I don't know what's going on but the starcraft twitter keep posting coop stats. In this case, it's the win rate on Dead of Night on brutal difficulty so far. I wonder if it means there'll soon be new coop content or they just want to share stats.
Fezvez's' Co-op guide and hero review - Page 51
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Rizare
Canada592 Posts
I don't know what's going on but the starcraft twitter keep posting coop stats. In this case, it's the win rate on Dead of Night on brutal difficulty so far. I wonder if it means there'll soon be new coop content or they just want to share stats. | ||
Malhavoc
Italy308 Posts
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LordOfDabu
United States391 Posts
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BaneRiders
Sweden3630 Posts
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Rizare
Canada592 Posts
They sure took a long time considering that at blizzcon, they mentionned that there would be more content. In the meantime, does anyone have a build order for mech Raynor where you use vulture mines? I'm not familiar with it despite being what's OP about him and I would like to know how to get a good start so it's another playstyle I can fall on if needed for mutations. | ||
imJealous
United States1382 Posts
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BaneRiders
Sweden3630 Posts
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CooDu
Australia899 Posts
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eviltomahawk
United States11133 Posts
On April 22 2017 21:51 CooDu wrote: Is it more likely to be a Protoss commander? We shall see soon! They just uploaded a photo ![]() https://www.facebook.com/StarCraft/photos/a.305747407456.191804.178337772456/10155102133602457/?type=3&theater Definitely strongly hinted to be Fenix/Talandar. The pic is based on the cinematic where Fenix gets gravely injured in an attack. | ||
krlwlzn
118 Posts
On April 20 2017 08:34 Rizare wrote: It has been a while but now we have an announcement of an announcement of a new commander on monday. http://us.battle.net/sc2/en/blog/20719766/new-co-op-commander-event-4-19-2017 They sure took a long time considering that at blizzcon, they mentionned that there would be more content. In the meantime, does anyone have a build order for mech Raynor where you use vulture mines? I'm not familiar with it despite being what's OP about him and I would like to know how to get a good start so it's another playstyle I can fall on if needed for mutations. It's a bit map dependent and different depending on what ally you have, but in general I will go gasless and make 4 marines to kill expansion rocks. If need be I will make a defensive bunker to defend the first enemy push. I build 2 command centers before taking double gas. After that I aim for 3 factories (get tech lab upgrades asap) and 8 orbital commands. If I'm up against air I will get all 4 gas and get double armory and 3 starports. And as you are pro I don't need to tell you that mines aren't really efficient on aggressive maps and they don't do the trick vs air. | ||
Rizare
Canada592 Posts
Yeah, the weakness that I've seen is that he doesn't push well. For the factories and starports, do you go 2 tech labs and 1 reactor or 1 tech lab and 2 reactors. So for the co-op reveal stream, it is Fenix and I tried to compile all information in 1 post if you missed the stream. http://www.teamliquid.net/forum/single-player/521676-fenix-to-be-the-new-co-op-commander#5 | ||
Tachion
Canada8573 Posts
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Tohron
United States135 Posts
On April 25 2017 10:30 Tachion wrote: Could someone good at brutal level stukov tell me how they open in the first few minutes of the game? I'm not really sure how to prioritize. Personally I go up to 15 SCVs, then start a barracks, get an overlord, then maybe fit in 2 more SCVs before getting the first civilian compound upgrade. After that I look to take my gases, get an ebay, and uproot the barracks to move it to my expo (where I already set the psi emitter). Once creep gets near the expo, I spawn around 3-4 infested terrans to help the first civilian wave clear it, then expand. After that, its a matter of getting the second compound upgrade, getting a second ebay to start infantry upgrades, getting a factory followed by armory for further colonist compound upgrades and the infest structure upgrade, and some infested bunkers for defense. Eventuallly, you'll want a starport for Overseers. Overall, don't sweat it too much. With free units and powerful calldowns, Stukov is pretty flexible and can handle less-than-optimal play. | ||
imJealous
United States1382 Posts
On April 25 2017 10:30 Tachion wrote: Could someone good at brutal level stukov tell me how they open in the first few minutes of the game? I'm not really sure how to prioritize. I start with double gas first, followed by a second CC on maps with an easy expansion. Start barracks while second CC is building. Use the second CC for faster worker production and extra supply. I like getting early gas cause Stukov has so many upgrades to get (civ center, bunker upgrades, bio attack and armor, barrack tech lab upgrades) in addition to teching. With this opening, my barrack still finishes in time to send a couple marines with the infested civilians to break down the rocks at my expansion or defend the first attack wave. | ||
Rizare
Canada592 Posts
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fezvez
France3021 Posts
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Rizare
Canada592 Posts
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Rizare
Canada592 Posts
We knew there was going to be another map called Scythe of Amon from the Q&A of the Fenix reveal stream but I didn't expect it to be coming with incoming patch. It sounds like the second-last lotv mission with kill shards except you're on a timer | ||
krlwlzn
118 Posts
On April 25 2017 07:16 Rizare wrote: @krlwlzn Yeah, the weakness that I've seen is that he doesn't push well. For the factories and starports, do you go 2 tech labs and 1 reactor or 1 tech lab and 2 reactors. So for the co-op reveal stream, it is Fenix and I tried to compile all information in 1 post if you missed the stream. http://www.teamliquid.net/forum/single-player/521676-fenix-to-be-the-new-co-op-commander#5 1 tech lab. Vultures and vikings only have 2 tech lab upgrades and none of them are super imortant to get super early. | ||
Nocci
Germany108 Posts
Do any of you have some things you challenge yourself with or ideas for fun things to try? Maybe odd unit compositions? I hit 90 quite some time ago, mutations aren't always fun but regular brutal is so easy that one commander can easily carry and if your partner is even a little competent it might be somewhat boring. For example I like Oblivion Express and Void Launch because there's additional bases to take and I can try to take those and make more Void Rays faster (Vorazun) or try to actually hit 200 supply with Karax. Sometimes I goof around with bad units and go pure Cyclones with Swan for example... Any other ideas? | ||
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