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Balance Publish - Feb 9 - Page 4

Forum Index > SC2 General
77 CommentsPost a Reply
Prev 1 2 3 4 All
PressureSC2
Profile Joined January 2016
122 Posts
February 10 2016 20:31 GMT
#61
I also worry that map diversity (including Gold bases) will indirectly lead to balance issues because you add another unnecessary variable to the already complex 3 race RTS equation. Map diversity is not required for SC2 to become the ultimate competitive esport, and even casual RTS of choice. I must have played hundreds of BW games with my friends on our single favorite map, over and over. No problem. Fantastic game.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 10 2016 22:57 GMT
#62
On February 11 2016 04:44 DSK wrote:
Show nested quote +
On February 11 2016 04:05 Sapphire.lux wrote:
Good changes i think, but i don't understand the fascination with gold bases. They just beg for unnecessary balance problems.


It's for science....you monster.

OP: Can we have destructible rocks to wall off the gold bases too? Destructibles for days.

More like magic rather then science.

I don't see the positives here. If they are naturals, then everyone gets them. So what? There will be more of a focus in mineral only units? With the mineral only units being so different to the 3 races this just screams potential and unnecessary balance problems to me.

It was cool when gold bases were tried as a central or far of base, but it turned out that you needed to be a bit ahead to take one and after it made you be even more ahead, so it made comebacks even harder then they usually are in SC2.

So the idea of gold bases just seems like a failed one that we should just move on from.

For gameplay diversity there are a lot of other things they have to focus on. Like FUCKING MECH in TvP/TvZ that they failed on for 6 years now. Even TvT lost all diversity and, gold bases or slightly smaller or slightly bigger chokes are not to do anything here.

Map diversity is cool don't get me wrong, but there are still a lot of basic unit interactions that should take priority to unlock strategies and gameplay diversity.
Head Coach Park: "They should buff tanks!"
SSMMA
Profile Joined February 2016
15 Posts
February 11 2016 08:15 GMT
#63
Well, natural gold base will favourite even more Z & P. At least this map offers something different and it is enjoyable. Though it would be good to reintroduce some maps from wol (early wol as far as actual mappool is crap) for example shakuras plateaus or lost temple.
huller20
Profile Joined August 2010
United States112 Posts
February 11 2016 08:48 GMT
#64
One question, and please answer this. Will Swarm Hosts, Ravens, BCs, Carriers ever be relevant in competitive play? Please answer as to what your intentions are with those units.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 11 2016 21:25 GMT
#65
I dont mind a gold base natural, however, there should be a destructible rock blocking it. Dustin Browder would be proud of this map.
[url]http://i.imgur.com/lw2yN.jpg[/url]
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 11 2016 22:06 GMT
#66
On February 12 2016 06:25 Loccstana wrote:
I dont mind a gold base natural, however, there should be a destructible rock blocking it. Dustin Browder would be proud of this map.


Destructible rocks blocking a natural make the game basically unwinnable as Zerg. 1-base builds are stupid and if the opponent knows that you are going to take a far away base as your first expo, he will prepare accordingly and run you over.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 12 2016 02:39 GMT
#67
On February 12 2016 07:06 opisska wrote:
Show nested quote +
On February 12 2016 06:25 Loccstana wrote:
I dont mind a gold base natural, however, there should be a destructible rock blocking it. Dustin Browder would be proud of this map.


Destructible rocks blocking a natural make the game basically unwinnable as Zerg. 1-base builds are stupid and if the opponent knows that you are going to take a far away base as your first expo, he will prepare accordingly and run you over.


Who says rocks at natural = 1 base build? Build some units and destroy the rocks, then build natural. Your opponent has to do it too anyways.
[url]http://i.imgur.com/lw2yN.jpg[/url]
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 12 2016 08:30 GMT
#68
On February 12 2016 11:39 Loccstana wrote:
Show nested quote +
On February 12 2016 07:06 opisska wrote:
On February 12 2016 06:25 Loccstana wrote:
I dont mind a gold base natural, however, there should be a destructible rock blocking it. Dustin Browder would be proud of this map.


Destructible rocks blocking a natural make the game basically unwinnable as Zerg. 1-base builds are stupid and if the opponent knows that you are going to take a far away base as your first expo, he will prepare accordingly and run you over.


Who says rocks at natural = 1 base build? Build some units and destroy the rocks, then build natural. Your opponent has to do it too anyways.


Which would work without any issues in a game balanced about such situation. However for the current instalment of SC2 it is not the case. In a macro game, Zerg is balanced around droning like a mad man. Beuuase of the different mechanisms of making units, the other races are moreorless forced into making units just to hang around, because they can't massproduce them right when they needed, but when Zerg does it, they fall behind. Moreover, killing rocks with lings takes half a year, so it would have to be at least roaches, which is an insane investment, if you don't do anything with them.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Sissors
Profile Joined March 2012
1395 Posts
February 12 2016 08:55 GMT
#69
On February 12 2016 07:06 opisska wrote:
Show nested quote +
On February 12 2016 06:25 Loccstana wrote:
I dont mind a gold base natural, however, there should be a destructible rock blocking it. Dustin Browder would be proud of this map.


Destructible rocks blocking a natural make the game basically unwinnable as Zerg. 1-base builds are stupid and if the opponent knows that you are going to take a far away base as your first expo, he will prepare accordingly and run you over.

