• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:36
CEST 05:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon82Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5936 users

Community Feedback Update - February 26 - Page 3

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Elentos
Profile Blog Joined February 2015
55594 Posts
February 26 2016 20:24 GMT
#41
On February 27 2016 05:19 Tenks wrote:
Yeah tank range already somewhat limits mapping options. Giving it more range would make it so on like Dusk you could siege the main mineral line from the back gold base.

Huh, I didn't even think of that map, you're right, with the right build you could safely set up tanks there before there's an answer. Which I assume would force every Zerg to go 2-base muta on Dusk Towers, which could then be exploited with going for other builds. My, the things a simple range change can do.
Every 60 seconds in Africa, a minute passes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 26 2016 20:26 GMT
#42
On February 27 2016 04:53 DinoMight wrote:
Disable Medivac Boost while carrying tanks in siege mode? That way you can still save them from Ravagers etc. but if you just pick up all your tanks in TvT his Vikings will get you.

For consistency they'd have to add this to the Thor as well, I guess.

But this should affect like 0% of pro games.


Thanks for reminding me about INnoVation's sad and confused Thor flying around the map for five minutes.

In all seriousness, I've heard this suggestion before and I really really like it. Visually it's super intuitive. It doesn't negatively affect TvZ or TvP at all, and might actually make TvT even BETTER than it was in HOTS (fewer doom drops). Maybe we would see Mutas occasionally swooping in to pick off the slower tank-filled Medivacs of a Terran who took too many shortcuts.

I was a big fan of trying an increased attack cool down on the first shot after dropping, but now I think this is my #1 fav idea.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:27 GMT
#43
Removing boost from tanks doesn't really fix what they're trying to fix in TvT which is the stagnent unit composition. You'll still have to go marine + tank + medivac regardless of boost or not.
Wat
MJesk
Profile Joined February 2011
Netherlands18 Posts
February 26 2016 20:29 GMT
#44
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.
Elentos
Profile Blog Joined February 2015
55594 Posts
February 26 2016 20:29 GMT
#45
On February 27 2016 05:26 pure.Wasted wrote:
I was a big fan of trying an increased attack cool down on the first shot after dropping, but now I think this is my #1 fav idea.

I think you could do both without making tankivacs useless if you both the damage to compensate.
Every 60 seconds in Africa, a minute passes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17796 Posts
February 26 2016 20:29 GMT
#46
On February 27 2016 05:27 Tenks wrote:
Removing boost from tanks doesn't really fix what they're trying to fix in TvT which is the stagnent unit composition. You'll still have to go marine + tank + medivac regardless of boost or not.


Vikings stand a chance of picking off the Medivac carrying the Tank.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55594 Posts
February 26 2016 20:30 GMT
#47
On February 27 2016 05:29 MJesk wrote:
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.

There's nothing a non-Zerg hates more than that one stupid overlord pooping creep at your 3rd or 4th base which then takes a minute to recede though. I don't think people will get behind that one.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:31 GMT
#48
On February 27 2016 05:29 JimmyJRaynor wrote:
Show nested quote +
On February 27 2016 05:27 Tenks wrote:
Removing boost from tanks doesn't really fix what they're trying to fix in TvT which is the stagnent unit composition. You'll still have to go marine + tank + medivac regardless of boost or not.


Vikings stand a chance of picking off the Medivac carrying the Tank.


But what does that accomplish? Now you also have to get into a Viking arms race as well? I don't see what unit comps that opens up.
Wat
Nerchio
Profile Joined October 2009
Poland2633 Posts
February 26 2016 20:32 GMT
#49
They can nerf ravagers but they need to do something with immortals as well or bring back upgraded infested terrans since spellcasters for zerg are just plain bad to their T/P counterparts
Progamer"I am the best" - Nerchio , 2017.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-02-26 20:33:47
February 26 2016 20:32 GMT
#50
The removing of boost for tanks/thors just seems to me like people that don't like boost in the first place looking to nerf it.
On February 27 2016 05:32 Nerchio wrote:
since spellcasters for zerg are just plain bad to their T/P counterparts

LotV ravens would like a word.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:32 GMT
#51
If the #1 thing they want to address is trying to discourage doom dropping in TvT why not look into making the turret do additional damage vs armored? Might break Zerg scouting with Overseers, though. Possibly make it an ebay upgrade.
Wat
MJesk
Profile Joined February 2011
Netherlands18 Posts
February 26 2016 20:35 GMT
#52
On February 27 2016 05:30 Elentos wrote:
Show nested quote +
On February 27 2016 05:29 MJesk wrote:
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.

