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Balance Test Map Update - March 19 - Page 2

Forum Index > SC2 General
92 CommentsPost a Reply
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Elentos
Profile Blog Joined February 2015
55567 Posts
March 19 2015 18:58 GMT
#21
On March 20 2015 03:51 OsaX Nymloth wrote:
Still praying to all the old gods for widow mine nerf~~

InCa won't answer your prayers, his DTs don't care about flimsy mines .
Every 60 seconds in Africa, a minute passes.
Razorice
Profile Joined March 2015
United Kingdom3 Posts
March 19 2015 19:00 GMT
#22
id rather them take the "massive" tag from brood lords tbh, seems a more elegant way to to help them vs tempests.
but late game zerg is gonna be tough b/c of how supply inefficient zerg are in late game, its why mass static D with infestor brood lords was great in WoL. the "artificial supply" of IT/broodlings and static D is the only thing that can allow zerg to compete at maxed out armies, and its no different now but just with free locusts instead of infested marines.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 19 2015 19:03 GMT
#23
On March 20 2015 03:11 BisuDagger wrote:
Why nerf PDD without making the raven any better? I am really disappointed ravens aren't playing a bigger role the way science vessels did for SC1. So much potential in the raven and I love it as a unit. Anything to get it in the game would be great. It looks like they forgot the raven in LoTV too.

Because while the Science Vessel was a cool support unit, the Raven is a badly designed support unit that can be massed without much drawbacks, which is absurd for a support unit.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
kuravura147
Profile Joined March 2015
Australia1 Post
Last Edited: 2015-03-19 19:17:23
March 19 2015 19:12 GMT
#24
Bot edit.

User was banned for this post.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
March 19 2015 19:31 GMT
#25
The SH change going live is just so scary as a zerg player, while there are some other options than SH against mech and toss they are weaker in general and there is already a lack of zerg players in tournaments lately (aside from Life). PDD nerf might be a little harsh but Terran's can't honestly think a massive reduction in the duration isn't necessary especially with a SH nerf.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Lexender
Profile Joined September 2013
Mexico2656 Posts
March 19 2015 19:42 GMT
#26
On March 20 2015 04:03 OtherWorld wrote:
Show nested quote +
On March 20 2015 03:11 BisuDagger wrote:
Why nerf PDD without making the raven any better? I am really disappointed ravens aren't playing a bigger role the way science vessels did for SC1. So much potential in the raven and I love it as a unit. Anything to get it in the game would be great. It looks like they forgot the raven in LoTV too.

Because while the Science Vessel was a cool support unit, the Raven is a badly designed support unit that can be massed without much drawbacks, which is absurd for a support unit.


Thats the whole point, instead of making them better (game play wise) they are just making them dissapear from the game, the ravens are already used in very few instances.

I think the raven is a good unit the spells are actually interesting because they allow mech to take fights other wise they wouldn't be able to, however they fucked up the implementation of the spells, a few tweaks could make ravens more useful in small numbers and less strong when massed but they don't seem care about that apparently.
tar
Profile Joined October 2010
Germany991 Posts
March 19 2015 19:43 GMT
#27
On March 20 2015 03:24 Destructicon wrote:
Show nested quote +
On March 20 2015 03:14 Deathstar wrote:
On March 20 2015 03:11 Destructicon wrote:
Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss.


au revoir firecake


For the record, I don't like SH, like at all. I firmly believe that free units concept is broken in SC2's current design. But I'm also aware that currently its the only thing that sort of held zerg together against the strongest late game deathballs. Without a suitable replacement I don't think it will be long until you see the results. And at the moment this patch just delivers a SH redesign, and no compensation.


