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Balance Publish - Feb 9 - Page 2

Forum Index > SC2 General
77 CommentsPost a Reply
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[PkF] Wire
Profile Joined March 2013
France24227 Posts
February 09 2016 22:41 GMT
#21
I really dislike the idea of a gold natural, don't see the cool factor of that. Anyway, it seems Lerilak and Protocol are now playable, so I'll take that.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-02-10 00:13:33
February 09 2016 23:24 GMT
#22
On February 10 2016 06:15 pure.Wasted wrote:
Show nested quote +
On February 10 2016 05:56 brickrd wrote:
On February 10 2016 05:53 LongShot27 wrote:
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch

the question is what in the world makes gold naturals interesting.


What a dumb question. Have you even seen them? They're GOLD.


Yeah! He should get banned for shitposting!

We just need a couple island maps added to the pool, and it'll be a neo-paradise for SC2.

EDIT: I just realized: We need Platinum and Diamond bases. I should start a petition.
Big J
Profile Joined March 2011
Austria16289 Posts
February 09 2016 23:31 GMT
#23
Sounds like a good update. Prion will be interesting in particular.
Ja.Y.
Profile Joined February 2015
United States253 Posts
Last Edited: 2016-02-10 00:48:43
February 10 2016 00:46 GMT
#24
Hmmm, with the gold expansion closer now on Prion, I can assume that both players will scout earlier to choose the proper build order (if player takes gold, then either take gold too or be aggressive before they can fully saturate expansion with workers). If both players take the fast expand, then I guess there could be imbalance issues. Excited to see how the new changes play in Bo1 for SPL!

If only Life wasn't in his situation, he would take the gold and mass lings for days and kill you.. GSL Champ 1 easy..

PS: Hope Terrans just fly to the expansion right off the bat lol
MMA will reign supreme once again // MaSa is gawd
redloser
Profile Joined May 2011
Korea (South)1736 Posts
February 10 2016 00:50 GMT
#25
No changes on Orbital Shipyard? I thought they recognized the abusive reaper play on that map
feanaro
Profile Joined March 2014
United States123 Posts
February 10 2016 00:53 GMT
#26
On February 10 2016 07:41 [PkF] Wire wrote:
I really dislike the idea of a gold natural, don't see the cool factor of that. Anyway, it seems Lerilak and Protocol are now playable, so I'll take that.


Why is Lerilak more playable now? From my (protoss) perspective it might actually be ever so slightly worse because scouting time - never good on a 4 player map - just got slightly worse.
caneras
Profile Blog Joined August 2010
433 Posts
February 10 2016 00:59 GMT
#27
On February 10 2016 05:48 brickrd wrote:
what exactly is the point of natural base gold? i mean i guess it accelerates the game economically


Your guess is as good as anyone's. The game is already sped up economically because of the economic changes in general. This just puts it at ludicrous speed.
DarkGamer
Profile Joined November 2012
Germany323 Posts
February 10 2016 01:17 GMT
#28
i love all these changes! lookin' forward to try them out..
spritzz
Profile Joined November 2009
Canada331 Posts
February 10 2016 02:07 GMT
#29
I wonder if matchup specific maps is a good idea. Server auto veto imbalanced maps based on which race you match up against, and in tournament diff match up have a diff map list
zugzug
ClaudeSc2
Profile Joined May 2014
United States73 Posts
Last Edited: 2016-02-10 02:37:06
February 10 2016 02:35 GMT
#30
Too much negativity before anyone has seen GSL players play with the map changes or even played on the maps themselves. I'm beginning to understand why having aggressive moderation is necessary. People are just complaining instead of offering constructive feedback with their statements. Can we at least try to understand something before we provide our thoughts on it? I would now like to offer myself as sacrifice to the mods to bring more attention to the issue of rampant negativity on these forums.
custombuild
Profile Joined August 2014
31 Posts
February 10 2016 03:16 GMT
#31
"{Prion Terraces
- The first expansions have been changed to gold minerals, while the second expansions are now a normal mineral base."

I wonder how this will change the current meta. Does this mean that zergs will have an advantage when it comes to droning? i do not see benefiting the other two races.

Not to be that guy but i really want a balanced game, is that too much to ask after spending more than 100 dollars in a game and waiting more than 5 years?
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2016-02-10 03:25:25
February 10 2016 03:24 GMT
#32
I wonder how this will change the current meta. Does this mean that zergs will have an advantage when it comes to droning? i do not see benefiting the other two races.