Half the zergs were already taking their third first on that map. Half of those were even taking their fourth before taking their natural. So really, a blocked natural wouldn't be the end of the world for zerg.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 12 2016 09:06 GMT
#70
On February 12 2016 17:55 Sissors wrote:
Show nested quote +
On February 12 2016 07:06 opisska wrote:
On February 12 2016 06:25 Loccstana wrote:
I dont mind a gold base natural, however, there should be a destructible rock blocking it. Dustin Browder would be proud of this map.


Destructible rocks blocking a natural make the game basically unwinnable as Zerg. 1-base builds are stupid and if the opponent knows that you are going to take a far away base as your first expo, he will prepare accordingly and run you over.

Half the zergs were already taking their third first on that map. Half of those were even taking their fourth before taking their natural. So really, a blocked natural wouldn't be the end of the world for zerg.


Please show me the 1/4 of games on Prion where the second gold is taken before the natural. Using untrue hyperbole is not a very good way to support your argument. Anyway, taking the gold first had enough benefits to outweight the risk.

Is it really that difficult to comprehend the concept that the early game balance is walking on an extremely tight rope and that if you take something away from just one race, you have to make up for it somewhere?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
SiaBBo
Profile Joined February 2011
Finland132 Posts
February 12 2016 09:10 GMT
#71
On February 11 2016 17:48 huller20 wrote:
One question, and please answer this. Will Swarm Hosts, Ravens, BCs, Carriers ever be relevant in competitive play? Please answer as to what your intentions are with those units.

Swarm Hosts are just bad, Ravens are okay for the lategame and BCs are just bad. Carriers however actually destroy absolutetly everything in the lategame. I still haven't find a unit composition that can destroy 200/200 full upgraded Carriers. Their DPS is just way too much.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 12 2016 09:29 GMT
#72
On February 12 2016 18:10 SiaBBo wrote:
Show nested quote +
On February 11 2016 17:48 huller20 wrote:
One question, and please answer this. Will Swarm Hosts, Ravens, BCs, Carriers ever be relevant in competitive play? Please answer as to what your intentions are with those units.

Swarm Hosts are just bad, Ravens are okay for the lategame and BCs are just bad. Carriers however actually destroy absolutetly everything in the lategame. I still haven't find a unit composition that can destroy 200/200 full upgraded Carriers. Their DPS is just way too much.


Ravens and BCs probably would do
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
February 12 2016 12:35 GMT
#73
Gold base with destructible minerals like Deck 16 would be fun
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
SSMMA
Profile Joined February 2016
15 Posts
February 13 2016 11:13 GMT
#74
Ravens are okay for the lategame

Sorry but I don't really see were you've seen that, raven is like the worst cost effective unit in sc2.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-02-14 05:44:39
February 14 2016 05:42 GMT
#75
On February 10 2016 06:57 OsaX Nymloth wrote:
Show nested quote +
- Fixed an issue where the Mothership Core's Photon Overcharge ability sometimes dealt an inconsistent amount of damage.

Just had an evil idea. Imagine if PO damage was random. Madness!


[image loading]

I mean it kinda was before the update, no? Maybe not random, but inconsistent.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2016-02-14 09:07:03
February 14 2016 09:06 GMT
#76
On February 12 2016 18:29 opisska wrote:
Show nested quote +
On February 12 2016 18:10 SiaBBo wrote:
On February 11 2016 17:48 huller20 wrote:
One question, and please answer this. Will Swarm Hosts, Ravens, BCs, Carriers ever be relevant in competitive play? Please answer as to what your intentions are with those units.

Swarm Hosts are just bad, Ravens are okay for the lategame and BCs are just bad. Carriers however actually destroy absolutetly everything in the lategame. I still haven't find a unit composition that can destroy 200/200 full upgraded Carriers. Their DPS is just way too much.


Ravens and BCs probably would do

Why ravens? PDD doesn't work against carriers, I am not gonna see mass turrets as a real option, and seekers don't do much vs that high hitpoint units. Unless he really on purpose clumps them all up, nothing is gonna happen.

BCs will beat them if it is pure carrier and they got sufficient energy in a straight up fight.
Wyrdness
Profile Joined December 2010
United Kingdom29 Posts
February 14 2016 23:15 GMT
#77
On February 14 2016 18:06 Sissors wrote:

Why ravens? PDD doesn't work against carriers, I am not gonna see mass turrets as a real option, and seekers don't do much vs that high hitpoint units. Unless he really on purpose clumps them all up, nothing is gonna happen.

BCs will beat them if it is pure carrier and they got sufficient energy in a straight up fight.


Tbh I don't think that comp can be beaten if it's attained unless it's mass corruptors with vipers for PB or infestors to try and fungal the interceptors. As T I'm not sure anything can deal with that as the DPS is god level, most people I see only really build like 6 carriers to compliment the tempest they're massing as the latter is the better unit tbh.
WaffleFriesFoFree
Profile Joined December 2015
2 Posts
February 19 2016 19:12 GMT
#78
On February 11 2016 17:48 huller20 wrote:
One question, and please answer this. Will Swarm Hosts, Ravens, BCs, Carriers ever be relevant in competitive play? Please answer as to what your intentions are with those units.



Not gonna lie I completely forgot a few of those units you mentioned existed.

Also don't forget about Colossus!

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