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Your 10 favorite maps - Page 2

Forum Index > SC2 General
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The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 23 2016 00:19 GMT
#21
On February 23 2016 09:15 sAsImre wrote:
Show nested quote +
On February 23 2016 09:07 Xenotolerance wrote:
I'm a hipster, many of my favorite maps have never been on ladder. anyway I'm going with maps on ladder + pro maps

KSS
Xelnaga Caverns
Frost
Daybreak
Tal'darim altar
Outboxer
Icarus
Crossfire
Polar Night
Overgrowth


Icarus is the map with two gold patches on the natural right?

Yes.
ModeratorI am still alive, somehow
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-02-23 00:24:06
February 23 2016 00:22 GMT
#22
So many good maps being mentioned that I hadn't thought about for a long while.

Seems like an article waiting to be written. One of my favourite BW articles is about the historical progression of maps: http://www.teamliquid.net/forum/brood-war/84214-a-decade-of-promaps-dec-1998-dec-2008 . An SCII equivalent would be fascinating though with all the ground work being done we never got maps as pioneering as Peaks of Baekdu, Ride of the Valkyries, Monty Hall, Arkanoid.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 23 2016 00:28 GMT
#23
On February 23 2016 09:22 ZigguratOfUr wrote:
So many good maps being mentioned that I hadn't thought about for a long while.

Seems like an article waiting to be written. One of my favourite BW articles is about the historical progression of maps: http://www.teamliquid.net/forum/brood-war/84214-a-decade-of-promaps-dec-1998-dec-2008 . An SCII equivalent would be fascinating though with all the ground work being done we never got maps as pioneering as Peaks of Baekdu, Ride of the Valkyries, Monty Hall, Arkanoid.

I hope this gives stuchiu the incentive he needed ^^
fenrysk
Profile Blog Joined August 2011
United States364 Posts
February 23 2016 00:40 GMT
#24
Shakuras Plateau

Antiga Shipyards

Metropolis

Cloud Kingdom

Daybreak

Atlantis Spaceship (Mostly because of when TaeJa was able to own on this map despite BL/Festor)

Ohana

Bel'shir Beach / Bel'Shir Winter

Yeonsu (strangely enough, I remember having fun generally when playing this map)

Neo Planet S




I still have a lot of WoL nostalgia to process through
http://fenrysk-art.deviantart.com
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2016-02-23 00:58:41
February 23 2016 00:42 GMT
#25
Edit: Nearly forgot Akilon

1. Whirlwind : To think I originally thought this map was too open and totally uninspired. Not only did I have many a great game on it, but by both my own reckoning and what appears to be the public's there were also probably more of the greatest games of all-time played on it than any other map by quite a large margin.

+ Show Spoiler [Just to bring up a few] +


- DRG vs Bogus

- Jjakji vs Dream

- Flash vs Bogus

- Flash vs Ryung

- Taeja vs Rain

- Supernova vs Bogus

- RorO vs PartinG

- Nestea vs PartinG

- Mvp vs MMA

- Bomber vs Bbyong

- Fantasy vs TRUE

- Leenock vs TY



2. Frost : Honestly, I really feel like putting this one at #1. It probably would have outdone WW had it actually stuck around for longer, but WW just was allowed to have more lasting appeal. Frost was gorgeous, maintained good balanced throughout its run, showcased different varieties of play depending on the spawns and much like WW gave us a staggering number of great professional games. Never felt like Frost overstayed its welcome either, in fact it may have died a bit early.

3, King Sejong Station: An amazing map that maintained good balance gave many exciting macro games and showcased quite a lot of variety even far into its lifespan. In fact the biggest negative I can think of with KSS was how friendly it was to boring SH games. SPL needs to get back to being a trendsetter in map-making.

4. Cloud Kingdom: One of the most beautiful maps of all-time. Not much more to say that hasn't already been said about the above three. Very similar to KSS in the variety it demonstrated, though not quite as well balanced.

5. Daybreak: The map that just wouldn't die. I still loved it though. Perhaps if it hadn't stuck around for so long it wouldn't be remembered with such dread.

6. Akilon Wastes (Flats): How did I almost forget this one. LOVED this map early on in HotS (and basically the WoL version). Never got why it didn't get more recognition. It had good variety and was fairly consistent at giving quality macro games. Also Gumiho vs Losira was kind of the best game ever.

7. Shakuras Plateau: Even from a Zerg perspective I loved this map. Sure it turned out to be really imbalanced, but back in the day it was a nice reprieve from so many of the other smaller (and terrible maps) in the pool. Also, MKP vs Nada and DRG vs MMA were played on it. IMO two of the top 10 games of all-time.

8. Metropolis: Just to be clear I mean this map . I don't care how imba it was, we got so many memorable games on it. #1 map I wanted to see make a return in HotS. Also....ez Zerg wins >____>

9. Tal'Darim Altar : One of the earliest large maps and still one of the best.

10. Habitation Station: A map that dared to have balls and succeeded. Easily one of the most beautiful maps of all-time that unfortunately died too young. Was really SH friendly at times though.

