• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:45
CEST 03:45
KST 10:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League32Weekly Cups (October 5-11): Farewell to 5.0.163Rollback Netcode in Brood War1295.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 No more sc2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War Hands of Pluto Mineral gathering rate (boosted) for each patch
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9992 users

[M] (2) ESV Sleepwalker

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-01-24 03:11:37
January 24 2014 03:09 GMT
#1
[image loading]
[image loading]

ESV Sleepwalker - version 0.1
Uploaded - [NA] [EU] [KR] [SEA]

[image loading]
+ Show Spoiler [analyzer] +
[image loading]


-Playable 128x144
-12 bases/10 expansions
-2 Xel'Naga Towers

+ Show Spoiler [closeups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


So this map's nothing too outrageous. It has 2 slightly unusual third bases, but again, shouldn't be problematic for players hankering for standard maps(hate you people btw). The main feature on this map is rocks, mainly rock towers, which need to be controlled, so you don't find one of your expansions getting screwed by harass. The expansion pattern overall should be reasonably flexible, and the watchtowers reflect this, being about equidistant from either player, so which way you expand will influence which one you want to control. The map overall should encourage players to be more active on the map, pushing forward to take space, despite longer rush distances. But who knows, this could all just be vacuous air-filler. I love that stuff. Go play the map, you guys.

+ Show Spoiler [changelog] +

0.1 - current version


Recent Works:

ESV Geryon
ESV Gorgas Marsh
ESV Orion


[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
January 24 2014 04:05 GMT
#2
I look at this and can't help but be awed.

I really like the vertical third base. It gives the defender the option to completely abandon the base while still being mostly safe or it gives the attacker the chance to cut the base off and do massive damage.

I will be studying this.
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-01-24 05:35:23
January 24 2014 05:21 GMT
#3
You should allow metal-style wall off maybe

edit: nvm but could be cool to open third and then allow metal wall in
Mapmaker of Frost, Fruitland and Bridgehead
skdeimos
Profile Joined May 2013
Canada155 Posts
January 24 2014 05:24 GMT
#4
Wow, really nice design of the main-nat-third. I love it. The paths through the centre are great too. Well done!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 24 2014 07:13 GMT
#5
I´m already in love. There´s plenty of chokes and highground to defend right to the middle, 3rd/4th bases are easily harassable and there´s plenty of attack paths. Oh, and it´s stunningly pretty.
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 24 2014 08:42 GMT
#6
Ok, I cant find flaws on this map. I love the main/nat/3rd design, the middle looks to be amazing I love the pathway you have there, not just a boring corridor nor a random open arena, the area that is from the main ramp that goes to the corner with the optional 3rd (not the area that goes to the nat, [12, 11], [6, 5] oclock bases) looks so good, 4 ramp, 4 entrances, 3 rocks and that 1 los blocker, that whole area is, to me at least, the highlight of the map design, this is the Cloud Kingdom of HotS, I want this on ladder.
You better do a lot of noise around this map, its extremely good.
I am adding this to my "favorite maps of all time" list.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Elche
Profile Joined June 2011
Finland170 Posts
January 24 2014 13:37 GMT
#7
Great looking map once again. I really should take note from your maps on how to fit so features on a map without it looking cramped.

Only critique I have is that I wish the center of the map was a bit more open.
I feel this map might promote basetrading since it seems to be difficult to get back to your base or the other side of the map (Top Right/Bottom Left) through all the narrow chokes and ramps.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 24 2014 19:04 GMT
#8
On January 24 2014 22:37 Elche wrote:
Great looking map once again. I really should take note from your maps on how to fit so features on a map without it looking cramped.

Only critique I have is that I wish the center of the map was a bit more open.
I feel this map might promote basetrading since it seems to be difficult to get back to your base or the other side of the map (Top Right/Bottom Left) through all the narrow chokes and ramps.

Well, the map has 2 open centers, connected by a bridge, moving through the actual middle isn't supposed to be that good.

