose too quickly.


You play P's on this map? I thought it was an auto veto because of Zerg and double gold.

Very rarely. I generally have few games against Protoss.
Every 60 seconds in Africa, a minute passes.
JonnySC2
Profile Joined December 2015
Germany119 Posts
Last Edited: 2016-03-24 23:57:55
March 24 2016 23:55 GMT
#49
Korhal Carnage looks horrible. Borderline impossible to expand as Protoss on this map. I guess we are never going to see it outside of Bo7s.

On March 25 2016 08:48 Elentos wrote:
Show nested quote +
On March 25 2016 08:45 Supah wrote:
On March 25 2016 08:41 Elentos wrote:
On March 25 2016 08:36 Jer99 wrote:
On March 25 2016 08:31 Elentos wrote:
On March 25 2016 08:30 HelpMeGetBetter wrote:
What maps are staying?

Dusk Towers, Ulrena and Prion Terraces.


2/3 of my vetos woo

I have adapted to Prion Terraces. I just make reapers. And if it's TvP I just try not to lose too quickly.


You play P's on this map? I thought it was an auto veto because of Zerg and double gold.

Very rarely. I generally have few games against Protoss.


I actually like it as a Protoss player. Aside from the gold bases it is actually one of the better and more standard maps imo.
SKT best KT
GTR
Profile Blog Joined September 2004
51639 Posts
March 25 2016 00:26 GMT
#50
i really hope they fix kck to spawn the way the map developer intended it to be (cross quadrant). would be an abomination if ladder started and they didn't patch things in time.
Commentator
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 25 2016 00:28 GMT
#51
On March 25 2016 09:26 GTR wrote:
i really hope they fix kck to spawn the way the map developer intended it to be (cross quadrant). would be an abomination if ladder started and they didn't patch things in time.

According to the mapmaker it should be fine.
ModeratorI am still alive, somehow
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2475 Posts
March 25 2016 00:39 GMT
#52
I just loaded up the map in the editor and it looks like teams are setup to be cross quadrant only, so I'm hoping once it actually get released online it'll be that way.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
zakadar
Profile Joined December 2015
Germany409 Posts
March 25 2016 01:11 GMT
#53
what i really like about the new maps is that they are all bright
TY my boy gogo
breaker1328
Profile Joined March 2016
Canada300 Posts
March 25 2016 02:20 GMT
#54
Are horizontal spawns disabled on Invader?
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
March 25 2016 03:08 GMT
#55
get rid of ulrena already, especially if you're adding Ruins of E, which has that very close air distance. Also I'm worried about close air in Invader as well. Too much close air!!! Frozen Temple looks promising. Its simple and direct, although it relies on rock formations which is annoying. Hopefully we get good games on all of these eh!
Its going to be a glorious day, I feel my luck could change
maximus_0
Profile Joined January 2013
United States43 Posts
March 25 2016 03:44 GMT
#56
give us all new maps you stupid fucks. nobody wants to play these old ones. why on earth would you think keeping 3 and putting in 4 new would be enough?

User was warned for this post
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 25 2016 04:26 GMT
#57
On March 25 2016 11:20 breaker1328 wrote:
Are horizontal spawns disabled on Invader?

No, but cross spawns are.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
redloser
Profile Joined May 2011
Korea (South)1750 Posts
March 25 2016 04:30 GMT
#58
They would really put a 8-player map in 1v1 ladder? I even hated the randomness of 4-player map. Oh well, I guess it's time to take a break for 3 months I guess.
MaxTa
Profile Joined February 2016
61 Posts
Last Edited: 2016-03-25 05:14:25
March 25 2016 04:57 GMT
#59
Most of these maps including 2v2 have really close cross spawns by air just like Ruins of serras or Ulrena and I also question the choice of keeping Ulrena when we already have Ruins of Endion (which is basically a new and better version of Ulrena)... Actually, is it just me or most of these maps all share a similar pattern of close cross spawns/fast drop locations ? I do hope some spawns are disabled, cross quadrant would make more sense...

The 3v3 ones well looks like all your teamates are separate and also close by air lol just sayin... Frozen temple and Invader do look nice tho I suppose...
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 25 2016 05:25 GMT
#60
Mixed feelings about that map pool. Pretty cool that KCK finally gets picked up for something though props sidian!

Blizzard don't quite have the same crazy-magic that IntoTheMap/Mapdori brought to BW, but maybe we'll get there one day.
Administrator~ Spirit will set you free ~
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