• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:10
CET 14:10
KST 22:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1153 users

[M] (2) Bel'Shir Waterways

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2012-09-25 07:25:43
August 18 2012 05:56 GMT
#1
Bel'Shir Waterways 2.5 by GDR

Published to [NA]

Under Custom/Melee
Search for "Bel'Shir Waterways"



[image loading]
+ Show Spoiler [2.2] +
[image loading]


+ Show Spoiler [Main/Natural] +
[image loading]


Angled (Outdated):
+ Show Spoiler +

[image loading]



Screenshots (Outdated):
+ Show Spoiler [2.2] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


+ Show Spoiler [1.0] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Details


New (fourth) map time! Spent a lot of time on this, orignally I had planned to do an Oasis, but as I went on the asthetics I'd already done fit a Bel'Shir theme more. So maybe not the most orignal looking map texture wise, but I think it is a bit unique.

I only really dislike one thing about the map, and that is it only has 5 bases per player (not counting islands). I think I might put two half bases in the center, but that might be a bit cluttered?

There is no watchtower, but I feel some of the chokey elements of the map make up for this (at least in a vs. Zerg matchup). If the feedback is poor I might add one, but we'll see.

I hope it is pretty enough for everyone. D:

Map: Bel'Shir Waterway
Players: 2
Playable Size: 148x152
Bases: 12

Textures:
+ Show Spoiler +

[image loading]



Update:
+ Show Spoiler +
Recent:

- Bigger Mains.
- Gases in Natural moved. Natural sized roughly the same.
- Ported over to a clean document to avoid any potential issues.

Old:

- Main expanded.
- Adjusted ramp to 3rd.
- Alternate 4th is a half base(6m1g).
- Widened corner 'secret' hallways.
- Added a blink/cliffwalk capable path to the island.
- Fixed Minimap.
- Finished asthetics.
- Fixed Infestors.


ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-18 09:59:24
August 18 2012 09:58 GMT
#2
Dunno about the base count, I think it will work. But one big issue is the main size. It seems very tiny. Good job anyway, I admire your map quality considering it is your fourth (!) map.

edit: I really like the aesthetics as well.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 18 2012 10:27 GMT
#3
Love the aesthetics and the nat/ 3rd entrance ramps. Im also a fan of island maps, they are different and fun every once in a while. This looks very good IMO.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
August 18 2012 11:28 GMT
#4
My first impressions are that this map is very pro muta play from the zerg, as its the only strat that could viably work for them.

And in that matter, the bases are set up to deny muta play by Toss.

I don;t think many zergs would like this map.

Enjoy the colour scheme and layouts tho. Should make for some fun PvT's


One other problem I have as well, thinking about it, is that the bases are all really close. You can threaten the 4th and hit the 3rd, or threaten the 3rd and just go kill the nat.

seems a bit hard to engage out in the open, and really hard to defend
If I were a rich man, I wouldn't be here
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 18 2012 11:31 GMT
#5
Looks good, but I don't like "free" thirds. These kinds of maps deter early- and mid-game play.
Aunvilgod
Profile Joined December 2011
2653 Posts
August 18 2012 11:42 GMT
#6
On August 18 2012 20:31 VoirDire wrote:
Looks good, but I don't like "free" thirds. These kinds of maps deter early- and mid-game play.


Just what I think. It pretty much is a turtle-until-3rd-is-up map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
MQM5K
Profile Blog Joined April 2012
United States53 Posts
August 18 2012 20:14 GMT
#7
The biggest thing for me was not having towers. That coupled with the first 3 bases being too close together, and the amount of chokes present, makes me feel claustrophobic while playing.

The map is very pretty though and it has a wonderful atmosphere and I really like the the island bases.

This is an impressive 4th map. Very clean and detailed. I like it!
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 18 2012 20:48 GMT
#8
Wow this is fuckin awesome, there's nothing I would change except maybe improving the aesthetics and/or making the island more viable. Right now its basically a Zerg only base, which is okay, but I think it could be improved. What about something as simple as a blink stalker path to it (no ground path, just blink)?

A semi-island would work but I think it would almost defeat the purpose of the base, since its mostly for Zerg. Maybe its fine like it is.
https://liquipedia.net/starcraft2/Monitor
Scurvy
Profile Joined March 2012
United States117 Posts
August 19 2012 00:20 GMT
#9
Beautiful map. Why no Xel-Naga in the middle? Seems like there is a spot for it. Also, I too appreciate the island bases:D
With it or on it.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
August 19 2012 12:07 GMT
#10
YAY NO XELNAGA TOWERS :D
John 15:13
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 19 2012 17:05 GMT
#11
Wow this is a really nice map! I wanted to click it away due to the lame name (I'm kind of tired of the word bel'shir sorry :D) but the layout is just fantastic. Although not my favorite texture set, it does look quite appealing.

