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2016 StarCraft II World Championship Series

Forum Index > SC2 General
618 CommentsPost a Reply
1 2 3 4 5 29 30 31 Next All

2016 StarCraft II World Championship Series

Text byHeyoka
December 17th, 2015 21:23 GMT
[image loading]

The WCS format for the coming year has now been announced and we are here to give you the details. While he full text can be found below, we have written a quick summary right here that has the meat of the announcement for 2016. The long and short is that next year will have more prize money and the WCS system will incorporate a larger number of events under its umbrella.

Bigger Prize Pool
  • From $1.6 million to over $2 million total.

Additional Tournament Support
  • WCS events receive prize pool support from Blizzard
  • GSL and SSL have significantly more prize money
  • Global Events -> more money

More Opportunities for Local Players
  • Blizzard will support more regional cups in order to foster local growth.

WCS System Changed
  • Two regions: WCS Korea and WCS Circuit
  • Top 8 from each go to the WCS Playoffs
  • Winners of WCS Playoffs go to WCS Finals
  • Global Events add to their points tally
  • There is the possibility for combined Korea+Circuit events under the heading of “WCS Global” but there's no confirmed events yet so we're unsure what form these will take

WCS Korea
  • Anyone can participate
  • GSL and SSL
  • 2 seasons per year
  • The 4 champs get direct seeds to WCS Playoffs
  • Other 4 spots go to those with highest points tally
  • Cross-finals at the end of each season with GSL vs SSL champ

WCS Circuit
  • Three championships: Winter, Spring, Summer
  • Regional Challengers seed into the championships
  • Residency/citizenship locked!!
  • Likely to occur at IEM/DH events (source)
  • WCS Circuit Events also residency/citizenship locked
  • Blizzard may support Circuit Events with prize pool sponsorship
  • 3 winners of Circuit Championships will get direct seeds to WCS Playoffs
  • Other 5 spots go to players with the highest points tally

WCS Circuit Championship Format
  • $150,000 prize pool
  • 32 Players
  • Single Elimination
  • 1st place receives WCS Global Playoffs seed
  • 10,000+ points

WCS Playoffs/WCS Finals
  • Playoffs: GSL Style Groups - 4 groups of 4 players
  • Players will be winners of championships from their respective regions and players who accumulate the most WCS points from within their region
  • Groups consist of 2 players from WCS Korea, 2 players from WCS Circuit
  • Winners go to single elimination 8 man bracket (WCS Finals)
  • $200,000 first place/$100,000 second place/$500,000 total prize pool







Blizzard Announcement:

As another great year of StarCraft II esports winds down, we’re excited to share details on our plans for the 2016 World Championship Series.

This was a wonderful year for StarCraft II esports. With the emotional Season 2 Global StarCraft II League (GSL) Finals, the spectacular action at the Season 3 World Championship Series Finals, and the nail-biting WCS Global Grand Finals, there were many awesome moments for StarCraft II esports fans. Now with the launch of Legacy of the Void and a brand-new year of StarCraft II esports on the horizon, we’re eager to build on this momentum with some exciting changes for 2016.

When looking at changes for the upcoming year, we wanted to focus on truly enhancing the parts of the system that worked well in 2015.

In the WCS Premier League, one of the most memorable points this year came in Krakow, Poland, as an energetic home crowd cheered on one of their hometown heroes in the finals. It was a great example of the connection the community has with their local players and the excitement that this type of connection can bring. In 2016, we’re looking to create more of these moments than ever by placing a higher emphasis on thrilling weekend events. And to help us, we’ve partnered with two top-notch esports organizations, ESL and DreamHack. With the extensive experience these organizations have in running world-class live events, we’re excited to see what this year brings.

