• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:13
CEST 01:13
KST 08:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1595 users

[M] (2) Bel'Shir Waterways

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2012-09-25 07:25:43
August 18 2012 05:56 GMT
#1
Bel'Shir Waterways 2.5 by GDR

Published to [NA]

Under Custom/Melee
Search for "Bel'Shir Waterways"



[image loading]
+ Show Spoiler [2.2] +
[image loading]


+ Show Spoiler [Main/Natural] +
[image loading]


Angled (Outdated):
+ Show Spoiler +

[image loading]



Screenshots (Outdated):
+ Show Spoiler [2.2] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


+ Show Spoiler [1.0] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Details


New (fourth) map time! Spent a lot of time on this, orignally I had planned to do an Oasis, but as I went on the asthetics I'd already done fit a Bel'Shir theme more. So maybe not the most orignal looking map texture wise, but I think it is a bit unique.

I only really dislike one thing about the map, and that is it only has 5 bases per player (not counting islands). I think I might put two half bases in the center, but that might be a bit cluttered?

There is no watchtower, but I feel some of the chokey elements of the map make up for this (at least in a vs. Zerg matchup). If the feedback is poor I might add one, but we'll see.

I hope it is pretty enough for everyone. D:

Map: Bel'Shir Waterway
Players: 2
Playable Size: 148x152
Bases: 12

Textures:
+ Show Spoiler +

[image loading]



Update:
+ Show Spoiler +
Recent:

- Bigger Mains.
- Gases in Natural moved. Natural sized roughly the same.
- Ported over to a clean document to avoid any potential issues.

Old:

- Main expanded.
- Adjusted ramp to 3rd.
- Alternate 4th is a half base(6m1g).
- Widened corner 'secret' hallways.
- Added a blink/cliffwalk capable path to the island.
- Fixed Minimap.
- Finished asthetics.
- Fixed Infestors.


ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2012-08-18 09:59:24
August 18 2012 09:58 GMT
#2
Dunno about the base count, I think it will work. But one big issue is the main size. It seems very tiny. Good job anyway, I admire your map quality considering it is your fourth (!) map.

edit: I really like the aesthetics as well.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
August 18 2012 10:27 GMT
#3
Love the aesthetics and the nat/ 3rd entrance ramps. Im also a fan of island maps, they are different and fun every once in a while. This looks very good IMO.
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
August 18 2012 11:28 GMT
#4
My first impressions are that this map is very pro muta play from the zerg, as its the only strat that could viably work for them.

And in that matter, the bases are set up to deny muta play by Toss.

I don;t think many zergs would like this map.

Enjoy the colour scheme and layouts tho. Should make for some fun PvT's


One other problem I have as well, thinking about it, is that the bases are all really close. You can threaten the 4th and hit the 3rd, or threaten the 3rd and just go kill the nat.

seems a bit hard to engage out in the open, and really hard to defend
If I were a rich man, I wouldn't be here
VoirDire
Profile Joined February 2009
Sweden1923 Posts
August 18 2012 11:31 GMT
#5
Looks good, but I don't like "free" thirds. These kinds of maps deter early- and mid-game play.
Aunvilgod
Profile Joined December 2011
2653 Posts
August 18 2012 11:42 GMT
#6
On August 18 2012 20:31 VoirDire wrote:
Looks good, but I don't like "free" thirds. These kinds of maps deter early- and mid-game play.


Just what I think. It pretty much is a turtle-until-3rd-is-up map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
MQM5K
Profile Blog Joined April 2012
United States53 Posts
August 18 2012 20:14 GMT
#7
The biggest thing for me was not having towers. That coupled with the first 3 bases being too close together, and the amount of chokes present, makes me feel claustrophobic while playing.

The map is very pretty though and it has a wonderful atmosphere and I really like the the island bases.

This is an impressive 4th map. Very clean and detailed. I like it!
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 18 2012 20:48 GMT
#8
Wow this is fuckin awesome, there's nothing I would change except maybe improving the aesthetics and/or making the island more viable. Right now its basically a Zerg only base, which is okay, but I think it could be improved. What about something as simple as a blink stalker path to it (no ground path, just blink)?

A semi-island would work but I think it would almost defeat the purpose of the base, since its mostly for Zerg. Maybe its fine like it is.
https://liquipedia.net/starcraft2/Monitor
Scurvy
Profile Joined March 2012
United States117 Posts
August 19 2012 00:20 GMT
#9
Beautiful map. Why no Xel-Naga in the middle? Seems like there is a spot for it. Also, I too appreciate the island bases:D
With it or on it.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
August 19 2012 12:07 GMT
#10
YAY NO XELNAGA TOWERS :D
John 15:13
Callynn
Profile Joined December 2010
Netherlands917 Posts
August 19 2012 17:05 GMT
#11
Wow this is a really nice map! I wanted to click it away due to the lame name (I'm kind of tired of the word bel'shir sorry :D) but the layout is just fantastic. Although not my favorite texture set, it does look quite appealing.

