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On March 20 2015 08:14 H0i wrote:Show nested quote +On March 20 2015 06:50 zerge wrote: I dont understand why they choose to balance tempest/msc around pvp. Mirror matchups are always balanced and should be considered last when it comes to changes. It's not just about balance, it's about gameplay, and the games a certain matchup produces. But making a protoss unit do + damage to shield or give the shieldbattery or anything cool instead of these lame things. Or just redesign protoss into a more cool and skillful race. Problem solved, better for anyone and i might go toss actually. Not now, never.
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I guess I'm a pessimist, but i don't see zerg late-game being able to compete after the swarmhost change. If you can fight through a locust wave, zerg is now down in supply (the supply tied up in sh's) and cost inefficient (roach/hydra/viper/corruptor vs airtoss/templar or mass raven mech are generally not long term strategies, or at least a bit weaker). If you're going swarmhost in the mid game i can't see getting much done with the gas cost of the swarmhosts at 200 and the flying upgrade coming at hive.
My hope is that this will highlight the "symmetry" problem that three base eco presents. Each race needs to be cost effective and zerg can't really play a "swarm" style. Doubt that too though.
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On March 20 2015 08:33 Lobotomist wrote: I guess I'm a pessimist, but i don't see zerg late-game being able to compete after the swarmhost change. If you can fight through a locust wave, zerg is now down in supply (the supply tied up in sh's) and cost inefficient (roach/hydra/viper/corruptor vs airtoss/templar or mass raven mech are generally not long term strategies, or at least a bit weaker). If you're going swarmhost in the mid game i can't see getting much done with the gas cost of the swarmhosts at 200 and the flying upgrade coming at hive.
My hope is that this will highlight the "symmetry" problem that three base eco presents. Each race needs to be cost effective and zerg can't really play a "swarm" style. Doubt that too though.
That's no longer the case, the upgrade has no requirement now anymore, you just build it from the Infestation Pit. At least that was what was on the last testmap.
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Starting from april PDD will stand for Pointless Defense Drone
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Please give some use for raven if you going to nerf PDD, making it feasible vs Protoss always sounded exciting to me.
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Now you need 8 Tempests to one shot a Colossus. Just putting this number out there.
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People complaining about Terran
Blizzard explicitly state in LoTV Beta video they want to add another Terran unit based on community design/feeback
smh...
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On March 20 2015 13:08 lost_artz wrote: People complaining about Terran
Blizzard explicitly state in LoTV Beta video they want to add another Terran unit based on community design/feeback
smh...
thats for LoTV this is still HoTS and if you didnt know LoTV isn't coming out for awhile(plz dont give me betas coming because its only going out to pros and personalities.)
smh
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On March 20 2015 13:20 starslayer wrote:Show nested quote +On March 20 2015 13:08 lost_artz wrote: People complaining about Terran
Blizzard explicitly state in LoTV Beta video they want to add another Terran unit based on community design/feeback
smh... thats for LoTV this is still HoTS and if you didnt know LoTV isn't coming out for awhile(plz dont give me betas coming because its only going out to pros and personalities.) smh
Um... that applies to Protoss and Zerg, too...
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On March 20 2015 03:24 KatatoniK wrote: About time Ravens got a nerf in some form, they're really stupid to face when massed up.
I can't say much about the Tempest change because I can't remember the last time I was actually able to get a second Nexus in PvP, let alone up to that tech :< Thats funny because I cant remember last time I didnt get second nexus in PvP
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On March 20 2015 14:29 TheBloodyDwarf wrote:Show nested quote +On March 20 2015 03:24 KatatoniK wrote: About time Ravens got a nerf in some form, they're really stupid to face when massed up.
I can't say much about the Tempest change because I can't remember the last time I was actually able to get a second Nexus in PvP, let alone up to that tech :< Thats funny because I cant remember last time I didnt get second nexus in PvP 
Gold league PvP is a harsh harsh place where the N key is nothing more than a myth 
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This is the time to move out the stupid Auto Turret out from the Raven, and give it a more interesting ability.
PDD time might result too short, but 30-45 seconds at max is what we might need, maybe with a reduced energy cost. 3 minutes was simply lame if you didn't focus the PDDs.
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On March 20 2015 22:37 JCoto wrote: This is the time to move out the stupid Auto Turret out from the Raven, and give it a more interesting ability.
PDD time might result too short, but 30-45 seconds at max is what we might need, maybe with a reduced energy cost. 3 minutes was simply lame if you didn't focus the PDDs.
PDD should last 60 seconds and have no energy, and yes there is a reason for both those things.
I actually have been thinking about doing some sort of article about the raven, but I don't know if people would read it, theres is actually a few things about the raven that aren't well know and I really think it can become a fun unit, maybe I'll do it in the weekend.
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On March 20 2015 23:09 Lexender wrote:Show nested quote +On March 20 2015 22:37 JCoto wrote: This is the time to move out the stupid Auto Turret out from the Raven, and give it a more interesting ability.
PDD time might result too short, but 30-45 seconds at max is what we might need, maybe with a reduced energy cost. 3 minutes was simply lame if you didn't focus the PDDs. PDD should last 60 seconds and have no energy, and yes there is a reason for both those things.
It would have to be a bloody good one, given that it would reduce the number of PDDs ravens would have to drop in a large engagement to... well, one.
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On March 20 2015 23:14 Umpteen wrote:Show nested quote +On March 20 2015 23:09 Lexender wrote:On March 20 2015 22:37 JCoto wrote: This is the time to move out the stupid Auto Turret out from the Raven, and give it a more interesting ability.
