• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:46
CEST 10:46
KST 17:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1655 users

Community Feedback Update - December 11 - Page 6

Forum Index > SC2 General
187 CommentsPost a Reply
Prev 1 4 5 6 7 8 10 Next All
Sissors
Profile Joined March 2012
1395 Posts
December 12 2015 08:48 GMT
#101
On December 12 2015 12:39 Aegwynn wrote:
@Overcharge
What is the point of inscreasing time along with the energy? So the protoss players click less? MoCo just killed all kind of early aggressive moves vs protoss and it is definetly less fun not being able to harrass your opponent. The damage is just too much.

The point is so toss have less burst DPS, and have to actually consider if they really want to use overcharge. I have seen pro's overcharge pylons to kill a single zergling, and I am not even making that up. In HotS no toss would be stupid enough to do that, simply because the energy cost was much too high to do that.
JackONeill
Profile Joined September 2013
861 Posts
December 12 2015 08:54 GMT
#102
On December 12 2015 17:29 RoomOfMush wrote:
the tl;dr version of the blizzard update:
"We know about the things you dont like, but we are not going to change them."


=> that exactly.

What they basically said about the ultra is "terrans can manage to deal some damage when the zerg is transitioning ultras.". No shit sherlock, most pro zergs still die to mid game against terran. But not because they're rofltomped by a single unit, because the economy and the compositions have changed (terran got bio figured out, while zergs still learn to use ravagers). However, just watch soulkey playing, ffs. When he reaches T3 without dying, he just masses lings and ultras until the terran dies. Just lings and ultras, nothing else. Because terran has no real counter.

- thors can't really be used because you've got to go bio
- tanks are still terrible
- marauders are atrocious, they deal like 10 damage with +3 atk
- ghosts... let's talk about it. The snipe deals 170 damage with 1,43 sec chargeup, for 50 energy. That's nice. But that means you need 4 sniper shots to kill an ultra. Which means you either need 4 ghosts, which is 8 pop and 800/400. Or you need a full energy ghost, but it'll take 5,6 seconds or so. Real time seconds. That's huge.

So yay we've got a gimmicky counter that doesn't really works when there's too much ultra, while the rest of the terran army deals litterally no damage.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-12-12 09:17:24
December 12 2015 09:16 GMT
#103
On December 12 2015 03:26 WrathSCII wrote:

Maps
The Legacy of the Void maps are surprisingly turning out much better than we had hoped. While not perfect, there have not been any major game breaking issues with any of the new maps yet. In the past for example, some new maps have had simple all-in strategies that one race could do in a specific matchup and it would be nearly impossible to stop between two players of equal skill levels. We’re definitely not seeing any of that yet.


Dusk Towers PvT
"Not you."
JackONeill
Profile Joined September 2013
861 Posts
December 12 2015 09:21 GMT
#104
8,3 % is balanced mate. Why? BECAUSE THE MAP POOL IS AMAZING.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2015-12-12 09:53:49
December 12 2015 09:50 GMT
#105
I don't really like talking about balance, I am only Gold, so balance isn't important for me and my opponents' skill

On the other hand reading Blizzards explanations is painful. There is so many things that confuse me, so many changes in LotV that at this point (how the hell this game is still in BETA??) make no sense at all, imo.

I like playing LotV, mostly because it is faster (in the meaning that I can play more games in shorter time). But the way the game is shifting since WoL from strategy game towards arcade game, with hundreds of skills to master (buttons to press...) is ridiculous. It simply became too hard to play. Very soon only pro-gamers will play it. Shame.

There are no boundaries, that's the final conclusion.
Sissors
Profile Joined March 2012
1395 Posts
December 12 2015 10:46 GMT
#106
On December 12 2015 18:50 Asturas wrote:
I don't really like talking about balance, I am only Gold, so balance isn't important for me and my opponents' skill

On the other hand reading Blizzards explanations is painful. There is so many things that confuse me, so many changes in LotV that at this point (how the hell this game is still in BETA??) make no sense at all, imo.

I like playing LotV, mostly because it is faster (in the meaning that I can play more games in shorter time). But the way the game is shifting since WoL from strategy game towards arcade game, with hundreds of skills to master (buttons to press...) is ridiculous. It simply became too hard to play. Very soon only pro-gamers will play it. Shame.