There's nothing a non-Zerg hates more than that one stupid overlord pooping creep at your 3rd or 4th base which then takes a minute to recede though. I don't think people will get behind that one.

Well, I guess that's a pain, but as a spectator it's pretty entertaining. Also, people really on top of their game kill that overlord way before they take that base. It does promote better play on both sides.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 26 2016 20:35 GMT
#53
On February 27 2016 05:20 Superbanana wrote:
The entire make mech viable thing is just silly imo, there is plenty of diversity for terran unit compositions, except for TvT


No there isn't. There is literally not a single viable unit composition, outside of timing attacks, that doesn't start with "OK now get a LOT of Marines and Medivacs, you should have more supply in Marines and Medivacs than in anything else..." every single game of every single MU, in some cases for years now.

Do not pretend that Zerg and Protoss is anything remotely like this. Zerg can play a lategame of just remaxing on Ultras over and over, for god's sake. Or go Roach/Ravager or go Ling/Bane or get 30 Mutas.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:36 GMT
#54
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.
Wat
Elentos
Profile Blog Joined February 2015
55594 Posts
February 26 2016 20:37 GMT
#55
On February 27 2016 05:35 MJesk wrote:
Show nested quote +
On February 27 2016 05:30 Elentos wrote:
On February 27 2016 05:29 MJesk wrote:
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.

There's nothing a non-Zerg hates more than that one stupid overlord pooping creep at your 3rd or 4th base which then takes a minute to recede though. I don't think people will get behind that one.

Well, I guess that's a pain, but as a spectator it's pretty entertaining. Also, people really on top of their game kill that overlord way before they take that base. It does promote better play on both sides.

People really on top of their game also still spread creep like they used to in HotS.
Every 60 seconds in Africa, a minute passes.
Penev
Profile Joined October 2012
28536 Posts
February 26 2016 20:38 GMT
#56
So the liberator nerf is of the table? Damn I dislike this multi purpose unit. Especially when combined with tanks. :/
I Protoss winner, could it be?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 26 2016 20:41 GMT
#57
On February 27 2016 05:36 Tenks wrote:
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.


I always wished they had introduced different versions of creep tumors, providing different buffs/functions in their AOEs, to add a bit of strategy and decision making to the process.

Not that I mind forcing rote clicking on pros terribly much. Them Zergs gotta build something if it ain't buildings!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-02-26 20:42:42
February 26 2016 20:42 GMT
#58
On February 27 2016 05:38 Penev wrote:
So the liberator nerf is of the table? Damn I dislike this multi purpose unit. Especially when combined with tanks. :/

Well, they were only going to nerf the initial range anyway. Considering how strong the unit would still be (especially after the range upgrade) and that the ravager nerf isn't supposed to affect ZvT anymore I think it's fine to not change the range. Might wanna change the other stats instead...
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:44 GMT
#59
On February 27 2016 05:41 pure.Wasted wrote:
Show nested quote +
On February 27 2016 05:36 Tenks wrote:
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.


I always wished they had introduced different versions of creep tumors, providing different buffs/functions in their AOEs, to add a bit of strategy and decision making to the process.

Not that I mind forcing rote clicking on pros terribly much. Them Zergs gotta build something if it ain't buildings!


I just wish they weren't invisible. Its already dangerous enough just walking onto creep but now I have to walk onto it and scan it away. But this discussion is completely irrelevant to the OP so I'll just stop with any creep rants. Your idea does sound pretty fun, though.
Wat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17796 Posts
February 26 2016 20:46 GMT
#60
On February 27 2016 05:36 Tenks wrote:
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.


it adds to the "fantasy of zerg" slowly engulfing the entire planet.. not just living on it... but consuming it from the inside out. i like the mechanic and i like how it offers a small advantage.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 254
ProTech144
StarCraft: Brood War
GuemChi 2417
Aegong 29
Dota 2
NeuroSwarm218
League of Legends
JimRising 753
Counter-Strike
Coldzera 1207
taco 403
minikerr139
Super Smash Bros
Mew2King197
Other Games
summit1g19033
Liquid`RaSZi2072
XaKoH 237
Maynarde179
Organizations
Other Games
gamesdonequick1871
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 87
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22572
League of Legends
• Rush1032
• Lourlo788
• Stunt72
Upcoming Events
Afreeca Starleague
6h 24m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
7h 24m
Monday Night Weeklies
12h 24m
Afreeca Starleague
1d 6h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 7h
PiGosaur Cup
1d 20h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.