Balance Publish - Feb 9 - Page 2
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[PkF] Wire
France24227 Posts
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Bohemond
United States163 Posts
On February 10 2016 06:15 pure.Wasted wrote: What a dumb question. Have you even seen them? They're GOLD. Yeah! He should get banned for shitposting! We just need a couple island maps added to the pool, and it'll be a neo-paradise for SC2. EDIT: I just realized: We need Platinum and Diamond bases. I should start a petition. | ||
Big J
Austria16289 Posts
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Ja.Y.
United States253 Posts
If only Life wasn't in his situation, he would take the gold and mass lings for days and kill you.. GSL Champ 1 easy.. ![]() PS: Hope Terrans just fly to the expansion right off the bat lol | ||
redloser
Korea (South)1736 Posts
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feanaro
United States123 Posts
On February 10 2016 07:41 [PkF] Wire wrote: I really dislike the idea of a gold natural, don't see the cool factor of that. Anyway, it seems Lerilak and Protocol are now playable, so I'll take that. Why is Lerilak more playable now? From my (protoss) perspective it might actually be ever so slightly worse because scouting time - never good on a 4 player map - just got slightly worse. | ||
caneras
433 Posts
On February 10 2016 05:48 brickrd wrote: what exactly is the point of natural base gold? i mean i guess it accelerates the game economically Your guess is as good as anyone's. The game is already sped up economically because of the economic changes in general. This just puts it at ludicrous speed. | ||
DarkGamer
Germany323 Posts
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spritzz
Canada331 Posts
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ClaudeSc2
United States73 Posts
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custombuild
31 Posts
- The first expansions have been changed to gold minerals, while the second expansions are now a normal mineral base." I wonder how this will change the current meta. Does this mean that zergs will have an advantage when it comes to droning? i do not see benefiting the other two races. Not to be that guy but i really want a balanced game, is that too much to ask after spending more than 100 dollars in a game and waiting more than 5 years? | ||
Cyro
United Kingdom20318 Posts
I wonder how this will change the current meta. Does this mean that zergs will have an advantage when it comes to droning? i do not see benefiting the other two races. The gold base was at the third before, which was taken more often by zerg than the other races. Any race can easily take the natural expansion in legacy - defending your first expansion at that third was way harder. | ||
Danglars
United States12133 Posts
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insitelol
845 Posts
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Abacus88
10 Posts
what exactly is the point of natural base gold? i mean i guess it accelerates the game economically This is somewhat untrue. It doesn't accelerate the economy as it was, it accelerates minerals while not accelerating gas. This changes build orders significantly off of two bases. Looking for two base protoss and terrans to change their strats accordingly. | ||
JimmyJRaynor
Canada16859 Posts
On February 10 2016 06:19 JackONeill wrote: Because there's 3 blizzard employees working on SC2 and it take times making maps. Browder says its 80+ on SC2 and 140+ on HotS. | ||
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Liquid`Snute
Norway839 Posts
Very surprised by the developer's actions here given their new design philosophy though. since crazy maps are supposed to be part of the new image, kinda.. but it's totally the right call. Variable rush distances on a 4p map like Central in combination with a big ramp from nat and down, and NO RAMP between main and nat + back door rocks turned out to be a bit too much... :D The rock change on Lerilak is a nerf to Protoss scouting early game but for the most part, again, a welcome change for anyone who wants to have a game going beyond 2 bases. LOTV was designed around players having to expand sooner: it would be nice to see continued efforts towards promoting maps where players are actually encouraged to do this ![]() | ||
HellHound
Bulgaria5962 Posts
On February 10 2016 05:53 LongShot27 wrote: because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch Masszealot all ins aren't that interesting ![]() | ||
y0su
Finland7871 Posts
I want more situations where However, there is an issue doing this before standard play exists! I would have liked season 1 (or season 0 if you like) to use more standard maps. I think going with such a varied map pool and brand new meta creates too many issues - especially when one of the biggest LotV changes was economy and then you have a map that's major change is (gold base) economy... | ||
Shuffleblade
Sweden1903 Posts
On February 10 2016 06:13 brickrd wrote: not accurate. a 3 base player will have already received the exact same benefit as the 2 base aggressor by the time the attack comes because they had the gold natural too, so the 3 base player is able to build and saturate a third more quickly than normal due to the mineral boost. it's the same as 2 base aggression vs 3 base play without a gold. if minuscule, forced differences in builds that affect both players equally are interesting and different for you then... good for you, i guess If you were right every match would play out exactly the same with exactly the same build orders. They don't, even standard maps produce a variety in build orders and strategies (altough not varied enough) so the logical leap to conclude that different maps with diffent properties (even slightly different ones) will help to show an even greter variety in build orders and strategies is honestly quite obvious. Its barely worth discussing, if you think that different and varied maps wont produce different builds and strategies compared to standard ones than you really need to reflect on your reasoning. | ||
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