• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CEST 16:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2107 users

Community Feedback Update - February 26 - Page 5

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 22:59 GMT
#81
They really do need to fix TvT. It is about as tedious to play as the HotS hellbat bullshit. It is just absolutely no fun with doom drop into counter doom drop.
Wat
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-02-26 23:12:46
February 26 2016 23:10 GMT
#82

It’s awesome how we’re all working towards having a more positive atmosphere towards StarCraft II on various sites and forums.
Urgh really? The first thing they say? The attempt to prevent any criticism of their actions just disgusts me. It's pretty clear that they are not a balance/design team anymore, they are just a PR team.
Big J
Profile Joined March 2011
Austria16289 Posts
February 26 2016 23:17 GMT
#83
I don't know David Kim, but what I'm reading is that half of the players defending the tankivac start their posts with "I'm only watching the game". There is a basic understanding issue, a balanced SC2 will always produce great games, the skill level is way too high not to. Even an imbalanced SC2 produces great games on the highest level. But viewers that have no clue about the game and should have no saying then use those games to justify the state of the game. Those games would happen with or without the tankivac.

On the other hand I tune into Nathanias stream for 5 seconds and I hear him complain about him winning by dropping his tankivacs first. Dunno, but the main argument I read from the actual players in favor of the tankivac are balance-concerns, mainly in ZvT, not how incredible fun TvT with tankivacs is.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 26 2016 23:19 GMT
#84
On February 27 2016 04:15 Charoisaur wrote:
Show nested quote +
On February 27 2016 04:11 90ti wrote:
On February 27 2016 04:00 Charoisaur wrote:
We would obviously want to combo this with more of a damage buff than we have cuttently

I really don't think tanks need even more damage especially not for tvt.
The biggest issue with mech play are vipers in tvz and tempests in tvp.
A further tank buff won't really help against those two units but would make them overpowered against everything else.

So maybe adress blinding cloud by reducing the range of affected units by 5 or 6 so tanks don't get nullified by it and nerf tempests which are currently problematic in every matchup.


GSL showed it pretty well this morning, libs just shred everything and toss's only answer is the worst dps/cost unit in the game that's saving grace is that it outranges it. I think a slight increase to the time for the dropped tank to fire vs removing the mechanic. Make it 3-4 seconds so that in TvT positioning matters and for TvZ, they have a chance of repositioning their army/drones during drop/pickup play

If tempests get nerfed, libs can be nerfed too.
It's bad design anyway that an air unit can only be countered with other air units.


This. It's so stupid to be forced to get tempests in PvT or lose the game. One response only.
MaxTa
Profile Joined February 2016
61 Posts
February 26 2016 23:25 GMT
#85
Well one thing is sure, if they don't remove tankivacs and buff siege tanks like proposed, mech will pretty much never be used both in TvT and TvP. It will pretty much always be what we are seeing right now and that has been figured out already: Bio + tankivacs or liberators.

To me it's already feeling redundant and I'm all for some new fresh builds and meta...If really it's a must to be able to pick up sieged tanks I would make it so they unload unsieged, that way they could at least be saved agaisn't ravagers and they would require more micro and time to siege them up again so it would be fair.

With that said, depending on what they do with tankivacs, the ravagers will also need to be tweaked. There are so many ways to do this: increase their morphing time, require lair, make them armored, increase corrosive bile cooldown, nerf corrosive bile damage... This needs to be tested !
Fran_
Profile Joined June 2010
United States1024 Posts
February 26 2016 23:36 GMT
#86
I'm impressed, this is a very solid community update. I like the reasoning.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2016-02-26 23:45:21
February 26 2016 23:36 GMT
#87
My god if they dont buff the damn tank damage... so frustrating...

they claim they want diversity in terran play. You mean marine medivac tank every game???
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2016-02-26 23:58:38
February 26 2016 23:42 GMT
#88
On February 27 2016 08:36 Psychobabas wrote:
My god if they dont buff the damn tank damage... so frustrating...

Something tells me they didn't give up on that idea.
On February 27 2016 03:38 purakushi wrote:
try out a version of the Siege Tank where we heavily increase the delay before Siege Tanks can fire after being dropped off by the Medivac while in Siege Mode. We would obviously want to combo this with more of a damage buff than what we have currently.

Can't quite put my finger on it.
Every 60 seconds in Africa, a minute passes.
MaxTa
Profile Joined February 2016
61 Posts
February 26 2016 23:43 GMT
#89
Concerning the liberators, they are like most of the air units slightly too strong at the moment. I'm all for nerfing them a little but I'm afraid decreasing their range will actually render them useless without the upgrade... I would look into increasing their supply cost to 4, reducing their move speed or reducing their attack speed instead...

