• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:14
CEST 17:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5437 users

Community Feedback Update - February 26 - Page 3

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Elentos
Profile Blog Joined February 2015
55589 Posts
February 26 2016 20:24 GMT
#41
On February 27 2016 05:19 Tenks wrote:
Yeah tank range already somewhat limits mapping options. Giving it more range would make it so on like Dusk you could siege the main mineral line from the back gold base.

Huh, I didn't even think of that map, you're right, with the right build you could safely set up tanks there before there's an answer. Which I assume would force every Zerg to go 2-base muta on Dusk Towers, which could then be exploited with going for other builds. My, the things a simple range change can do.
Every 60 seconds in Africa, a minute passes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 26 2016 20:26 GMT
#42
On February 27 2016 04:53 DinoMight wrote:
Disable Medivac Boost while carrying tanks in siege mode? That way you can still save them from Ravagers etc. but if you just pick up all your tanks in TvT his Vikings will get you.

For consistency they'd have to add this to the Thor as well, I guess.

But this should affect like 0% of pro games.


Thanks for reminding me about INnoVation's sad and confused Thor flying around the map for five minutes.

In all seriousness, I've heard this suggestion before and I really really like it. Visually it's super intuitive. It doesn't negatively affect TvZ or TvP at all, and might actually make TvT even BETTER than it was in HOTS (fewer doom drops). Maybe we would see Mutas occasionally swooping in to pick off the slower tank-filled Medivacs of a Terran who took too many shortcuts.

I was a big fan of trying an increased attack cool down on the first shot after dropping, but now I think this is my #1 fav idea.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:27 GMT
#43
Removing boost from tanks doesn't really fix what they're trying to fix in TvT which is the stagnent unit composition. You'll still have to go marine + tank + medivac regardless of boost or not.
Wat
MJesk
Profile Joined February 2011
Netherlands18 Posts
February 26 2016 20:29 GMT
#44
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.
Elentos
Profile Blog Joined February 2015
55589 Posts
February 26 2016 20:29 GMT
#45
On February 27 2016 05:26 pure.Wasted wrote:
I was a big fan of trying an increased attack cool down on the first shot after dropping, but now I think this is my #1 fav idea.

I think you could do both without making tankivacs useless if you both the damage to compensate.
Every 60 seconds in Africa, a minute passes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
February 26 2016 20:29 GMT
#46
On February 27 2016 05:27 Tenks wrote:
Removing boost from tanks doesn't really fix what they're trying to fix in TvT which is the stagnent unit composition. You'll still have to go marine + tank + medivac regardless of boost or not.


Vikings stand a chance of picking off the Medivac carrying the Tank.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55589 Posts
February 26 2016 20:30 GMT
#47
On February 27 2016 05:29 MJesk wrote:
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.

There's nothing a non-Zerg hates more than that one stupid overlord pooping creep at your 3rd or 4th base which then takes a minute to recede though. I don't think people will get behind that one.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:31 GMT
#48
On February 27 2016 05:29 JimmyJRaynor wrote:
Show nested quote +
On February 27 2016 05:27 Tenks wrote:
Removing boost from tanks doesn't really fix what they're trying to fix in TvT which is the stagnent unit composition. You'll still have to go marine + tank + medivac regardless of boost or not.


Vikings stand a chance of picking off the Medivac carrying the Tank.


But what does that accomplish? Now you also have to get into a Viking arms race as well? I don't see what unit comps that opens up.
Wat
Nerchio
Profile Joined October 2009
Poland2633 Posts
February 26 2016 20:32 GMT
#49
They can nerf ravagers but they need to do something with immortals as well or bring back upgraded infested terrans since spellcasters for zerg are just plain bad to their T/P counterparts
Progamer"I am the best" - Nerchio , 2017.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-02-26 20:33:47
February 26 2016 20:32 GMT
#50
The removing of boost for tanks/thors just seems to me like people that don't like boost in the first place looking to nerf it.
On February 27 2016 05:32 Nerchio wrote:
since spellcasters for zerg are just plain bad to their T/P counterparts

LotV ravens would like a word.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:32 GMT
#51
If the #1 thing they want to address is trying to discourage doom dropping in TvT why not look into making the turret do additional damage vs armored? Might break Zerg scouting with Overseers, though. Possibly make it an ebay upgrade.
Wat
MJesk
Profile Joined February 2011
Netherlands18 Posts
February 26 2016 20:35 GMT
#52
On February 27 2016 05:30 Elentos wrote:
Show nested quote +
On February 27 2016 05:29 MJesk wrote:
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.

There's nothing a non-Zerg hates more than that one stupid overlord pooping creep at your 3rd or 4th base which then takes a minute to recede though. I don't think people will get behind that one.

Well, I guess that's a pain, but as a spectator it's pretty entertaining. Also, people really on top of their game kill that overlord way before they take that base. It does promote better play on both sides.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 26 2016 20:35 GMT
#53
On February 27 2016 05:20 Superbanana wrote:
The entire make mech viable thing is just silly imo, there is plenty of diversity for terran unit compositions, except for TvT


No there isn't. There is literally not a single viable unit composition, outside of timing attacks, that doesn't start with "OK now get a LOT of Marines and Medivacs, you should have more supply in Marines and Medivacs than in anything else..." every single game of every single MU, in some cases for years now.