I like the islands in the corners, but for balance reasons you should place a neutral creep tumor there (or Terran can expand way too fast to the island for a guaranteed safe expo).

Good luck with polishing your map, I would test it, but it's not on my server (I'm [EU]).
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
lawol
Profile Joined February 2011
91 Posts
August 20 2012 17:32 GMT
#12
Wow you really nailed the foresty look! Didn't even need decals to do it! :D
@lawolawol
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 20 2012 18:05 GMT
#13
my only wish is a slightly larger entrance to third, maybe one building more, and slightly larger main. otherwise this is awesome.
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 20 2012 18:12 GMT
#14
Instantly reminded me of a warcraft 3 map in terms of the look and feel well done
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
RumbleBadger
Profile Joined July 2011
322 Posts
August 20 2012 19:54 GMT
#15
My only complaint is that each players area is very isolated. There's nothing to force them to attack. Generally, I feel like this map will just have people taking three or four bases fast (because they are fairly safe) and then turtling to 200/200. Perhaps if the central area was slimmed down slightly or if the thirds/fourths/fifths were pushed slightly closer to the opponent it would help.
Games before dames.
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 20 2012 20:51 GMT
#16
On August 21 2012 03:05 a176 wrote:
my only wish is a slightly larger entrance to third, maybe one building more, and slightly larger main. otherwise this is awesome.


I also would like a larger main, but I like the small third choke so it can be taken by Protoss. Any larger and its going to get somewhat difficult as it is a little farther than usual and requires splitting the army to defend both chokes.
https://liquipedia.net/starcraft2/Monitor
GDR
Profile Joined July 2011
Canada407 Posts
August 20 2012 21:56 GMT
#17
I already adjusted the main like two~ days ago to be about two grid square's larger. I think it is sufficent.

I've made a number of more subtle changes, but I don't plan to update/upload till I finish the asthetics and I'm ready to put it up for a map tournament (DYESL probably).

I'm thinking about changing from the Mar Sara Sands to Haven Dirt for the pathways/lowground areas. It blends really well with the Agria Green grass (same texture I'm pretty sure), but I'm unsure. It definetly looks more generic this way.

If anyone wants to take a look, and give an opinion I'm sure to take it to heart.

+ Show Spoiler [Images] +
[image loading]

[image loading]

ArcticRaven
Profile Joined August 2011
France1406 Posts
August 20 2012 22:17 GMT
#18
I loved that orange/green contrast. Keep it
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 20 2012 23:05 GMT
#19
Great aesthetics, one of the best I've seen in a long time. I also like the use of smaller than normal chokes at the 3rd and the 12/6 bases - I've always had the opinion that more spread out bases plus narrower chokes to increase defender's advantage would make for more interesting games than the tightly clustered bases on so many current maps.

The only suggestion I have that others haven't already covered is that you should try to adjust the resource positioning at the 12/6 bases so the gas doesn't protrude so much into the path of attack.
vibeo gane,
GDR
Profile Joined July 2011
Canada407 Posts
Last Edited: 2012-08-29 00:01:23
August 23 2012 05:25 GMT
#20
Updated/Published

- Main expanded.
- Retracted ramp to 3rd a bit.
- Alternate 4th is a half 6m1g
- Back path to the half was widened.
- Blink Stalker/Reaper/Colsi path to islands.
- Fixed Minimap.
- Finished asthetics.

Mostly all subtle changes. There is even a few more subtle ones, but not worth notice truthfuly. I hope everyone likes the changes, and I'll update the OP tomarrow after work.

+ Show Spoiler +
[image loading]
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft454
JuggernautJason39
StarCraft: Brood War
Britney 11137
Shuttle 401
Jaeyun 48
NaDa 12
Dota 2
Pyrionflax357
capcasts207
canceldota177
Counter-Strike
minikerr9
Super Smash Bros
C9.Mang0306
hungrybox290
Other Games
gofns19885
summit1g15443
tarik_tv6614
ZombieGrub163
ViBE84
ROOTCatZ13
PPMD11
Organizations
Other Games
gamesdonequick328
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 29
• RyuSc2 21
• OhrlRock 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 35
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV954
League of Legends
• Doublelift3889
Other Games
• imaqtpie1106
Upcoming Events
CranKy Ducklings
10h 47m
WardiTV Team League
11h 47m
uThermal 2v2 Circuit
15h 47m
IPSL
16h 47m
Hawk vs TBD
StRyKeR vs TBD
BSL
19h 47m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 10h
WardiTV Team League
1d 11h
OSC
1d 13h
BSL
1d 19h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 19h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.