That being said I would do something similar with the tempest: either increase their supply cost to 6, reduce their attack speed or even make them attack air only.
Spyridon
Profile Joined April 2010
United States997 Posts
February 26 2016 23:43 GMT
#90
On February 27 2016 08:10 Dangermousecatdog wrote:
Show nested quote +

It’s awesome how we’re all working towards having a more positive atmosphere towards StarCraft II on various sites and forums.
Urgh really? The first thing they say? The attempt to prevent any criticism of their actions just disgusts me. It's pretty clear that they are not a balance/design team anymore, they are just a PR team.


Exactly!!

Design went out the window when they admit to choosing inferior design in order to avoid "negative perception from the community" during beta. The transition from Design team to PR team was completed at that point, and we've been screwed ever since.

On February 27 2016 08:36 Psychobabas wrote:
My god if they dont buff the damn tank damage... so frustrating...


Welcome to everyday life when dealing with the SC2 development team.

Makes me so damn frustrated and angry. More than other games. Because SC2 SHOULD be a good game. Blizzard SHOULD have made major changes and turned things around by now. At least some-what. Just like they have did in the past on D2, WC3, D3, and basically every game of theirs except WoW.

Their vanilla games are not always the best reception, but Blizzard usually puts in the work to make each of their games a success. With SC2, I don't know what the hell they are doing anymore...
MaxTa
Profile Joined February 2016
61 Posts
February 26 2016 23:57 GMT
#91
About the Korean pros well, they obviously have a lot of experience and we cannot ignore them, but I think their opinion can be biased simply because their actual life and income depends on the current game design and maps. So of course if they are winning with one strat all the time on the current map pool they will not want any change whatsoever...

The fact is that pretty much all the top T koreans are doing the same exact build which is Bio+ Libs some maybe using tankivas and that's pretty much all we will ever see unless we are willing to make some change...
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2016-02-27 00:00:15
February 27 2016 00:00 GMT
#92
On February 27 2016 08:57 MaxTa wrote:
About the Korean pros well, they obviously have a lot of experience and we cannot ignore them, but I think their opinion can be biased simply because their actual life and income depends on the current game design and maps. So of course if they are winning with one strat all the time on the current map pool they will not want any change whatsoever...

The fact is that pretty much all the top T koreans are doing the same exact build which is Bio+ Libs some maybe using tankivas and that's pretty much all we will ever see unless we are willing to make some change...

You're implying that people who disagree with them are somehow not biased for any reason. Which I doubt.
Every 60 seconds in Africa, a minute passes.
MaxTa
Profile Joined February 2016
61 Posts
February 27 2016 00:02 GMT
#93
We're all at least slightly biased but Korean pros making a living out of it are more proned to it, im my opinion
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
February 27 2016 00:06 GMT
#94
Just posting here to say that I think the flying tanks in their current implementation in pro play are really cool, and I don't want them to take away flying tanks. I think the higher damage and longer delay could be cooler tho
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
MaxTa
Profile Joined February 2016
61 Posts
February 27 2016 00:10 GMT
#95
Flying tanks + higher damage would be way too strong though, that's all we would see... It's either we keep everything like it is now or we buff their DPS but adjust accordingly...
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2016-02-27 00:16:58
February 27 2016 00:14 GMT
#96
On February 27 2016 07:59 Tenks wrote:
They really do need to fix TvT. It is about as tedious to play as the HotS hellbat bullshit. It is just absolutely no fun with doom drop into counter doom drop.


Funny considering we're seing like 1/10 of the doom dropping action that there was in HotS in LotV pro games when both players are going marine/tank. I'd guess that until a certain skill level doom drops are still strong because players are unable to react properly with their own tankivacs.

On February 27 2016 09:02 MaxTa wrote:
We're all at least slightly biased but Korean pros making a living out of it are more proned to it, im my opinion


at least they're not that awful that doom dropping is an issue because I'm pretty sure canon rushing should be an issue somewhere on the ladder too.
Zest fanboy.
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 27 2016 00:27 GMT
#97
Tankivacs are too strong in TvT period. We need a different comp that can fight them on equal foot, to get the variety and strategy back in the match up.

I don't know how you can change this without impacting other match ups too much, though :

-remove them?
-make them slower?
-reduce their dmg?
-buffing another Terran unit?

Whatever, something has to be done, or nobody will want to play not watch TvT in a few monthes.