Looking at Korea in 2015, we were amazed by the level of talent on display in the Global StarCraft II League (GSL) and StarCraft II StarLeague (SSL). The players winning these tournaments truly earned the distinction of being the best of the best. In 2016, we’d like to more formally recognize these leagues for what they are—the highest level of StarCraft II competition in the world. With the help of our partners AfreecaTV and SPOTV, we’ve made changes to reflect the prominence of the GSL and SSL. For example, we’ll be helping to elevate the storylines in the two leagues through the crowning of a single champion. Any player looking to play among the very best is encouraged to compete in these tournaments.

With a new expansion, we felt that this was a perfect time to make significant improvements to the WCS system. In collaboration with our partners and key members of the esports community, we’ve come up with some adjustments that we hope will further enhance the WCS experience for players and spectators, and will continue fostering a vibrant StarCraft II esports ecosystem in 2016 and beyond.

Before we dive into the specifics of the 2016 WCS format, we’d like to highlight some of the key changes we’re making to the WCS system.

2016 WCS CHANGES—HIGHLIGHTS

Bigger total prize pool

This year, the Blizzard-sponsored prize pool is being increased from $1.6 million in 2015 to over $2 million in 2016—with the prize pool for the WCS Global Finals now totaling $500,000.

Two tournament standings

The WCS point system will now be split into two standings. The WCS Korea Standings, representing the highest level of competition, will include players participating in the GSL and SSL tournaments in Korea. They’ll be open to any player willing to take up the challenge of league play.

The WCS Circuit Standings, an evolution of the previous year’s WCS Premier League, will provide a proving ground for stars in other regions through a variety of tournaments around the world. These tournaments will be residency-locked to help focus on providing more opportunities to expose, develop, and celebrate the top talent from regions outside of Korea.

At the end of the year, eight players will move on from each system to participate in the WCS Global Playoffs. We’re hoping this split provides true global representation in the WCS Global Playoffs, where the best players from the various regions will be represented. The WCS Global Finals will still feature the best players, regardless of region, as only the top eight from the WCS Global Playoffs will move on to battle it out on the main stage of the WCS Global Finals.

Additional tournament support

While the WCS Premier League created consistent action throughout the year, the studio broadcasts could not match the energy and excitement of live tournaments. Rather than continue to produce these broadcasts, the new system will focus on further elevating existing live events through direct support and through offering a more open calendar for them to occur.

Multiple tournaments will receive more support throughout the year. Select WCS Circuit events, Regional Challengers, and the WCS Circuit Championships will all receive bonus prize pool support directly from Blizzard. Eligible players who qualify through designated WCS Circuit qualifiers will also receive support to travel to and compete in these events.

GSL and SSL will also feature significantly more prize money, and WCS Global Events will further bolster the prize pool tally.

Direct spots in the WCS Global Finals

While the WCS point standings have created some exciting moments leading up to the WCS Global Finals, we wanted the path to the WCS Global Finals to consistently have this level of excitement across the year. To achieve this, players can earn a direct spot in the WCS Global Playoffs by winning the most prestigious events of the year.

A total of seven spots will be up for grabs for championship winners. This includes four spots from the WCS Korea system (GSL and SSL winners in Season 1 and 2) and three spots from the WCS Circuit system (Winter Championship, Spring Championship, and Summer Championship winners). The remaining spots will be awarded to the top point earners for each of the standings (four spots in the WCS Korea system and five spots in the WCS Circuit system).

GSL & SSL Cross-Finals

With a more evenly distributed prize pool in the GSL and SSL, we wanted to further incentivize players to strive to become the best of the best. Players who win the GSL and SSL tournaments each season will face off to determine the top player in the WCS Korea system.

More opportunities for local players

In addition to the WCS systems, Blizzard will sponsor Regional Cups to increase opportunities for regional competition throughout the year.


2016 WCS FORMAT

WCS KOREA STANDINGS

The WCS Korea Standings, open to all players globally, represent the most competitive StarCraft II tournament system, where the very best of the best players go head to head. The vast majority of the league play in this system will take place in Korea, where the highest number of professional StarCraft II teams and players live, train, and compete.