But yeah, glad to see people like the map
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 24 2014 19:12 GMT
#9
I feel like the two ramps I circled could be 1 size bigger. Green = Add some LoSB.

Also feel you could move the 3&9 bases a bit to give that vertical 3rd a little extra space. It seems very tightly packed by that base.

The map looks great, love the texturing.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
FlaShFTW
Profile Blog Joined February 2010
United States10570 Posts
January 24 2014 20:25 GMT
#10
the rocks blocking the third is actually quite ingenious.

i agree with sidian, you should separate those bases a little more.

also, your map is super tight. you need to open up a lot more for more easier army mobility. otherwise its gonna be funnel vs funnel battles. no good. try to widen some areas.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 27 2014 12:48 GMT
#11
Third base copy of Viper Pit
Retired Mapmaker™
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 27 2014 14:38 GMT
#12
I love the map.

I'm kind of interested to see how the highground over the third would play out. The rocks blocking the short route make it safe, but then the high ground makes it vulnerable. I think it will make fantastic positional play.

Cereal
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 27 2014 15:03 GMT
#13
On January 27 2014 21:48 eTcetRa wrote:
Third base inspired by Viper Pit

Fixed for you
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2014 21:46 GMT
#14
On January 27 2014 21:48 eTcetRa wrote:
Third base copy of Viper Pit

You'll have to refresh my memory, I don't remember bad maps :o
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
January 27 2014 22:29 GMT
#15
I have played on the map myself with a buddy. We played a PvT on it.

Umm... I think the rocks at the third base need to be moved or something needs to be done. I was able to shoot at them with a small squad of marines and then do a big drop to kill his third before the Protoss could properly defend himself. Not to mention I shut down his fifth base by knocking down the rocks while I had map control.

All of the above being stated, I love the idea of dynamically rewarding map control, I just feel that this map makes it a little too good.

It might balance out if the Protoss opens with 1-2 stalkers and uses them to run around the map, kill the Terrans rocks at his third, and then killing the rocks at the fifth while leaving a probe in the Terran natural fifth to set up pylons later. idk though, the Protoss I played never did that to me on that map.
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2014 22:39 GMT
#16
On January 28 2014 07:29 Gumdrop wrote:
I have played on the map myself with a buddy. We played a PvT on it.

Umm... I think the rocks at the third base need to be moved or something needs to be done. I was able to shoot at them with a small squad of marines and then do a big drop to kill his third before the Protoss could properly defend himself. Not to mention I shut down his fifth base by knocking down the rocks while I had map control.

That's the exact sort of play the map was designed to create. The map was created so that even small groups of units can be very powerful - be it by securing vision, or by taking advantage of a blind spot. Whether it's too good I can't say, a larger sample of games would be ideal to figure that out, it could simply be that your opponent got punished for lack of map awareness, whilst you were playing to the map, which sounds pretty cool to me. Hard to say for sure either way, though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
jamesapjoyce
Profile Joined August 2012
61 Posts
January 31 2014 12:53 GMT
#17
nice map!
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings26
Liquipedia
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #2
ZZZero.O118
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 37
StarCraft: Brood War
Rain 3081
GuemChi 2097
Shuttle 612
Artosis 561
ProTech124
ZZZero.O 118
Terrorterran 6
Dota 2
monkeys_forever881
NeuroSwarm199
League of Legends
JimRising 621
Reynor65
Counter-Strike
Fnx 1240
taco 45
Super Smash Bros
hungrybox705
C9.Mang0524
Other Games
summit1g6390
PiGStarcraft275
Maynarde129
Livibee57
WinterStarcraft3
Organizations
Other Games
gamesdonequick782
[ Show 13 non-featured ]
StarCraft 2
• davetesta32
• CranKy Ducklings SOOP10
• Nickrosys3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1150
Upcoming Events
WardiTV Weekly
9h 15m
IntoTheTV X SOOP
1d 9h
PiGosaur Cup
1d 22h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.