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Fezvez's' Co-op guide and hero review - Page 51

Forum Index > SC2 General
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Rizare
Profile Joined April 2010
Canada592 Posts
April 07 2017 02:19 GMT
#1001


I don't know what's going on but the starcraft twitter keep posting coop stats. In this case, it's the win rate on Dead of Night on brutal difficulty so far. I wonder if it means there'll soon be new coop content or they just want to share stats.
Malhavoc
Profile Joined October 2010
Italy308 Posts
April 07 2017 07:28 GMT
#1002
I'm puzzled by the Nova stats in this mutation.. I've played with one, who seemed to be a good player, and Nova showed all her limitations in this fight. The three most powerful ones are BY FAR Swann, Stukov and Karax. They may also cover both the defensive and aggressive role much better than any other commander. Being able to cover both is highly important, or you risk losing "immediately" if you are paired with another commander who can't cover the role you can't cover already.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
April 07 2017 13:35 GMT
#1003
I don't think it's mutation stats
Think fast. Click faster.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 07 2017 21:06 GMT
#1004
Yeah, Stukov is really good on Dead of Night, and that should be stats without the only mutation so far, which is still ongoing.
Earth, Water, Air and Protoss!
Rizare
Profile Joined April 2010
Canada592 Posts
April 19 2017 23:34 GMT
#1005
It has been a while but now we have an announcement of an announcement of a new commander on monday. http://us.battle.net/sc2/en/blog/20719766/new-co-op-commander-event-4-19-2017

They sure took a long time considering that at blizzcon, they mentionned that there would be more content.

In the meantime, does anyone have a build order for mech Raynor where you use vulture mines? I'm not familiar with it despite being what's OP about him and I would like to know how to get a good start so it's another playstyle I can fall on if needed for mutations.
imJealous
Profile Joined July 2010
United States1382 Posts
April 20 2017 16:15 GMT
#1006
Exciting! I think the cadence of new map, new commander every few months with the weekly mutators is perfect honestly. This is just enough to keep Co-op something I want to check in on every week, with a burst of new interesting content every few months to keep it from getting stale. Its a little bit lame that they keep asking us to pay for the new commanders but something has to provide financial incentive for the company to keep producing content.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 20 2017 16:39 GMT
#1007
Sweet, a new commander! Who will it be? Hoping for Tychus Findlay, my favorite character, who got so rudely dismissed from the WoL-campaign.
Earth, Water, Air and Protoss!
CooDu
Profile Blog Joined September 2010
Australia899 Posts
April 22 2017 12:51 GMT
#1008
Is it more likely to be a Protoss commander? We shall see soon!
Just a simple guy, going wherever this journey takes me.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-04-22 18:14:23
April 22 2017 18:12 GMT
#1009
On April 22 2017 21:51 CooDu wrote:
Is it more likely to be a Protoss commander? We shall see soon!

They just uploaded a photo

[image loading]

https://www.facebook.com/StarCraft/photos/a.305747407456.191804.178337772456/10155102133602457/?type=3&theater

Definitely strongly hinted to be Fenix/Talandar. The pic is based on the cinematic where Fenix gets gravely injured in an attack.
ㅇㅅㅌㅅ
krlwlzn
Profile Joined July 2016
118 Posts
April 22 2017 20:09 GMT
#1010
On April 20 2017 08:34 Rizare wrote:
It has been a while but now we have an announcement of an announcement of a new commander on monday. http://us.battle.net/sc2/en/blog/20719766/new-co-op-commander-event-4-19-2017

They sure took a long time considering that at blizzcon, they mentionned that there would be more content.

In the meantime, does anyone have a build order for mech Raynor where you use vulture mines? I'm not familiar with it despite being what's OP about him and I would like to know how to get a good start so it's another playstyle I can fall on if needed for mutations.


It's a bit map dependent and different depending on what ally you have, but in general I will go gasless and make 4 marines to kill expansion rocks. If need be I will make a defensive bunker to defend the first enemy push. I build 2 command centers before taking double gas. After that I aim for 3 factories (get tech lab upgrades asap) and 8 orbital commands. If I'm up against air I will get all 4 gas and get double armory and 3 starports.

And as you are pro I don't need to tell you that mines aren't really efficient on aggressive maps and they don't do the trick vs air.
Rizare
Profile Joined April 2010
Canada592 Posts
April 24 2017 22:16 GMT
#1011
@krlwlzn
Yeah, the weakness that I've seen is that he doesn't push well. For the factories and starports, do you go 2 tech labs and 1 reactor or 1 tech lab and 2 reactors.

