On March 25 2016 08:16 Elentos wrote: I look at Ruins of Endion and all I think about is building a factory and a starport outside of my base, as close by air as possible.
As a Zerg, do you not drop all-in on this map every time you meet a Protoss here?
Ling drops look slightly worse on this map than Ulrena. Ling-drops are still probably extremely strong.
edit: It's hard to evaluate exactly how strong ling-drops are compared to Ulrena without seeing games. The main/natural layout is less favourable for ling-drops, ling-drops are more scoutable on this map, and the ground reinforcement distance is longer. The strength of ling drops on this map is somewhere between viable and Ulrena at any rate.
I absolutely love all the low ground natural expansions. It'll probably be rough going into it at first for everyone, but I'm excited to see what comes out of it!
i really hope they fix kck to spawn the way the map developer intended it to be (cross quadrant). would be an abomination if ladder started and they didn't patch things in time.
On March 25 2016 09:26 GTR wrote: i really hope they fix kck to spawn the way the map developer intended it to be (cross quadrant). would be an abomination if ladder started and they didn't patch things in time.
I just loaded up the map in the editor and it looks like teams are setup to be cross quadrant only, so I'm hoping once it actually get released online it'll be that way.
get rid of ulrena already, especially if you're adding Ruins of E, which has that very close air distance. Also I'm worried about close air in Invader as well. Too much close air!!! Frozen Temple looks promising. Its simple and direct, although it relies on rock formations which is annoying. Hopefully we get good games on all of these eh!
give us all new maps you stupid fucks. nobody wants to play these old ones. why on earth would you think keeping 3 and putting in 4 new would be enough?
They would really put a 8-player map in 1v1 ladder? I even hated the randomness of 4-player map. Oh well, I guess it's time to take a break for 3 months I guess.
Most of these maps including 2v2 have really close cross spawns by air just like Ruins of serras or Ulrena and I also question the choice of keeping Ulrena when we already have Ruins of Endion (which is basically a new and better version of Ulrena)... Actually, is it just me or most of these maps all share a similar pattern of close cross spawns/fast drop locations ? I do hope some spawns are disabled, cross quadrant would make more sense...
The 3v3 ones well looks like all your teamates are separate and also close by air lol just sayin... Frozen temple and Invader do look nice tho I suppose...