Balance Publish - Feb 9 - Page 3
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fezvez
France3021 Posts
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africola
Germany35 Posts
On February 10 2016 05:56 brickrd wrote: the question is what in the world makes gold naturals interesting. ok, both players save minerals and have a few more marines and a few more zerglings as well as fewer workers. what makes this interesting? it's interesting when it's a third or fourth base with risk associated because harassment starts becoming involved and builds diverge into aggressive, defensive, etc. but everyone is going to take the gold natural, so..? I bet you, not everyone is gonna do it. Reason: You think your opp will 100% do it. :D | ||
boxerfred
Germany8360 Posts
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Shuffleblade
Sweden1903 Posts
On February 10 2016 19:10 boxerfred wrote: rofl "gold natural" what is this even Don't roll on the floor yet, hold it in until.... gold main =D | ||
weikor
Austria580 Posts
Id also like the idea of giving less efficient naturals, or even crazy stuff like double inbase naturals. Anything that shakes the game up is good for me. Remember, it doesnt have to be balanced fully for it to be fun. I actually enjoyed the 2 gold bases as my 3rd and 4th, i found that to be interesting and fun to play on. And if youre one of those whiny internet haters, then just veto the map. | ||
weikor
Austria580 Posts
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Incognoto
France10239 Posts
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KOtical
Germany451 Posts
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Grizvok
United States711 Posts
This map pool is so bad. To people saying we need different and this dumb shit on maps, do you remember Overgrowth? Yeah. | ||
Grizvok
United States711 Posts
On February 10 2016 21:33 KOtical wrote: havent been here for a while, also havent played, so i got a question. did that balance patch (with photon overcharge more energy costs etc.) went live? Yea. | ||
ScandiLot
Sweden3 Posts
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FeyFey
Germany10114 Posts
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PressureSC2
122 Posts
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Hider
Denmark9376 Posts
On February 10 2016 05:53 LongShot27 wrote: because making boring maps with nothing interesting is one of the reasons HOTS died 3 months after launch So gold bases make for interesting gameplay? Making stuff different for the sake of difference? Or we could try to make more interesting gameplay by rewarding more unit diversity. Like tank-based mech instead of air based mech? | ||
Hularuns
United Kingdom37 Posts
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Yiome
China1687 Posts
Well... guess I will veto this map anyway | ||
FFW_Rude
France10201 Posts
On February 10 2016 17:36 fezvez wrote: I love those changes. Blizz, don't listen to the haters, anyways, nothing short of making BW-HD would ever please them. Because you think people would be happy with that ? Of course they'll find something to hate too... On February 10 2016 22:41 Yiome wrote: Just saw Hui 3 pylon blocked a Zerg on Central Protocol... Well... guess I will veto this map anyway Has pylon blocked Jaedong on Polar night. Did you vetoed that map ? | ||
usopsama
6502 Posts
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Sapphire.lux
Romania2620 Posts
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DSK
England1110 Posts
On February 11 2016 04:05 Sapphire.lux wrote: Good changes i think, but i don't understand the fascination with gold bases. They just beg for unnecessary balance problems. It's for science....you monster. OP: Can we have destructible rocks to wall off the gold bases too? Destructibles for days. | ||
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