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New WCS 2015 Season 1 maps - Page 11

Forum Index > SC2 General
374 CommentsPost a Reply
Prev 1 9 10 11 12 13 19 Next All
MChrome
Profile Joined May 2011
Netherlands201 Posts
December 19 2014 14:53 GMT
#201
Vaani = Habitation station?
Inferno = Metropolis?
If you do things right, people won't be sure you've done anything at all.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
December 19 2014 15:06 GMT
#202
none of these maps stand out as a fair one, hard to take 3rds and if 3rd can be secured maps will be easy to split.

To me it looks as if next season will be a choo choo train season.
HEADD
Profile Joined June 2014
Czech Republic611 Posts
Last Edited: 2014-12-19 15:15:08
December 19 2014 15:14 GMT
#203
how these new maps help zergs because zerg underperforming right now.
Didnt blizzard says they will ballance zerg with better maps?
What a joke again...
fruity.
Profile Joined April 2012
England1711 Posts
December 19 2014 15:24 GMT
#204
I read these comments, and wonder how many people have actually played them? Or just read the op, looked at the pics and commented?

They're still not up on EU too. Said the same 13 hours ago!
Ex Zerg learning Terran. A bold move.
Meerel
Profile Joined March 2012
Germany713 Posts
December 19 2014 15:34 GMT
#205
i see alot of effort went into those maps, at least 5 minutes for concept and 2 minutes for aesthetics.

a big fat fucking fuck you blizzard - sincerely the mapmaking community
SDMF
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 19 2014 15:40 GMT
#206
On December 20 2014 00:24 fruity. wrote:
I read these comments, and wonder how many people have actually played them? Or just read the op, looked at the pics and commented?

They're still not up on EU too. Said the same 13 hours ago!

Based on the comments in this thread, the only people that have played it are me and SGTK. >.>
ModeratorI am still alive, somehow
TL+ Member
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
December 19 2014 15:40 GMT
#207
--- Nuked ---
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-12-19 15:45:00
December 19 2014 15:43 GMT
#208
On December 20 2014 00:40 The_Templar wrote:
Show nested quote +
On December 20 2014 00:24 fruity. wrote:
I read these comments, and wonder how many people have actually played them? Or just read the op, looked at the pics and commented?

They're still not up on EU too. Said the same 13 hours ago!

Based on the comments in this thread, the only people that have played it are me and SGTK. >.>


And we really didn't try out Inferno Pools or Vaani very much, might have to do that more today.

Also, people should note: even though it's big, 10pool/bane works on Inferno because Templar doesn't wall. as terran.

Also, my and KodHH played a fantastic ZvZ in Secret Spring, which I lost cause I forgot to inject >_<
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
December 19 2014 15:48 GMT
#209
On December 19 2014 23:31 helius788 wrote:
I feel like the new maps favour Zerg the most tbh (not sure about Inferno, but the other 3 ones).
What do u guys think?


I think Terran again, but we'll see.
Big J
Profile Joined March 2011
Austria16289 Posts
December 19 2014 16:06 GMT
#210
Vaani Research Station in a nutshell
[image loading]
algue
Profile Joined July 2011
France1436 Posts
December 19 2014 16:10 GMT
#211
On December 20 2014 01:06 Big J wrote:
Vaani Research Station in a nutshell
[image loading]

Nice try but the Xel Naga tower on the right didn't need to be crossed out, there's a xel naga tower at the exact same spot on Vaani Research Station
rly ?
Big J
Profile Joined March 2011
Austria16289 Posts
December 19 2014 16:12 GMT
#212
woopsi :D
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
December 19 2014 16:23 GMT
#213
At least they made Jungle Basin 2.0 not have a blinkable gap into the pocket expo.
Thax
Profile Joined July 2014
Belgium1060 Posts
December 19 2014 17:21 GMT
#214
I don't get people's surprise at the choices for which maps to remove. They kicked out the older maps that have been in the pool for 2 seasons and have been completely figured out plus the one with the horribly broken winrate stats and kept the newer ones. That's in line with what they did the last few times.
Gwavajuice
Profile Joined June 2014
France1810 Posts
December 19 2014 17:38 GMT
#215
On December 20 2014 00:40 The_Templar wrote:
Show nested quote +
On December 20 2014 00:24 fruity. wrote:
I read these comments, and wonder how many people have actually played them? Or just read the op, looked at the pics and commented?

They're still not up on EU too. Said the same 13 hours ago!

Based on the comments in this thread, the only people that have played it are me and SGTK. >.>


Test things before speaking?

Muhahaha looser, we far superior to this. A blink of a map is enough for us to see everything. We can figure every timing, every engagement for every army compostion in any match up. It's not even that we're processing it, we KNOW it, we directly read the matrix, dude.

We're actually so good that we are forced to not make ourt own maps, cause they would be so cool the entire world would stop living and play the game 24/7. So we can only give hints to Blizzard on how bad they are so that one day, maybe, from reading our comments, they can finally getter better... still far inferior to us, but just a tad closer to decent.

Testing? we're not bloody peasants!
Dear INno and all the former STX boys.
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 19 2014 17:39 GMT
#216
On December 20 2014 00:43 SetGuitarsToKill wrote:
Show nested quote +
On December 20 2014 00:40 The_Templar wrote:
On December 20 2014 00:24 fruity. wrote:
I read these comments, and wonder how many people have actually played them? Or just read the op, looked at the pics and commented?

They're still not up on EU too. Said the same 13 hours ago!

Based on the comments in this thread, the only people that have played it are me and SGTK. >.>


And we really didn't try out Inferno Pools or Vaani very much, might have to do that more today.

Also, people should note: even though it's big, 10pool/bane works on Inferno because Templar doesn't wall. as terran.

Also, my and KodHH played a fantastic ZvZ in Secret Spring, which I lost cause I forgot to inject >_<

gotta try 10 pool bane vs MVPMK I guess
Lobotomist
Profile Joined May 2010
United States1541 Posts
December 19 2014 17:59 GMT
#217
I'm gonna reserve judgement on these. Secret Spring and Expedition Lost look really different, Vaani looks nice and zerg friendly
Teching to hive too quickly isn't just a risk: it's an ultrarisk
padiseal2
Profile Joined August 2012
Austria721 Posts
December 19 2014 18:13 GMT
#218
The lighting on Vaani Research Station is atrocious. waaaay too bright.
Please fix it so I can test it
Samsungjackets on twitch || 강민수 화이팅
Decendos
Profile Joined August 2011
Germany1341 Posts
December 19 2014 18:40 GMT
#219
"we want to buff underperforming zerg race with better maps"...continues to introduce island map with island directly beneath your natural = 3rd CC builds being completely broken. funny blizzard but i dont even care anymore. maybe they will make lotv into a good game with big changes to economy, P and Z (T is already in a fine state).
andrewlt
Profile Joined August 2009
United States7702 Posts
December 19 2014 18:47 GMT
#220
Inferno pools looks like a map that should be banned in Europe. Unless you want to cure insomnia.
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