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![[image loading]](http://i.imgur.com/2FwcZEQ.png) http://us.battle.net/sc2/en/forum/topic/16717571675
Thank you everyone for helping us to playtest in the balance test map. We’re seeing a lot of support for this balance change and we’d really love to go ahead with the Swarm Host redesign patch after Season 1 ends. With only a small amount of high-level feedback and playtesting to draw from, we have some concerns that it may not be enough due to the scale of this change. Given what we have however, here are our current thoughts and plans:
We intend to publish this balance test patch around the end of Season 1/start of Season 2 timeframe. We’ll closely watch how the changes affect the live game, and react with a follow up balance patch if necessary.
We like the direction of the latest balance test map, and the only change we’d like to make to the next balance test map is:
Tempest deal +14 massive damage to air.
We felt that by removing damage to massive, Tempests simply became too weak versus Colossi. We wanted to make a damage change to Tempests that would severely change how they interact versus Brood Lords, while less-severely affecting their relationship against Colossi. Changing their massive bonus to +14 felt like a good number because it doubles the number of shots Tempests take to kill Brood Lords, while changing the relationship vs. Colossi by about 67%. Assuming the next round of balance test map testing goes well, we’d like to finalize the changes to a patch in early April. So, in total, the changes we’d be looking at for that patch are:
The Swarm Host redesign The Point Defense Drone nerf The Tempest +massive damage nerf The Viper’s Blinding Cloud buff
Because we’re in the middle of March already, and we really need to lock down the changes for the next patch soon, this will officially be the final stage of this balance test map. It would follow then, that this is everyone’s last chance to provide feedback before a balance patch would be implemented. Judging from how things have been going with this round of balance testing, we don’t expect to fully iron out the details before we release the patch. However, we do think that it’s important to push out these changes in order to prevent the dragged out Swarm Host games that we’ve seen in WCS games, even if the current state of good balance breaks a little bit for a temporary duration. Rest assured that we will do our best to carefully watch, analyze, and evaluate the situation quickly if further adjustments are needed after the next patch goes out. Thank you as always for your help.
Edit: Thanks to Existor for the banner!
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Glad they decided not to remove Tempests from the game, even though' it's a boring unit. This is as middle of the road as you can get, can't see anyone being very upset by this. Looking forward to it.
*middle of the road, not middle of the Roach.. Lol.. srsly, can't get roaches out of my head.
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your Country52797 Posts
Poll: Opinion on the Tempest change?Approve (137) 64% Disapprove (48) 22% Neutral/Don't care (29) 14% 214 total votes Your vote: Opinion on the Tempest change? (Vote): Approve (Vote): Disapprove (Vote): Neutral/Don't care
Good change I think. Too bad it will be removed in LotV
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Nice. I was a little worried that without the Tempest +massive, we would have gone back to the WoL-style "who has more collosi" wars in PvP
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The current change to tempests will still mean a switch back to that colossus wars meta. Ultimately the colossus is just a 'broken' unit, especially in pvp. The fact that it needs an extremely strong hardcounter in the form of the tempest (which will not be enough anymore with this patch), just shows a bigger problem. The problem is with the colossus, not the tempest.
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I like them putting 50% damage on the Tempest. More emphasis on the range and positional aspects in PvP. Don't proclaim PvP is dead before playing it plz
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Bisutopia19152 Posts
Why nerf PDD without making the raven any better? I am really disappointed ravens aren't playing a bigger role the way science vessels did for SC1. So much potential in the raven and I love it as a unit. Anything to get it in the game would be great. It looks like they forgot the raven in LoTV too.
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4713 Posts
Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss.
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East Gorteau22261 Posts
On March 20 2015 03:11 Destructicon wrote: Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss.
Life is the only player that wins anyway and he doesn't use Swarm Hosts much
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On March 20 2015 03:11 Destructicon wrote: Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss.
au revoir firecake
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On March 20 2015 03:11 BisuDagger wrote:Why nerf PDD without making the raven any better? I am really disappointed ravens aren't playing a bigger role the way science vessels did for SC1. So much potential in the raven and I love it as a unit. Anything to get it in the game would be great. It looks like they forgot the raven in LoTV too. 
cause the science vessel is coming back, mark my words.
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On March 20 2015 03:13 Zealously wrote:Show nested quote +On March 20 2015 03:11 Destructicon wrote: Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss. Life is the only player that wins anyway and he doesn't use Swarm Hosts much  Well he used them against mech, but I reckon he's willing to switch to roach/hydra/viper against that. Or maybe we're wrong and the new SH is broken against mech and absolutely ridiculous .
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On March 20 2015 03:13 Zealously wrote:Show nested quote +On March 20 2015 03:11 Destructicon wrote: Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss. Life is the only player that wins anyway and he doesn't use Swarm Hosts much  As long as they don´t nerf lings nothing changes for zerg. Life wins the rest try.
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On March 20 2015 03:15 Topin wrote: PDD nerf is just too big Personally I'm of the opinion that they need to adjust zerg late-game air instead. It's been established that corrupters just don't hold up time and time again, I don't see why they need to dance around that fact instead of addressing it directly.
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4713 Posts
On March 20 2015 03:14 Deathstar wrote:Show nested quote +On March 20 2015 03:11 Destructicon wrote: Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss. au revoir firecake
For the record, I don't like SH, like at all. I firmly believe that free units concept is broken in SC2's current design. But I'm also aware that currently its the only thing that sort of held zerg together against the strongest late game deathballs. Without a suitable replacement I don't think it will be long until you see the results. And at the moment this patch just delivers a SH redesign, and no compensation.
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About time Ravens got a nerf in some form, they're really stupid to face when massed up.
I can't say much about the Tempest change because I can't remember the last time I was actually able to get a second Nexus in PvP, let alone up to that tech :<
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Please just get rid of idiotic spell in PDD and decrease raven cost and buff it's speed or sth. I wish they just made them more accessible for Terran while not stupid at the same time. No idea how to make SH a proper unit without practically removing it though.
Glad they want to make brood lords more viable.
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Seeker
Where dat snitch at?36919 Posts
Give us something for Terran... :/
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Still praying to all the old gods for widow mine nerf~~
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