I like the islands in the corners, but for balance reasons you should place a neutral creep tumor there (or Terran can expand way too fast to the island for a guaranteed safe expo).

Good luck with polishing your map, I would test it, but it's not on my server (I'm [EU]).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
lawol
Profile Joined February 2011
91 Posts
August 20 2012 17:32 GMT
#12
Wow you really nailed the foresty look! Didn't even need decals to do it! :D
@lawolawol
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 20 2012 18:05 GMT
#13
my only wish is a slightly larger entrance to third, maybe one building more, and slightly larger main. otherwise this is awesome.
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 20 2012 18:12 GMT
#14
Instantly reminded me of a warcraft 3 map in terms of the look and feel well done
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
RumbleBadger
Profile Joined July 2011
322 Posts
August 20 2012 19:54 GMT
#15
My only complaint is that each players area is very isolated. There's nothing to force them to attack. Generally, I feel like this map will just have people taking three or four bases fast (because they are fairly safe) and then turtling to 200/200. Perhaps if the central area was slimmed down slightly or if the thirds/fourths/fifths were pushed slightly closer to the opponent it would help.
Games before dames.
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 20 2012 20:51 GMT
#16
On August 21 2012 03:05 a176 wrote:
my only wish is a slightly larger entrance to third, maybe one building more, and slightly larger main. otherwise this is awesome.


I also would like a larger main, but I like the small third choke so it can be taken by Protoss. Any larger and its going to get somewhat difficult as it is a little farther than usual and requires splitting the army to defend both chokes.
https://liquipedia.net/starcraft2/Monitor
GDR
Profile Joined July 2011
Canada407 Posts
August 20 2012 21:56 GMT
#17
I already adjusted the main like two~ days ago to be about two grid square's larger. I think it is sufficent.

I've made a number of more subtle changes, but I don't plan to update/upload till I finish the asthetics and I'm ready to put it up for a map tournament (DYESL probably).

I'm thinking about changing from the Mar Sara Sands to Haven Dirt for the pathways/lowground areas. It blends really well with the Agria Green grass (same texture I'm pretty sure), but I'm unsure. It definetly looks more generic this way.

If anyone wants to take a look, and give an opinion I'm sure to take it to heart.

+ Show Spoiler [Images] +
[image loading]

[image loading]

ArcticRaven
Profile Joined August 2011
France1406 Posts
August 20 2012 22:17 GMT
#18
I loved that orange/green contrast. Keep it
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 20 2012 23:05 GMT
#19
Great aesthetics, one of the best I've seen in a long time. I also like the use of smaller than normal chokes at the 3rd and the 12/6 bases - I've always had the opinion that more spread out bases plus narrower chokes to increase defender's advantage would make for more interesting games than the tightly clustered bases on so many current maps.

The only suggestion I have that others haven't already covered is that you should try to adjust the resource positioning at the 12/6 bases so the gas doesn't protrude so much into the path of attack.
vibeo gane,
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2012-08-29 00:01:23
August 23 2012 05:25 GMT
#20
Updated/Published

- Main expanded.
- Retracted ramp to 3rd a bit.
- Alternate 4th is a half 6m1g
- Back path to the half was widened.
- Blink Stalker/Reaper/Colsi path to islands.
- Fixed Minimap.
- Finished asthetics.

Mostly all subtle changes. There is even a few more subtle ones, but not worth notice truthfuly. I hope everyone likes the changes, and I'll update the OP tomarrow after work.

+ Show Spoiler +
[image loading]
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Eve Games
Gerald vs YoungYakovLIVE!
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
WardiTV1021
IndyStarCraft 308
Rex104
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko342
IndyStarCraft 308
mouzStarbuck 169
Rex 99
Livibee 68
StarCraft: Brood War
Britney 39249
Sea 14543
Aegong 1759
Horang2 1670
Bisu 1290
BeSt 593
Larva 494
Soma 460
Stork 383
Hyun 378
[ Show more ]
actioN 297
firebathero 294
Shuttle 231
Snow 203
hero 201
Last 182
Mini 166
Rush 136
ggaemo 112
Barracks 86
PianO 83
Pusan 66
ToSsGirL 65
JYJ 48
soO 33
Killer 32
HiyA 31
sorry 27
Shinee 27
yabsab 24
Sacsri 17
Movie 16
scan(afreeca) 13
GoRush 11
Noble 11
JulyZerg 10
Terrorterran 10
zelot 10
SilentControl 7
Icarus 6
Dota 2
XcaliburYe1006
League of Legends
C9.Mang0360
rGuardiaN195
Counter-Strike
zeus2054
x6flipin1350
edward168
Super Smash Bros
Mew2King125
Other Games
singsing362
crisheroes319
Hui .217
hiko63
BRAT_OK 36
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 83
• Light_VIP 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV2322
League of Legends
• Jankos4606
Upcoming Events
Replay Cast
19h 50m
WardiTV Invitational
22h 50m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.