• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:08
CET 09:08
KST 17:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15172 users

[M] (8) Korhal Carnage Knockout

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2014-04-06 15:17:53
April 06 2014 15:14 GMT
#1

[image loading]

Korhal Carnage Knockout is designed to be a 1v1 melee map but can also be a fun team play or FFA map. With 8 different spawn locations it will always keep the game fresh and interesting. Close spawns are disabled (4 closest adjacent spawns) which gives you plenty of time to react to your opponent. While there isn't a whole lot in the middle, the gold base and the extremely powerful watchtowers will always be forcing players into the middle rather than just hugging the outside of the map.

[image loading]

Angled Overview:
+ Show Spoiler +

[image loading]


Map Info
Map Size: 158x154
Spawns: 8
Watchtowers: 4
Bases: 12 Regular, 1 Gold.
Uploaded: NA, EU & KR

Rush Distances
Main to Main (Close): 39sec
Main to Main (Middle): 43sec
Main to Main (Far): 46sec
Not going to bother with Nat to Nat since you always have a farther or closer nat to expand to.

Possible Spawn Locations:
+ Show Spoiler +

[image loading]


Bases:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Middle:
+ Show Spoiler +

[image loading]


Towers:
+ Show Spoiler +

[image loading]

[image loading]


Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Concerns:
Honestly the only concerns I have with this map are that early speedling openings in ZvP and Blink All-ins in PvT might be a little too strong. It might force certain races to always get units out earlier to knock down the rocks faster, which could put them behind economically.

As always, any and all feedback is appreciated!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-06 15:23:02
April 06 2014 15:21 GMT
#2
Saw this in the TLMC thread and it still looks great. The possible spawn locations are different for FFA though, right? Like, 1/4/7/10 o'clock? I can't quite see that work out but of course FFA is special, so who knows.
not a community mapmaker
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 06 2014 15:46 GMT
#3
On April 07 2014 00:21 And G wrote:
Saw this in the TLMC thread and it still looks great. The possible spawn locations are different for FFA though, right? Like, 1/4/7/10 o'clock? I can't quite see that work out but of course FFA is special, so who knows.


I could do that, but currently with FFA every spawn is just opened up. Spawning back to back could be rough but /shrug, it's FFA, so why not.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Quakecomm
Profile Joined April 2012
United States344 Posts
April 06 2014 16:52 GMT
#4
I like it a lot
I guess the circle map concept is becoming popular
gorkey island is the only good map
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-04-06 20:49:22
April 06 2014 20:46 GMT
#5
Wait, you mean you can play an FFA on this with eight players?

... what an aptly chosen name.
not a community mapmaker
Timetwister22
Profile Joined March 2011
United States538 Posts
April 06 2014 21:16 GMT
#6
This is very neat. Though I would recommend making it mirror spawn only, as it can get quickly confusing as to were you opponent is. In your spawn example picture, mirror spawn would have the opponent spawn in the 'middle' marked position.
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-04-07 01:59:23
April 07 2014 01:58 GMT
#7
On April 07 2014 06:16 Timetwister22 wrote:
This is very neat. Though I would recommend making it mirror spawn only, as it can get quickly confusing as to were you opponent is. In your spawn example picture, mirror spawn would have the opponent spawn in the 'middle' marked position.

I think that's silly. The cool part of the spawn positions that are enabled is that each one is a different type of symmetry, but there's no asymmetry between the two players either. That's probably the only good thing about this very restrictive type of symmetry, I wouldn't take that away.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 07 2014 04:29 GMT
#8
On April 07 2014 10:58 NewSunshine wrote:
Show nested quote +
On April 07 2014 06:16 Timetwister22 wrote:
This is very neat. Though I would recommend making it mirror spawn only, as it can get quickly confusing as to were you opponent is. In your spawn example picture, mirror spawn would have the opponent spawn in the 'middle' marked position.

I think that's silly. The cool part of the spawn positions that are enabled is that each one is a different type of symmetry, but there's no asymmetry between the two players either. That's probably the only good thing about this very restrictive type of symmetry, I wouldn't take that away.

