• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!7Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9651 users

[M] (2) Bel'Shir Waterways

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2012-09-25 07:25:43
August 18 2012 05:56 GMT
#1
Bel'Shir Waterways 2.5 by GDR

Published to [NA]

Under Custom/Melee
Search for "Bel'Shir Waterways"



[image loading]
+ Show Spoiler [2.2] +
[image loading]


+ Show Spoiler [Main/Natural] +
[image loading]


Angled (Outdated):
+ Show Spoiler +

[image loading]



Screenshots (Outdated):
+ Show Spoiler [2.2] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


+ Show Spoiler [1.0] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Details


New (fourth) map time! Spent a lot of time on this, orignally I had planned to do an Oasis, but as I went on the asthetics I'd already done fit a Bel'Shir theme more. So maybe not the most orignal looking map texture wise, but I think it is a bit unique.

I only really dislike one thing about the map, and that is it only has 5 bases per player (not counting islands). I think I might put two half bases in the center, but that might be a bit cluttered?

There is no watchtower, but I feel some of the chokey elements of the map make up for this (at least in a vs. Zerg matchup). If the feedback is poor I might add one, but we'll see.

I hope it is pretty enough for everyone. D:

Map: Bel'Shir Waterway
Players: 2
Playable Size: 148x152
Bases: 12

Textures:
+ Show Spoiler +

[image loading]



Update:
+ Show Spoiler +
Recent:

- Bigger Mains.
- Gases in Natural moved. Natural sized roughly the same.
- Ported over to a clean document to avoid any potential issues.

Old:

- Main expanded.
- Adjusted ramp to 3rd.
- Alternate 4th is a half base(6m1g).
- Widened corner 'secret' hallways.
- Added a blink/cliffwalk capable path to the island.
- Fixed Minimap.
- Finished asthetics.
- Fixed Infestors.


ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-18 09:59:24
August 18 2012 09:58 GMT
#2
Dunno about the base count, I think it will work. But one big issue is the main size. It seems very tiny. Good job anyway, I admire your map quality considering it is your fourth (!) map.

edit: I really like the aesthetics as well.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 18 2012 10:27 GMT
#3
Love the aesthetics and the nat/ 3rd entrance ramps. Im also a fan of island maps, they are different and fun every once in a while. This looks very good IMO.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
August 18 2012 11:28 GMT
#4
My first impressions are that this map is very pro muta play from the zerg, as its the only strat that could viably work for them.

And in that matter, the bases are set up to deny muta play by Toss.

I don;t think many zergs would like this map.

Enjoy the colour scheme and layouts tho. Should make for some fun PvT's


One other problem I have as well, thinking about it, is that the bases are all really close. You can threaten the 4th and hit the 3rd, or threaten the 3rd and just go kill the nat.

seems a bit hard to engage out in the open, and really hard to defend
If I were a rich man, I wouldn't be here
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 18 2012 11:31 GMT
#5
Looks good, but I don't like "free" thirds. These kinds of maps deter early- and mid-game play.
Aunvilgod
Profile Joined December 2011
2653 Posts
August 18 2012 11:42 GMT
#6
On August 18 2012 20:31 VoirDire wrote:
Looks good, but I don't like "free" thirds. These kinds of maps deter early- and mid-game play.


Just what I think. It pretty much is a turtle-until-3rd-is-up map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
MQM5K
Profile Blog Joined April 2012
United States53 Posts
August 18 2012 20:14 GMT
#7
The biggest thing for me was not having towers. That coupled with the first 3 bases being too close together, and the amount of chokes present, makes me feel claustrophobic while playing.

The map is very pretty though and it has a wonderful atmosphere and I really like the the island bases.

This is an impressive 4th map. Very clean and detailed. I like it!
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 18 2012 20:48 GMT
#8
Wow this is fuckin awesome, there's nothing I would change except maybe improving the aesthetics and/or making the island more viable. Right now its basically a Zerg only base, which is okay, but I think it could be improved. What about something as simple as a blink stalker path to it (no ground path, just blink)?

A semi-island would work but I think it would almost defeat the purpose of the base, since its mostly for Zerg. Maybe its fine like it is.
https://liquipedia.net/starcraft2/Monitor
Scurvy
Profile Joined March 2012
United States117 Posts
August 19 2012 00:20 GMT
#9
Beautiful map. Why no Xel-Naga in the middle? Seems like there is a spot for it. Also, I too appreciate the island bases:D
With it or on it.
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
August 19 2012 12:07 GMT
#10
YAY NO XELNAGA TOWERS :D
John 15:13
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 19 2012 17:05 GMT
#11
Wow this is a really nice map! I wanted to click it away due to the lame name (I'm kind of tired of the word bel'shir sorry :D) but the layout is just fantastic. Although not my favorite texture set, it does look quite appealing.

I like the islands in the corners, but for balance reasons you should place a neutral creep tumor there (or Terran can expand way too fast to the island for a guaranteed safe expo).

