On February 23 2016 09:15 sAsImre wrote:
Icarus is the map with two gold patches on the natural right?
Icarus is the map with two gold patches on the natural right?
Yes.
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The_Templar
your Country52797 Posts
On February 23 2016 09:15 sAsImre wrote: Show nested quote + On February 23 2016 09:07 Xenotolerance wrote: I'm a hipster, many of my favorite maps have never been on ladder. anyway I'm going with maps on ladder + pro maps KSS Xelnaga Caverns Frost Daybreak Tal'darim altar Outboxer Icarus Crossfire Polar Night Overgrowth Icarus is the map with two gold patches on the natural right? Yes. | ||
ZigguratOfUr
Iraq16955 Posts
Seems like an article waiting to be written. One of my favourite BW articles is about the historical progression of maps: http://www.teamliquid.net/forum/brood-war/84214-a-decade-of-promaps-dec-1998-dec-2008 . An SCII equivalent would be fascinating though with all the ground work being done we never got maps as pioneering as Peaks of Baekdu, Ride of the Valkyries, Monty Hall, Arkanoid. | ||
[PkF] Wire
France24192 Posts
On February 23 2016 09:22 ZigguratOfUr wrote: So many good maps being mentioned that I hadn't thought about for a long while. Seems like an article waiting to be written. One of my favourite BW articles is about the historical progression of maps: http://www.teamliquid.net/forum/brood-war/84214-a-decade-of-promaps-dec-1998-dec-2008 . An SCII equivalent would be fascinating though with all the ground work being done we never got maps as pioneering as Peaks of Baekdu, Ride of the Valkyries, Monty Hall, Arkanoid. I hope this gives stuchiu the incentive he needed ^^ | ||
fenrysk
United States364 Posts
Antiga Shipyards Metropolis Cloud Kingdom Daybreak Atlantis Spaceship (Mostly because of when TaeJa was able to own on this map despite BL/Festor) Ohana Bel'shir Beach / Bel'Shir Winter Yeonsu (strangely enough, I remember having fun generally when playing this map) Neo Planet S I still have a lot of WoL nostalgia to process through ![]() | ||
FrostedMiniWheats
United States30730 Posts
1. Whirlwind : To think I originally thought this map was too open and totally uninspired. Not only did I have many a great game on it, but by both my own reckoning and what appears to be the public's there were also probably more of the greatest games of all-time played on it than any other map by quite a large margin. + Show Spoiler [Just to bring up a few] + - DRG vs Bogus - Jjakji vs Dream - Flash vs Bogus - Flash vs Ryung - Taeja vs Rain - Supernova vs Bogus - RorO vs PartinG - Nestea vs PartinG - Mvp vs MMA - Bomber vs Bbyong - Fantasy vs TRUE - Leenock vs TY 2. Frost : Honestly, I really feel like putting this one at #1. It probably would have outdone WW had it actually stuck around for longer, but WW just was allowed to have more lasting appeal. Frost was gorgeous, maintained good balanced throughout its run, showcased different varieties of play depending on the spawns and much like WW gave us a staggering number of great professional games. Never felt like Frost overstayed its welcome either, in fact it may have died a bit early. 3, King Sejong Station: An amazing map that maintained good balance gave many exciting macro games and showcased quite a lot of variety even far into its lifespan. In fact the biggest negative I can think of with KSS was how friendly it was to boring SH games. SPL needs to get back to being a trendsetter in map-making. 4. Cloud Kingdom: One of the most beautiful maps of all-time. Not much more to say that hasn't already been said about the above three. Very similar to KSS in the variety it demonstrated, though not quite as well balanced. 5. Daybreak: The map that just wouldn't die. I still loved it though. Perhaps if it hadn't stuck around for so long it wouldn't be remembered with such dread. 6. Akilon Wastes (Flats): How did I almost forget this one. LOVED this map early on in HotS (and basically the WoL version). Never got why it didn't get more recognition. It had good variety and was fairly consistent at giving quality macro games. Also Gumiho vs Losira was kind of the best game ever. 7. Shakuras Plateau: Even from a Zerg perspective I loved this map. Sure it turned out to be really imbalanced, but back in the day it was a nice reprieve from so many of the other smaller (and terrible maps) in the pool. Also, MKP vs Nada and DRG vs MMA were played on it. IMO two of the top 10 games of all-time. 8. Metropolis: Just to be clear I mean this map . I don't care how imba it was, we got so many memorable games on it. #1 map I wanted to see make a return in HotS. Also....ez Zerg wins >____> 9. Tal'Darim Altar : One of the earliest large maps and still one of the best. 10. Habitation Station: A map that dared to have balls and succeeded. Easily one of the most beautiful maps of all-time that unfortunately died too young. Was really SH friendly at times though. Honorable Mentions: Cactus Valley and Metalopolis Cactus probably would've ended up as top 5 had it stuck around for longer and not appeared during one of the weakest eras of sc2. Metalopolis was just too much of a classic not to mention. There was a map that had me going back and forth in emotion with all the evolutions it went through. | ||
