|
We've pushed the following changes live:
- Fixed an issue where the Mothership Core's Photon Overcharge ability sometimes dealt an inconsistent amount of damage.
- Fixed an issue where the Cyclone's Lock On ability could sometimes become stuck on a dead unit.
Prion Terraces - The first expansions have been changed to gold minerals, while the second expansions are now a normal mineral base.
Lerilak Crest - The rock towers have been replaced with destructible rocks.
Central Protocol - The four main base's back door ramp and rocks have been removed. - Vertical spawns have been disabled.
Source
|
Ohhh Central Protocol is playable and Prion is now unplayable as Protoss! Time to change my vetoes on my Protoss and Random accounts.
|
United Kingdom20278 Posts
Prion is now unplayable as Protoss
In what world is prion worse for protoss now than before? Zerg used to fast expo to gold often yet it was way harder for protoss to hold. Now you can take gold natural against Z and the natural ramp is actually quite friendly to walls.
|
what exactly is the point of natural base gold? i mean i guess it accelerates the game economically, but 99% of games both players go straight to 2 base, so it just evens out? why not just remove the golds altogether?
it seems like the natural gold is their way of trying to make it look like the map concept didn't fail, they're just "modifying" it. and i'm certainly not normally a blizzard basher. just comes off like they're trying to save face and stubbornly make people think the map is good
|
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely
|
On February 10 2016 05:50 Topdoller wrote: Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely
because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch
|
United Kingdom20278 Posts
On February 10 2016 05:48 brickrd wrote: what exactly is the point of natural base gold? i mean i guess it accelerates the game economically, but 99% of games both players go straight to 2 base, so it just evens out? why not just remove the golds altogether?
it seems like the natural gold is their way of trying to make it look like the map concept didn't fail, they're just "modifying" it. and i'm certainly not normally a blizzard basher. just comes off like they're trying to save face and stubbornly make people think the map is good
On February 10 2016 05:50 Topdoller wrote: Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely
They don't want standard maps and have admitted as such, they want interesting maps. The problem comes when "interesting" directly translates to "imbalanced in certain matchups"
|
On February 10 2016 05:53 LongShot27 wrote:Show nested quote +On February 10 2016 05:50 Topdoller wrote: Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?
it's interesting when it's a third or fourth base with risk associated because harassment starts becoming involved and builds diverge into aggressive, defensive, etc. but everyone is going to take the gold natural, so..?
|
United Kingdom20278 Posts
the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?
It's different
The relative power of 2 base compared to 3 base play is increased and there's a little more incentive to take a more aggressive natural (like cc first)
|
On February 10 2016 06:09 Cyro wrote:Show nested quote +the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting? It's differentThe relative power of 2 base compared to 3 base play is increased not accurate. a 3 base player will have already received the exact same benefit as the 2 base aggressor by the time the attack comes because they had the gold natural too, so the 3 base player is able to build and saturate a third more quickly than normal due to the mineral boost.
it's the same as 2 base aggression vs 3 base play without a gold.
if minuscule, forced differences in builds that affect both players equally are interesting and different for you then... good for you, i guess
|
On February 10 2016 05:56 brickrd wrote:Show nested quote +On February 10 2016 05:53 LongShot27 wrote:On February 10 2016 05:50 Topdoller wrote: Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch the question is what in the world makes gold naturals interesting.
What a dumb question. Have you even seen them? They're GOLD.
|
I believe the idea was to make the map more balanced for PvsZ. Since zerg could more easily take the gold, they made it so all races can take it equally. It might flip the balance as now 2 base all ins vs Z may be more powerful especially for T.
|
On February 10 2016 05:56 brickrd wrote:Show nested quote +On February 10 2016 05:53 LongShot27 wrote:On February 10 2016 05:50 Topdoller wrote: Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting? it's interesting when it's a third or fourth base with risk associated because harassment starts becoming involved and builds diverge into aggressive, defensive, etc. but everyone is going to take the gold natural, so..? I'm guessing that on this map Blizzard really wanted to push for a gold base to be included in a player's first 3 bases (probably for "variety" purposes). A gold 3rd base didn't work out because it benefited Zerg more than Terran or Protoss, so they switched the natural and 3rd bases to keep the boosted 3 base dynamic while shifting the gold to be more accessible to T and P.
They really want to push mass gold expos as the focal gimmick on the map, so it makes sense that giving an early gold expo follows this theme. Whether or not that's a good idea is a different story.
|
On February 10 2016 05:50 Topdoller wrote: Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely
Because there's 3 blizzard employees working on SC2 and it take times making maps.
|
why tweak shitty maps when you can just give good ones blizz...
oh right u cant do that. sry.
|
Prion terraces would be an interesting map even without gold minerals. As it is right now, they might as well make all the expansions gold.
|
United Kingdom20278 Posts
not accurate. a 3 base player will have already received the exact same benefit as the 2 base aggressor by the time the attack comes because they had the gold natural too, so the 3 base player is able to build and saturate a third more quickly than normal due to the mineral boost.
True enough for P and T but less so for Z and ZvP was the problem matchup on the previous version of the map.
|
- Fixed an issue where the Mothership Core's Photon Overcharge ability sometimes dealt an inconsistent amount of damage. Just had an evil idea. Imagine if PO damage was random. Madness!
|
|
On February 10 2016 05:48 brickrd wrote: what exactly is the point of natural base gold? i mean i guess it accelerates the game economically, but 99% of games both players go straight to 2 base, so it just evens out? why not just remove the golds altogether?
it seems like the natural gold is their way of trying to make it look like the map concept didn't fail, they're just "modifying" it. and i'm certainly not normally a blizzard basher. just comes off like they're trying to save face and stubbornly make people think the map is good
Blizzards want to help non-zergs on that map without having to remove the golds altogether (since that's what makes the map "different"). I think it probably does help the map's balance a little, though I'm not convinced it's a great idea design wise.
|
|
|
|