I think you answered it right there: it is a redesign, not a simple nerf. Maybe the new SH will be totally broken once pros get their hands on them in a meaningful competition. We'll have to wait and see.
whoever I pick for my anti team turns gosu
Tsubbi
Profile Joined September 2010
Germany7996 Posts
March 19 2015 19:49 GMT
#28
real talk here: the swarm host change might as well be a removal of the unit, with the current cost and stats it will be unplayable at the pro level

this could be fine if the compensations were appropriate but these changes are so incredibly minor
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 19 2015 19:49 GMT
#29
On March 20 2015 04:43 tar wrote:
Show nested quote +
On March 20 2015 03:24 Destructicon wrote:
On March 20 2015 03:14 Deathstar wrote:
On March 20 2015 03:11 Destructicon wrote:
Its a bad idea for them to release the SH redesign in zerg's current state. Without SH play to anchor the race zerg will become pitifully weak late game vs both mech and protoss.


au revoir firecake


For the record, I don't like SH, like at all. I firmly believe that free units concept is broken in SC2's current design. But I'm also aware that currently its the only thing that sort of held zerg together against the strongest late game deathballs. Without a suitable replacement I don't think it will be long until you see the results. And at the moment this patch just delivers a SH redesign, and no compensation.


I think you answered it right there: it is a redesign, not a simple nerf. Maybe the new SH will be totally broken once pros get their hands on them in a meaningful competition. We'll have to wait and see.

If it ends up being just bad zerg´s are gonna get rekt left and right in the late game. Seeing that zerg haven´t really won much in the whole Hots i´m not really looking forward to this.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
March 19 2015 20:01 GMT
#30
On March 20 2015 04:49 Tsubbi wrote:
real talk here: the swarm host change might as well be a removal of the unit, with the current cost and stats it will be unplayable at the pro level

this could be fine if the compensations were appropriate but these changes are so incredibly minor


I wonder about this. Yeah, PDD is getting nerfed. But if Swarm hosts are basically jank then Ravens may come out the better for this patch.
Dun tuch my cheezbrgr
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-03-19 20:29:30
March 19 2015 20:27 GMT
#31
On March 20 2015 04:49 Tsubbi wrote:
real talk here: the swarm host change might as well be a removal of the unit, with the current cost and stats it will be unplayable at the pro level

this could be fine if the compensations were appropriate but these changes are so incredibly minor


If they added this Swarm Host on top of the existing Swarm Host I could see players going for old Swarm Hosts to make the game stale and then abuse the new Swarm Host as an undefendable mutalisk.
With the old Swarm Host gone, I fear that the Happy/Gumiho-esque Mech play that turtles up 3bases and then does a 160-200 supply attack just hits too hard if you invest into the new SHs in the midgame.

I have no problem if it turns out that the new SH is useless because that's as close as removing it as possible, but if that happens, as you say, the compensations are laughable. 20sec PDD... Does this change anything for a combat? Not at all. Hydras/Mutas are still useless the moment PDDs are in the picture. Corruptors... watch YoDa vs soO if you want to know how good 150supply of Zergs most specialist anti air are when the opponent has still half his supply in ground forces...
But I could see the new Swarm Host being somewhat OK against the complete bullshit Orbital Command Farming players. But what they really should do is increase Raven supply to 3. Or better remove it alltogether with the Swarm Host, the unit is pure cancer when you get a bigger amount of them, not just in ZvT but TvT Raventurtles aren't better either.

They keep on talking about making a more exciting and fast-paced game... Then just remove the crap that allows you to turtle like stupid: Swarm Host, moving base defenses, Ravens, Protoss, Planetary Fortress... Stop introducing gimmicks to deal with the crap you created...
Riner1212
Profile Joined November 2012
United States337 Posts
March 19 2015 20:41 GMT
#32
some where avilo must be crying lol
Sjow "pretty ez life as protoss"
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 19 2015 21:28 GMT
#33
I'm disappointed they didn't go bold and remove tempest.
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-03-19 21:39:38
March 19 2015 21:33 GMT
#34
what a surprise, pvp requires tempest in order to prevent colo vs colo , how could we not see that coming?..........

edit: lol Big J do you some troubles with toss ?
zerge
Profile Joined December 2012
Germany162 Posts
March 19 2015 21:50 GMT
#35
I dont understand why they choose to balance tempest/msc around pvp. Mirror matchups are always balanced and should be considered last when it comes to changes.
bObA
Profile Joined May 2012
France300 Posts
March 19 2015 21:52 GMT
#36
On March 20 2015 03:11 BisuDagger wrote:
Why nerf PDD without making the raven any better? I am really disappointed ravens aren't playing a bigger role the way science vessels did for SC1. So much potential in the raven and I love it as a unit. Anything to get it in the game would be great. It looks like they forgot the raven in LoTV too.



