• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:44
CET 14:44
KST 22:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains4Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series15BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1971 users

Legacy of the Void: Multiplayer Development Update - Page 26

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 24 25 26 27 28 37 Next All
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 16 2015 13:27 GMT
#501
On February 16 2015 21:24 deth wrote:
I didn't agree with any part of this post, but I wanted to address this point specifically.

Show nested quote +
On February 16 2015 21:01 NarAliya wrote:
But maps keep getting larger and larger so there are no rush distances. Current and future units do not reward micro. Expansions are way to close together and easy to get.


LotV's economy changes, by design, should help to mitigate (albeit not eliminate) deathball play.

Depending on map design, this should lead to more games where constant small engagements all over the map reign supreme.

Its simple:

More bases = army must split up over a larger area.

More small engagements = More rewarding micromanagement.

All new units announced for LotV with the exception of the lurker require substantial micro.

Without complete redesign of Protoss it won't change anything. Protoss is designed as THE deathball race. That's why they have the only hero unit in the game. That's why they have planetary cannon with the range of a siege tank.

They can change bases as they like, but how is Protoss player supposed to defend his main when he is on his 4th? Now you have problems to defend your main when you are taking your 3rd!! E.g. KSS, Catallena.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
February 16 2015 13:28 GMT
#502
On February 16 2015 21:42 Aervhorn wrote:
Show nested quote +
On February 13 2015 05:37 Noocta wrote:
Sounds to me they still have no idea in which direction going and they're testing random stuff they throw at each other in meetings.


I work in a lab and I approve of this notion!


Hahah < 3
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 16 2015 17:50 GMT
#503
Psione said that Shade had no manual activation. I wonder if he meant meant no manual deactivation, or if Shade is actually constantly cycling and teleporting the unit.
"Expand or die." —Ferengi Rule of Acquisition #45
Krobolt
Profile Joined August 2014
Canada42 Posts
February 16 2015 23:53 GMT
#504
On February 16 2015 12:03 Hotshot wrote:
Honestly, as long as swarm host are in this game, I highly doubt ill play it unless its FTP.


Of all the reasons to not play LotV, that's a pretty bad one. They're completely revamping it, instead of being turtley infinite waves of Locusts it'll be an active harass unit.
A proud member of the Dongsquad.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
February 17 2015 00:06 GMT
#505
I think from what we have seen today on the rotterdam stream, zergs attempt to use the swarmhost like the previous one. In mass numbers, supported by statics, kiting at each wave. I did not expect, even someone at the level of snute, to be as succesful as he was playing like this. In fact, I am not sure I like that the new swarmhost can be used as a part of the core army. It would be like seeing phoenixes being a part of the core protoss army in ZVP just in mass numbers, even without mutalisks on the field, or it would be like seeing mass oracle work in all matchups, at least it is the feeling i am trying to rationalize. I think the unit is best seen as a core harass unit not necessarily going beyond the numbers of 12-20, or at least not being a part of the deathball army. I don´t claim that players should not be able to use units just the way they want instead of the way blizzard intends them to, but if we are redesigning the swarm host, and we want to reduce the amount of super lategame games, why even change the unit?

However, without being too pessimistic, I think currently the average gamelength has probably been 30 minutes and I think that is a very reasonable gamelength for any unit. So my last words would be yes, this looks good, but we gotta be skeptic about the direction of the unit utility.
Any sufficiently cheesy build is indistinguishable in skill
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 17 2015 00:40 GMT
#506
[image loading]

make it happen blizzard
starleague forever
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2015-02-17 00:44:33
February 17 2015 00:43 GMT
#507
On February 17 2015 09:40 a176 wrote:
[image loading]

make it happen blizzard

It already exists. Oracle with static ward and phase prisms.

Protoss in SC2 is too mobile to have arbiters. It's like to give terran a stimpack to all units.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
lpunatic
Profile Joined October 2011
235 Posts
February 17 2015 01:26 GMT
#508
On February 16 2015 00:02 Elentos wrote:
Show nested quote +
On February 15 2015 23:53 Jenia6109 wrote:
FF is the problem only in PvZ. But in LotV zerg will have roach free burrow movement, ravager and lurker to counter FF. So the problem is solved!

Except Protoss needs FF to trade with Roaches at all before having upgraded gateway units. I foresee many Protoss dying to Roach/Ravager rushes in alpha/beta before something is changed about that.


