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Community Feedback Update - February 26 - Page 2

Forum Index > SC2 General
303 CommentsPost a Reply
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Pseudorandom
Profile Joined April 2010
United States120 Posts
February 26 2016 19:39 GMT
#21
I really enjoyed watching the old TvT where siege crawling tanks was strategic. When to unsiege, how many, when to move forward.

Tankivac seems to have removed that entirely and I hope that it does go away.
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
JimmyJRaynor
Profile Blog Joined April 2010
Canada17259 Posts
Last Edited: 2016-02-26 19:44:43
February 26 2016 19:44 GMT
#22
as a compromise solution i requested a delayed initial shot and i'm glad my voice and the voice of others who felt the same way was heard.

That said
PLEASE MR. KIM SIR, AS A FELLOW CANADIAN, I'M BEGGING YOU TO KEEP THE DAMAGE BUFF ON THE TANK

On February 27 2016 03:49 BronzeKnee wrote:
David Kim has kindly asked us all to not to harshly criticize his ideas because it demotivates him and the team. And we don't want to hurt anyones feelings.
Source: http://us.battle.net/sc2/en/forum/topic/20419654373


i love the game. me and my little RTS pals are having a blast; However, being shamed into some fake positivity is total BS. It also goes against the "Blizzard philosophy" of total chaos and total anarchy.

LotV is great, but it won't return the genre to its past glory. Ms PacMan, Gallaga, and Flight Simultar 5 were all great games and none of them saved their respective genres. LotV will be no different. The RTS genre we submit to its destiny as did the Vertical-Gallery-Shooter genre, the Dot-Eating-Maze-Game genre and the Flight-Simulator genre. It doesn't matter how good LotV is. The glory days of the RTS genre are over and will never return. it's already over.

DK should not take poor LotV sales totals personally. The decrease in consumer demand for the entire genre is out of his control and at least 4 management layers above his pay-scale.

People still play dot-eating-maze games , vertical-gallery-shooters, and flight-sims. That's where the RTS genre is headed. Look for ATVI to pull the plug on Team-1 in less than a year.

Overall, David Kim is doing a great job; However, in this area of "pr management" he is making a bad move.

Well, back to playing more automated tournaments... just my $0.02.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lightbrite
Profile Joined February 2016
5 Posts
February 26 2016 19:48 GMT
#23
They are making the choice to hold back on more balance changes while a big tournament finishes and the last balance patch has its issues fine tuned. Most of you may want blizzard to appeal to your wants but the fact of the matter is that the pros in this game are the only people who can truly test balance.

Also, I move to see that TL adds a league option that can be proven by forum mods through replays much like reddit and only allow Masters and Grand Masters (diamond?) to make posts on the official balance thread. As a platty id much rather see educated discussion about it in an easy to find location, right underneath the discussed issues and see other reactions in an off topic thread created along side this one.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-02-26 19:52:20
February 26 2016 19:50 GMT
#24
I think possibly doubling the delay on the first shot is a decent enough compromise. I don't want to see flying tanks removed. And re: the Liberator ... what about just making it massive?
Wat
Charoisaur
Profile Joined August 2014
Germany16036 Posts
February 26 2016 19:51 GMT
#25
On February 27 2016 04:44 JimmyJRaynor wrote:
as a compromise solution i requested a delayed initial shot and i'm glad my voice and the voice of others who felt the same way was heard.

That said
PLEASE MR. KIM SIR, AS A FELLOW CANADIAN, I'M BEGGING YOU TO KEEP THE DAMAGE BUFF ON THE TANK

Show nested quote +
On February 27 2016 03:49 BronzeKnee wrote:
David Kim has kindly asked us all to not to harshly criticize his ideas because it demotivates him and the team. And we don't want to hurt anyones feelings.
Source: http://us.battle.net/sc2/en/forum/topic/20419654373


i love the game. me and my little RTS pals are having a blast; However, being shamed into some fake positivity is total BS. It also goes against the "Blizzard philosophy" of total chaos and total anarchy.

LotV is great, but it won't return the genre to its past glory. Ms PacMan, Gallaga, and Flight Simultar 5 were all great games and none of them saved their respective genres. LotV will be no different. The RTS genre we submit to its destiny as did the Vertical-Gallery-Shooter genre, the Dot-Eating-Maze-Game genre and the Flight-Simulator genre. It doesn't matter how good LotV is. The glory days of the RTS genre are over and will never return. it's already over.

DK should not take poor LotV sales totals personally. The decrease in consumer demand for the entire genre is out of his control and at least 4 management layers above his pay-scale.

People still play dot-eating-maze games , vertical-gallery-shooters, and flight-sims. That's where the RTS genre is headed. Look for ATVI to pull the plug on Team-1 in less than a year.