I don't thing it will be a too popular opinion around here, but I agree with you. And I don't think the issue is as much that is gets too hard to play, since your opponent has the same issue. However it does make it less and less a strategy game, and more a moba in the end.

Gasi
Profile Joined January 2014
38 Posts
Last Edited: 2015-12-12 17:47:14
December 12 2015 11:32 GMT
#107
Parasitic Bomb Strength
We agree that due to the current strength of this ability, we’re not seeing a lot of air unit interactions that we could. We’ve been discussing your suggestions as well as exploring potential redesigns such as adding friendly fire so that positioning and counter play is increased more. Currently, we don’t quite have a specific alignment on our end on this front, but we wanted to let you know that this is a topic that we’re aggressively discussing right now. An issue with Parasitic Bomb is that due to the threat of the ability, we’re not seeing a lot of air unit interaction in general, we wonder if the solve is as simple as a numbers nerf to see what happens, and then maybe we can go from there.

Here is an idea - Instead of casting the bomb on enemy units, make it usable only on friendly units, when the zerg player make his units "the bomb" he needs to move them ontop of the enemy units.

Some interesting gameplay consequences that could happen:

Phoenix vs muta will be back, but this time if the zerg manages to catch/park ontop of the phoenix, they lose, if not then phoenix wins

Muta vs muta will be interesting to watch, it would be something like split squads of mutas dancing around and parasited overlords/overseers charging intop the mix

Bomb vs heavy air will be something like trying to snipe the bombs before it gets ontop of your units, (sort of like in bw vs scourges)

I think this idea have the potential to be a fair solution for all.


Or if the bomb cannot possibly be balanced or made good, simply replace the skill with new skill - spawn scourges for energy
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2015-12-12 12:05:54
December 12 2015 12:04 GMT
#108
On December 12 2015 19:46 Sissors wrote:
Show nested quote +
On December 12 2015 18:50 Asturas wrote:
I don't really like talking about balance, I am only Gold, so balance isn't important for me and my opponents' skill

On the other hand reading Blizzards explanations is painful. There is so many things that confuse me, so many changes in LotV that at this point (how the hell this game is still in BETA??) make no sense at all, imo.

I like playing LotV, mostly because it is faster (in the meaning that I can play more games in shorter time). But the way the game is shifting since WoL from strategy game towards arcade game, with hundreds of skills to master (buttons to press...) is ridiculous. It simply became too hard to play. Very soon only pro-gamers will play it. Shame.


I don't thing it will be a too popular opinion around here, but I agree with you. And I don't think the issue is as much that is gets too hard to play, since your opponent has the same issue. However it does make it less and less a strategy game, and more a moba in the end.


I agree fully, on the not pro level you lose easily because you are f.e. out of position to defend yolo drops, suddenly a lot of ultras etc. or warprism with 30adept warp in. During HOTS i convinced some of my friends to keep playing, they arent touching LOTV anymore because it doesnt feel right on their level. And that's something different than balance keep that in mind. Result is that they stopped playing except for one, who is playing zerg.
http://www.twitch.tv/pinokotsbeer
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 12 2015 12:15 GMT
#109
On December 12 2015 17:54 JackONeill wrote:
Show nested quote +
On December 12 2015 17:29 RoomOfMush wrote:
the tl;dr version of the blizzard update:
"We know about the things you dont like, but we are not going to change them."


=> that exactly.

What they basically said about the ultra is "terrans can manage to deal some damage when the zerg is transitioning ultras.". No shit sherlock, most pro zergs still die to mid game against terran. But not because they're rofltomped by a single unit, because the economy and the compositions have changed (terran got bio figured out, while zergs still learn to use ravagers). However, just watch soulkey playing, ffs. When he reaches T3 without dying, he just masses lings and ultras until the terran dies. Just lings and ultras, nothing else. Because terran has no real counter.

- thors can't really be used because you've got to go bio
- tanks are still terrible
- marauders are atrocious, they deal like 10 damage with +3 atk
- ghosts... let's talk about it. The snipe deals 170 damage with 1,43 sec chargeup, for 50 energy. That's nice. But that means you need 4 sniper shots to kill an ultra. Which means you either need 4 ghosts, which is 8 pop and 800/400. Or you need a full energy ghost, but it'll take 5,6 seconds or so. Real time seconds. That's huge.