Honorable Mentions: Cactus Valley and Metalopolis

Cactus probably would've ended up as top 5 had it stuck around for longer and not appeared during one of the weakest eras of sc2. Metalopolis was just too much of a classic not to mention. There was a map that had me going back and forth in emotion with all the evolutions it went through.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Aegwynn
Profile Joined September 2015
Italy460 Posts
Last Edited: 2016-02-23 00:47:14
February 23 2016 00:46 GMT
#26
Catallena
Daybreak
Overgrowth
Vaani
Metalopolis
Coda
Deadwing
Ruins of Seras
Scrap Station
Cloud Kingdom
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 23 2016 00:53 GMT
#27
On February 23 2016 09:07 Xenotolerance wrote:
I'm a hipster, many of my favorite maps have never been on ladder. anyway I'm going with maps on ladder + pro maps

KSS
Xelnaga Caverns
Frost
Daybreak METALOPOLIS
Tal'darim altar
Outboxer
Icarus
Crossfire
Polar Night
Overgrowth


I forgot about metal, how did I forget about metal
www.alonetone.com/xenotolerance
dNa
Profile Blog Joined December 2010
Germany591 Posts
February 23 2016 00:55 GMT
#28
10. Dusk Towers
9. Whirlwind
8. Terraform LE
7. Antiga Shipyard
6. Overgrowth
5. Bel'Shir Vestige
4. Korhal Compound
3. Cloud Kingdom
2. Daybreak
1. Orbital Shipyard
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-02-23 01:32:39
February 23 2016 00:56 GMT
#29
I'm definitely leaving out a lot of maps here, this is just stuff I remember off the top of my head, in no particular order:
  • Amazon
  • Bel'shir Waterways
  • Emerald Plaza
  • Daydreams
  • Cloud Kingdom
  • Hyperlink
  • Avalon
  • Sleepwalker
  • Devil's Dance
  • Planet S

Edit: Ladder maps only, again not in order. Note the distinct lack of any blizz maps.
  • Cloud Kingdom - the rest are unordered but this is a definite number 1, it helped solidify the standard map criteria along with being one of the first ladder maps to use chokes effectively
  • Daybreak - the other standard map codifier
  • Overgrowth - the best refinement of the standard map concept, clearly based on the previous two
  • Foxtrot Labs - great ramp placement, forces you to think about army movement
  • Planet S - unique circular layout allowed for reasonable distances and spread-out bases on an unusually small map
  • King Sejong Station - interesting layout, not much else to say about it
  • Habitation Station - golds n stuff
  • Frost - as someone who hates rotational asymmetry, this is one of the very few 4p ladder maps I have genuinely liked
  • Dash and Terminal - very interesting use of chokes
  • Terraform - my last, completely unbiased selection

Honorable mentions:
Favorite map I made: Miris Spele
Favorite BW map: Oxide
vibeo gane,
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 23 2016 01:00 GMT
#30
man if you're going to bring in all maps ever this gets way, way harder
www.alonetone.com/xenotolerance
MiniFotToss
Profile Joined December 2013
China2430 Posts
February 23 2016 01:01 GMT
#31
10) Polar Growth

9) Habitation Station

8) Ohana (means family)

7) Cactus Valley

6) Daybreak

5) Whirlwind

4) King Sejong Station

3) Overgrowth

2) BelShir Vestige

1) Frost
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 23 2016 01:06 GMT
#32
Daybreak and Cloud Kingdom were the biggest leap, map-wise.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 23 2016 01:08 GMT
#33
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder

I'm just gonna pick 10 maps I made, no bias.
ModeratorI am still alive, somehow
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 23 2016 01:13 GMT
#34
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder


The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 23 2016 01:15 GMT
#35
On February 23 2016 10:13 ZigguratOfUr wrote:
Show nested quote +
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder


The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws.

Yeah I think we should stick to tournament/ladder maps.
Naracs_Duc
Profile Joined August 2015
746 Posts
February 23 2016 01:18 GMT
#36
On February 23 2016 10:15 [PkF] Wire wrote:
Show nested quote +
On February 23 2016 10:13 ZigguratOfUr wrote:
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder


The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws.

Yeah I think we should stick to tournament/ladder maps.


Then I vote for Dire Straights
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 23 2016 01:24 GMT
#37
I'm truly amazed Foxtrot Labs gets little to no love. I really enjoyed playing that map and I remember a lot of great televised games on it. It was also conceptually interesting and very well done overall.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-02-23 01:32:40
February 23 2016 01:24 GMT
#38
On February 23 2016 10:18 Naracs_Duc wrote:
Show nested quote +
On February 23 2016 10:15 [PkF] Wire wrote:
On February 23 2016 10:13 ZigguratOfUr wrote:
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder


The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws.

Yeah I think we should stick to tournament/ladder maps.


Then I vote for Dire Straights


That map would make my top 5 StarCraft ladder default maps (ahead of Acropolis and Polaris Prime).

edit: Actually on second thought it might make top three. Lost Temple and Rivalry are definitely better, but you could convince me that Ashrigo and Proving Grounds are worse.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 23 2016 01:27 GMT
#39
On February 23 2016 10:18 Naracs_Duc wrote:
Show nested quote +
On February 23 2016 10:15 [PkF] Wire wrote:
On February 23 2016 10:13 ZigguratOfUr wrote:
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder


The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws.

Yeah I think we should stick to tournament/ladder maps.


Then I vote for Dire Straights

I'm missing the joke here, been searching a bit for "dire straights" and nothing SC related seems to come out. Link ?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 23 2016 01:28 GMT
#40
On February 23 2016 10:27 [PkF] Wire wrote:
Show nested quote +
On February 23 2016 10:18 Naracs_Duc wrote:
On February 23 2016 10:15 [PkF] Wire wrote:
On February 23 2016 10:13 ZigguratOfUr wrote:
On February 23 2016 10:00 Xenotolerance wrote:
man if you're going to bring in all maps ever this gets way, way harder


The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws.

Yeah I think we should stick to tournament/ladder maps.


Then I vote for Dire Straights

I'm missing the joke here, been searching a bit for "dire straights" and nothing SC related seems to come out. Link ?


http://wiki.teamliquid.net/starcraft/Dire_Straits
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