Overall, David Kim is doing a great job; However, in this area of "pr management" he is making a bad move.

Well, back to playing more automated tournaments... just my $0.02.

the fact that sc2 has absoulutely no competition in the RTS market should show him what a great job he has done.
Many of the coolest moments in sc2 happen due to worker harassment
Poopi
Profile Blog Joined November 2010
France12908 Posts
February 26 2016 19:53 GMT
#26
As long as mech ultra boring / painful to play games are not the norm I'm fine with their changes, but tankivac is needed in TvZ (maybe in TvP too?) and TvT can be hard to figure out but I'm sure it can be learned.
WriterMaru
JimmyJRaynor
Profile Blog Joined April 2010
Canada17259 Posts
Last Edited: 2016-02-26 19:57:51
February 26 2016 19:53 GMT
#27
On February 27 2016 04:48 Lightbrite wrote:
Also, I move to see that TL adds a league option that can be proven by forum mods through replays much like reddit and only allow Masters and Grand Masters (diamond?)


Avilo was in the top 50 of Red Alert 3. His diatribes, conniptions, and Greg Black name-calling added almost nothing to Gr.Org balance patch discussion of RA3.

i'm a diamond terran and to keep myself in diamond i have 1 composition i use repeatedly. i'm in platinum with random and i learn far more about the game by playing with that account.

On February 27 2016 04:51 Charoisaur wrote:
Show nested quote +
On February 27 2016 04:44 JimmyJRaynor wrote:
as a compromise solution i requested a delayed initial shot and i'm glad my voice and the voice of others who felt the same way was heard.

That said
PLEASE MR. KIM SIR, AS A FELLOW CANADIAN, I'M BEGGING YOU TO KEEP THE DAMAGE BUFF ON THE TANK

On February 27 2016 03:49 BronzeKnee wrote:
David Kim has kindly asked us all to not to harshly criticize his ideas because it demotivates him and the team. And we don't want to hurt anyones feelings.
Source: http://us.battle.net/sc2/en/forum/topic/20419654373


i love the game. me and my little RTS pals are having a blast; However, being shamed into some fake positivity is total BS. It also goes against the "Blizzard philosophy" of total chaos and total anarchy.

LotV is great, but it won't return the genre to its past glory. Ms PacMan, Gallaga, and Flight Simultar 5 were all great games and none of them saved their respective genres. LotV will be no different. The RTS genre we submit to its destiny as did the Vertical-Gallery-Shooter genre, the Dot-Eating-Maze-Game genre and the Flight-Simulator genre. It doesn't matter how good LotV is. The glory days of the RTS genre are over and will never return. it's already over.

DK should not take poor LotV sales totals personally. The decrease in consumer demand for the entire genre is out of his control and at least 4 management layers above his pay-scale.

People still play dot-eating-maze games , vertical-gallery-shooters, and flight-sims. That's where the RTS genre is headed. Look for ATVI to pull the plug on Team-1 in less than a year.

Overall, David Kim is doing a great job; However, in this area of "pr management" he is making a bad move.

Well, back to playing more automated tournaments... just my $0.02.

the fact that sc2 has absoulutely no competition in the RTS market should show him what a great job he has done.


he did a great job with CoH as well and its interesting that CoH2 is the only other RTS game we can really describe as "alive" from a financial perspective.

the guy is a really damn good game designer. Morhaime, Sigaty and Browder are fisherman.. who know how to spot another fisherman when they see one.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-02-26 19:54:19
February 26 2016 19:53 GMT
#28
Disable Medivac Boost while carrying tanks in siege mode? That way you can still save them from Ravagers etc. but if you just pick up all your tanks in TvT his Vikings will get you.

For consistency they'd have to add this to the Thor as well, I guess.

But this should affect like 0% of pro games.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
JimmyJRaynor
Profile Blog Joined April 2010
Canada17259 Posts
Last Edited: 2016-02-26 19:59:43
February 26 2016 19:58 GMT
#29
On February 27 2016 04:53 DinoMight wrote:
Disable Medivac Boost while carrying tanks in siege mode? That way you can still save them from Ravagers etc. but if you just pick up all your tanks in TvT his Vikings will get you.

For consistency they'd have to add this to the Thor as well, I guess.