So yay we've got a gimmicky counter that doesn't really works when there's too much ultra, while the rest of the terran army deals litterally no damage.

Ghost Snipe 3-shots Ultralisk, The 170 damage is Spell Damage and as such, not affected by the 8 armor. 170*3=510 = DAED ULTARLUSK
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 12 2015 12:17 GMT
#110
On December 12 2015 19:46 Sissors wrote:
Show nested quote +
On December 12 2015 18:50 Asturas wrote:
I don't really like talking about balance, I am only Gold, so balance isn't important for me and my opponents' skill

On the other hand reading Blizzards explanations is painful. There is so many things that confuse me, so many changes in LotV that at this point (how the hell this game is still in BETA??) make no sense at all, imo.

I like playing LotV, mostly because it is faster (in the meaning that I can play more games in shorter time). But the way the game is shifting since WoL from strategy game towards arcade game, with hundreds of skills to master (buttons to press...) is ridiculous. It simply became too hard to play. Very soon only pro-gamers will play it. Shame.


I don't thing it will be a too popular opinion around here, but I agree with you. And I don't think the issue is as much that is gets too hard to play, since your opponent has the same issue. However it does make it less and less a strategy game, and more a moba in the end.


Every single Protoss unit has some silly quirk to it, and 80% of them have activated abilities too.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Musicus
Profile Joined August 2011
Germany23577 Posts
Last Edited: 2015-12-12 12:48:13
December 12 2015 12:47 GMT
#111
On the topic of maps I'd like to quote TLO from his interview with mystarcraft.de.

http://www.mystarcraft.de/de/interviews/34341-tlo-about-lotv-hsc-and-his-plans-for-2016

Blizzard tries to make the game more varied by adding a new map pool. How do you assess this attempt?

Well, the current map pool is probalby not that good. Too many maps with four spawn locations and to wide ramps. I think this will get better since there have always been a little questionable features in new Blizzard games. But it's not as bad as I thought. Truth be told, it is currently hard to tell how a good LotV should look like. There is still a lack of experience.

What do you thing about more unconventional map designs like Ulrena?


Innovative maps are not bad in the first place but you have to be careful. Ulrena, for example, is too extreme because it has such a little rush distance which can make games too one-dimensional. LotV does actually not need these crazy maps to produce interesting games because there are so many possibilities to do cool stuff.If maps get too special it rather limits the player's possibilites than making new styles possible.


The whole interview is a nice read, but this part fits the discussion so well.
Maru and Serral are probably top 5.
m4ini
Profile Joined February 2014
4215 Posts
December 12 2015 12:58 GMT
#112
On December 12 2015 21:15 SC2Toastie wrote:
Show nested quote +
On December 12 2015 17:54 JackONeill wrote:
On December 12 2015 17:29 RoomOfMush wrote:
the tl;dr version of the blizzard update:
"We know about the things you dont like, but we are not going to change them."


=> that exactly.

What they basically said about the ultra is "terrans can manage to deal some damage when the zerg is transitioning ultras.". No shit sherlock, most pro zergs still die to mid game against terran. But not because they're rofltomped by a single unit, because the economy and the compositions have changed (terran got bio figured out, while zergs still learn to use ravagers). However, just watch soulkey playing, ffs. When he reaches T3 without dying, he just masses lings and ultras until the terran dies. Just lings and ultras, nothing else. Because terran has no real counter.

- thors can't really be used because you've got to go bio
- tanks are still terrible
- marauders are atrocious, they deal like 10 damage with +3 atk
- ghosts... let's talk about it. The snipe deals 170 damage with 1,43 sec chargeup, for 50 energy. That's nice. But that means you need 4 sniper shots to kill an ultra. Which means you either need 4 ghosts, which is 8 pop and 800/400. Or you need a full energy ghost, but it'll take 5,6 seconds or so. Real time seconds. That's huge.

So yay we've got a gimmicky counter that doesn't really works when there's too much ultra, while the rest of the terran army deals litterally no damage.