I totally agree with that
Exitor45
Profile Joined August 2012
United States72 Posts
March 19 2015 22:48 GMT
#37
Seems like a good list of changes.
Life is 10% what happens to you and 90% how you react.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-03-19 23:15:00
March 19 2015 23:11 GMT
#38
I got to say to all the zergs that aren't to happy with this, please just wait and see, the first time i tried out the LOTV custom i played mech vs zerg and they went sh roach hydra on king sejong station ( was a great game) but what was crazy was he sat at his forward 4/5th base and launched his flying locust and they would just come flying and crashing onto my tanks even with a huge fleet of vikings and ppds the splash from my own tanks were killing me and when i would go to kill them with seekers the speedy swarmhost would just run and i wasted energy. the counter I believe is more thors for splash against the flying locust, but in the mist of battle didnt think of it and lost a lot.

Another cool thing was he would come to the side of my base and launch a hit squad into my main base in which there is really nothing i can do even with turrets and tanks in my main ( still not sure what to do here, maybe don't let then get there?).

yes maybe the swarmhost wont be as amazing in the late game or even good to mass but with the new speed and ability to launch locust into mains from low ground and other cool little things will add a new dynamic to zerg which is more hit and run, in which pushes and pulls your opponent around rather then just sitting around for an 1hr, which is what i think zerg really should be. ( think of having swamhost in the nat on the opposite side of your opponets nat on deadwing and launching a hit squad into the opponents nat and running away which could do alot of dmg.)

yes at first it will be hard to get used to but once you figured it out i believe they will fit better in the game. I personally wish they would get rid of the swarmhost but if they must keep it i think this is the right way to go still have to wait and see but i think its the right way.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
H0i
Profile Joined October 2010
Netherlands484 Posts
March 19 2015 23:14 GMT
#39
On March 20 2015 06:50 zerge wrote:
I dont understand why they choose to balance tempest/msc around pvp. Mirror matchups are always balanced and should be considered last when it comes to changes.


It's not just about balance, it's about gameplay, and the games a certain matchup produces.
Big J
Profile Joined March 2011
Austria16289 Posts
March 19 2015 23:20 GMT
#40
On March 20 2015 06:33 Cazimirbzh wrote:
what a surprise, pvp requires tempest in order to prevent colo vs colo , how could we not see that coming?..........

edit: lol Big J do you some troubles with toss ?

I'm not the first one that says Protoss would need some major changes to make it fun to play against them. The race is a clusterfuck between all-out gamble moves and sitting on 2-3bases for 15mins doing nothing.
Hence my comment implying the remark about removing Protoss if they really cared so much about making the game more fast paced and exciting.
But as everytime blizzard doesn't understand the correlation between turtle strategies.
Zerg goes Swarm Hosts because its the only good way to combat Protoss players that sit on their ass behind canon/forcefield/colossus walls and actual walls. Protoss don't attack because who would be so stupid to attack into free units. Now what they do is remove the Zerg option while keeping the other one. Last time they tried that they ended up with replacing Broodlord/Infestor with Swarm Host/Viper/Static D because there needs to be something that can take on that deathball somehow. But they are not working on the other side of the problem at all, which is the ridiculous combat power of the Protoss deathball in the lategame (if it wasn't for these Superartillery armies), not just in this one matchup. Seems like with this patch they are trying to go back to Broodlords instead of Swarm Hosts, how exciting...
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