Aegwynn
Italy460 Posts
Daybreak Overgrowth Vaani Metalopolis Coda Deadwing Ruins of Seras Scrap Station Cloud Kingdom | ||
Xenotolerance
United States464 Posts
On February 23 2016 09:07 Xenotolerance wrote: I'm a hipster, many of my favorite maps have never been on ladder. anyway I'm going with maps on ladder + pro maps KSS Xelnaga Caverns Frost Tal'darim altar Outboxer Icarus Crossfire Polar Night Overgrowth I forgot about metal, how did I forget about metal | ||
dNa
Germany591 Posts
9. Whirlwind 8. Terraform LE 7. Antiga Shipyard 6. Overgrowth 5. Bel'Shir Vestige 4. Korhal Compound 3. Cloud Kingdom 2. Daybreak 1. Orbital Shipyard | ||
-NegativeZero-
United States2141 Posts
Edit: Ladder maps only, again not in order. Note the distinct lack of any blizz maps.
Honorable mentions: Favorite map I made: Miris Spele Favorite BW map: Oxide | ||
Xenotolerance
United States464 Posts
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MiniFotToss
China2430 Posts
9) Habitation Station 8) Ohana (means family) 7) Cactus Valley 6) Daybreak 5) Whirlwind 4) King Sejong Station 3) Overgrowth 2) BelShir Vestige 1) Frost | ||
StarscreamG1
Portugal1652 Posts
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The_Templar
your Country52797 Posts
On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder I'm just gonna pick 10 maps I made, no bias. | ||
ZigguratOfUr
Iraq16955 Posts
On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws. | ||
[PkF] Wire
France24192 Posts
On February 23 2016 10:13 ZigguratOfUr wrote: Show nested quote + On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws. Yeah I think we should stick to tournament/ladder maps. | ||
Naracs_Duc
746 Posts
On February 23 2016 10:15 [PkF] Wire wrote: Show nested quote + On February 23 2016 10:13 ZigguratOfUr wrote: On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws. Yeah I think we should stick to tournament/ladder maps. Then I vote for Dire Straights ![]() | ||
[PkF] Wire
France24192 Posts
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ZigguratOfUr
Iraq16955 Posts
On February 23 2016 10:18 Naracs_Duc wrote: Show nested quote + On February 23 2016 10:15 [PkF] Wire wrote: On February 23 2016 10:13 ZigguratOfUr wrote: On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws. Yeah I think we should stick to tournament/ladder maps. Then I vote for Dire Straights ![]() That map would make my top 5 StarCraft ladder default maps (ahead of Acropolis and Polaris Prime). edit: Actually on second thought it might make top three. Lost Temple and Rivalry are definitely better, but you could convince me that Ashrigo and Proving Grounds are worse. | ||
[PkF] Wire
France24192 Posts
On February 23 2016 10:18 Naracs_Duc wrote: Show nested quote + On February 23 2016 10:15 [PkF] Wire wrote: On February 23 2016 10:13 ZigguratOfUr wrote: On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws. Yeah I think we should stick to tournament/ladder maps. Then I vote for Dire Straights ![]() I'm missing the joke here, been searching a bit for "dire straights" and nothing SC related seems to come out. Link ? | ||
ZigguratOfUr
Iraq16955 Posts
On February 23 2016 10:27 [PkF] Wire wrote: Show nested quote + On February 23 2016 10:18 Naracs_Duc wrote: On February 23 2016 10:15 [PkF] Wire wrote: On February 23 2016 10:13 ZigguratOfUr wrote: On February 23 2016 10:00 Xenotolerance wrote: man if you're going to bring in all maps ever this gets way, way harder The problem with considering all maps, is that few (no?) maps that haven't been on ladder or been featured in major tournaments have faced sufficient scrutiny from the pros to expose all of their flaws. Yeah I think we should stick to tournament/ladder maps. Then I vote for Dire Straights ![]() I'm missing the joke here, been searching a bit for "dire straights" and nothing SC related seems to come out. Link ? http://wiki.teamliquid.net/starcraft/Dire_Straits | ||
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