The gold base was at the third before, which was taken more often by zerg than the other races. Any race can easily take the natural expansion in legacy - defending your first expansion at that third was way harder.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Danglars
Profile Blog Joined August 2010
United States12133 Posts
February 10 2016 04:42 GMT
#33
Hallelujah to Prion and Cyclone changes! Well done pushing this out so quick!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
insitelol
Profile Joined August 2012
845 Posts
February 10 2016 05:31 GMT
#34
Creativity at its best
Less is more.
Abacus88
Profile Joined January 2016
10 Posts
February 10 2016 06:09 GMT
#35
Some people seem to think the gold natural will benefit Zerg, this makes no sense to me as the Zerg could already easily take the 3rd whereas the other races couldn't do that as safely or as easily. This is a benefit to Protoss and Terran against Zerg in the early stages of the game.

what exactly is the point of natural base gold? i mean i guess it accelerates the game economically


This is somewhat untrue. It doesn't accelerate the economy as it was, it accelerates minerals while not accelerating gas. This changes build orders significantly off of two bases. Looking for two base protoss and terrans to change their strats accordingly.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16859 Posts
February 10 2016 06:46 GMT
#36
On February 10 2016 06:19 JackONeill wrote:
Show nested quote +
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


Because there's 3 blizzard employees working on SC2 and it take times making maps.


Browder says its 80+ on SC2 and 140+ on HotS.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
February 10 2016 07:47 GMT
#37
Loving these changes, they promote defender's advantage, remove the impact of spawn randomness (ever so slightly) without harming early midgame and lategame designs of these maps. It's great. You won't notice a difference between maps if all your games end on 2 bases right? lol.

Very surprised by the developer's actions here given their new design philosophy though. since crazy maps are supposed to be part of the new image, kinda.. but it's totally the right call. Variable rush distances on a 4p map like Central in combination with a big ramp from nat and down, and NO RAMP between main and nat + back door rocks turned out to be a bit too much... :D

The rock change on Lerilak is a nerf to Protoss scouting early game but for the most part, again, a welcome change for anyone who wants to have a game going beyond 2 bases.

LOTV was designed around players having to expand sooner: it would be nice to see continued efforts towards promoting maps where players are actually encouraged to do this turtle games on 3 bases aren't as likely to happen, so i think it's fine to relax a little and actually be okay with having 'ordinary' bases early on. I'm not saying every map should be like Dusk Towers even if it is a great map. It's just that there are many ways to design an interesting midfield that still has aggro potential. Hammering in backdoor rocks or a steppes of war rush distance won't help with showing the diversity that maps can potentially offer in LOTV.
Team Liquid
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
February 10 2016 08:13 GMT
#38
On February 10 2016 05:53 LongShot27 wrote:
Show nested quote +
On February 10 2016 05:50 Topdoller wrote:
Baffled by Gold base naturals, i just dont see any point . why not just remove gold from the map completely


because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch

Masszealot all ins aren't that interesting
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 10 2016 08:20 GMT
#39
I'm not a fan of generic builds on maps that are basically all the same. Therefor I like the idea of "non-standard" maps.
I want more situations where pros players can distinguish themselves by having more build orders/counter/counter-counters etc... This is one of the big draws of PL.

However, there is an issue doing this before standard play exists! I would have liked season 1 (or season 0 if you like) to use more standard maps.
I think going with such a varied map pool and brand new meta creates too many issues - especially when one of the biggest LotV changes was economy and then you have a map that's major change is (gold base) economy...

Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 10 2016 08:33 GMT
#40
On February 10 2016 06:13 brickrd wrote:
Show nested quote +
On February 10 2016 06:09 Cyro wrote:
the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting?


It's different

The relative power of 2 base compared to 3 base play is increased

not accurate. a 3 base player will have already received the exact same benefit as the 2 base aggressor by the time the attack comes because they had the gold natural too, so the 3 base player is able to build and saturate a third more quickly than normal due to the mineral boost.

it's the same as 2 base aggression vs 3 base play without a gold.

if minuscule, forced differences in builds that affect both players equally are interesting and different for you then... good for you, i guess

If you were right every match would play out exactly the same with exactly the same build orders.
They don't, even standard maps produce a variety in build orders and strategies (altough not varied enough) so the logical leap to conclude that different maps with diffent properties (even slightly different ones) will help to show an even greter variety in build orders and strategies is honestly quite obvious.

Its barely worth discussing, if you think that different and varied maps wont produce different builds and strategies compared to standard ones than you really need to reflect on your reasoning.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
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