Also, since when do we cater to casuals?
Comprehensive strategic intention: DNE
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-04-08 15:10:23
April 07 2014 16:28 GMT
#9
Concerns:
Honestly the only concerns I have with this map are that early speedling openings in ZvP and Blink All-ins in PvT might be a little too strong. It might force certain races to always get units out earlier to knock down the rocks faster, which could put them behind economically.


Yeah, I have no clue how ZvP and ZvZ openings on this map would look like. Also hellions being able to come from either side might be problematic. In general: you will be forced to produce units, but those units don't "equalize" by putting on pressure, but they have to kill rocks.

And I have a huge concern about Sentry/Immortal on this map, or any Protoss push with Sentries against Zerg in general:
[image loading]


Late Edit: But as I have said already in the TLMC thread, I love the innovative style and hope it turns out playable despite all my concerns! (just nerf sentry/immortal and blink rushes already so we can have such awesome maps around ).
Isarios
Profile Joined March 2014
United States153 Posts
April 07 2014 22:50 GMT
#10
I agree with Big J. Could you possibly make the mains a little smaller and the low ground expos a little larger so the map is not so totally defined by its chokes?

Rocks leading up don't really help stop that push by much.

You can push the low ground expos out towards the corners more. and convert the extra space in the main into some more space for the low ground expo. Will help make it easier to hold those low ground expos.

This map is just very choky.
Blahhh
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 08 2014 02:07 GMT
#11
Appreciate the feedback everybody! I'll be mess around with the map a little bit in the next couple days and see if I can work on some of the chokes a bit. Sentry play could very well be too strong as well...assuming the protoss doesn't get speedling rushed beforehand haha.

Either way, I'll try to give an update by the end of this week / over the weekend when I get some more free time to work on it.

Thanks all! <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 13 2014 04:11 GMT
#12
Why natural geysers? The mechanical ones would make a lot more sense for the high ground bases.
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 13 2014 04:25 GMT
#13
On April 13 2014 13:11 -NegativeZero- wrote:
Why natural geysers? The mechanical ones would make a lot more sense for the high ground bases.


errr...

Ya know....that's a good point lol.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
April 21 2014 14:58 GMT
#14
This map looks like it would be STUPID AMAZING fun as a BGH FFA map or BGH 2v2v2v2
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 21 2014 15:51 GMT
#15
This map is really cool. I want it on ladder (1v1)
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 11 2016 19:07 GMT
#16
On April 22 2014 00:51 JessicaSc2 wrote:
This map is really cool. I want it on ladder (1v1)

2 years later but I think you got your wish
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Musicus
Profile Joined August 2011
Germany23580 Posts
March 11 2016 19:40 GMT
#17
Holy shit, so crazy that this map got in after 2 years. Congrats!
Maru and Serral are probably top 5.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 11 2016 19:50 GMT
#18
This map is interesting and all, but I don't see how Protoss can ever win against a speedling opening.
Aggression1
Profile Joined July 2014
Denmark16 Posts
March 11 2016 20:31 GMT
#19
Can't wall it off with depot barracks depot, vetoed for life.
Spleydi
Profile Joined February 2014
Switzerland20 Posts
March 11 2016 20:38 GMT
#20
We waited so long to get a 2 year old map? FUCK. YOU. BLIZZARD. Or at least the team which is responsible for the maps my god just let Teamliquid or Kespa manage the mappool.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
StarCraft: Brood War
Barracks 103
Killer 49
NaDa 34
910 33
Noble 15
NotJumperer 11
Dota 2
monkeys_forever209
League of Legends
JimRising 577
Reynor71
Counter-Strike
fl0m3572
olofmeister39
Other Games
summit1g11093
WinterStarcraft394
ceh9366
Happy219
Mew2King192
Fuzer 103
NeuroSwarm80
KnowMe67
ViBE46
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2249
League of Legends
• Rush1287
• Lourlo880
• Stunt496
Upcoming Events
The PondCast
1h 52m
KCM Race Survival
1h 52m
WardiTV Invitational
3h 52m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
7h 52m
OSC
14h 52m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 3h
OSC
1d 5h
OSC
1d 15h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.