To make it so more people can follow these exciting tournaments and to open up space in the schedule for the cross-finals, each league will operate two seasons next year, with a significant increase in prize pool for the leagues. We are also working with our partners to offer GSL and SSL rebroadcasts during additional peak times.

In order to earn points for the WCS Korea Standings, players must compete in one or both of the two official global leagues (GSL and SSL). Players can also earn WCS Korea points by competing in sanctioned WCS Global Events. Third-party tournament organizers can apply to host a Blizzard-approved WCS Global Event if they meet specific requirements.

Individual League Format

GSL – AfreecaTV
  • Season 1: Code S (Ro32)
    • 30 players from Code A (Ro60)
    • 2 players from GSL preseason

  • Season 2: Code S (Ro32)
    • 24 players from Code A (Ro48)
    • 8 players from previous Code S

  • ₩230,000,000 per season
  • 27,200 points per season

SSL – SPOTV
  • Qualifier -> StarLeague (Ro16): Top 4 players from Ro16 will be seeded in Season 2
  • ₩134,000,000 per season
  • 20,800 points per season


Top WCS Korea Standings point earners and champions from GSL and SSL receive direct slots into the WCS Global Playoffs. There are eight spots up for grabs total:

  • GSL Season 1 Champion (1)
  • GSL Season 2 Champion (1)
  • SSL Season 1 Champion (1)
  • SSL Season 2 Champion (1)
  • WCS Korea Standings (4)


Each season of GSL and SSL will conclude with an epic GSL vs. SSL cross-final match, bringing together the top two players from each league.

GSL & SSL Cross-Finals
  • Top two GSL players versus top two SSL players
  • 1 vs. 1 matches and Archon matches
  • Prize pool: ₩30,000,000+
  • 1,000 points for the winner


WCS CIRCUIT STANDINGS

The WCS Circuit system is an evolution of last year’s WCS Premier League, with the goal of further enhancing the quality of StarCraft II play in all regions. The WCS Circuit Standings represent pro players living and competing in any region where the StarCraft II competitive scene is still developing and growing, including North America (NA), Europe (EU), Latin America (LATAM), China (CN), Taiwan/Hong Kong/Macau (TW), and Australia/New Zealand/Southeast Asia (ANZ/SEA). In order to compete in the WCS Circuit, players must be citizens or residents in one of the eligible regions. Any non-citizen player will be required to compete regularly on the local ladder, and will have other guidelines to fulfill. You can read the expanded 2016 residency rules in our Requirements blog.

One of our goals with the WCS Circuit is to create more opportunities for highly skilled hometown heroes to pull off epic moments on grand stages in front of cheering crowds. The best of these players will advance to the WCS Global Playoffs to test their mettle against the highest tier of pro gamers in the world. We’re working with our partners to encourage the development of skilled players all across the globe, through travel support, prizing, and by exposing players to international and local competition.

In order to earn points for the WCS Circuit Standings, players must travel to and compete in tournaments that are part of the WCS Circuit. These include sanctioned WCS Circuit Events and WCS Circuit Championship events. Third-party tournament organizers can apply to be a Blizzard-approved WCS Circuit Event if they meet specific requirements. All WCS Circuit Championships and up to eight WCS Circuit events will receive prize-pool and player-travel support directly from Blizzard. Players can also earn WCS Circuit points by competing in sanctioned WCS Global Events. As mentioned above, third-party tournament organizers can apply to host a Blizzard-approved WCS Global Event if they meet specific requirements.

WCS Circuit Championship Format
  • $150,000 prize pool
  • 32 Players
  • Single Elimination
  • 1st place receives WCS Global Playoffs seed
  • 10,000+ points


Top WCS Circuit Standings point earners and champions from the WCS Circuit Championships will receive direct slots in the WCS Global Playoffs. There are eight spots up for grabs total:

  • WCS Winter Champion (1 spot)
  • WCS Spring Champion (1 spot)
  • WCS Summer Champion (1 spot)
  • WCS Circuit Standings (5 spots)


The WCS Regional Challenger events will be held prior to the WCS Circuit Championships. Each of the six regions will be represented with their own Regional Challenger event and seed directly into the upcoming WCS Circuit Championship.

