[M] (8) Korhal Carnage Knockout - Page 2
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Aocowns
Norway6070 Posts
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Avexyli
United States690 Posts
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Ingvar
Russian Federation421 Posts
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SidianTheBard
United States2474 Posts
As for aesthetics, I'd imagine blizzard will do some updates to it to bring it up to LOTV standards since it's actually still using HOTS textures/lighting. | ||
Clonester
Germany2808 Posts
On March 12 2016 07:21 SidianTheBard wrote: Whoops, TY Ingvar! Yeah, basically same map except rocks between the close bases and you should only be able to spawn in opposite quadrants. So basically northwest vs southeast & northeast vs southwest. As for aesthetics, I'd imagine blizzard will do some updates to it to bring it up to LOTV standards since it's actually still using HOTS textures/lighting. Will you do something against liberator-tank harass? | ||
Uvantak
Uruguay1381 Posts
On March 12 2016 07:24 Clonester wrote: Will you do something against liberator-tank harass? Well he can change his own version, but Blizzard has their own version of the map which will probably not be updated in the same way Sidian updates his (or at all). | ||
SidianTheBard
United States2474 Posts
On March 12 2016 07:24 Clonester wrote: Will you do something against liberator-tank harass? Pretty much what Uvantak said. It's for the most part out of my hands now. You could easily just move the mineral lines a few hexes over to be out of range of siege tanks from the opposite side and then they would no longer be a problem. I'm hoping Blizzard does that change as well. | ||
Fatam
1986 Posts
The only thing I don't like is the new version you don't have optional nats anymore. Which may have been a necessary change for balance, but damn. Certainly cuts down on the ways the map can play out by a lot. | ||
ZeroCartin
Costa Rica2390 Posts
1) Apparently tanks can reach mineral lines when sieged 2) Map bloom and colors are really really weird. I hope Blizzard makes some edits so it looks better. | ||
[UoN]Sentinel
United States11320 Posts
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klup
France612 Posts
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Fatam
1986 Posts
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SidianTheBard
United States2474 Posts
On March 13 2016 05:27 Fatam wrote: If I'm understanding correctly I believe there's only 2 actual distinct setups here (of course there's many ways to spawn, but they are just one of the 2 possible setups, rotated). e.g. if you spawned at the 6:30 o'clock then your opponent could only be at 12:30 or 2:30 That is correct. With the added rocks I changed up the spawning system, it use to be the two closest spawns you couldn't spawn at so there was "Technically" 3 spots available. Now, it's basically separate the three bases into different quadrants. So, northwest, northeast, southwest & southeast. It then becomes Northwest vs Southeast or Northeast vs Southwest. ![]() | ||
TelecoM
United States10650 Posts
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opisska
Poland8852 Posts
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