I think that this might have a good long-term outcome (i.e. weakening forcefields, compensating).
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
February 17 2015 02:12 GMT
#509
remove forcefields and warpgate tech already. make protoss a skillfull race.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-02-17 02:19:12
February 17 2015 02:18 GMT
#510
On February 17 2015 09:40 a176 wrote:
+ Show Spoiler +
[image loading]


make it happen blizzard


It will

+ Show Spoiler +

In a LotV campaign mission
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Krobolt
Profile Joined August 2014
Canada42 Posts
February 17 2015 02:39 GMT
#511
On February 17 2015 11:12 NEEDZMOAR wrote:
remove forcefields and warpgate tech already. make protoss a skillfull race.


I understand why people say Warpgate isn't very skilful (since it makes all-ins so easy) but why are Forcefields seen as skilless? The Protoss literally have to cast multiple spells just to trade efficiently in early game engagements, while other races can just amove.
A proud member of the Dongsquad.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
February 17 2015 02:52 GMT
#512
Not bad. But no update on the cyclone............................................
Seed's # 1 fan!!! #ForVengeance
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
February 17 2015 03:00 GMT
#513
On February 17 2015 11:18 FrostedMiniWheats wrote:
Show nested quote +
On February 17 2015 09:40 a176 wrote:
+ Show Spoiler +
[image loading]


make it happen blizzard


It will

+ Show Spoiler +

In a LotV campaign mission

I just hope the make a campaign compelling enough to want to play SC3 down the road.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Big J
Profile Joined March 2011
Austria16289 Posts
February 17 2015 03:06 GMT
#514
On February 17 2015 11:39 Krobolt wrote:
Show nested quote +
On February 17 2015 11:12 NEEDZMOAR wrote:
remove forcefields and warpgate tech already. make protoss a skillfull race.


I understand why people say Warpgate isn't very skilful (since it makes all-ins so easy) but why are Forcefields seen as skilless? The Protoss literally have to cast multiple spells just to trade efficiently in early game engagements, while other races can just amove.

No they cant.
Krobolt
Profile Joined August 2014
Canada42 Posts
February 17 2015 03:23 GMT
#515
On February 17 2015 12:06 Big J wrote:
Show nested quote +
On February 17 2015 11:39 Krobolt wrote:
On February 17 2015 11:12 NEEDZMOAR wrote:
remove forcefields and warpgate tech already. make protoss a skillfull race.


I understand why people say Warpgate isn't very skilful (since it makes all-ins so easy) but why are Forcefields seen as skilless? The Protoss literally have to cast multiple spells just to trade efficiently in early game engagements, while other races can just amove.

No they cant.


What do they have to do, then?
A proud member of the Dongsquad.
ETisME
Profile Blog Joined April 2011
12686 Posts
February 17 2015 03:24 GMT
#516
I do like forcefields in some situations.
I love parting pvz early 8ish sentries move out with obs to clear creep and get an earlier third with the extra minerals.
To secure it relies on buying time with forcefields and getting the colossus out

I love how it delays flanks and allow protoss to crush one part of the flank and reposition once the ff runs out.

But the problem is just that it seems to provide more bad games than good ones
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2015-02-17 03:25:52
February 17 2015 03:24 GMT
#517
On February 16 2015 22:27 deacon.frost wrote:
Show nested quote +
On February 16 2015 21:24 deth wrote:
I didn't agree with any part of this post, but I wanted to address this point specifically.

On February 16 2015 21:01 NarAliya wrote:
But maps keep getting larger and larger so there are no rush distances. Current and future units do not reward micro. Expansions are way to close together and easy to get.


LotV's economy changes, by design, should help to mitigate (albeit not eliminate) deathball play.

Depending on map design, this should lead to more games where constant small engagements all over the map reign supreme.

Its simple:

More bases = army must split up over a larger area.

More small engagements = More rewarding micromanagement.

All new units announced for LotV with the exception of the lurker require substantial micro.

Without complete redesign of Protoss it won't change anything. Protoss is designed as THE deathball race. That's why they have the only hero unit in the game. That's why they have planetary cannon with the range of a siege tank.

They can change bases as they like, but how is Protoss player supposed to defend his main when he is on his 4th? Now you have problems to defend your main when you are taking your 3rd!! E.g. KSS, Catallena.