Ghost Snipe 3-shots Ultralisk, The 170 damage is Spell Damage and as such, not affected by the 8 armor. 170*3=510 = DAED ULTARLUSK


That doesn't really counter his arguments though.

Polt was playing around with ghosts against ultras, he couldn't make it work properly either. The shot delay kills that option, since you can't have your units stick around forever when banelings roll in. And you certainly can't afford to lose those ghosts, because you need the energy that they accumulated.

The ultralisk is just retarded strong at the moment (clearly, they even admit that the ultra was balanced, so they buffed it and nerfed its counter), and no fun to watch, because contrary to what DK wanted (diversify terran), terrans still make only MMM but play more aggressive to kill the zerg before he reaches ultras. The argumentation of "we want them to play different things than MMM, so make sure it can't deal with T3" is idiotic. The correct way would've been to make sure that there's something viable in the terrans arsenal against T3, instead of forcing them to simply kill the zerg before you reach that point.
On track to MA1950A.
Charoisaur
Profile Joined August 2014
Germany16063 Posts
December 12 2015 13:07 GMT
#113
On December 12 2015 21:15 SC2Toastie wrote:
Show nested quote +
On December 12 2015 17:54 JackONeill wrote:
On December 12 2015 17:29 RoomOfMush wrote:
the tl;dr version of the blizzard update:
"We know about the things you dont like, but we are not going to change them."


=> that exactly.

What they basically said about the ultra is "terrans can manage to deal some damage when the zerg is transitioning ultras.". No shit sherlock, most pro zergs still die to mid game against terran. But not because they're rofltomped by a single unit, because the economy and the compositions have changed (terran got bio figured out, while zergs still learn to use ravagers). However, just watch soulkey playing, ffs. When he reaches T3 without dying, he just masses lings and ultras until the terran dies. Just lings and ultras, nothing else. Because terran has no real counter.

- thors can't really be used because you've got to go bio
- tanks are still terrible
- marauders are atrocious, they deal like 10 damage with +3 atk
- ghosts... let's talk about it. The snipe deals 170 damage with 1,43 sec chargeup, for 50 energy. That's nice. But that means you need 4 sniper shots to kill an ultra. Which means you either need 4 ghosts, which is 8 pop and 800/400. Or you need a full energy ghost, but it'll take 5,6 seconds or so. Real time seconds. That's huge.

So yay we've got a gimmicky counter that doesn't really works when there's too much ultra, while the rest of the terran army deals litterally no damage.

Ghost Snipe 3-shots Ultralisk, The 170 damage is Spell Damage and as such, not affected by the 8 armor. 170*3=510 = DAED ULTARLUSK

and when there are 10 ultras supported by mass lings? your bio is dead before you have even sniped half of the ultras.
Many of the coolest moments in sc2 happen due to worker harassment
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 12 2015 16:19 GMT
#114
Anyone who just watched True vs Reality on BaseTradeTV knows David Kim has no idea what he's talking about.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
December 12 2015 18:05 GMT
#115
is this a joke?? Terran is more than enough challenging.. and now you make ultra super imba so we are forced to do somthing else?

explain me. What can we do under theese days? air is dead because viper. mech isnt viable because its to immobile Ghost, gets shut down whit fungal (i had 40 ghost one game, splittet, stil wasnt enough) Ravager counters liberators and tanks. so yeah.. WHAT the hell shal we do other than mmm?
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
wjat
Profile Joined August 2015
385 Posts
December 12 2015 18:12 GMT
#116
Well I would like to thanks Blizzard. I am having a ton of fun playing Legacy right now and I even enjoy watching the tournaments that are going on. Even the one with Foreigners. Basetrade, Nationwars, WW3... soon GSL and proleague...

I don't like the maps Lerilak Crest and Central Protocol but I guess that's why I have a "vetomap" options. And I have the feeling they won't stay in the ladder pool for next season.

I agree with the fact that Ultras are too strong vs bio. In some situations it looks really sad for the terran. I also think Parasic Bomb is killing Air. I hope they will tune it down. Overall zerg became more funny to play with.

Disruptor are fun but I am scared it might become boring at one point in PvP. The pylon overcharge might be too strong. I still think that the warp prism is overpowered: the micro you can do with it and some adepts is too strong.

