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Fezvez's' Co-op guide and hero review - Page 52

Forum Index > SC2 General
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BigRedDog
Profile Joined May 2012
461 Posts
May 01 2017 19:58 GMT
#1021
I think they should make a difficulty higher than brutal for regular co-ops. Maybe called it Insane or Impossible.

They can double or even triple the amount of units from Brutal difficulty to make it more challenging.

I haven't reach 90 yet. Still at 78. But Brutal for some commanders are very easy to play.
Big Red Dog!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 01 2017 20:36 GMT
#1022
They already mentioned that they don't want more difficulties to further separate the queues. The plan was to eventually (soon™) buff Hard to be a bit harder and then make Brutal much harder. This keeps it at the 4 difficulties, makes Brutal a challenge, and also bumps Hard to be a bit tougher/funner for those that don't want to leap into the madness of new-Brutal, but current-Hard is too much of a snoozefest. I look forward to see what they do (in 2028).
Rizare
Profile Joined April 2010
Canada593 Posts
Last Edited: 2017-05-02 00:41:07
May 01 2017 22:52 GMT
#1023
On May 02 2017 05:36 DrSeRRoD wrote:
They already mentioned that they don't want more difficulties to further separate the queues. The plan was to eventually (soon™) buff Hard to be a bit harder and then make Brutal much harder. This keeps it at the 4 difficulties, makes Brutal a challenge, and also bumps Hard to be a bit tougher/funner for those that don't want to leap into the madness of new-Brutal, but current-Hard is too much of a snoozefest. I look forward to see what they do (in 2028).

And here's the source of that statement https://us.battle.net/forums/en/sc2/topic/20749275144

http://us.battle.net/sc2/en/blog/20721907/starcraft-ii-legacy-of-the-void-3130-patch-notes-5-1-2017

Meanwhile, the patch notes are posted really early.

Notable mentions
-Fenix released, duh
-New Scythe of Amon map
-The rewind function works with co-op
-Replays for co-op now!
-You can now choose what color you spawn as. The default colors in co-op were blue or orange vs red
-All queens anti-air attack range is now 8 from 7 like in multiplayer with intention of helping vs liberators

Abathur changes
-Wait and see if more adjustments are needed
-Ravager cooldown reduced to 10 seconds from 15. I believe they're referring to the corrosive bile ability
-Viper parasitic bomb can now target heroic units (so you can now target hybrid nemesis(air hybrid), lokis(super battlecruisers), motherships, leviathans and shuttles). I can't think of more air heroic units.
-Vile roach attack range is now 4 instead of 5.
-Brutalisk range upgrade now works with his ground attack. It used to only affect his anti-air attack.
-Brutalisk air attack up is now +5 per lvl instead of +4.
-The level 3 that makes toxic nests untargettable and make hit enemy give double biomass now slow enemy attack and movement speed by 75% (20% if heroic unit)
-The toxic nest charges mastery (shared with decrease upgrade and building time) now decreases cooldown for next charge (1% per point)

Alarak
-Mastery reordering. From the developer comment, it sounds like the chrono boost mastery from set 1 is switched with the army attack speed of set 3 because they didn't want to intentionally nerf robo Alarak. So now set 1 is back to Alarak attack damage or army attack speed while set 3 is structure overcharge or chrono boost.

Stukov
-Apocalisk gets movement bonus speed from creep

Zagara
-Her spawn time is now 4 minutes like other heroes

Bug fixes
-Players can now target Abathur's toxic nest if it's rebuilt
-Artanis 2nd reaver upgrade where it increases the scarab splash radius is researchable again
-"Fixed an issue where the mission could finish before the second bonus objective spawned on Brutal difficulty." I guess it means that now you don't need to wait for 2nd bonus to spawn if you get to final objectives very early?
-Black death mutator is no longer applied to larvas or Stukov cocoons
-Bug fix for fatal attraction. I don't remember that mutator at all. Anyone knows what that's referring to?

They still haven't done anything about the Chain of Ascension 2nd attack wave is all I got to say. Either fixed and didn't say it or still not fixed.
Tohron
Profile Joined April 2010
United States135 Posts
May 02 2017 04:11 GMT
#1024
On May 02 2017 07:52 Rizare wrote:
They still haven't done anything about the Chain of Ascension 2nd attack wave is all I got to say. Either fixed and didn't say it or still not fixed.


