There is a couple changes still to come, but they'll have to wait till I have time to do them unfortunetly.
[M] (2) Bel'Shir Waterways - Page 2
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GDR
Canada407 Posts
There is a couple changes still to come, but they'll have to wait till I have time to do them unfortunetly. | ||
WniO
United States2706 Posts
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a176
Canada6688 Posts
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GDR
Canada407 Posts
On August 29 2012 13:12 a176 wrote: did you modify the game data in this map? some things are messed up, like the infestor needing to target (click on) a unit to cast fungal. I didn't modify any game data. It was made using melee map settings, and then moved over to arcade. I'll check and see. Edit: You're right, but I don't know whats up and I need to go to bed so I can get up for work tomarrow. I'll fix it when I get home. | ||
GDR
Canada407 Posts
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Aelonius
Netherlands432 Posts
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EatThePath
United States3943 Posts
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Fatam
1986 Posts
There was 1 thing that bothered me about this otherwise cool/pretty/etc. map. I was wondering (and maybe if other people agree, it can be changed in time for the tourney) - where is Terran supposed to put his production facilities? The main is clearly undersized, which is fine if you have a big nat and/or 3rd, but in this case there is -also- no room for buildings in the nat or 3rd. I hate to make negative comments during such a fun / positive time for the mapmaking community but I figure it makes us all look better if the maps are in as good shape as possible in time for the big names to play on them. Cheers! | ||
Walitgon
Australia550 Posts
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Brainiac_Br
Brazil14 Posts
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GDR
Canada407 Posts
Changes I have made include: bigger mains, moved the gases at the naturals, and ported over to a different document. The changes that I've made where okay'd I think, but I can always revert back to what it was before for MOTM. The new document is, because of some issues with dependencies in the last one that had arose with the editor update from awhile back (the Infestor problem that I fixed). I double, and triple, checked everything and it all works fine. I also removed the arcade version of my map, and I uploaded an updated/working version of my map to the normal melee map section. Just to avoid any confusion on which version is to be played on. Thanks for all the feedback, and kind words. + Show Spoiler [Overview] + I'm hoping the mains are big enough now. It is a little hard to make them too much bigger without pushing out the natural a lot at this point, but if people find they're still too small (though they feel well sized to me in-game) I'll make changes after MOTM. Edit: Got a Main/Natural close up for everyone. + Show Spoiler + | ||
Samro225am
Germany982 Posts
Fourth and fifth are a bit close from centre possibly while three bases are quite easy to hold. I hope matches go macro often to show the middle and how it works with these bases. Might be my personal favorit together with breaking point at motm(together with my own map ![]() | ||
Fatam
1986 Posts
This is where some other people need to jump in and give their thoughts ![]() | ||
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