• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:43
CET 03:43
KST 11:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BSL Season 21 - Complete Results [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1677 users

[M] (8) Korhal Carnage Knockout

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-04-06 15:17:53
April 06 2014 15:14 GMT
#1

[image loading]

Korhal Carnage Knockout is designed to be a 1v1 melee map but can also be a fun team play or FFA map. With 8 different spawn locations it will always keep the game fresh and interesting. Close spawns are disabled (4 closest adjacent spawns) which gives you plenty of time to react to your opponent. While there isn't a whole lot in the middle, the gold base and the extremely powerful watchtowers will always be forcing players into the middle rather than just hugging the outside of the map.

[image loading]

Angled Overview:
+ Show Spoiler +

[image loading]


Map Info
Map Size: 158x154
Spawns: 8
Watchtowers: 4
Bases: 12 Regular, 1 Gold.
Uploaded: NA, EU & KR

Rush Distances
Main to Main (Close): 39sec
Main to Main (Middle): 43sec
Main to Main (Far): 46sec
Not going to bother with Nat to Nat since you always have a farther or closer nat to expand to.

Possible Spawn Locations:
+ Show Spoiler +

[image loading]


Bases:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Middle:
+ Show Spoiler +

[image loading]


Towers:
+ Show Spoiler +

[image loading]

[image loading]


Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Concerns:
Honestly the only concerns I have with this map are that early speedling openings in ZvP and Blink All-ins in PvT might be a little too strong. It might force certain races to always get units out earlier to knock down the rocks faster, which could put them behind economically.

As always, any and all feedback is appreciated!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-06 15:23:02
April 06 2014 15:21 GMT
#2
Saw this in the TLMC thread and it still looks great. The possible spawn locations are different for FFA though, right? Like, 1/4/7/10 o'clock? I can't quite see that work out but of course FFA is special, so who knows.
not a community mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 06 2014 15:46 GMT
#3
On April 07 2014 00:21 And G wrote:
Saw this in the TLMC thread and it still looks great. The possible spawn locations are different for FFA though, right? Like, 1/4/7/10 o'clock? I can't quite see that work out but of course FFA is special, so who knows.


I could do that, but currently with FFA every spawn is just opened up. Spawning back to back could be rough but /shrug, it's FFA, so why not.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Quakecomm
Profile Joined April 2012
United States344 Posts
April 06 2014 16:52 GMT
#4
I like it a lot
I guess the circle map concept is becoming popular
gorkey island is the only good map
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-06 20:49:22
April 06 2014 20:46 GMT
#5
Wait, you mean you can play an FFA on this with eight players?

... what an aptly chosen name.
not a community mapmaker
Timetwister22
Profile Joined March 2011
United States538 Posts
April 06 2014 21:16 GMT
#6
This is very neat. Though I would recommend making it mirror spawn only, as it can get quickly confusing as to were you opponent is. In your spawn example picture, mirror spawn would have the opponent spawn in the 'middle' marked position.
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-04-07 01:59:23
April 07 2014 01:58 GMT
#7
On April 07 2014 06:16 Timetwister22 wrote:
This is very neat. Though I would recommend making it mirror spawn only, as it can get quickly confusing as to were you opponent is. In your spawn example picture, mirror spawn would have the opponent spawn in the 'middle' marked position.

I think that's silly. The cool part of the spawn positions that are enabled is that each one is a different type of symmetry, but there's no asymmetry between the two players either. That's probably the only good thing about this very restrictive type of symmetry, I wouldn't take that away.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 07 2014 04:29 GMT
#8
On April 07 2014 10:58 NewSunshine wrote:
Show nested quote +
On April 07 2014 06:16 Timetwister22 wrote:
This is very neat. Though I would recommend making it mirror spawn only, as it can get quickly confusing as to were you opponent is. In your spawn example picture, mirror spawn would have the opponent spawn in the 'middle' marked position.

I think that's silly. The cool part of the spawn positions that are enabled is that each one is a different type of symmetry, but there's no asymmetry between the two players either. That's probably the only good thing about this very restrictive type of symmetry, I wouldn't take that away.