PDD time might result too short, but 30-45 seconds at max is what we might need, maybe with a reduced energy cost. 3 minutes was simply lame if you didn't focus the PDDs. PDD should last 60 seconds and have no energy, and yes there is a reason for both those things. It would have to be a bloody good one, given that it would reduce the number of PDDs ravens would have to drop in a large engagement to... well, one.
No, not the ravens, the PDDs lol
(yes the PDDs have energy)
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If it stays the way it is now zerg will be in a lot of trouble especially with korean terrans starting to learn how to properly abuse mech in zvt. Almost every top 100 terran has gone mech against me, even if they are previously strong with bio and every single game has been a walkover. I am even losing to terrans i cant match in ladder who go mech.
The pdd nerf would only be significant in zvt if swarmhosts were as they are now, however after the changes that wont be an issue. Zerg will not physically be able to beat mech. Swarmhosts are the only good unit zerg has to fight mech and even with it the ravens once massed just autowin. Honestly what army comp could possibly trade with mech.
zvp is not too bad, but the hydra needs a buff in some way, perhaps start with range and their old +10 back. The phoenix upgrade should only give 1 range to encourage more skilled phoenix users and not have them be such an overwhelming hardcounter over muta and corrupters.
Also not looking at the widow mine or hellbat is very disappointing. Both are way too cost effective which would be fine if there was a micro element to either of them.
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If it stays the way it is now mech will be in a lot of trouble especially with korean zergs starting to learn how to properly abuse vipers in zvt. Almost every top 100 zerg has gone vipers against me, even if they are previously strong with pure roach hydra and every single game has been a walkover. I am even losing to zergs i cant match in ladder who go vipers.
The swarmhost nerf would only be significant in zvt if ravens were as they are now, however after the changes that wont be an issue. mech will not physically be able to beat vipers. ravens are the only good unit terran has to fight vipers and even with it the vipers once massed just autowin. Honestly what army comp could possibly trade with vipers.
tvp is not too bad, but the ghost needs a buff in some way, perhaps start with cloak and their old emp radius back. The collossus upgrade should only give 1 range to encourage more skilled collossus users and not have them be such an overwhelming hardcounter over marines and marauders.
Also not looking at the baneling and the roach is very disappointing. Both are way too cost effective which would be fine if there was a micro element to either of them.
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I hope they rework a bit the Swarm Host. I hate the point where it is now, being a Broodlord wannabe, while the Broodlord itself could just be buffed a bit, specially in speed/acceleration and range and maybe +1 armor and Greater spire could be a bit more accessible and easy to reach, specially with shorter morph time.
I would just rework the Swarm Host in a very different fashion, making it energy based with short ability cooldown, and with the increased cost, specially in supply, they could be uselful by attacking at multiple flanks with big "swarmy" waves. Of course, Locusts would need be nerfed. I'm not able to understand free units having more DPS than a Hydralisk, which is the glass cannon and the DPS-like unit of the Zerg army. A locust has 65 HP and 15 (20DPS in the next patch) within short range, it's free, and spawns in pairs with timed life. The hydralisk costs 100/50, has 80 HP and 16 DPS and lasts almost the same that Locusts in Battle.
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On March 20 2015 23:54 Charoisaur wrote: If it stays the way it is now mech will be in a lot of trouble especially with korean zergs starting to learn how to properly abuse vipers in zvt. Almost every top 100 zerg has gone vipers against me, even if they are previously strong with pure roach hydra and every single game has been a walkover. I am even losing to zergs i cant match in ladder who go vipers.
The swarmhost nerf would only be significant in zvt if ravens were as they are now, however after the changes that wont be an issue. mech will not physically be able to beat vipers. ravens are the only good unit terran has to fight vipers and even with it the vipers once massed just autowin. Honestly what army comp could possibly trade with vipers.
tvp is not too bad, but the ghost needs a buff in some way, perhaps start with cloak and their old emp radius back. The collossus upgrade should only give 1 range to encourage more skilled collossus users and not have them be such an overwhelming hardcounter over marines and marauders.
Also not looking at the baneling and the roach is very disappointing. Both are way too cost effective which would be fine if there was a micro element to either of them.
Maybe the fact you lose to vipers and think roaches are cost effective is why you arent gm on korea... typical unskilled biased terran.
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On March 20 2015 23:31 duckk wrote: If it stays the way it is now zerg will be in a lot of trouble especially with korean terrans starting to learn how to properly abuse mech in zvt. Almost every top 100 terran has gone mech against me, even if they are previously strong with bio and every single game has been a walkover. I am even losing to terrans i cant match in ladder who go mech.
The pdd nerf would only be significant in zvt if swarmhosts were as they are now, however after the changes that wont be an issue. Zerg will not physically be able to beat mech. Swarmhosts are the only good unit zerg has to fight mech and even with it the ravens once massed just autowin. Honestly what army comp could possibly trade with mech.
zvp is not too bad, but the hydra needs a buff in some way, perhaps start with range and their old +10 back. The phoenix upgrade should only give 1 range to encourage more skilled phoenix users and not have them be such an overwhelming hardcounter over muta and corrupters.
Also not looking at the widow mine or hellbat is very disappointing. Both are way too cost effective which would be fine if there was a micro element to either of them.
Maybe the fact you lose to mech and think hellbats are cost effective is why you arent gm on korea... typical unskilled biased zerg.
seriously, i don't think zerg will be in nearly as much trouble as you think. At the moment mech barely works vs someone who scouts and knows how to play vs it and the viper buff and raven nerf is absolutely huge. Broodlord corruptor or ultra viper will probably deal really well with mech, imo it will be even to strong vs mech, but we will see how it plays out. Only because you have problems vs mech on ladder doesn't mean it's imba.
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