So for the co-op reveal stream, it is Fenix and I tried to compile all information in 1 post if you missed the stream. http://www.teamliquid.net/forum/single-player/521676-fenix-to-be-the-new-co-op-commander#5
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 25 2017 01:30 GMT
#1012
Could someone good at brutal level stukov tell me how they open in the first few minutes of the game? I'm not really sure how to prioritize.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Tohron
Profile Joined April 2010
United States135 Posts
April 25 2017 04:22 GMT
#1013
On April 25 2017 10:30 Tachion wrote:
Could someone good at brutal level stukov tell me how they open in the first few minutes of the game? I'm not really sure how to prioritize.


Personally I go up to 15 SCVs, then start a barracks, get an overlord, then maybe fit in 2 more SCVs before getting the first civilian compound upgrade. After that I look to take my gases, get an ebay, and uproot the barracks to move it to my expo (where I already set the psi emitter). Once creep gets near the expo, I spawn around 3-4 infested terrans to help the first civilian wave clear it, then expand. After that, its a matter of getting the second compound upgrade, getting a second ebay to start infantry upgrades, getting a factory followed by armory for further colonist compound upgrades and the infest structure upgrade, and some infested bunkers for defense. Eventuallly, you'll want a starport for Overseers.

Overall, don't sweat it too much. With free units and powerful calldowns, Stukov is pretty flexible and can handle less-than-optimal play.
imJealous
Profile Joined July 2010
United States1382 Posts
April 25 2017 14:55 GMT
#1014
On April 25 2017 10:30 Tachion wrote:
Could someone good at brutal level stukov tell me how they open in the first few minutes of the game? I'm not really sure how to prioritize.

I start with double gas first, followed by a second CC on maps with an easy expansion. Start barracks while second CC is building. Use the second CC for faster worker production and extra supply. I like getting early gas cause Stukov has so many upgrades to get (civ center, bunker upgrades, bio attack and armor, barrack tech lab upgrades) in addition to teching.

With this opening, my barrack still finishes in time to send a couple marines with the infested civilians to break down the rocks at my expansion or defend the first attack wave.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Rizare
Profile Joined April 2010
Canada592 Posts
April 25 2017 17:34 GMT
#1015
Blog preview post is up for Fenix. http://us.battle.net/sc2/en/blog/20720318/
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 25 2017 18:39 GMT
#1016
Fenix seems crazy interesting to play. The only real design issue I have is that the 6 core units (those with heroes) seem to have a very strong advantage (you want up to 10 of each) which caps your supply extremely fast, and make Fenix's other units like the Disruptor less appealing
Rizare
Profile Joined April 2010
Canada592 Posts
April 26 2017 15:54 GMT
#1017
One thing I'm kinda concerned from watching some pro games is that adepts have replaced zealots and the disruptors overlap with collosi which is splash damage. For those who play ladder, when do you choose to build zealots over adepts and why would you ever use collosi over disruptors? In the context of co-op, one thing that came in mind for disruptors is that they're better for short fights with burst damage where they can rest before purification nova is up while collosi would be better for long-drawn-out fights like Miner Evacuation or Dead of Night.
Rizare
Profile Joined April 2010
Canada592 Posts
April 28 2017 00:31 GMT
#1018
http://us.battle.net/sc2/en/blog/20721905/patch-3130-preview-scythe-of-amon-4-27-2017

We knew there was going to be another map called Scythe of Amon from the Q&A of the Fenix reveal stream but I didn't expect it to be coming with incoming patch.

It sounds like the second-last lotv mission with kill shards except you're on a timer
krlwlzn
Profile Joined July 2016
118 Posts
April 28 2017 12:33 GMT
#1019
On April 25 2017 07:16 Rizare wrote:
@krlwlzn
Yeah, the weakness that I've seen is that he doesn't push well. For the factories and starports, do you go 2 tech labs and 1 reactor or 1 tech lab and 2 reactors.

So for the co-op reveal stream, it is Fenix and I tried to compile all information in 1 post if you missed the stream. http://www.teamliquid.net/forum/single-player/521676-fenix-to-be-the-new-co-op-commander#5


1 tech lab. Vultures and vikings only have 2 tech lab upgrades and none of them are super imortant to get super early.
Nocci
Profile Joined August 2010
Germany108 Posts
May 01 2017 19:25 GMT
#1020
In anticipation of Fenix I was playing some Co-op again and I was wondering:

Do any of you have some things you challenge yourself with or ideas for fun things to try? Maybe odd unit compositions?

I hit 90 quite some time ago, mutations aren't always fun but regular brutal is so easy that one commander can easily carry and if your partner is even a little competent it might be somewhat boring.

For example I like Oblivion Express and Void Launch because there's additional bases to take and I can try to take those and make more Void Rays faster (Vorazun) or try to actually hit 200 supply with Karax. Sometimes I goof around with bad units and go pure Cyclones with Swan for example...

Any other ideas?
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