But this should affect like 0% of pro games.


that is a cool idea. Give every unit a "mass" and when the Medivac exceeds that "mass" it can't Boost. I don't know if it makes things "too complex and convoluted" for new players though. But its a great idea.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-02-26 20:11:04
February 26 2016 20:00 GMT
#30
I actually kinda dig the tank idea. Increase the duration a tank needs before it fires after being dropped to make positioning matter more. Of course, I anticipate this to do fuck all against doom drops (if you drop first you still shoot first and if I'm out of position for the 4 seconds it takes the tank it still shoots me when I get there), but then, I could also have doom dropped with unsieged tanks if I wanted to. Removing boost when units are dangling underneath and increasing the time the tank needs to shoot might be a good idea.

Would also make tankivacs more vulnerable and worth protecting more. And then you could increase the dmg further.
Every 60 seconds in Africa, a minute passes.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-02-26 20:06:54
February 26 2016 20:00 GMT
#31
Since its all about the KR pro teams, why would we bother to give any feedback. But blizzard didnt listen to them till KR players expressed their opinion about the Adepts publicly. So, they want feedback but dont listen to it till everyone starts a riot.
http://www.twitch.tv/pinokotsbeer
Lightbrite
Profile Joined February 2016
5 Posts
Last Edited: 2016-02-26 20:03:13
February 26 2016 20:02 GMT
#32
On February 27 2016 04:53 JimmyJRaynor wrote:
Show nested quote +
On February 27 2016 04:48 Lightbrite wrote:
Also, I move to see that TL adds a league option that can be proven by forum mods through replays much like reddit and only allow Masters and Grand Masters (diamond?)


Avilo was in the top 50 of Red Alert 3. His diatribes, conniptions, and Greg Black name-calling added almost nothing to Gr.Org balance patch discussion of RA3.

i'm a diamond terran and to keep myself in diamond i have 1 composition i use. i'm in platinum with random and i learn far more about the game by playing with that account.


I know that everyone would not fall under the restriction but most Masters+ give better detailed answers than shuffling through a forum half full of people who dont understand or care enough and just see what is in front of them and complain about it. It should be in an off-topic area. TL prides themselves on forum moderation but leaves important threads like this out in the wind for everyone to take a piece of. Id rather see those pieces cleaned up and put back on the board rather than just blown away by complaining and other useless trolling.

You also use the sc2 streamer community's most known troll player (who can actually play very well and im sure has given good feedback) as an example of what this would do to the forum. Not a real good example. Imagine if people like Neuro, Lowko, Tang, Blade (im a zerg) could have full run of a balance discussion. Imagine if blizzard had that. They really dont from the community and they beg for it. So lets work to have it done that way, im not suggesting taking everyones right to speak away rather than just leaving another thread for the players who dedicate time and money to playing this game and have a passion and understanding of the game that us 9-5ers and students dont so we have a place to go to get good knowledge and its in an organized place. Not half scewered across the internet in random outdated forum posts that you have to shuffle through and find that its a WoL strat.. not really good for new players.
Talula
Profile Joined March 2015
United States19 Posts
February 26 2016 20:05 GMT
#33
On February 27 2016 04:53 DinoMight wrote:
Disable Medivac Boost while carrying tanks in siege mode? That way you can still save them from Ravagers etc. but if you just pick up all your tanks in TvT his Vikings will get you.

For consistency they'd have to add this to the Thor as well, I guess.

But this should affect like 0% of pro games.


I love this idea! Sounds like a great compromise, and I'm a Terran player.
No Justice, No Peace
matthy
Profile Joined January 2013
66 Posts
February 26 2016 20:13 GMT
#34
I dont understand why if the lack of mobility is an problem because mining is way more spread out, a range buff is nowhere mentioned. this would make a lot more sense because they need to cover more room in the map.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-02-26 20:14:39
February 26 2016 20:14 GMT
#35
On February 27 2016 04:58 JimmyJRaynor wrote:
Show nested quote +
On February 27 2016 04:53 DinoMight wrote:
Disable Medivac Boost while carrying tanks in siege mode? That way you can still save them from Ravagers etc. but if you just pick up all your tanks in TvT his Vikings will get you.

For consistency they'd have to add this to the Thor as well, I guess.

But this should affect like 0% of pro games.


that is a cool idea. Give every unit a "mass" and when the Medivac exceeds that "mass" it can't Boost. I don't know if it makes things "too complex and convoluted" for new players though. But its a great idea.


The mass thing would be too complicated but the visual indicator could be if the unit is visible outside of the medivac boost becomes disabled. AFAIK only the sieged tank and Thor do that.
Wat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17259 Posts
February 26 2016 20:16 GMT
#36
On February 27 2016 05:02 Lightbrite wrote:
Show nested quote +
On February 27 2016 04:53 JimmyJRaynor wrote:
On February 27 2016 04:48 Lightbrite wrote:
Also, I move to see that TL adds a league option that can be proven by forum mods through replays much like reddit and only allow Masters and Grand Masters (diamond?)


