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Community Feedback Update - February 26 - Page 16

Forum Index > SC2 General
303 CommentsPost a Reply
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Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 07 2016 17:45 GMT
#301
On March 08 2016 00:58 Big J wrote:
Show nested quote +
On March 08 2016 00:53 Elentos wrote:
On March 08 2016 00:39 Big J wrote:
Cyclone and Banshee both see as many appearances as oracles or phoenixes by the way

For the record, is that statement based on actual data? Because I have a hard time believing that, considering the cyclone and the banshee each have a matchup where they're not used at all, without being all too common in the other ones. Would be really strange if they ended appearing as often.


No, no data. But phoenixes aren't all too common in PvP either as much as I understand and oracles seem to be a bit on and off in PvP and PvZ. But yeah, you are right, they probably appear a little more often. I guess my point is rather that you can play banshees and cyclones in two matchups basically at will. If you don't see them there, it's by choice, not because they are useless.


Perhaps you can play A cyclone. I doubt you will see Cyclones more then once a blue moon....
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-03-07 18:59:06
March 07 2016 18:02 GMT
#302
No, no data. But phoenixes aren't all too common in PvP either as much as I understand and oracles seem to be a bit on and off in PvP and PvZ. But yeah, you are right, they probably appear a little more often. I guess my point is rather that you can play banshees and cyclones in two matchups basically at will. If you don't see them there, it's by choice, not because they are useless.


In what series in LOTV have you seen any pro build more than 2-3 cyclones/banshees with a favorable outcome, beyond the early game opener(s)? I would really like to review those replays/series.

Terran is fine in the early games (except for perhaps Ravagers right now). It is in the mid/end game with higher levels of tech on the map that we lack options. It's MMM with full upgrades or die at the pro levels it seems (except for liberator support which may change depending on this balance map's outcome).
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-07 19:10:15
March 07 2016 19:02 GMT
#303
On March 08 2016 03:02 PressureSC2 wrote:
Show nested quote +
No, no data. But phoenixes aren't all too common in PvP either as much as I understand and oracles seem to be a bit on and off in PvP and PvZ. But yeah, you are right, they probably appear a little more often. I guess my point is rather that you can play banshees and cyclones in two matchups basically at will. If you don't see them there, it's by choice, not because they are useless.


In what series in LOTV have you seen any pro build more than 2-3 cyclones/banshees with a favorable outcome, beyond the early game opener(s)? I would really like to review those replays/series.

Terran is fine in the early games (except for perhaps Ravagers right now). It is in the mid/end game with higher levels of tech on the map that we lack options. It's MMM with full upgrades or die at the pro levels it seems (except for liberator support which may change depending on this balance map's outcome).


I Did not say that they build 2-3 of them. 1 Cyclone is very common in TvT and TvP and sometimes you see a second one, banshees are quite viable in TvT and TvZ. That's all I implied.

I dunno, but I think I have covered the "in the lategame we lack options part" rather extensively in a previous post. You gotta be more precise if you want to respond to that. Do you mean you lack options in the lategame when going bio, do you mean you lack options to set up differently or do you plainly think that Terran should be able to transition away from bio-centric play in the lategame?
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-03-07 20:28:08
March 07 2016 20:23 GMT
#304
To put it quite simply... Terran currently needs more than three barracks to survive on anything more than one base in all match-ups. It would be interesting if instead of building a fourth barracks to expand and hold 2-3+ bases, you could either choose to have the majority of your resources building from 3+ factories, or 3+ starports, in all matchups. I am talking at the pro level.

Do we call this factory mech, or starport mech? I am not sure - but something other than MM as units that actually attack/fire. I am excluding support units built out of 1-2 buildings to add to MM. You can mention MMM or Liberators as styles other than bio, but it's still going to end up being 3-3 EB with 9+ barracks pumping bio all game long. Most people would call this going Bio with starport support.

I do not think that it would be reasonable to expect that bio play (EB x 2 upgrades going, and barracks x 3+) could transition into what I describe above at the pro level. Too many resources invested at that point. That is just the nature of Terran - at some point you need to commit to get your engineering bay upgrades, or instead go the way of the armory(ies) upgrades.

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