I am still not sure if tanks need buff damage or not. The bomb of the reaper need to be tuned down. They are killing TvT and TvZ. I think the liberators are in a good place now. It's really a huge investment and you really have to strategically decide what you want to do with them.

Well thanks again Blizzard. I am happy.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-12-12 18:43:24
December 12 2015 18:42 GMT
#117
On December 13 2015 03:12 wjat wrote:
Well I would like to thanks Blizzard. I am having a ton of fun playing Legacy right now and I even enjoy watching the tournaments that are going on. Even the one with Foreigners. Basetrade, Nationwars, WW3... soon GSL and proleague...

I don't like the maps Lerilak Crest and Central Protocol but I guess that's why I have a "vetomap" options. And I have the feeling they won't stay in the ladder pool for next season.

I agree with the fact that Ultras are too strong vs bio. In some situations it looks really sad for the terran. I also think Parasic Bomb is killing Air. I hope they will tune it down. Overall zerg became more funny to play with.

Disruptor are fun but I am scared it might become boring at one point in PvP. The pylon overcharge might be too strong. I still think that the warp prism is overpowered: the micro you can do with it and some adepts is too strong.

I am still not sure if tanks need buff damage or not. The bomb of the reaper need to be tuned down. They are killing TvT and TvZ. I think the liberators are in a good place now. It's really a huge investment and you really have to strategically decide what you want to do with them.

Well thanks again Blizzard. I am happy.


read the map section again, you will see all these maps again with no replacements next season
"Not you."
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 12 2015 19:03 GMT
#118
On December 13 2015 03:05 MiCroLiFe wrote:
is this a joke?? Terran is more than enough challenging.. and now you make ultra super imba so we are forced to do somthing else?

explain me. What can we do under theese days? air is dead because viper. mech isnt viable because its to immobile Ghost, gets shut down whit fungal (i had 40 ghost one game, splittet, stil wasnt enough) Ravager counters liberators and tanks. so yeah.. WHAT the hell shal we do other than mmm?

How did you lost 40 ghost???
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 12 2015 20:07 GMT
#119
Parasitic Bomb needs immediate nerfs, and Photon Overcharge does not need "compensation". It's spammable and needs a straight nerf.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
December 12 2015 20:54 GMT
#120
On December 13 2015 04:03 RaFox17 wrote:
Show nested quote +
On December 13 2015 03:05 MiCroLiFe wrote:
is this a joke?? Terran is more than enough challenging.. and now you make ultra super imba so we are forced to do somthing else?

explain me. What can we do under theese days? air is dead because viper. mech isnt viable because its to immobile Ghost, gets shut down whit fungal (i had 40 ghost one game, splittet, stil wasnt enough) Ravager counters liberators and tanks. so yeah.. WHAT the hell shal we do other than mmm?

How did you lost 40 ghost???

Probalby enough got fungaled quickly so they couldn't get their snipes off (if you don't get the first snipes off you won't get any off because the zerg will be on top of you) and then you have to run the bio bakc or lose that, so the ghosts die, anbd the ones that did manage to snipe get caught out in front of the army.
Taeja the one true Byunjwa~
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 795
Hyuk 513
Killer 394
firebathero 250
BeSt 140
Pusan 97
EffOrt 87
Dewaltoss 84
Sexy 51
ToSsGirL 42
[ Show more ]
Backho 41
910 39
Mong 38
Sacsri 25
sorry 25
yabsab 18
soO 15
Bale 14
JulyZerg 12
Movie 10
ZergMaN 5
Last 0
Dota 2
XcaliburYe7
League of Legends
JimRising 517
Counter-Strike
olofmeister1938
Stewie2K692
shoxiejesuss157
Super Smash Bros
Mew2King96
Other Games
ceh9567
Sick303
monkeys_forever217
Happy79
Organizations
Counter-Strike
PGL37629
StarCraft: Brood War
UltimateBattle 45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH295
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos844
• Lourlo767
• Stunt376
Upcoming Events
RSL Revival
1h 14m
Classic vs Solar
herO vs SHIN
OSC
4h 14m
Big Brain Bouts
7h 14m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
18h 14m
RSL Revival
1d 1h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 7h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 10h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 23h
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.