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Active: 2002 users

Your 10 favorite maps - Page 5

Forum Index > SC2 General
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Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-02-23 19:17:01
February 23 2016 19:15 GMT
#81
1. Cloud Kingdom
- Perfect set up of expansions, pathways and chokepoints. The most strategical map ever created.

2. King Sejong Station
- Great base set up, cool balance between chokes and open areas. Produced some of the most diverse and fun games ever.

3. Metalopolis
- The first good map in SC2. Obviously not as great as many of the others, but the perfect map to start SC2. Kinda. Once they disabled close spawns.

4. Daybreak
- The Grandfather of standard maps. Interesting expansion choices. Almost still playable.

5. Overgrowth
- A map so good it was often seen as bad for the game. Allowed for a great diversity of styles in all matchups.

6. Habitation Station
- The revolution in matchmaking. Maybe it didn't produce only great games, but it opened many eyes to the possibilities within SC2.

7. Whirlwind
- The only 4 player rotational symmetric map on which spawn positions didn't feel like winning/losing the lottery.

8. Yeonsu
- The map that should have been what Overgrowth eventually became for HotS. Got blunk out of the mappool.

9. Antiga Shipyard
- A very straight forward map whose central watchtower platform with access to a goldbase 4th created very dynamic and positional games.

10. Frost
- Great map, with a few sympathic flaws. Finally a community made 4 player map that wasn't rotational imbalanced.


Probably forgetting a lot of great ones.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 23 2016 19:40 GMT
#82
On February 23 2016 21:00 OtherWorld wrote:
4. Foxtrot Labs
Okay, let's get real on this one. It's just the second best map which ever graced the ladder mappool with its presence. Yet people hated on it because it was what cool kids did, and because it's so much easier to hate on the map than to accept that in a strategy game, terrain has an influence on strategy. But that map is just legendary, as well as being one the only map that was both well-made and annoying to the players, as some maps should be.

I don't think I can agree with this. This map was very hard in ZvT in top left/bot right because of a gold 3rd for Terran and considerably hard in PvZ in the other spawns because of how difficult it was for Protoss to defend their 3rd.
Foxtrot had its charm, but it also had some nasty flaws that weren't necessarily roach/bane or 8/8/8
"Technically the dictionary has zero authority on the meaning or words" - Rodya
NikaLogy
Profile Joined September 2012
Denmark58 Posts
Last Edited: 2016-02-23 20:22:02
February 23 2016 20:21 GMT
#83
On February 24 2016 03:59 Cricketer12 wrote:

9. Ohana - really balanced and nice theme


For gods sake, come on man. That map ended up being one of the most unbalanced maps in the entire map pool (60-65% for PvZ). The soultrain was almost unstoppable on that map, even with zerg being overpowered during that time.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
February 23 2016 22:36 GMT
#84
On February 24 2016 05:21 NikaLogy wrote:
Show nested quote +
On February 24 2016 03:59 Cricketer12 wrote:

9. Ohana - really balanced and nice theme


For gods sake, come on man. That map ended up being one of the most unbalanced maps in the entire map pool (60-65% for PvZ). The soultrain was almost unstoppable on that map, even with zerg being overpowered during that time.

Does it help if i didnt partake i gross things like that?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2016-02-23 22:43:05
February 23 2016 22:38 GMT
#85
On February 24 2016 05:21 NikaLogy wrote:
Show nested quote +
On February 24 2016 03:59 Cricketer12 wrote:

9. Ohana - really balanced and nice theme


For gods sake, come on man. That map ended up being one of the most unbalanced maps in the entire map pool (60-65% for PvZ). The soultrain was almost unstoppable on that map, even with zerg being overpowered during that time.


Thread asks what your favorite maps are personally, not what you think the greatest ones are in SC2 history balance-wise. Biased or not, let the man have his opinion.

For me, I'll go with Ohana because I made it and it has a lot of sentimental value to me. Otherwise it's Cloud Kingdom (although I hate the purple contrast personally), Daybreak, Lost Temple (the newer one), and Frost. I haven't played in a while so I know there's a few more on the list but I can't remember the names.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2016-02-23 22:42:41
February 23 2016 22:42 GMT
#86
sorry meant to edit previous post and quoted accidently
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
TequilaMockingbird
Profile Joined February 2013
Germany64 Posts
February 23 2016 23:43 GMT
#87
KSS
BelShir Vestige
Frost
Habitation
Polar Night
Vaani Research
Overgrowth
Ulrena
Dual Sight
Xel Naga
Naracs_Duc
Profile Joined August 2015
746 Posts
February 23 2016 23:55 GMT
#88
On February 24 2016 05:21 NikaLogy wrote:
Show nested quote +
On February 24 2016 03:59 Cricketer12 wrote:

9. Ohana - really balanced and nice theme


For gods sake, come on man. That map ended up being one of the most unbalanced maps in the entire map pool (60-65% for PvZ). The soultrain was almost unstoppable on that map, even with zerg being overpowered during that time.


balance =/= fun
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 24 2016 00:30 GMT
#89
Man my favorite map was Whirlwind, taldarim Altar 2nd. God I want more maps like whirlwind damnit!
When I think of something else, something will go here
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