+ Show Spoiler +
Also, could the people that keep insulting DK and the balance team on every thread just shut the fuck up please?
Dear INno and all the former STX boys.
imre
Profile Blog Joined November 2011
France9263 Posts
February 27 2016 00:29 GMT
#98
On February 27 2016 09:27 Gwavajuice wrote:
Tankivacs are too strong in TvT period. We need a different comp that can fight them on equal foot, to get the variety and strategy back in the match up.

I don't know how you can change this without impacting other match ups too much, though :

-remove them?
-make them slower?
-reduce their dmg?
-buffing another Terran unit?

Whatever, something has to be done, or nobody will want to play not watch TvT in a few monthes.

+ Show Spoiler +
Also, could the people that keep insulting DK and the balance team on every thread just shut the fuck up please?


removing boost or a higher delay between the siege and the volley are two things that don't have monstruous impact vP/Z (even if that means TY vs Solar could no longer be played) and are compatible with a slight tank buff I think, while effectively killing tankivac outside of early game in TvT.
Zest fanboy.
MaxTa
Profile Joined February 2016
61 Posts
February 27 2016 00:42 GMT
#99
Removing boost on certain units seems a bit too weird and breaking the rules. Doom drops will still arrive but with the tanks slightly delayed, I'm not sure it will change the outcome enough...
AaBbCc
Profile Joined February 2016
New Zealand110 Posts
Last Edited: 2016-02-27 01:01:12
February 27 2016 00:56 GMT
#100
T player here.

Personally, I like the Tankivac and would like it to stay, in some form or another. I think most people's preference really comes down to whether they like it as a mechanic or not, rather than anything to do with balance (tank purists vs. those that love fancy micro). Obviously, if it is removed then this will create some issues due to the design of the ravager. The reason I want it to stay is I love the idea of forced counter micro in legacy, even if it's slightly predictable to watch as a viewer sometimes. The reason I love it is because it allows great players for force extra actions out of their opponents and allows the player with better mechanics and multi-tasking to shine, leading to the better player gaining an advantage. The other school of thought though, is that the pick up mechanic takes away from those players with strong tactics and positioning skills. Historically these slower and less mechanically able players were able to compete by cleverly using positioning. It really comes down to what you prefer for your playing/viewing experience.

I admit I do miss the good old positional chess battles of TvT but despite this, it's hard to deny how exciting aLive vs. TY was the other night. I think I'd rather that kind of game than a siege line slug fest any day. Because TvT, rather than TvZ seems to be the area of most concern, I am in favor of a further delay between drop and firing, this will give more advantage to the player who has his tanks pre-sieged and the player with the faster reaction time. A damage buff may not be necessary, however, could result in a return of mech in the TvT meta at least.

I think the ravager-liberator interaction is balanced currently, as is the liberator range. Four shots is too many to kill a liberator. However, ZvP early ravager aggression definitely needs to be addressed. I think a cool-down nerf or a decrease in the amount of damage corrosive bile does to buildings are good starting points for testing, they could also tinker with increasing pylon health but I don't really like this as PO is already so strong.

As for the cyclone, I think it's basic attack should be increased to range 7, to match it's lock-on range. I don't think it's damage should be increased, as it already does plenty of damage while locked and higher damage will promote massing in the mid game, even if the supply cost is increased. A slight armor or health buff to increase survive-ability is probably the way to go.
Life is a meaningless interruption to an otherwise peaceful non-existence.
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV1017
IndyStarCraft 346
Rex129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 346
Lowko320
Rex 129
ProTech118
Railgan 65
StarCraft: Brood War
Calm 9525
Horang2 1981
actioN 850
Hyuk 682
ggaemo 548
BeSt 405
Mind 240
Zeus 208
Movie 162
Sexy 91
[ Show more ]
Pusan 79
Sharp 77
PianO 58
Shinee 57
[sc1f]eonzerg 44
Aegong 33
Rock 24
Hm[arnc] 23
GoRush 22
Free 21
yabsab 20
Terrorterran 17
IntoTheRainbow 16
soO 16
JulyZerg 14
ajuk12(nOOB) 10
Sacsri 10
Dota 2
Gorgc3842
qojqva1993
syndereN242
420jenkins111
Counter-Strike
olofmeister6870
fl0m3787
markeloff107
Heroes of the Storm
Khaldor211
Other Games
singsing1635
B2W.Neo800
Beastyqt631
hiko586
ArmadaUGS124
Organizations
Counter-Strike
PGL18800
Other Games
BasetradeTV1410
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 10
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV466
League of Legends
• Nemesis1790
• Stunt505
• Jankos401
Other Games
• tFFMrPink 18
Upcoming Events
Replay Cast
9h 41m
Sparkling Tuna Cup
19h 41m
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 21h
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.