Also, since when do we cater to casuals?
Comprehensive strategic intention: DNE
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-04-08 15:10:23
April 07 2014 16:28 GMT
#9
Concerns:
Honestly the only concerns I have with this map are that early speedling openings in ZvP and Blink All-ins in PvT might be a little too strong. It might force certain races to always get units out earlier to knock down the rocks faster, which could put them behind economically.


Yeah, I have no clue how ZvP and ZvZ openings on this map would look like. Also hellions being able to come from either side might be problematic. In general: you will be forced to produce units, but those units don't "equalize" by putting on pressure, but they have to kill rocks.

And I have a huge concern about Sentry/Immortal on this map, or any Protoss push with Sentries against Zerg in general:
[image loading]


Late Edit: But as I have said already in the TLMC thread, I love the innovative style and hope it turns out playable despite all my concerns! (just nerf sentry/immortal and blink rushes already so we can have such awesome maps around ).
Isarios
Profile Joined March 2014
United States153 Posts
April 07 2014 22:50 GMT
#10
I agree with Big J. Could you possibly make the mains a little smaller and the low ground expos a little larger so the map is not so totally defined by its chokes?

Rocks leading up don't really help stop that push by much.

You can push the low ground expos out towards the corners more. and convert the extra space in the main into some more space for the low ground expo. Will help make it easier to hold those low ground expos.

This map is just very choky.
Blahhh
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 08 2014 02:07 GMT
#11
Appreciate the feedback everybody! I'll be mess around with the map a little bit in the next couple days and see if I can work on some of the chokes a bit. Sentry play could very well be too strong as well...assuming the protoss doesn't get speedling rushed beforehand haha.

Either way, I'll try to give an update by the end of this week / over the weekend when I get some more free time to work on it.

Thanks all! <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 13 2014 04:11 GMT
#12
Why natural geysers? The mechanical ones would make a lot more sense for the high ground bases.
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 13 2014 04:25 GMT
#13
On April 13 2014 13:11 -NegativeZero- wrote:
Why natural geysers? The mechanical ones would make a lot more sense for the high ground bases.


errr...

Ya know....that's a good point lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZeromuS
Profile Blog Joined October 2010
Canada13392 Posts
April 21 2014 14:58 GMT
#14
This map looks like it would be STUPID AMAZING fun as a BGH FFA map or BGH 2v2v2v2
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 21 2014 15:51 GMT
#15
This map is really cool. I want it on ladder (1v1)
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 11 2016 19:07 GMT
#16
On April 22 2014 00:51 JessicaSc2 wrote:
This map is really cool. I want it on ladder (1v1)

2 years later but I think you got your wish
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Musicus
Profile Joined August 2011
Germany23576 Posts
March 11 2016 19:40 GMT
#17
Holy shit, so crazy that this map got in after 2 years. Congrats!
Maru and Serral are probably top 5.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 11 2016 19:50 GMT
#18
This map is interesting and all, but I don't see how Protoss can ever win against a speedling opening.
Aggression1
Profile Joined July 2014
Denmark16 Posts
March 11 2016 20:31 GMT
#19
Can't wall it off with depot barracks depot, vetoed for life.
Spleydi
Profile Joined February 2014
Switzerland20 Posts
March 11 2016 20:38 GMT
#20
We waited so long to get a 2 year old map? FUCK. YOU. BLIZZARD. Or at least the team which is responsible for the maps my god just let Teamliquid or Kespa manage the mappool.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 2
CranKy Ducklings212
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 176
UpATreeSC 82
ProTech36
StarCraft: Brood War
Artosis 783
Shuttle 255
Hyuk 34
Noble 21
Dota 2
monkeys_forever321
NeuroSwarm124
League of Legends
C9.Mang0420
Counter-Strike
fl0m1187
taco 603
shahzam463
m0e_tv312
Foxcn222
Super Smash Bros
hungrybox1469
Heroes of the Storm
Khaldor134
Other Games
summit1g7429
tarik_tv3117
Day[9].tv882
JimRising 587
ViBE161
Maynarde120
ZombieGrub21
Organizations
Other Games
gamesdonequick1171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH106
• davetesta17
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21959
League of Legends
• Doublelift4282
• Scarra1624
Other Games
• Day9tv882
Upcoming Events
The PondCast
7h 17m
WardiTV Invitational
9h 17m
Replay Cast
21h 17m
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.