Good luck with polishing your map, I would test it, but it's not on my server (I'm [EU]).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
lawol
Profile Joined February 2011
91 Posts
August 20 2012 17:32 GMT
#12
Wow you really nailed the foresty look! Didn't even need decals to do it! :D
@lawolawol
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 20 2012 18:05 GMT
#13
my only wish is a slightly larger entrance to third, maybe one building more, and slightly larger main. otherwise this is awesome.
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 20 2012 18:12 GMT
#14
Instantly reminded me of a warcraft 3 map in terms of the look and feel well done
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
RumbleBadger
Profile Joined July 2011
322 Posts
August 20 2012 19:54 GMT
#15
My only complaint is that each players area is very isolated. There's nothing to force them to attack. Generally, I feel like this map will just have people taking three or four bases fast (because they are fairly safe) and then turtling to 200/200. Perhaps if the central area was slimmed down slightly or if the thirds/fourths/fifths were pushed slightly closer to the opponent it would help.
Games before dames.
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 20 2012 20:51 GMT
#16
On August 21 2012 03:05 a176 wrote:
my only wish is a slightly larger entrance to third, maybe one building more, and slightly larger main. otherwise this is awesome.


I also would like a larger main, but I like the small third choke so it can be taken by Protoss. Any larger and its going to get somewhat difficult as it is a little farther than usual and requires splitting the army to defend both chokes.
https://liquipedia.net/starcraft2/Monitor
GDR
Profile Joined July 2011
Canada407 Posts
August 20 2012 21:56 GMT
#17
I already adjusted the main like two~ days ago to be about two grid square's larger. I think it is sufficent.

I've made a number of more subtle changes, but I don't plan to update/upload till I finish the asthetics and I'm ready to put it up for a map tournament (DYESL probably).

I'm thinking about changing from the Mar Sara Sands to Haven Dirt for the pathways/lowground areas. It blends really well with the Agria Green grass (same texture I'm pretty sure), but I'm unsure. It definetly looks more generic this way.

If anyone wants to take a look, and give an opinion I'm sure to take it to heart.

+ Show Spoiler [Images] +
[image loading]

[image loading]

ArcticRaven
Profile Joined August 2011
France1406 Posts
August 20 2012 22:17 GMT
#18
I loved that orange/green contrast. Keep it
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 20 2012 23:05 GMT
#19
Great aesthetics, one of the best I've seen in a long time. I also like the use of smaller than normal chokes at the 3rd and the 12/6 bases - I've always had the opinion that more spread out bases plus narrower chokes to increase defender's advantage would make for more interesting games than the tightly clustered bases on so many current maps.

The only suggestion I have that others haven't already covered is that you should try to adjust the resource positioning at the 12/6 bases so the gas doesn't protrude so much into the path of attack.
vibeo gane,
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2012-08-29 00:01:23
August 23 2012 05:25 GMT
#20
Updated/Published

- Main expanded.
- Retracted ramp to 3rd a bit.
- Alternate 4th is a half 6m1g
- Back path to the half was widened.
- Blink Stalker/Reaper/Colsi path to islands.
- Fixed Minimap.
- Finished asthetics.

Mostly all subtle changes. There is even a few more subtle ones, but not worth notice truthfuly. I hope everyone likes the changes, and I'll update the OP tomarrow after work.

+ Show Spoiler +
[image loading]
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #138
CranKy Ducklings31
LiquipediaDiscussion
RSL Revival
09:00
Season 6 - Group C
Classic vs herOLIVE!
Trap vs SHIN
Tasteless1297
Ryung 925
ComeBackTV 448
IntoTheiNu 306
Rex104
3DClanTV 72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1297
Ryung 925
SortOf 173
Rex 104
StarCraft: Brood War
Shuttle 439
Mini 248
Hyun 198
Larva 170
Soulkey 157
EffOrt 128
Dewaltoss 120
Sharp 102
Last 80
Soma 62
[ Show more ]
Pusan 58
Stork 55
Killer 49
910 44
ToSsGirL 43
Sexy 41
ZerO 38
JulyZerg 36
Aegong 23
sorry 21
Hm[arnc] 16
Sacsri 15
zelot 12
yabsab 10
Noble 10
Purpose 9
Yoon 8
IntoTheRainbow 8
ggaemo 4
Rain 1
Dota 2
Gorgc3949
canceldota102
League of Legends
Doublelift1679
JimRising 475
Counter-Strike
x6flipin249
Sick119
edward0
Heroes of the Storm
Khaldor121
Other Games
gofns10749
singsing1154
byalli533
Pyrionflax268
crisheroes242
XaKoH 215
RuFF_SC234
ZerO(Twitch)13
MindelVK3
Organizations
Other Games
gamesdonequick2205
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH543
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2216
League of Legends
• Jankos2076
• Stunt472
Upcoming Events
OSC
2h 30m
IPSL
5h 30m
Bonyth vs Ret
WardiTV Weekly
1d
Monday Night Weeklies
1d 5h
OSC
1d 13h
PiGosaur Cup
2 days
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
5 days
Korean StarCraft League
5 days
RSL Revival
5 days
Online Event
6 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.