Do not pretend that Zerg and Protoss is anything remotely like this. Zerg can play a lategame of just remaxing on Ultras over and over, for god's sake. Or go Roach/Ravager or go Ling/Bane or get 30 Mutas.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:36 GMT
#54
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.
Wat
Elentos
Profile Blog Joined February 2015
55589 Posts
February 26 2016 20:37 GMT
#55
On February 27 2016 05:35 MJesk wrote:
Show nested quote +
On February 27 2016 05:30 Elentos wrote:
On February 27 2016 05:29 MJesk wrote:
While this may not be necessarily a good move with regard to balance, I would like it if blizzard would change creep spread back to what it was in HotS. It seems to me pros invest way less in creep spread because it recedes so fast right now. I always thought of the zerg slowly taking over the entire map and the counterplay of the other races (especially terran) always was really cool and I like to see more of that.

There's nothing a non-Zerg hates more than that one stupid overlord pooping creep at your 3rd or 4th base which then takes a minute to recede though. I don't think people will get behind that one.

Well, I guess that's a pain, but as a spectator it's pretty entertaining. Also, people really on top of their game kill that overlord way before they take that base. It does promote better play on both sides.

People really on top of their game also still spread creep like they used to in HotS.
Every 60 seconds in Africa, a minute passes.
Penev
Profile Joined October 2012
28536 Posts
February 26 2016 20:38 GMT
#56
So the liberator nerf is of the table? Damn I dislike this multi purpose unit. Especially when combined with tanks. :/
I Protoss winner, could it be?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 26 2016 20:41 GMT
#57
On February 27 2016 05:36 Tenks wrote:
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.


I always wished they had introduced different versions of creep tumors, providing different buffs/functions in their AOEs, to add a bit of strategy and decision making to the process.

Not that I mind forcing rote clicking on pros terribly much. Them Zergs gotta build something if it ain't buildings!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Elentos
Profile Blog Joined February 2015
55589 Posts
Last Edited: 2016-02-26 20:42:42
February 26 2016 20:42 GMT
#58
On February 27 2016 05:38 Penev wrote:
So the liberator nerf is of the table? Damn I dislike this multi purpose unit. Especially when combined with tanks. :/

Well, they were only going to nerf the initial range anyway. Considering how strong the unit would still be (especially after the range upgrade) and that the ravager nerf isn't supposed to affect ZvT anymore I think it's fine to not change the range. Might wanna change the other stats instead...
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:44 GMT
#59
On February 27 2016 05:41 pure.Wasted wrote:
Show nested quote +
On February 27 2016 05:36 Tenks wrote:
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.


I always wished they had introduced different versions of creep tumors, providing different buffs/functions in their AOEs, to add a bit of strategy and decision making to the process.

Not that I mind forcing rote clicking on pros terribly much. Them Zergs gotta build something if it ain't buildings!


I just wish they weren't invisible. Its already dangerous enough just walking onto creep but now I have to walk onto it and scan it away. But this discussion is completely irrelevant to the OP so I'll just stop with any creep rants. Your idea does sound pretty fun, though.
Wat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17708 Posts
February 26 2016 20:46 GMT
#60
On February 27 2016 05:36 Tenks wrote:
I found and still find creep to be the most anti-fun mechanic in the game on both sides. Spreading it and clearing it is tedious.


it adds to the "fantasy of zerg" slowly engulfing the entire planet.. not just living on it... but consuming it from the inside out. i like the mechanic and i like how it offers a small advantage.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #7
killerbeecast14
LiquipediaDiscussion
OSC
12:00
King of the Hill #256
WardiTV963
EmpressLilyy43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 479
Harstem 114
ProTech85
BRAT_OK 20
MindelVK 2
StarCraft: Brood War
Rain 4077
Shuttle 1634
EffOrt 1145
Mini 571
Soma 530
Light 316
BeSt 308
hero 252
Larva 223
actioN 133
[ Show more ]
Dewaltoss 129
JYJ 111
Last 107
910 60
Sharp 52
Mind 50
Free 47
Sexy 35
soO 30
ToSsGirL 29
Sacsri 20
IntoTheRainbow 16
HiyA 16
Rock 15
zelot 15
Shine 14
yabsab 12
Barracks 0
firebathero 0
Dota 2
Gorgc4906
Dendi1409
syndereN407
420jenkins252
Counter-Strike
fl0m4228
byalli887
Super Smash Bros
Mew2King128
Heroes of the Storm
Liquid`Hasu455
Khaldor405
Other Games
singsing1727
B2W.Neo1403
Happy298
elazer164
ToD163
amsayoshi41
ArmadaUGS16
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
• FirePhoenix0
League of Legends
• Jankos1753
• Nemesis1132
Other Games
• WagamamaTV428
Upcoming Events
WardiTV Weekly
19h 46m
Sparkling Tuna Cup
1d 18h
INu's Battles
1d 19h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.