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Balance Publish - Feb 9

Forum Index > SC2 General
77 CommentsPost a Reply
1 2 3 4 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 09 2016 20:35 GMT
#1

We've pushed the following changes live:

- Fixed an issue where the Mothership Core's Photon Overcharge ability sometimes dealt an inconsistent amount of damage.

- Fixed an issue where the Cyclone's Lock On ability could sometimes become stuck on a dead unit.

Prion Terraces
- The first expansions have been changed to gold minerals, while the second expansions are now a normal mineral base.

Lerilak Crest
- The rock towers have been replaced with destructible rocks.

Central Protocol
- The four main base's back door ramp and rocks have been removed.
- Vertical spawns have been disabled.


Source
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LNMK
Profile Joined January 2013
United Kingdom56 Posts
February 09 2016 20:38 GMT
#2
Ohhh Central Protocol is playable and Prion is now unplayable as Protoss!
Time to change my vetoes on my Protoss and Random accounts.
Grandmaster Random player. Passion bro, slayer of balance whining nerds.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-02-09 20:42:51
February 09 2016 20:41 GMT
#3
Prion is now unplayable as Protoss


In what world is prion worse for protoss now than before? Zerg used to fast expo to gold often yet it was way harder for protoss to hold. Now you can take gold natural against Z and the natural ramp is actually quite friendly to walls.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
brickrd
Profile Blog Joined March 2014
United States4894 Posts
February 09 2016 20:48 GMT
#4
what exactly is the point of natural base gold? i mean i guess it accelerates the game economically, but 99% of games both players go straight to 2 base, so it just evens out? why not just remove the golds altogether?

it seems like the natural gold is their way of trying to make it look like the map concept didn't fail, they're just "modifying" it. and i'm certainly not normally a blizzard basher. just comes off like they're trying to save face and stubbornly make people think the map is good
TL+ Member
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
February 09 2016 20:50 GMT
#5
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely
LongShot27
Profile Joined May 2013
United States2084 Posts
February 09 2016 20:53 GMT
#6
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch
If all men were created equal there would be no reason to declare it.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 09 2016 20:55 GMT
#7
On February 10 2016 05:48 brickrd wrote:
what exactly is the point of natural base gold? i mean i guess it accelerates the game economically, but 99% of games both players go straight to 2 base, so it just evens out? why not just remove the golds altogether?

it seems like the natural gold is their way of trying to make it look like the map concept didn't fail, they're just "modifying" it. and i'm certainly not normally a blizzard basher. just comes off like they're trying to save face and stubbornly make people think the map is good


On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


They don't want standard maps and have admitted as such, they want interesting maps. The problem comes when "interesting" directly translates to "imbalanced in certain matchups"
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-02-09 20:58:04
February 09 2016 20:56 GMT
#8
On February 10 2016 05:53 LongShot27 wrote:
Show nested quote +
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch

the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?

it's interesting when it's a third or fourth base with risk associated because harassment starts becoming involved and builds diverge into aggressive, defensive, etc. but everyone is going to take the gold natural, so..?
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-02-09 21:09:57
February 09 2016 21:09 GMT
#9
the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?


It's different

The relative power of 2 base compared to 3 base play is increased and there's a little more incentive to take a more aggressive natural (like cc first)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-02-09 21:14:10
February 09 2016 21:13 GMT
#10
On February 10 2016 06:09 Cyro wrote:
Show nested quote +
the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?


It's different

The relative power of 2 base compared to 3 base play is increased

not accurate. a 3 base player will have already received the exact same benefit as the 2 base aggressor by the time the attack comes because they had the gold natural too, so the 3 base player is able to build and saturate a third more quickly than normal due to the mineral boost.

it's the same as 2 base aggression vs 3 base play without a gold.

if minuscule, forced differences in builds that affect both players equally are interesting and different for you then... good for you, i guess
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 09 2016 21:15 GMT
#11
On February 10 2016 05:56 brickrd wrote:
Show nested quote +
On February 10 2016 05:53 LongShot27 wrote:
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch

the question is what in the world makes gold naturals interesting.


What a dumb question. Have you even seen them? They're GOLD.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
CounterOrder
Profile Joined August 2010
Canada457 Posts
Last Edited: 2016-02-09 21:17:29
February 09 2016 21:15 GMT
#12
I believe the idea was to make the map more balanced for PvsZ. Since zerg could more easily take the gold, they made it so all races can take it equally. It might flip the balance as now 2 base all ins vs Z may be more powerful especially for T.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 09 2016 21:18 GMT
#13
On February 10 2016 05:56 brickrd wrote:
Show nested quote +
On February 10 2016 05:53 LongShot27 wrote:
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch

the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?

it's interesting when it's a third or fourth base with risk associated because harassment starts becoming involved and builds diverge into aggressive, defensive, etc. but everyone is going to take the gold natural, so..?

I'm guessing that on this map Blizzard really wanted to push for a gold base to be included in a player's first 3 bases (probably for "variety" purposes). A gold 3rd base didn't work out because it benefited Zerg more than Terran or Protoss, so they switched the natural and 3rd bases to keep the boosted 3 base dynamic while shifting the gold to be more accessible to T and P.

They really want to push mass gold expos as the focal gimmick on the map, so it makes sense that giving an early gold expo follows this theme. Whether or not that's a good idea is a different story.
ㅇㅅㅌㅅ
JackONeill
Profile Joined September 2013
861 Posts
February 09 2016 21:19 GMT
#14
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


Because there's 3 blizzard employees working on SC2 and it take times making maps.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 09 2016 21:25 GMT
#15
why tweak shitty maps when you can just give good ones blizz...

oh right u cant do that. sry.
The mind is like a parachute, it doesnt work unless its open. - Zappa
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 09 2016 21:26 GMT
#16
Prion terraces would be an interesting map even without gold minerals. As it is right now, they might as well make all the expansions gold.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-02-09 22:01:37
February 09 2016 21:51 GMT
#17
not accurate. a 3 base player will have already received the exact same benefit as the 2 base aggressor by the time the attack comes because they had the gold natural too, so the 3 base player is able to build and saturate a third more quickly than normal due to the mineral boost.


True enough for P and T but less so for Z and ZvP was the problem matchup on the previous version of the map.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
Last Edited: 2016-02-09 21:57:24
February 09 2016 21:57 GMT
#18
- Fixed an issue where the Mothership Core's Photon Overcharge ability sometimes dealt an inconsistent amount of damage.

Just had an evil idea. Imagine if PO damage was random. Madness!
Twitter: @osaxnymloth
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 09 2016 21:59 GMT
#19
Gangnam Terran ♥
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 09 2016 22:05 GMT
#20
On February 10 2016 05:48 brickrd wrote:
what exactly is the point of natural base gold? i mean i guess it accelerates the game economically, but 99% of games both players go straight to 2 base, so it just evens out? why not just remove the golds altogether?

it seems like the natural gold is their way of trying to make it look like the map concept didn't fail, they're just "modifying" it. and i'm certainly not normally a blizzard basher. just comes off like they're trying to save face and stubbornly make people think the map is good


Blizzards want to help non-zergs on that map without having to remove the golds altogether (since that's what makes the map "different"). I think it probably does help the map's balance a little, though I'm not convinced it's a great idea design wise.
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