WCS Regional Challenger (NA, EU, LATAM, CN, TW, ANZ/SEA)
  • $10,000 prize pool
  • 16+ players
  • Format will be region-specific
  • Winners advance to WCS Circuit Championships
  • 500 points


WCS CIRCUIT EVENTS

WCS Circuit Events will represent a wide range of tournament sizes from traditional $25,000 tournaments to the $150,000 Championships. Players will travel all over the world to shape their skills and hone their strategies. These events are split into two tiers: 5000-point events and 2500-point events. The level of the event is directly tied to the size of the prize pool and the regional requirements.

Each WCS Circuit Event will be an international affair that also highlights the passion of local StarCraft II players. Organizers will be free to allocate the regional spots not supported via paid travel and accommodations by Blizzard. For more information on the WCS Circuit Event requirements, check out our Requirements blog.

WCS Circuit Events—5000
  • $50,000 prize pool
  • 16+ players
  • Minimum 8 players from Circuit Passport qualifiers from six regions
    • NA (2), EU (2), LATAM (1), CN (1), TW (1), ANZ/SEA (1)
    • Must be citizens of their representative region

  • 5,000 points


WCS Circuit Events—2500
  • $25,000 prize pool
  • 8+ players
  • Open to all 6 regions: NA, EU, LATAM, CN, TW, ANZ/SEA
  • 2,500 points


Blizzard 5000 Boost

Any WCS 2500 Circuit Event can apply to be boosted by Blizzard to the 5000 level, with an additional $25,000 in prizing sponsored by Blizzard to increase the grand total for each boosted event to $50,000. Blizzard will also sponsor eight players in the citizenship-locked Circuit Passport qualifiers to level up the competition. The Blizzard Boost will be open to up to eight events during WCS 2016.

WCS GLOBAL EVENTS

WCS Global Events are the only opportunity before the WCS Global Playoffs to bring together players from the WCS Korea and WCS Circuit systems to battle for points. The goal is to have the highest level of StarCraft II play open to players from both standings. For more information on the WCS Global Event requirements, check out our Requirements blog.

WCS Global Events—7500
  • $50,000+ prize pool
  • 16+ Players
  • 7,500 points
  • Players can earn points in the WCS Korea Standings or WCS Circuit
  • Standings based on their eligibility for that standing.




WCS GLOBAL PLAYOFFS

The WCS Global Playoff (which took place during BlizzCon Opening Week in 2015) will be an event hosted by Blizzard Entertainment that brings the WCS Korea and WCS Circuit systems together.

Players
  • Eight players from WCS Korea competition
    • GSL Season 1 Champion (1)
    • GSL Season 2 Champion (1)
    • SSL Season 1 Champion (1)
    • SSL Season 2 Champion (1)
    • WCS Korea Standings (4)

  • Eight players from WCS Circuit competition
    • WCS Winter Champion (1)
    • WCS Spring Champion (1)
    • WCS Summer Champion (1)
    • WCS Circuit Standings (5)

  • Format
    • Group player distribution (four groups)
    • WCS Korea Standings (2)
    • WCS Circuit Standings (2)
    • Double-elimination best-of-three

  • Prizing
    • 9th–16th place – $10,000
    • 1st–8th – advance through WCS Global Finals (prizing details below)


WCS GLOBAL FINALS

After a full year of competition and an intense journey through the WCS Global Playoffs, players will meet one last time at the WCS Global Finals, where the world champion will be crowned. This year, we’re doubling the prizing to recognize the feats of the exceptional players who make it to the top. The WCS Global Finals represent the pinnacle of excellence in StarCraft II competition, and only one champion will be crowned and have their name affixed to the Gosu Trophy for all time!