Well, with the addition of Co-op Replays, people will at least be able to objectively compare it to the attack waves on other missions.
Yuudachi
Profile Joined March 2017
Hong Kong4 Posts
May 02 2017 06:49 GMT
#1025
Great, now that Abathur is buffed, I can build more roaches and ravagers to fight through the early game. The roach buff is definitely on point, with their size I can definitely squeeze them through and dish out more damage in fights. The vipers are so bad before that they could not deal with hero units at all, now it might be worthwhile to get them just for bombing the nemesis.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2017-05-02 19:10:19
May 02 2017 19:03 GMT
#1026
Uh vipers weren't bad before... they are even better now. Need to learn about blinding cloud and abduct brah.

3.13 is out!

New map! New commander! Coop replays! Abathur buffs!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 02 2017 19:20 GMT
#1027
On May 03 2017 04:03 imJealous wrote:
Uh vipers weren't bad before... they are even better now. Need to learn about blinding cloud and abduct brah.

3.13 is out!

New map! New commander! Coop replays! Abathur buffs!



...I looked and I don't see it. Why do we in EU always get the good stuff so much later than everyone else??
Earth, Water, Air and Protoss!
Yuudachi
Profile Joined March 2017
Hong Kong4 Posts
Last Edited: 2017-05-03 02:12:52
May 03 2017 02:02 GMT
#1028
More like Abathur nerfs

You have so many ways to buff Abathur, and you come up with a roach nerf, a random Ravager cooldown reduce, a random Viper bomb and a useless mastery tweek.
Rizare
Profile Joined April 2010
Canada593 Posts
May 03 2017 06:05 GMT
#1029
I fully leveled Fenix up to 15 though my macro is still really bad with him. It will take time for me to get used to.

So for his masteries, assuming you put 30 points on one perk, you can either choose between +30% Fenix attack speed or +15% offline suit energy regeneration, +30% champion AI attack speed or +30% champion AI shield and HP and then either +30% chrono boost efficiency or -30% research cost (so all upgrades but also applies to champion AI).

His zealots aka legionnaires are much beefier than the regular zealot with 100 shield/200 HP, cost 160 minerals and 3 supplies. I won't say more because I'm tired and I will let someone better than me push Fenix to the limits and see how strong or weak he is. I think I still have a long way to go.
The Bottle
Profile Joined July 2010
242 Posts
May 03 2017 13:05 GMT
#1030
I have only gotten him to level 7 so far. The dragoon's overcharge is really a great ultimate to save for a rainy day. On maps like Chains of Ascension, where a huge wave of banshees and liberators hit you much faster than you expect, you can blow them up almost instantly with it.

It's really useful to get your hero zealot as soon as possible. If you go 14 pylon, 15 gas, 16 gateway, you can start training the zealot and researching the hero form as soon as your first gateway is done. That way he can defend a wave on maps where they arrive before Fenix, or break the rocks quickly on maps where they arrive after Fenix.

Having to re-assign him to your hotkey every time you switch suits is really annoying. Especially since I switch them really frequently. I hope they fix that soon.
Rizare
Profile Joined April 2010
Canada593 Posts
May 03 2017 16:12 GMT
#1031
All right, I rested.

So for Fenix legionnaires, I forgot to add that they do 24 dmg also. Despite that, I think Fenix regular units are rather squishy in general. That may have to do with the fact that his regular units only get at most 1 up and they're just there to receive the hero AI. His disruptors are pretty strong though to burst ground armies. They're pretty expensive at 80 min/280 gas I think? I think that I'm still not using his lvl 10 where it removes building tech prerequisite and gas cost to its full advantage but I've seen myself go up to 4 stargates easily and still have gas for carriers and Clolarion.

As for Fenix himself, you definitely need to switch suit often for energy regen. Getting lvl 3 for the arbiter suit helps because if you know there's downtime, then you can switch in a suit that hasn't been used much to let other 2 rest. His dragoon suit is really good whenever you use arsenal overcharge though you have to be quick cause it doesn't last long and enemy can kill your suit if it's alone vs them. I agree with you, Bottle, that switching suit is annoying since it always takes him out of your control group.

And for the new map, I definitely feel the pressure to constantly go out and kill slivers. The attack waves are pretty strong since they're always accompanied by hybrids beside the 1st wave. The 4th and final slivers are pretty tough because void rifts mean you fight both BCs, carriers, brood lords, collosi and thors at once which are a pain in the ass in addition to the death grip shard that instant kill part of your army if you let it stun for too long and its much stronger trasher attack. Bonus seems to start rather early and forces you to play even quicker. For anyone curious, the first sliver starts at 4k shield and 1.5k HP. For each sliver killed, add an extra 2k shield to all other slivers which results in final sliver being 12k shield and 1.5k HP.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 03 2017 16:12 GMT
#1032
On May 03 2017 22:05 The Bottle wrote:
Having to re-assign him to your hotkey every time you switch suits is really annoying. Especially since I switch them really frequently. I hope they fix that soon.