Avilo was in the top 50 of Red Alert 3. His diatribes, conniptions, and Greg Black name-calling added almost nothing to Gr.Org balance patch discussion of RA3.

i'm a diamond terran and to keep myself in diamond i have 1 composition i use. i'm in platinum with random and i learn far more about the game by playing with that account.


I know that everyone would not fall under the restriction but most Masters+ give better detailed answers than shuffling through a forum half full of people who dont understand or care enough and just see what is in front of them and complain about it. It should be in an off-topic area. TL prides themselves on forum moderation but leaves important threads like this out in the wind for everyone to take a piece of. Id rather see those pieces cleaned up and put back on the board rather than just blown away by complaining and other useless trolling.

You also use the sc2 streamer community's most known troll player (who can actually play very well and im sure has given good feedback) as an example of what this would do to the forum. Not a real good example. Imagine if people like Neuro, Lowko, Tang, Blade (im a zerg) could have full run of a balance discussion. Imagine if blizzard had that. They really dont from the community and they beg for it. So lets work to have it done that way, im not suggesting taking everyones right to speak away rather than just leaving another thread for the players who dedicate time and money to playing this game and have a passion and understanding of the game that us 9-5ers and students dont so we have a place to go to get good knowledge and its in an organized place. Not half scewered across the internet in random outdated forum posts that you have to shuffle through and find that its a WoL strat.. not really good for new players.


my rebuttal is David Kim's speech some years ago about how he filters through pro player feedback.

http://www.pcgamesn.com/starcraft-ii/david-kim-and-the-impossible-balancing-act-of-starcraft-2-legacy-of-the-void

this also happened in the C&C community when DasDuelon and Technique sniped back and forth on every balance discussion topic.

all this said... there is nothing wrong with a thread of nothing but GM discussion about balance. it just won't be the be-all and end-all on a topic though. it would make for interesting reading. You'll never hear that the Combat Shield is a way better upgrade than Stim Pack in this discussion because no one has an APM of 30.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55566 Posts
February 26 2016 20:17 GMT
#37
On February 27 2016 05:13 matthy wrote:
I dont understand why if the lack of mobility is an problem because mining is way more spread out, a range buff is nowhere mentioned. this would make a lot more sense because they need to cover more room in the map.

I think they're a bit scared of range buffs because you could make some really abusive builds for some maps where you take full advantage of the fact that you outrange literally everything.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
February 26 2016 20:19 GMT
#38
Yeah tank range already somewhat limits mapping options. Giving it more range would make it so on like Dusk you could siege the main mineral line from the back gold base.
Wat
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 26 2016 20:19 GMT
#39
On February 27 2016 04:48 Lightbrite wrote:
They are making the choice to hold back on more balance changes while a big tournament finishes and the last balance patch has its issues fine tuned. Most of you may want blizzard to appeal to your wants but the fact of the matter is that the pros in this game are the only people who can truly test balance.

Also, I move to see that TL adds a league option that can be proven by forum mods through replays much like reddit and only allow Masters and Grand Masters (diamond?) to make posts on the official balance thread. As a platty id much rather see educated discussion about it in an easy to find location, right underneath the discussed issues and see other reactions in an off topic thread created along side this one.


The counterargument to that is that balance should only truly be judged by the highest level of play, and that therefore a Bronze player who closely followed the Korean scene would be better informed than a Masters player who doesn't.

Additionally while being good at the game does guarantee to a certain extent that you understand the game (though the converse isn't true. Some people just have terrible mechanics), it doesn't mean that you are a good designer and that your suggestions would be any good.

So ladder rank while not entirely orthogonal to making educated posts about balance isn't really a good ranking for it.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2016-02-26 20:22:35
February 26 2016 20:20 GMT
#40
Wow, now i agree with the ideas.

Further increase the delay before the first shot after sieged tank is dropped, maybe even the time it takes to siege. As suggested in thread, if its that long a visual indicator would be great. I said it before, the problem is the drop, the pick part is a great feature.

The entire make mech viable thing is just silly imo, there is plenty of diversity for terran unit compositions, except for TvT, but if we want to increase it, buff thor/cyclone scaling instead. If that makes mech viable, great, if it doesn't, still great. I really don't get this need to play with one production facility.

I also saw people proposing an increased cooldown for bile instead of a damage nerf and i liked it, zerg spams bile too much, but the damage is not that high. It should help protoss anyway, i know the main problem is the burst on buildings, but zerg will be out of biles for a longer timing if they snipe a pylon or something and ravagers are quite vulnerable with no biles.

About the cyclone change... im not sure damage or heath buff with a supply increase is the way to go. They could become even better early and still suck later on.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
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