  • Players
    • Top eight players from the WCS Global Playoffs

  • Format
    • Single-elimination best-of-five
    • Best-of-seven finals

  • Prizing
    • $500,000 total (including WCS Global Playoffs)
    • 1st place—$200,000
    • 2nd place—$100,000
    • 3rd–4th place—$30,000
    • 5th–8th place—$15,000



WCS 2016 PRIZE POOL AND POINTS

WCS KOREA SYSTEM

The GSL and SSL are the most prestigious StarCraft II tournaments in the world, and for WCS 2016, the prize pool and points are increasing! The prizing for the Korean leagues will significantly increase, and we’re adding a special new cross-finals competition with its own prize pool .





WCS CIRCUIT SYSTEM

The overall prize pool for the WCS Circuit has increased in 2016, but the distribution of the prize pool and points will spread to more tournaments and goes deeper than ever before. The combination of Regional Cups, Regional Challengers, Circuit Events, and Circuit Championships will provide many more opportunities to gain points and prizes.






Setting up an epic year in StarCraft II ESports

We’re excited for what’s to come in 2016. We look forward to seeing what new stories await us and what special moments we’ll all share together. If you’re looking to keep up to date on the happenings around WCS, keep an eye on the WCS website and on our Twitter and Facebook pages for more!

If you’re interested in partnering with Blizzard on any of our new initiatives for 2016, please reach out to esportsteam@blizzard.com. For more details on our 2016 plans, check out our Requirements blog.

We’ll see you in 2016!
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@RealHeyoka | ESL / DreamHack StarCraft Lead
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 17 2015 21:21 GMT
#2
My thread was first.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Aeromi
Profile Blog Joined August 2012
France14461 Posts
December 17 2015 21:21 GMT
#3
Looking forward to WCS
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Die4Ever
Profile Joined August 2010
United States17723 Posts
December 17 2015 21:21 GMT
#4
finally!
"Expert" mods4ever.com
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 17 2015 21:22 GMT
#5
On December 18 2015 06:21 SetGuitarsToKill wrote:
My thread was first.


If you look at the timestamp this was actually made half an hour ago, thus making it first.
@RealHeyoka | ESL / DreamHack StarCraft Lead
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 17 2015 21:23 GMT
#6
On December 18 2015 06:22 Heyoka wrote:
Show nested quote +
On December 18 2015 06:21 SetGuitarsToKill wrote:
My thread was first.


If you look at the timestamp this was actually made half an hour ago, thus making it first.

Yes but mine was published first, which is what's really important with news
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Keeemy
Profile Joined November 2012
Finland7855 Posts
Last Edited: 2015-12-17 21:24:31
December 17 2015 21:23 GMT
#7
Only 2 seasons of GSL and SSL? And 8 spots for them?

RIP Korean pros.

E: That cross finals thing helps I guess.
Hello
minigwar
Profile Joined June 2011
United States33 Posts
December 17 2015 21:24 GMT
#8
Cross finals between GSL and SSL, what if same person wins....?
cannabis is king
purakushi
Profile Joined August 2012
United States3301 Posts
December 17 2015 21:24 GMT
#9
that archon mode GSL/SSL cross-finals
T P Z sagi
Elentos
Profile Blog Joined February 2015
55561 Posts
Last Edited: 2015-12-17 21:24:58
December 17 2015 21:24 GMT
#10
http://wcs.battle.net/sc2/en/articles/2016-wcs-details-and-requirements

I love the fact that there'll be GSL/SSL cross competition events, and I like that Korean leagues give such ridiculous amounts of WCS points. But I find this system rather convoluted.

On December 18 2015 06:24 minigwar wrote:
Cross finals between GSL and SSL, what if same person wins....?