Yup, that's my biggest issue with him. If you rally anything to him, the swap breaks that also.
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2017-05-03 20:10:24
May 03 2017 18:46 GMT
#1033
Tried out the new masteries for abathur.
I dont think 6 seconds cd reduction you get is that noteworthy but is pretty nice being able to plop a bunch of nest in a strategic locations rather than just spam them whenever they come off cd^^ Never tried it before. I guess I will have 7-8 points in that one and rest on evolution speed.
I would rather eat than see my children starve.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 03 2017 19:20 GMT
#1034
On May 04 2017 01:12 DrSeRRoD wrote:
Show nested quote +
On May 03 2017 22:05 The Bottle wrote:
Having to re-assign him to your hotkey every time you switch suits is really annoying. Especially since I switch them really frequently. I hope they fix that soon.


Yup, that's my biggest issue with him. If you rally anything to him, the swap breaks that also.


Ah, that is why...
Earth, Water, Air and Protoss!
Rizare
Profile Joined April 2010
Canada593 Posts
May 04 2017 01:34 GMT
#1035
Played the new map again. I think what made it feel frantic at first was lack of experience on map, low level Fenix as I was learning him and how suicidal the bonus is, especially the first one that starts at around 7 minutes.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2017-05-04 06:42:02
May 04 2017 05:47 GMT
#1036
Here is what Fenix's mastery points look like.

http://puu.sh/vF3Eh/7af85578a3.jpg

I'm currently leaning towards offline suit energy regeneration, champion AI attack speed, and reduced research cost. The last one feels particularly nice due to all the upgrades/abilities/champions you'll want to research.

It's difficult right now for me to rate Fenix. He is a neat commander with a unique approach, and his reduced unit/building/research costs allow him to create his deathball a bit earlier than some other commanders. He's also got a decent ability to move his deathball around with the arbiter suit. I'm not sure though what situation or mutation I would use him in where he would really shine.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2017-05-04 23:11:02
May 04 2017 23:09 GMT
#1037
On May 04 2017 14:47 Tachion wrote:
Here is what Fenix's mastery points look like.

http://puu.sh/vF3Eh/7af85578a3.jpg

I'm currently leaning towards offline suit energy regeneration, champion AI attack speed, and reduced research cost. The last one feels particularly nice due to all the upgrades/abilities/champions you'll want to research.

It's difficult right now for me to rate Fenix. He is a neat commander with a unique approach, and his reduced unit/building/research costs allow him to create his deathball a bit earlier than some other commanders. He's also got a decent ability to move his deathball around with the arbiter suit. I'm not sure though what situation or mutation I would use him in where he would really shine.

I think there will be mutators where we will end up favoring him because of his mobility hi-jinks. There are now about 4 commanders that can mass relocate armies around the map... Fenix, Nova, Swann (hercs), and Alarak (mothership). I even played a game with a Raynor going mass BCs so we could both just teleport anywhere any time. I hope now that these kinds of gimmicks are more common that we will see people experiment with them more and come up with cool new exploits to circumvent mutators in unexpected ways.

Another thing I expect Fenix to get picked for is his ability to deal with a mass swarm of units very early with dragoon overcharge. Specifically this week's chain of ascension mutator, where wave 2 is bugged, he has the perfect cooldown to deal with that.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Tohron
Profile Joined April 2010
United States135 Posts
Last Edited: 2017-05-05 01:02:53
May 05 2017 01:02 GMT
#1038
On May 05 2017 08:09 imJealous wrote:
I think there will be mutators where we will end up favoring him because of his mobility hi-jinks. There are now about 4 commanders that can mass relocate armies around the map... Fenix, Nova, Swann (hercs), and Alarak (mothership).


Vorazun can do it with Shadow Pylon recall and Kerrigan can use the Omega Worm. That leaves Artanis, Zagara, Karax, and Abathur as the only commanders who can't get a rapidly re-deployable army (Stukov has deep-tunnel Tanks), so there are more commanders with army relocation options than without - it's more a matter of how often you can use them and how much of your army you can relocate.
imJealous
Profile Joined July 2010
United States1382 Posts
May 05 2017 07:31 GMT
#1039
True, and Abathur does have basic nydus worms as well. I don't know that I'd count Stukov just cause of his tanks, his main army is the infested...
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 05 2017 19:14 GMT
#1040
I'm only level 8 with Fenix and already now I feel extremely gas starved. Of course, I want to have all champions and all upgrades asap. Level 10 seems to bring some relief in that sense.
Earth, Water, Air and Protoss!
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