Warp-ins + Photon Cannons. It's partially why I always try to leave 10-20 supply open in the late/super-late game.
Big J
Profile Joined March 2011
Austria16289 Posts
February 17 2015 03:27 GMT
#518
On February 17 2015 12:23 Krobolt wrote:
Show nested quote +
On February 17 2015 12:06 Big J wrote:
On February 17 2015 11:39 Krobolt wrote:
On February 17 2015 11:12 NEEDZMOAR wrote:
remove forcefields and warpgate tech already. make protoss a skillfull race.


I understand why people say Warpgate isn't very skilful (since it makes all-ins so easy) but why are Forcefields seen as skilless? The Protoss literally have to cast multiple spells just to trade efficiently in early game engagements, while other races can just amove.

No they cant.


What do they have to do, then?


Micro, since every unit in the game has basic microability and if you don't do it yourself you will get outmicroed.
jinjin5000
Profile Joined May 2010
United States1481 Posts
February 17 2015 06:40 GMT
#519
It seems to be LotV is heading towards more moba-like micro centric units rather than overall macro and strats.

That isn't bad but it sure feels like it.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-02-17 10:14:12
February 17 2015 08:58 GMT
#520
On February 17 2015 11:39 Krobolt wrote:
Show nested quote +
On February 17 2015 11:12 NEEDZMOAR wrote:
remove forcefields and warpgate tech already. make protoss a skillfull race.


I understand why people say Warpgate isn't very skilful (since it makes all-ins so easy) but why are Forcefields seen as skilless? The Protoss literally have to cast multiple spells just to trade efficiently in early game engagements, while other races can just amove.

Firstly, no race ever can "just a-move", maybe up to Diamond but after that every race requires skill to fight properly.


The problem with forcefields is not that they dont take skill, they certainly do, but they are this completely binary mechanic that your opponent can't do anything about. Once an enemy is trapped in forcefields, it's(almost always) over and you win the fight.

Every other micro mechanic has some sort of escape mechanic except for forcefields and fungal. People have stopped complaining about fungal because it's super hard for zerg to do a proper follow-up. Rolling in banelings is an okay-ish idea but that cuts into your army quite a lot, and it can also be taken care off(by having ranged units or units that don't really take that much damage from them).

Now look at a typical PvZ, if the P has got a few colossi together with forcefields and he traps the zerg's army, it's almost 100% completely dead. Nothing the zerg can do except never fight his army. Which is not a great idea either since if you let Protoss have map control, he can use forcefields to just never let Z_s army inside his main base, or his third, or (...). Nothing Z can do about that.

Now of course there's a whole lot more to PvZ and it's not always that harsh, but thats the kind of situation people think of when they hear forcefield. Remember Archon Toilet? People hated that shit as well even though it was, for the most time, the only reliable way a Protoss could win PvZ in WoL.
Prev 1 24 25 26 27 28 37 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
WardiTV896
TKL 214
IndyStarCraft 113
Liquipedia
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP110
Rex45
herO (Afreeca)43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko324
TKL 214
IndyStarCraft 113
Rex 45
herO (Afreeca) 43
StarCraft: Brood War
Britney 36273
Bisu 2692
Jaedong 2531
Shuttle 1433
Mini 603
EffOrt 440
Stork 361
firebathero 360
Soma 307
Light 296
[ Show more ]
Rush 288
ggaemo 288
ZerO 246
Snow 223
Last 207
Leta 168
Sharp 97
Dewaltoss 96
Mind 90
Hyun 85
Pusan 67
ToSsGirL 61
JYJ 60
Backho 57
Mong 51
sorry 25
soO 23
Nal_rA 17
JulyZerg 17
IntoTheRainbow 16
sSak 14
GoRush 11
Terrorterran 7
SilentControl 7
Icarus 4
Dota 2
Gorgc4032
qojqva559
canceldota94
LuMiX1
Counter-Strike
olofmeister1856
x6flipin416
zeus215
allub112
edward61
Super Smash Bros
Mew2King71
Other Games
singsing1867
B2W.Neo905
hiko480
Fuzer 417
Pyrionflax209
crisheroes154
KnowMe104
ToD95
oskar71
Hui .56
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream9367
Other Games
gamesdonequick905
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2802
• Jankos2493
• Stunt661
• TFBlade541
Upcoming Events
The PondCast
20h 16m
WardiTV Team League
22h 16m
Replay Cast
1d 10h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.