You take the 3rd place finisher.
Every 60 seconds in Africa, a minute passes.
SmykuToronto
Profile Joined October 2014
Poland269 Posts
December 17 2015 21:24 GMT
#11
I always thought that 8 Lilbow v Life matches was something Blizzcon desperately needed.

Also 3rd season of GSL will not reward any points or it won't happen at all?
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 17 2015 21:25 GMT
#12
On December 18 2015 06:24 minigwar wrote:
Cross finals between GSL and SSL, what if same person wins....?


Let's hope LoTV is really volatile
AdministratorBreak the chains
Arvendilin
Profile Joined February 2013
Germany1878 Posts
December 17 2015 21:26 GMT
#13
So only 2 seasons of GSL and 2 seasons of SSL?

If they don't add anything else I'll be very dissappointed, it'll be worse than the rumors, since atleast then you were able to enjoy 6 good korean leagues!

My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 17 2015 21:26 GMT
#14
On December 18 2015 06:24 SmykuToronto wrote:
I always thought that 8 Lilbow v Life matches was something Blizzcon desperately needed.

Also 3rd season of GSL will not reward any points or it won't happen at all?

Group stages yo. Ro8 where the tournament becomes single elim will be all Koreans, probably.
Administrator~ Spirit will set you free ~
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 17 2015 21:26 GMT
#15
Thanks forgot to link the requirements blog, should point there now.

On December 18 2015 06:24 SmykuToronto wrote:
I always thought that 8 Lilbow v Life matches was something Blizzcon desperately needed.

Also 3rd season of GSL will not reward any points or it won't happen at all?


Not happening at all from my understanding, two seasons of GSL two of SSL.
@RealHeyoka | ESL / DreamHack StarCraft Lead
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-12-17 21:28:05
December 17 2015 21:27 GMT
#16
So RO16 of the next Blizzcon will be 4 groups each of 2 Koreans and 2 foreigners... That will be interesting, the biggest obstacle for Koreans in advancing is jet lag

Anyway, can someone please compare prize pools? I mean using 2 currencies seems to me suspicious, but that's me, paranoid person(they are watching!).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
December 17 2015 21:27 GMT
#17
Don't like this convoluted system... Maybe it will suit a smaller pool of players, but I don't think this is an improvement. And I hope to be wrong, but I think Global Finals are really going to suck.
Keeemy
Profile Joined November 2012
Finland7855 Posts
December 17 2015 21:27 GMT
#18
Can't help but think it would be MUCH better for Koreans if they had more GSL/SSL seasons with less points per season. Now sure they give a ton of points, but if you don't qualify you're just fucked. More seasons would mean that it wouldn't be so incredibly brutal.
Hello
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 17 2015 21:28 GMT
#19
Archon Mode at the GSL SSL cross finals O_O.
TheDougler
Profile Joined April 2010
Canada8306 Posts
Last Edited: 2015-12-17 21:34:31
December 17 2015 21:29 GMT
#20
I just think Blizzard totally missed the mark with this. I don't think anybody wanted region locked weekend tournaments. It'd make sense if the GSL was region locked for Korea, WCS was region locked for not-korea, and weekend tournaments were still things.

Don't get me wrong, I'm sure I'll still enjoy it, I just think the lack of Koreans at weekend tournaments will be quite a shame and likely get old fast. The Dreamhacks I remember most are the Dreamhack Stockholm Thorzain won, and the DreamHuK. The MLGs I remember most are MLG Orlando 2011 (HuK's victory), MLG Providence 2011 (Naniwa's silver to Leenock), and that MLG where Stephano was doing well but Sase made an INCREDIBLE run from the open bracket to 4th place.

Without opportunities such as that, it's going to be hard to get into.

Edit: I should add, those are just the events I remember MOST. I also remember the HerO vs Puma wars, IPL5, That MLG that MKP won (though I think HuK made a good run there and beat Parting just before Parting went into beast mode the rest of the year) etc. Just saying, the most memorable events are ones that have both foriegners and koreans IMO.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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